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Announce News Post #446

mobile strategy

Written by: Sarapis, the Logos
Date: Sunday, November 21st, 1999
Addressed to: Everyone


Some of you seem to think this latest change makes it too hard to
fight mobiles. However, I disagree. There are plenty of mobiles Achaea
to kill. There was never a reason to go after some of them before though,
because you had big killing fields (azdun, moghedu, etc) where you could
safely attack big groups of allied creatures without any cost. That's no longer the case. So, what this does, I feel, is make going and finding individual things to kill (if you are by yourself) more attractive than before, in comparison.

You CAN still attack groups of mobiles. It will just require a little more planning. If there are, say, 5 goblins, and you all attack one goblin, then the person who attacks first is going to take the damage from ALL the goblins, as they will immediately start hitting him. On the other hand, if there are 5 of you, and 5 goblins, then each of you should attack a different goblin. In this manner, instead of all 5 goblins on 1 player, it will be one goblin to a player. Very manageable, just requires you to use teamwork now to defeat a team.

Penned by my hand on the 16th of Miraman, in the year 234 AF.


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Announce News Post #446

mobile strategy

Written by: Sarapis, the Logos
Date: Sunday, November 21st, 1999
Addressed to: Everyone


Some of you seem to think this latest change makes it too hard to
fight mobiles. However, I disagree. There are plenty of mobiles Achaea
to kill. There was never a reason to go after some of them before though,
because you had big killing fields (azdun, moghedu, etc) where you could
safely attack big groups of allied creatures without any cost. That's no longer the case. So, what this does, I feel, is make going and finding individual things to kill (if you are by yourself) more attractive than before, in comparison.

You CAN still attack groups of mobiles. It will just require a little more planning. If there are, say, 5 goblins, and you all attack one goblin, then the person who attacks first is going to take the damage from ALL the goblins, as they will immediately start hitting him. On the other hand, if there are 5 of you, and 5 goblins, then each of you should attack a different goblin. In this manner, instead of all 5 goblins on 1 player, it will be one goblin to a player. Very manageable, just requires you to use teamwork now to defeat a team.

Penned by my hand on the 16th of Miraman, in the year 234 AF.


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