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Announce News Post #3558

Races and Traits - Part II

Written by: Tecton, the Terraformer
Date: Monday, December 12th, 2011
Addressed to: Everyone


As mentioned in the previous post, there were many changes that were
made to be balanced with the new systems, especially the condensing of
shortened balance recovery to a single level, and the reintroduction of
shortened equilibrium recovery bonus.

- Herb balance time has been increased marginally.
- Rebounding aura timing activation time increased.
- Strength diminishing returns adjusted.
- Intelligence diminishing returns adjusted.
- Base sip amounts decreased to account for the loss of weaknesses.
- Base moss healing decreased to account for the loss of weaknesses.
- DIAMONDSKIN/BARKSKIN intelligence scaling reduced.
- DISEMBOWEL strength scaling reduced.
- Songblessed rapiers no longer receive a 10% speed boost.
- ERODE equilibrium cost was increased.
- SAP equilibrium cost was increased.

We'll be closely monitoring all things related to these changes, and be
making tweaks as needed. We'll also be opening up a full classlead (HELP
CLASSLEADS) season next week, once everyone has had the chance to
explore these new changes a little more thoroughly.

As with any changes of this enormous magnitude, there are bound to be
some bugs that crop up, so please file a bug (HELP BUGS) with as much
information as possible. The usual disclaimer also applies, if you
discover something that seems too good to be true, it probably is. Don't
abuse these, we have zero tolerance for bug abusers, and there is a very
good chance you'll lose your characters.

Penned by My hand on the 12th of Daedalan, in the year 584 AF.


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Previous | Summary | Next
Announce News Post #3558

Races and Traits - Part II

Written by: Tecton, the Terraformer
Date: Monday, December 12th, 2011
Addressed to: Everyone


As mentioned in the previous post, there were many changes that were
made to be balanced with the new systems, especially the condensing of
shortened balance recovery to a single level, and the reintroduction of
shortened equilibrium recovery bonus.

- Herb balance time has been increased marginally.
- Rebounding aura timing activation time increased.
- Strength diminishing returns adjusted.
- Intelligence diminishing returns adjusted.
- Base sip amounts decreased to account for the loss of weaknesses.
- Base moss healing decreased to account for the loss of weaknesses.
- DIAMONDSKIN/BARKSKIN intelligence scaling reduced.
- DISEMBOWEL strength scaling reduced.
- Songblessed rapiers no longer receive a 10% speed boost.
- ERODE equilibrium cost was increased.
- SAP equilibrium cost was increased.

We'll be closely monitoring all things related to these changes, and be
making tweaks as needed. We'll also be opening up a full classlead (HELP
CLASSLEADS) season next week, once everyone has had the chance to
explore these new changes a little more thoroughly.

As with any changes of this enormous magnitude, there are bound to be
some bugs that crop up, so please file a bug (HELP BUGS) with as much
information as possible. The usual disclaimer also applies, if you
discover something that seems too good to be true, it probably is. Don't
abuse these, we have zero tolerance for bug abusers, and there is a very
good chance you'll lose your characters.

Penned by My hand on the 12th of Daedalan, in the year 584 AF.


Previous | Summary | Next