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Announce News Post #2792

You just SUNK my battleship (and other changes)!

Written by: Clementius, the Weaver
Date: Thursday, June 5th, 2008
Addressed to: Everyone


The honeymoon is over: ships can now sink.

Yes, ships had taken damage before, mainly through decay from time and
use. Loss of hull and sail health had impaired function, but not
actually sunken any vessel. Now that has all changed.

Damage-causing weapons are waiting in the wings to enter the stage of
Achaea, and when they do enter, ships must be ready to sink! And so they
are.

See HELP 23.16 for some details about what that means for ships and
sailing, along with crews and morale and all. The summary is that you'd
better have a Token of Charybdis if you go sailing, and if you own a
ship, you'd best look to the welfare of your crew in a similar manner.
Many things are lost when a ship goes down, including experience,
morale, the ship's stores, the ship's strongbox (probably), etc. Salvage
operations take a bit of time but are not terribly expensive.

Other changes
-------------
- clarification of the implications of crew morale, fatigue, and
experience they change how well your crew does in turning,
sailing, and obeying orders (in other words, almost everything).

- the high water mark of crew experience is retained in case of losses
due to a ship's sinking, representing the experience of your
surviving cadre of crewmen (if any do survive). Crew gain experience
very quickly when they are working with a cadre.

- SHIP LARDER has been renamed SHIP STORES, and now includes not only
food, but Token Stores (for crew rescue).

- more consistent handling of pay raises and cuts - before, low pay
resulted in a morale hit, and high pay a morale boost. Now, the
changing of the pay, the raise or cut, gives a big boost or hit too.

- ships can now leak, which is similar to bleeding for an individual.
Leakage is repaired as part of hull repair, and is always repaired
first, and only by repairing crew (shipmates).

- various other things in preparation for damage-causing ship weapons,
such as harbour safety (can't fire into or out from harbours, proper
attribution of damage when an adventurer fires a weapon at a ship and
harms other adventurers, various stability bonuses during targetting
calculations related to ship's manoeuvres, anchoring, the roughness of
the seas, and so forth.

- change to allow Tokens of Charybdis to be used even if a captain is
present.

- added token stores for sale at Tasur'ke and Shala-Khulia harbours.

Penned by my hand on the 10th of Lupar, in the year 481 AF.


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Announce News Post #2792

You just SUNK my battleship (and other changes)!

Written by: Clementius, the Weaver
Date: Thursday, June 5th, 2008
Addressed to: Everyone


The honeymoon is over: ships can now sink.

Yes, ships had taken damage before, mainly through decay from time and
use. Loss of hull and sail health had impaired function, but not
actually sunken any vessel. Now that has all changed.

Damage-causing weapons are waiting in the wings to enter the stage of
Achaea, and when they do enter, ships must be ready to sink! And so they
are.

See HELP 23.16 for some details about what that means for ships and
sailing, along with crews and morale and all. The summary is that you'd
better have a Token of Charybdis if you go sailing, and if you own a
ship, you'd best look to the welfare of your crew in a similar manner.
Many things are lost when a ship goes down, including experience,
morale, the ship's stores, the ship's strongbox (probably), etc. Salvage
operations take a bit of time but are not terribly expensive.

Other changes
-------------
- clarification of the implications of crew morale, fatigue, and
experience they change how well your crew does in turning,
sailing, and obeying orders (in other words, almost everything).

- the high water mark of crew experience is retained in case of losses
due to a ship's sinking, representing the experience of your
surviving cadre of crewmen (if any do survive). Crew gain experience
very quickly when they are working with a cadre.

- SHIP LARDER has been renamed SHIP STORES, and now includes not only
food, but Token Stores (for crew rescue).

- more consistent handling of pay raises and cuts - before, low pay
resulted in a morale hit, and high pay a morale boost. Now, the
changing of the pay, the raise or cut, gives a big boost or hit too.

- ships can now leak, which is similar to bleeding for an individual.
Leakage is repaired as part of hull repair, and is always repaired
first, and only by repairing crew (shipmates).

- various other things in preparation for damage-causing ship weapons,
such as harbour safety (can't fire into or out from harbours, proper
attribution of damage when an adventurer fires a weapon at a ship and
harms other adventurers, various stability bonuses during targetting
calculations related to ship's manoeuvres, anchoring, the roughness of
the seas, and so forth.

- change to allow Tokens of Charybdis to be used even if a captain is
present.

- added token stores for sale at Tasur'ke and Shala-Khulia harbours.

Penned by my hand on the 10th of Lupar, in the year 481 AF.


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