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Announce News Post #2272

Weaves and reWeaves, CLASSLEAD RELATED

Written by: Clementius, the Weaver
Date: Friday, April 14th, 2006
Addressed to: Everyone


Numerous reWeaves have been introduced.


There: (IN) I (RESPONSE) hope (TO) that's (CLASSLEAD) clear (REPORTS)
enough!

Please find the sourpuss summary at the end. Actually, if you need it,
don't even look. Just take my word for it. We did some stuff.

--------------------------------

One final hunger-inducing arena activity has been rooted out - quicken!

Owners of magical damage enhancing collars: bewildered no more! Your
collars do enhance all forms of damage from chaos storms.

Partita players, suppressed freely in the past: rejoice! Suppressions
are now considered aggressive acts by all competent authorities.

Alert beings, via Vision or Metamorphosis, should be glad to see more
clearly who it is, precisely, that has been detected.

Telepathic practitioners will find that two abilities with quite similar
effects have now been combined into one. Farewell, dissolve! Unlock is
your successor.

Telepathically induced hallucinations must now always be injected with
explicit identification of the recipient. Review your AB and adapt!

Some crafters discovered that destroying a newdesign might still result
in hearing about decay, and an attempt to re-acquire said design. This
is no longer the case.

Feisty falcons flew fearlessly into the fracas, delivered dauntlessly,
recalled religiously, but for some reason, never tracked totally. Now
they do! Falcons can now track their owners on command.

Certain auxiliary beings of angelic and/or demonic nature had been
tracing with an irregularity bordering on uprising and open rebellion.
No longer!

Trap victims had, in some cases, found that they could _follow_ their
way out of nooses and snares. Tricky victims! But we're on to you now.

Darts traps had minds of their own? Maybe. Seems they would often
continue attacking even after their target had been unenemied by the
trap layer. These indefatigable servitors have been reined in a bit now,
and will observe the restrictions laid upon them by the one laying the
trap.

Some castings out weren't working at all, much to the chagrin of already
outraged order members and patrons. Flee in fear, those out of favour:
castout is restored, and your hopes are nil.


Sourpuss summary
(because I told you to take my word for it, but you won't anyway)

- quicken is no longer usable in arena.

- all forms of damage from chaos storm are now enhanced by collars.

- suppression is now an aggressive act.

- alertness highlights name in colour.

- mind dissolve is gone.

- mind unlock works just as dissolve, but with or without target.

- mind hallucinate now requires target/adventurer name, even if locked.

- destroyed designs will not notify former owners at decay time.

- falcon track <self> will NOT result in the falcon alighting.

- angel tracing should be ok now - no blow up if target leaves realms,
etc.

- targets of successful noose/snare traps are no longer following
others.

- darts trap will stop if target is unenemied.

- castout now works properly.

Penned by my hand on the 17th of Aeguary, in the year 419 AF.


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Announce News Post #2272

Weaves and reWeaves, CLASSLEAD RELATED

Written by: Clementius, the Weaver
Date: Friday, April 14th, 2006
Addressed to: Everyone


Numerous reWeaves have been introduced.


There: (IN) I (RESPONSE) hope (TO) that's (CLASSLEAD) clear (REPORTS)
enough!

Please find the sourpuss summary at the end. Actually, if you need it,
don't even look. Just take my word for it. We did some stuff.

--------------------------------

One final hunger-inducing arena activity has been rooted out - quicken!

Owners of magical damage enhancing collars: bewildered no more! Your
collars do enhance all forms of damage from chaos storms.

Partita players, suppressed freely in the past: rejoice! Suppressions
are now considered aggressive acts by all competent authorities.

Alert beings, via Vision or Metamorphosis, should be glad to see more
clearly who it is, precisely, that has been detected.

Telepathic practitioners will find that two abilities with quite similar
effects have now been combined into one. Farewell, dissolve! Unlock is
your successor.

Telepathically induced hallucinations must now always be injected with
explicit identification of the recipient. Review your AB and adapt!

Some crafters discovered that destroying a newdesign might still result
in hearing about decay, and an attempt to re-acquire said design. This
is no longer the case.

Feisty falcons flew fearlessly into the fracas, delivered dauntlessly,
recalled religiously, but for some reason, never tracked totally. Now
they do! Falcons can now track their owners on command.

Certain auxiliary beings of angelic and/or demonic nature had been
tracing with an irregularity bordering on uprising and open rebellion.
No longer!

Trap victims had, in some cases, found that they could _follow_ their
way out of nooses and snares. Tricky victims! But we're on to you now.

Darts traps had minds of their own? Maybe. Seems they would often
continue attacking even after their target had been unenemied by the
trap layer. These indefatigable servitors have been reined in a bit now,
and will observe the restrictions laid upon them by the one laying the
trap.

Some castings out weren't working at all, much to the chagrin of already
outraged order members and patrons. Flee in fear, those out of favour:
castout is restored, and your hopes are nil.


Sourpuss summary
(because I told you to take my word for it, but you won't anyway)

- quicken is no longer usable in arena.

- all forms of damage from chaos storm are now enhanced by collars.

- suppression is now an aggressive act.

- alertness highlights name in colour.

- mind dissolve is gone.

- mind unlock works just as dissolve, but with or without target.

- mind hallucinate now requires target/adventurer name, even if locked.

- destroyed designs will not notify former owners at decay time.

- falcon track <self> will NOT result in the falcon alighting.

- angel tracing should be ok now - no blow up if target leaves realms,
etc.

- targets of successful noose/snare traps are no longer following
others.

- darts trap will stop if target is unenemied.

- castout now works properly.

Penned by my hand on the 17th of Aeguary, in the year 419 AF.


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