Achaean News

Previous Article | Back to News Summary | Next Article
Announce News Post #1912

reWeavings

Written by: Makali, Goddess of Destruction
Date: Tuesday, March 22nd, 2005
Addressed to: Everyone


- Monolith, orb, key, eye, knife, and cube sigils can no longer be
strangely ATTACHed, as they were never meant to be. This should stop the
pesky "invisible monolith" problem that many of you have reported from
continuing.
- Mortals beginning arena events should no longer be prompted as if they
were immortal, nor referred to nonexistent help files.
- GROVE GATE should not take grove energy when prevented, such as by a
monolith.
- Drinking the last draught from a mug, flagon, et cetera, should no
longer show that you are drinking from a "glass".
- BTHROW no longer grabs souls.
- When entering through key sigiled doors, the door now slams AFTER you
pass through it, not BEFORE.
- Also in the above case, a message about the door slamming meant for
the room of origin showing in the room of arrival has been fixed.
- No longer can PHASE again when already phased.
- Monks, you no longer have to QQ and return to receive the next skill
from being successfully graded. This had been reported several times,
but only with Black Belt/DRS. Turned out it was happening with all
belts. Now it's not!
- That inconsistent double message of getting un-stunned when you have
already cured being stunned with a tree tattoo? Gone.
- Rejecting those NOT on your allies list should no longer take
equilibrium, only a failure message.
- Looking at house permissions no longer gives you strange numbers.
- CAST AERIAL no longer takes equilibrium when failing.
- Summoning a Licenced Master Shopkeeper to his/her shop should no
longer show the summoner a message about shop signs.
- Yes, you can now guildfavour with capitals!
- Trolls should no longer stun when using trample or energize vibe.
- The oft-reported misWeave with adventurers often showing up as simply
their name, without their title, what they are wielding, or "is here"
when squinting/glancing/tumbling into/tracking into/etc a room should be
fixed.
- Numerous typos in skills fixed.


Penned by my hand on the 23rd of Miraman, in the year 388 AF.


Previous Article | Back to News Summary | Next Article
Previous | Summary | Next
Announce News Post #1912

reWeavings

Written by: Makali, Goddess of Destruction
Date: Tuesday, March 22nd, 2005
Addressed to: Everyone


- Monolith, orb, key, eye, knife, and cube sigils can no longer be
strangely ATTACHed, as they were never meant to be. This should stop the
pesky "invisible monolith" problem that many of you have reported from
continuing.
- Mortals beginning arena events should no longer be prompted as if they
were immortal, nor referred to nonexistent help files.
- GROVE GATE should not take grove energy when prevented, such as by a
monolith.
- Drinking the last draught from a mug, flagon, et cetera, should no
longer show that you are drinking from a "glass".
- BTHROW no longer grabs souls.
- When entering through key sigiled doors, the door now slams AFTER you
pass through it, not BEFORE.
- Also in the above case, a message about the door slamming meant for
the room of origin showing in the room of arrival has been fixed.
- No longer can PHASE again when already phased.
- Monks, you no longer have to QQ and return to receive the next skill
from being successfully graded. This had been reported several times,
but only with Black Belt/DRS. Turned out it was happening with all
belts. Now it's not!
- That inconsistent double message of getting un-stunned when you have
already cured being stunned with a tree tattoo? Gone.
- Rejecting those NOT on your allies list should no longer take
equilibrium, only a failure message.
- Looking at house permissions no longer gives you strange numbers.
- CAST AERIAL no longer takes equilibrium when failing.
- Summoning a Licenced Master Shopkeeper to his/her shop should no
longer show the summoner a message about shop signs.
- Yes, you can now guildfavour with capitals!
- Trolls should no longer stun when using trample or energize vibe.
- The oft-reported misWeave with adventurers often showing up as simply
their name, without their title, what they are wielding, or "is here"
when squinting/glancing/tumbling into/tracking into/etc a room should be
fixed.
- Numerous typos in skills fixed.


Penned by my hand on the 23rd of Miraman, in the year 388 AF.


Previous | Summary | Next