A rajamalan Sylvan.


Sylvans are in love with the forests and with those beings of the forest, but beyond that, they are scholars of nature who seek to better understand how to live in harmony with it by maintaining a sacred grove, employing the basic elements -- water, fire, air, earth -- to help them, and embodying via propagation the immense powers of the Viridian form.

A rajamalan Sylvan.


Sylvans are in love with the forests and with those beings of the forest, but beyond that, they are scholars of nature who seek to better understand how to live in harmony with it. They generally hail from the forest village of Eleusis, and exhibit both a deep reverence for nature and a profound curiosity about the base workings of reality.

In the forest, a Sylvan is extremely powerful, more so when in a grove. Through careful manipulation of the bounty of nature the propagator may transform himself into a Viridian -- a living being of the forest, and then further alter their physical state with various cuttings of plants and herbs. The Sylvan is also able to direct the weather and are able to unleash truly terrifying demonstrations of nature's destructive capabilities.


Groves is the skill of interacting with the great forests of Achaea. It will allow you to establish a private Grove from which you will base your power. Groves absorb and accumulate sunlight, which you use to power the abilities. Every night, you will lose some of the sunlight, as the Grove must maintain itself even when everything else is sleeping soundly. Further, most abilities in Groves will use up some of this sunlight energy. Before you can make a Grove of your own, you must use your abilities to discover an unclaimed forest location.

Abilities in Groves

Imprint Choose a forest location as your grove.
Perceive Determine if a forest area has been claimed as a grove.
Sever Erase your imprint permanently from your grove.
Energy Determine how much sunlight your grove has stored.
Who Sense who is in the forest.
Status Discover information on the status of your grove.
Look See through the eyes of a forest into a distant location.
Shake Send a tremor throughout your grove.
Elevate Ascend into the treetops.
Watch Command your grove to report certain activity within it.
Eject Toss all but yourself out of your grove.
Return Return instantly to your grove from anywhere in the forest.
Eyes Locate everyone in the forest.
Forestwatch Know all entry and exit from the forest.
Seal Prevent night-time draining sunlight from your grove.
Tend Lovingly caring for your grove.
Lastharvest The ability to see who last harvested in a room.
Naturalism Discover who exterminated a room last.
Screen Raise a screen against telepathy within your grove.
Roots Secure yourself to the ground with tree roots.
Preservation For one year, shield your grove from damage.
Smudge Remove ground-based runes from your grove.
Quarterstaff Summon a powerful quarterstaff from your grove.
Calling Call your loyal creatures back to your grove.
Track Constantly track the movement of anyone in the forest.
Portal Open a portal to your grove for anyone in the forest.
Summon After a time, bring anyone in the forest to your grove.
Flow Slip instantly from your grove to anyone in the forest.
Imbue Infuse your quarterstaff with the power of sunlight.
Regrowth Reform a sharpened quarterstaff.
Cure Cure someone of an affliction.
Isolation Transport yourself to the Glade of Isolation.
Channel Transfer energy to the grove of another.
Vigour Call on the invigorating warmth of sunlight.
Remedy Heal another of maladies and ailments.
Rain Conjuring a magical shower of rejuvenating rain.
Fertility Perform the rites of fertility.
Concealment Hide all those within your grove from prying eyes.
Sharing Granting the use of your grove to your allies.
Flash Illuminate the surroundings with a revealing flash of light.
Gate Open a gateway of light.
Harmony Seek Nature's blessing through absolute harmony.
Hive Create a hive of stinging bees to defend your grove.
Overgrowth Return a totem to the embrace of Nature.
Rejuvenate Restore an exterminated room to its natural state.
Snowstorm Spread the white cloak of winter across the land.
Wildgrowth Ensnare your enemies with tenacious plantlife.
Barrier Form an impenetrable barrier of light itself.
Forestbinding Prevent all entry and exit from the forest.
Resurrection Restore yourself or a friend to life.
Guardian Summon an earth golem to guard your grove.
Dampen Put an end to aural interferences.
Lightning Strike your foes with nature's fury.
Panacea Nature's touch can heal all ills.
Portability The ultimate expression of the bond with your grove.


Those who practice propagation focus on altering their own physical state through the power of nature. Able to assume the form of the mighty Viridian, the adept propagator shall find themselves able to alter all aspects of their body, granting many beneficial changes.

In addition, those that truly master the Viridian shall find that nature can be both lethal as well as benign. These rare individuals are able to cause death with naught but a single touch, and are feared appropriately.

Abilities in Propagation

Viridian Become a mighty viridian.
Thornrend Rend your foes with your lethal vines.
Targeting Aiming your blows at specific body parts.
Propagate Enhance yourself with nature's bounty.
Bloodroot One of the most widely used herbs
Kelp The grass of the sea.
Bellwort A flower with mysterious properties.
Mutation The first step toward mastery.
Lacerate Lay open their throat with your vines.
Valerian A plant that grows in mountainous areas.
Lobelia A brightly coloured plant used to cure phobias.
Elm A potent herb with limited applications.
Sileris A berry that grows in various valleys.
Vinewreathe Call upon Nature to hinder your foe.
Kola A small nut with surprising potency.
Multiplication Greater control over the viridian.
Barkskin Make your skin tough like bark.
Goldenseal A plant that affects the mind.
Skullcap A plant that grows in the harsher environments.
Eclipse Bedazzle your foe with a celestial bolt.
Hawthorn A plant that grows in hilly locations.
Heartseed Send nature's touch to destroy your enemy from within.
Acceleration Complete mastery of the viridian form.


The weather is beyond the grasp of any mortal mage, but the practitioners of weatherweaving have learned to direct where control is impossible.

Focusing upon the elemental channels of earth, water and air, practitioners of weatherweaving are perhaps less versatile in the ways that they may bend their arcane might. However, where they sacrifice such versatility, they gain in precision and power, and are rumoured to be able to unleash truly terrifying demonstrations of nature's destructive capabilities. There are whispers of those who could call lightning to strike down their foes from a cloudless sky, or summon winds able to strip the skin from bone in mere moments.

Abilities in Weatherweaving

Channel Open conduits to the Elemental Realms.
Windwhip Lash them with a whip of air.
Gust Blow someone in a direction with a gust of wind.
Reflection Create a distracting illusion of yourself.
Fortification Protect your open channels from attack.
Scry Locate another adventurer.
Geyser Knock someone out of the trees or the sky.
Circulate Circulate electricity throughout your body.
Shear Slice away shields with a blade of wind.
Binding The magic of channel binding.
Disturb Disturb the natural weather patterns.
Static Conjure forth a burst of static.
Thunderclap A burst of sound to rupture the ears.
Feedback Bleed off your residual power.
Gale Hurl the unsecured to the corners of the globe.
Flash A brilliant flash of light.
Synchronisity Control the flows of two spells at once.
Bolt A searing bolt of lightning.
Electrify Sometimes, lightning does strike twice.
Overcharge To the point of instability, and no further.
Razorwind A wind to lacerate the skin.
Fog Conjure up obscuring fog.
Cyclone The greatest of the wind spells.
Aerial Summon an air elemental to carry you to the skies.
Hailstone Simple is best.
Illusion Cast an illusion of your choosing.
Deluge A great flood of water.
Hailstorm Call down a hailstorm to pummel everyone else in the room.
Waterspout Bend water to your will.
Simultaneity Parallel Channelling
Shockwave Your power shall not be denied.
Rainstorm Open the skies and deluge the earth.
Stormhammer Call down the wrath of the storm upon multiple enemies.
Fulmination Your wrath is terrible indeed.