Shaman

Shaman

Fiercely spiritual and reclusive, Shamans practice the art of Curses, through which they can hex their opponents with a number of debilitating afflictions, bind their souls with spirits long past via Spiritlore, and utilise the terrifying dolls crafted by their Vodun mastery.

Shaman

The enigmatic ritualists called Shamans hail from the wintry northernlands of Hashan. The class was born in 288 A.F. of the modern age, when Firefox Sly opened the guild of Shamans to the world. Drawing their strength from the darker side of mysticism, the class of Shamans is not inherently aligned with any ethos. However, they tend to draw those who embrace the secrets of the shadows more readily than the light.

 

Forsaking their ties to the earthen magics, Shamans embrace the power of Spiritlore, allowing them to seek out and bind long-lost spirits into their body. These spirits grant a multitude of new powers, as well as augment their existing abilities in Vodun and Curses.

 

Spiritlore

Upon entering a trance, practitioners of Spiritlore may bind the spirits of one or more ancient spirits to them, augmenting the Shaman's already impressive arsenal of abilities with new features. Additionally, one may choose to further attune oneself with a particular spirit and unlock even greater powers. The most skilled practitioners are even rumoured to be able to attune themselves with multiple spirits, or even of being able to sever their spirit from their body and traverse incorporeally.

Abilities in Spiritlore

Commune Commune with the spirits.
Daina Daina, The Viridian.
Jhulian Jhulian, The Nomad.
Arius Arius, The Druid
Silvanix Silvanix, The Fool.
Ri'shen Ri'Shen, The Master.
Maligus Maligus, The Cleric.
Aspar Aspar, The Iron Handed.
Aelkesh Aelkesh, The Faceless.
Teraile Teraile, The Swordsman.
Arcanor Arcanor, The Sorcerer.
Syvis Syvis, The Venomous.
Marak Marak, The Eviscerator.
Anthius Anthius, The Crusader.
Garon Garon, The Knight.
Designate Designate the owners of your tribal totems.
Tarnel Tarnel, The Walker.
Arayan Arayan, The Healer.
Tether Desperate times lead to temporary measures.
Spiritwalk Walk free of the confines of mortal flesh.
Mastery Mastery of the spiritual arts.

Curses

Curses draws on the dark side of the mystic world for its power. It is a simple, yet powerful and deadly skill, allowing one to reel off curse after curse in quick and deadly succession. The curses available range from epilepsy to vertigo to the voyria plague.

Abilities in Curses

FearInstill great fear in your target.
DiscernmentDiscern the severity of your victim's wounds.
DeafDampen an opponent's hearing.
BleedCurse your opponent with uncontrollable bleeding.
ClumsyYour victim will fumble about.
VertigoA devastating fear of heights.
ImpatienceInability to concentrate on focused tasks.
AmnesiaMake your victim forget what he meant to do.
AgoraphobiaFear of open spaces.
BreachCut through an opponent's curseward.
DizzyCauses problems when trying to move.
ClaustrophobiaFear of being under cover
ParanoiaThey are out to get you, believe me.
BlindCurse an opponent with blindness.
MasochismThe love of your own pain.
AsthmaCreates difficulty when breathing.
TruecurseThe ability to drive your curses through magic shields.
RecklessA dangerous disregard for personal well-being.
EpilepsyDisrupt the nervous system of your victim.
ManaleechCause the victim's mana to bleed away.
PeaceFill your enemy's mind with thoughts of peace.
DementiaDistorts the victim's perceptions of the world.
ParalyseFreeze the limbs of your enemy.
PlagueCurse someone with the voyria affliction.
AddictionCreates a terrible addiction.
SwiftcurseThe ability to deliver curses much more quickly.
StupidMake a victim dumb as a rock.
HealthleechA victim's health will slowly bleed away.
SensitivityCause your victim to become extremely sensitive to pain.
VomitingUpset the stomach of your enemy.
SleepPut an enemy to sleep, or remove his sleep defences.
HaemophiliaDeny them respite from their wounds.
AnorexiaA terrible condition, preventing one from eating.
WearinessWeaken the body of your opponent.
BlightThe most feared of the Curse abilities.
InflameSet a victim's very blood aflame.
TzantzaBring a most painful end to your victim.
JinxThe ultimate shamanic curse.

Vodun

The skill of Vodun is a mystical one. By using an empathetic link to imbue a carving of someone with life energy, you can affect that person from afar. Powerful Vodun masters are rumoured to be able to do anything from confusing people from afar, to leeching life experiences away from them, to slaying them from afar.

If someone obtains a doll of you, then you must either obtain the doll and destroy it, or slay the Vodun master that created it.

Abilities in Vodun

Fashion Fashion vodun dolls from rope and cloth.
Gripping Grip your dolls tighter than ever before.
Confusion Muddle the thoughts of your victim.
Dizzy Cause your enemy to become unsteady on his feet.
Sleep Send someone to the dreamworld.
Illusion Cause your victim to see an image of your choosing.
Spy See the surroundings of your target.
Status Find out what the health and mana of your target is.
Strip Strip someone's defences.
Paralyse Lock up the muscle system of your victim.
Break Break both the arms or both the legs of someone.
Throttle Crush the life out of your victim.
Reckless Induce a sense of extreme bravado in your opponent.
Tickle Tickle the feet of your doll.
Burn Set your victim alight.
Bleed Bloodlet your enemy.
Travel Travel through the spirit pathways to your doll.
Cripple Break all the limbs of a victim.
Command Your wish is their command.
Slow Make a victim move through time more slowly.
Puncture Destroy your target's internal organs.
Blackout Rob your victim of some of his senses.
Summon Summon your victim to you.
Bind Tie up your hapless opponent.
Listen Hear talking through your target's ears.
Inventory See the inventory of your target.
Imbibe Afflict your opponent through your doll.
Mangle A pain beyond that of mere breaking.
Concussion Bruise the very brain of your doll's model.
Leech Attach yourself to the spirit of your victim.
Truefashion The hallmark of a master of Vodun.