The Paladin Knights are great warriors of Creation and Light, fighting for what is right and good in the world. Much like the Priests, the Paladins, for most of history called the Templars, are an ancient class. Even Paladins not associated with the Church adhere to at least some of the tenets of good, for to stray from the path of righteousness is to risk losing strength as a Paladin.


Millennia ago, mourning her death and celebrating her long life, Imithia performed the Rite of Ending for Pasiphae, a daughter of Sinope and Callisto, and in doing so founded the Church of Achaea. From the small band of devout followers led by Imithia, the Church grew and evolved, and gave birth to her two guilds, the Templars and Priests. The Templars served as protectors of the ancient Priests and as great warriors for the cause of Good. Today they serve in Targossas, the Dawnspear.

In battle, a Paladin is fearsome indeed. In gleaming armour, wielding great weapons, with his falcon by his side, the Paladin strides or rides into battle ready to destroy those who would corrupt Creation with an overwhelming show of force. Beyond these mere physical gifts, the Paladin is armed with the rites of Devotion. These rites allow the Paladin to perform various holy deeds such as resurrecting the slain, dispelling illusions, and instilling overwhelming fear in his enemies.


Rooted in the glorious force of Good itself, the holy magic of the devout renews within the Paladin (and Priest) with each new sunrise, allowing them to perform punitive feats and sacrificial miracles.

Abilities in Devotion

EnlightenmentLook into the soul of someone.
HandsLay hands on a person to heal him.
PartingWater will pull apart to make way for your blessed self.
PreachingShow an adventurer the beauty of belief.
TruthDispel illusions with the power of your devotion.
RitesList what rites are active.
SustenanceThe Gods will provide for you.
InspirationGain an infusion of divinely-inspired strength.
BlissGive an adventurer a glimpse of paradise.
PilgrimageTravel to someone in a Rite of Pilgrimage.
PurityDamage the Unholy.
ChaoscalmAttack the chaotic nature of a chaos entity, pacifying it.
VisionsGive peace of soul to someone.
WardingDrive your enemies off with overwhelming fear.
ForceMake an adventurer follow your wish.
PietyBind those around you with the force of ultimate piety.
HellsightGive an adventurer a glimpse of Hell.
DazzleConfuse and dazzle an opponent.
DemonsSummon demons to torment the unrighteous.
AllsightGain insight into all movement into and out of holy areas.
SlothThe sin of sloth is yours to condemn.
HealingA powerful healing ability.
Well-beingA rite to keep those nearby fed and rested.
ConvocationCall to you someone in a Rite of Convocation.
RevitalisationA rite to heal health and mana.
DeliveranceDeliver a target unto you.
CleansingRid your enemies of their unclean aspects.
ReclaimReclaim one of your rites.
PrayerPray for the salvation of your congregation.
BanishmentSend the unholy Chaos entities back to their hell.
FastingRob them of their will to eat.
ResurrectionGrant life anew to a slain believer.
IlluminateIlluminate your path.
BloodswornBond with another via a blood oath.
FervourCall rites to you in the heat of battle.
DamnationCurse the eternal soul of your victim.


Masters of melee weapons, knights with the weaponmastery skill are a force to be reckoned with. Weaponmasters can select a specialisation based on the weapons they wish to use:

Dual cutting: Proficient in the use of two cutting weapons, knights with this specialisation use scimitars or battle axes to decimate their foes with damage and venoms.

Dual blunt: Master of destruction, these specialists obliterate an opponents limbs with flails and morningstars.

Two-handed: Wielding the largest weapons available, these warriors conquer their enemies with bastard swords and warhammers.

Sword and Shield: Using their shields for both offence and defence, masters of the sword and shield specialisation are a foe to fear. They are also armed with longswords and broadswords.

General Abilities in Weaponmastery

SwordplayIncreased mastery of the shortsword.
SpecialiseGain proficiency in one of the schools of weaponry.
EnvenomCoat a weapon in venoms.
ArcSwing your blade in a controlled arc.

Two-Handed Specialisation

ContinuationShrug off afflictions like the trivialities they are.
SlaughterDispense with your opposition.
OverhandSplit their skulls with a mighty blow.
CarveCarve through your victim's defences.
SplinterSplinter the defences protecting your opponent.
PerceivePerceive the state of your opponent.
UnderhandDeliver a devastating rising stroke.
UpsetBring them down in a tangle of limbs.
HewDeliver precision strikes against your opponent's limbs.
PulverisePulp your opponent's limbs with crushing blows.
DistractDistract them with a deafening shout.
FocusAlter your technique.
DeflectRedirect incoming projectiles.
CleaveRend your opponent's body in two.
SkullcrushCrush their skulls.
RecoverA true knight will die on his feet.
DevastateDestroy their limbs utterly.
BrainPut him out of his misery.
ImpaleSink your blade into an opponent.
DisembowelTear the entrails from a target.

Sword And Shield Specialisation

RendRend the flesh of your foes.
RazeRemove the defences that would keep your weapons from your foe.
SmashDeliver a crushing blow with your shield.
CombinationLink your blade and shield attacks into devastating combinations.
DriveDeny them of breath with a precise strike to the throat.
SliceSpeed is the mark of a true master.
ImpalePin them to the ground with your blade.
ConcussRattle their brain with a mighty blow.
TripSend them sprawling.
ClubA brutal display of power.
CleaveRend your opponent's body in two.
DedicationYour dedication to victory can overcome all barriers.
FerocityChannel the ferocity of battle.
StrikeUnleash your ferocity against your foe.
GuardbreakExploit holes in their guard.
DisembowelTear the entrails from a target.

Dual Cutting Specialisation

PredictPredict when your blows will damage their limbs.
RazeAttack the defences that would keep your weapons out.
DualityThe ability to wield and use two weapons simultaneously.
LungeA deep, piercing blow from an adjacent location.
ImpaleSink your blade into an opponent.
RazeslashFirst penetrate his defences, then give him the sharp end.
UndercutTake them down to the ground.
CleaveRend your opponent's body in two.
MasteryThrough intense concentration, increase your blade mastery.
ConcussRattle skulls with a brutal blow.
IntimidateMake them fear for their life.
DisembowelTear the entrails from a target.

Dual Blunt Specialisation

MomentumStrike them with ever greater power.
WhirlThe most basic of blunt attacks.
FractureFracture the defences that would protect your opponent.
DoublewhirlStrike twice as fast.
PredictPredict when your blows will damage their limbs.
SkullcrushCrush their skulls.
DisciplineYour form is flawless.
ExpendExpend your momentum for crippling effects.
AssaultUnleash a terrible assault against a helpless opponent.
PulpEnd their life in a single strike.


Chivalry is a skill that may be thought of as having three distinct parts. The first part, Falconry, involves the raising, training, and use of falcons. The second part of Chivalry is archery. By gaining the abilities to assess wind direction and speed and use different kinds of bows (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part of Chivalry involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury..

Abilities in Chivalry

FalconUse the basic skills to interact with your falcon.
WeatheringIncrease your ability to weather damage.
SeekOrder your bird to seek out an adventurer.
GlanceLook through the eyes of your bird.
BlockObstructing departure with your body.
FitnessControlling your breathing.
FollowOrder your falcon to aerially follow someone.
GrippingGrip your wielded items in a deathlock.
BargeBarging your opponents.
BattlecryStun a target with the power of your voice.
BowmanshipUse of the valued projectile weapon.
QuiversTake full advantage of your quiver.
WindFurther increase your accuracy through wind compensation.
AimingIncrease your accuracy in shooting.
SturdinessStanding firm against attempts to move you.
DeliverOrder your falcon to deliver an object to someone.
ResistanceReduce the damage taken from magical attacks.
CrossbowsA powerful projectile weapon.
ClottingReduce the level of your bleeding.
RageThrow off pacifying afflictions.
RetrieveCommand your falcon to fetch an object for you.
StartleOrder your bird to harass an opponent's steed.
TrackOrder your falcon to follow and track someone.
DefendAttempt to protect someone else with swordwork.
ObserveYour falcon can now report on the state of individuals.
DarkbowsUsing the infamous darkbows of Hashan.
WarhawkEquip your falcon with talons of steel.
EngageDamage a cowardly opponent.
SwiftmountMount or vault your steeds at increased speed.
FuryTemporarily raise your strength.