Updates

It is Tuesday, the 13th of January, and the following changes have been implemented: - Puzzling cases of affcount not tracking correctly in tree scenarios should be resolved. - Clan permissions have been updated to match HELP ORGHELP, namely that "any rank above (i.e. lower P-number) the set position level will be able to access as well" In other words, if a CLHELP scroll has permission P2 set, both P2 and P1 can see it, but not P3. - Various issues with beacons moving to locations they should not under flux have been patched. Published by my decree on the 16th of Sarapin, in the year 995 AF.
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Upon the plainswind

Three men stand at a fire. Around them is a camp, horsemen coming and going as they begin their slow dispersal into hills and plains. Into their home by compact older than the oldest man of adventuring. Archers converse with warriors, messengers come and go, and the far-ranging outriders thunder in the distance to bring and take Noyan words to encampments distant and deep. "You will not go with the calling, cousin?" One of them is proud, a dark braid tightly severe and his face questioning as he turns to look at the other. "Virrti waits even now with daub blood and heart-flesh, and Thoksikh's riders brought word last morn that there are still dozens more encampments willing to journey under your banner. And that just of what riders reached so far!" "The thief yielded, cousin Keidou," Noyan Tokhta answers, his silvered mane loosely flowing with the eastern plainswind. "Our land's spirits need not judge and jury the outlanders. Seeking time from their duty to escort the dead would risk final condemnation to the souls of outlander and tribe both." "Cousin!" Noyan Keidou's tone is offended, disgusted. "That was not the yield rightfully ours, and it was to a worthless stone-sitter's opinion! They openly defy you, refuse and reject what is holy! The outlanders don't respect you. They obviously never did. They respect only strength. They even boasted to each other that they could just kill you when you demanded what is ours of them! We should have shown strength. Taken their tongues for such insolence! Not loosed peace-loving horse. And your prophecy says-" "Keidou." Noyan Tokhta's voice is a quiet interruption as he watches the flames. "I know you would still ride for my honour, would lead battle yourself. I know that is why you still pressure me so. But we - I - can say we preserved the compact we swore to the Yekes Ghoum in the first years of our roaming. None in hill or plain can deny that. I would not trouble the holy for what I think settled in profane." "And the outlanders?" "Let stone-sitters blather, begrudge, and bitter. True face is seen and my prophecy is not incumbent. That is enough to content me." Noyan Tokhta's cousin frowns at the words. For something is not quite true in Noyan Keidou's face, some unseen disagreement or difference, but his cousin does not notice. Fixated upon the fire and his own thought does his attention remain. "He is right though, uncle," the voice of a third rings out from behind the two. Female, insouciant, and swaggering comes the calescent hair and bright eyes of Tokhta's niece. One of Khutan's hands rests upon the Pyramid's blade hilt at her side. "A sword of treachery," she quotes. "And from the west," she continues, "a great scaled besides, hiding face beneath flesh soft and flesh hard." A wave of the hand dismisses the youngest Noyan. "The Yekes Ghoum give much meaning in their cryptic," Tokhta says. "You have prophecy your own, Khutan. Should you consider yours, and not mine?" With a roll of the eyes, Noyan Khutan offers an exaggerated bow. "Suit yourself, uncle," she laughs. "I only asked to hear the meeting." "Be welcome to it," Noyan Tokhta dismisses again with distraction. "My need is to where my encampment will next travel. And on renewing oath and bond. In new-come wilder days it is not just the twelve and thrice twelve at this convocation that concern me, or just the three who went forth. I must ride twice the hard to constrain what outlanders broke." But he is unsure. He worries his feet follow still the footsteps of destiny laid out since the first silvering. Is prophecy soon incumbent after all? Will renewing encampment ties in blood-oath risk unleashing them for true? Should he instead loose the reins and let steeds ride where they will? These questions and more weigh heavy, and the Noyan has no certain answer to give. It is long years since he felt the battle thirst of youth, let the wildness race free. Longer still since he first heard Doom and foretelling to herald it. "At least take the thief's hands-" "No, cousin!" Tokhta's voice is firm now. Much firmer than before, ringing with the unmistakable. "Noyan Isha tells us Scar-southward is in new chaos. If your blood still ups and you would raid in your encampment's roaming, then take the quiet ways to strike long-traitors and sea-striders for riches. If the lands west beyond great rocks are as barren broken and absent compact to Yekes Ghoum as outlander thieves claim, then they will all be dead in a generation anyway and we need not them. Be silent." Noyan Keidou flinches and words die upon his tongue, no matter his attempt to hide it. Noyan Khutan withdraws quickly and quietly. And upon the flame's other side, the cruelly monstrous features of Noyan Kuhl twist to begrudging quiescence atop the towering muscle of giants. He will slay no stone-sitter today, nor glory in the spilled vitae of wife and child. Meropis will not drown in blood. As the Qaghan commands. ~ ~ ~ ~ ~ Summary: An era of peace erodes. Penned by My hand on the 19th of Mayan, in the year 994 AF.
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Raffle tickets

Hey all, We (I) made a slight error during December and didn't turn off raffle tickets on stocking prizes, but of course... there was no raffle this December. As a result several of you find yourself with a large number of raffle tickets that are currently not serving a purpose. We considered just converting these to bound credits as with a failed ticket draw, but have decided instead we will run a raffle in February (you can expect tickets to be available if you missed out in December), at the end of which we will draw the raffle. All tickets will carry over from December and you will receive 2 bound credits per ticket as normal, but also have a chance at one of the larger prizes as is typical (these prizes TBD, stay tuned!). Thank you for your understanding! Penned by My hand on the 24th of Glacian, in the year 994 AF.
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Feedback!

Happy New Year, everyone!

As we kick off 2026, we'd love your help shaping what comes next for Iron Realms and helping us bring more new adventurers into the realms.

If you have a few minutes, please take our short player survey and share your thoughts. Your feedback helps us prioritise updates, events, and improvements, and it also helps us understand how to better introduce the games to new players.

Survey link: https://forms.gle/43Nz5kByngHfsGNJ9

Thanks for being part of the community and for helping us make the worlds even stronger this year!

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January in Achaea: Happy New Year!

Hi folks!

2026 has arrived! Platinum stockings are now filled! Happy New Year from the Achaea team and let's hope it's a good one!

Before I dive into the monthly promotion stuff, I have the winners of the Ironbeard lottery to announce:

First place is Laras, winning 1000 credits!

Second place is Sobriquet, winning 500 credits!

Third place is Fitz, winning 250 credits!

The feedback for this cross-game event has been overwhelmingly positive and we will definitely be looking at more opportunities for similar events in future. Thanks to everyone for participating and congratulations to the lottery winners!

For January we welcome back Globes of Shifting Continents to the Achaea website over at www.achaea.com.credits. Globes contain a variety of prizes, including:

  • Unbound credits.
  • Talisman caches containing pieces from the Wanderer, Memory, and Contenders sets.
  • Card sleeves, containing one card from the deck of legends in each.
  • Mayan crowns.
  • Bloodstained shards.
  • Artefact discount vouchers.
  • A range of artefacts valued from 50 credits all the way up to the 2000+ range.
  • Free reincarnations/trait resets(**).
  • Additional tradeskill slots(**).

** You will not receive free reincarnations, trait resets, or additional tradeskill slots if you already have a means by which to reset your race/traits via artefacts or other means in the former's case, or have 3 or more bonus slots already in the latter's case. You'll receive a different prize instead.

Upon opening a globe you will also receive a bonus to experience, battlerage generation, or critical hits! There is also a chance to receive consumables!

In addition, the 500th globe bonus prize will award 500 bound credits!

For globe buyers who have an Iron Elite membership, every 10 globes you buy earns you a free globe. This is cumulative across purchases, so if you buy 3 globes today and 7 globes next week, you'll still get your free globe!

Capping renown 7 times throughout the month of January will award you one free globe! As always, this is not repeatable.

I'll be looking to hopefully set up a Tea Time soon (likely early or mid month), so be on the lookout for that, as well as all the usual fun and shenanigans to come through the month and beyond!

Enjoy!

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More classleads (fear the mighty firelash)

Some classleads to round out 2025 (have a great new year!):

Charnel

  • (190) CRYPTBOUND will now cause the Pariah to embrace somewhat faster, and they shall no longer possess divine grace upon resurrection.

Elementalism

  • (55) FIRELASH has been sped up in several contexts (also applies to various enchantments and similar):
  • Lash ground is now 3.0 seconds base, down from 5.0.
  • Lash wall is now 3.5 seconds base, down from 4.0.
  • Lash vines is now 3.6 seconds base, down from 4.0.
  • (96) New spell: METEORITE.

Excision

  • (148) Increased the window of opportunity to activate MARTYR slightly.

Formulation

  • (bug) Fixed an issue with high POTENCY CONCUSSIVE FORMULA.

Oppression

  • (50) DEMENTIA, HYPERSOMNIA, and IMPATIENCE have been cut from the INFESTATION list. I will monitor and potentially cut CONFUSION as well, but I am inclined that this low rate passive focus may be useful as something you can offensively adapt off of, so am leaving it for now.

Pervasion

  • (239) QUENCH has been sped up (3.0 seconds to 2.0).

Survival

  • (146) LEAP has been added to the skill, though with a much slower balance than all other forms of LEAP.
  • (259) DOUSE GROUND now costs balance even when it fails (2.0s instead of 3.0s for a successful douse).

Twoarts

  • (185) DOYA now increases limb damage.

Misc

  • (194) The SPEED defence no longer clears on death.

Enjoy!

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