Formicaries!

Hi folks!

With the swarm once again calmed and other things afoot across the land, I’m pleased to announce the release of the [0;1;37mFORMICARY[0;37m ability to Groves!

Inspired by Eleusis’ uprooting of all their totems some years ago, we’ve long been hoping to provide a more nature-themed alternative to this key part of city (now village) defence.

Formicaries can be built by calling on the swarm and, much like totems, can be empowered, tuned, and set up to defend Eleusis and the Forests.

They work in a manner similar to Shaman totems and can either restrict the movement of enemies or afflict those deemed hostile to Eleusis or the Forests.

Note that a room cannot have a formicary and a totem: they are mutually exclusive with each other.

Full details can be found in [0;1;37mAB FORMICARY[0;37m for those with access.

The runic gauntlet artefact will work to decrease raise and reclaim times, but other abilities which specifically interact with totems will have no effect on formicaries.

For those less inclined toward sylvan empathy, fear not! While we do not yet have a finalised counter to formicaries to announce (they cannot be uprooted like totems), we are working on something and will have more information very soon.

Enjoy, and be sure to send your esteems to Caesan and Gaia for their hard work on this!

Penned by My hand on the 10th of Daedalan, in the year 991 AF.