PvE Expansion

Alchemy

  • IRON no longer gains bonus damage if the caster has the NIMBLE trait.

Anathema

  • SCREAM can now be used against denizens. Naturally, this attack does no damage to most chaos entities.
  • SCREAM scales with intelligence and the magic_damage artefact power against denizens.

Apostasy

  • SEAR can now be used against denizens. See the AB file for details.
  • SEAR scales with intelligence and the magic_damage artefact power against denizens.

Bladedance

  • FLICK can now be used against denizens. See the AB file for details.
  • FLICK scales with dexterity and rapier stats when used against denizens.
  • JAB now deals CUTTING damage rather than BLUNT damage against denizens.

Devotion

  • PURITY can now be used against denizens and its flavour-text has been updated. Naturally, this attack does no damage to angels.
  • PURITY scales with intelligence and the magic_damage artefact power against denizens.

Domination

  • LYCANTHA can now be used against denizens. See the AB file for details.
  • LYCANTHA scales with intelligence against denizens.

Dragoncraft

  • BLAST now scales with intelligence and the magic_damage artefact power against denizens. It did not scale at all previously, so even without any intelligence boosts you should find this does significantly more damage now.
  • REND can now be used against denizens.
  • REND scales with strength against denizens.
  • BURST has had its damage slightly increased against denizens.

Duress

  • SCOUR can now be used against denizens.
  • ZEPHYR can now be used against denizens.
  • STRANGLE can now be used against denizens.
  • All relapsing attacks in Duress scale with intelligence and the magic_damage artefact power.
  • The relapsing portion of BUFFET, SCOUR, ZEPHYR, and STRANGLE now scale with intelligence and magic_damage against denizens. Previously these did not, which meant that Airlords only got partial benefit from their stat-scaling.
  • The damage of all duress skills has been slightly increased against denizens.

Excision

  • CONFRONT can now be used against denizens. This always deals FIRE damage.
  • CONFRONT scales with intelligence and the magic_damage artefact power against denizens.

Ignition

  • FLAMEWHIP now deals bonus damage against denizens when invoked.
  • Note that using the INVOKE parameter without the requisite spark level will no longer work against denizens.

Metamorphosis

  • BASILISK GAZE can now be used against denizens. See the AB file for details.
  • BASILISK GAZE scales with intelligence and the magic_damage artefact power against denizens.
  • HYDRA SNAP can now be used against denizens. This can still be done off-balance from any group 1 ability (Bite, Flame, or Freeze).
  • HYDRA SNAP scales with strength against denizens.
  • HYDRA BITE can now be used against denizens.
  • HYDRA BITE scales with strength against denizens.
  • HYDRA FLAME can now be used against denizens.
  • HYDRA FLAME scales with intelligence and the magic_damage artefact power against denizens.
  • HYDRA FREEZE can now be used against denizens.
  • HYDRA FREEZE scales with intelligence and the magic_damage artefact power against denizens.
  • While active, WYVERN WREATHE now grants bonus damage to MAUL and changes it damage type from CUTTING to FIRE against denizens.
  • MAUL has had its damage slightly increased against denizens.

Necromancy

  • TAINT can now be used against denizens. Naturally, this attack does no damage to demons or daemons.
  • TAINT scales with intelligence and the magic_damage artefact power against denizens.

Oppression

  • QUASH can now be used against denizens. This does strip magical shields against denizens.
  • QUASH scales with intelligence and the magic_damage artefact power against denizens.

Pervasion

  • DRENCH and CHOKE can now be used against denizens.
  • All skills in Pervasion scale with intelligence and both the magic_damage and fluvial_fury artefact powers against denizens.
  • BLADE now deals reduced damage to account for the ability to use two damage spells simultaneously via FLUX
  • BLADE now deals CUTTING damage rather than ASPHYXIATION against denizens.

Pestilence

  • STING can now be used against denizens. Note that this does not benefit from MEMORIUM EXPOSE and always costs and requires equilibrium against denizens.
  • STING scales with intelligence and the magic_damage artefact power against denizens.

Physiology

  • WRACK can now be used against denizens. See the AB file for details.
  • WRACK scales with intelligence and the magic_damage artefact power against denizens.

Pranks

  • GALLOWSHUMOUR can now be used against denizens. See the AB file for details as this skill is much different when targeting a denizen.
  • GALLOWSHUMOUR scales with intelligence and the magic_damage artefact against denizens.
  • BOP has had its damage slightly increased against denizens.

Runelore

  • BISECT can now be used against denizens. Note that the instant-kill effect does not apply to denizens.
  • The lightning damage dealt by BISECT against denizens scales with intelligence and the magic_damage artefact.
  • The cutting damage dealt by BISECT against denizens scales with strength.

Sculpting

  • AVALANCHE can now be used against denizens. See the AB file for details.
  • AVALANCHE scales with intelligence and the magic_damage artefact power against denizens.
  • PASTE can now be used against denizens when in Titan form. See the AB file for details.
  • PASTE does not scale with any stats or artefact powers when used against denizens in Titan form.

Shindo

  • BURST has had its damage slightly increased against denizens.

Skirmishing

  • LACERATE, GOUGE, and DOUBLESTRIKE can now be used against denizens.
  • All Skirmishing skills scale with strength and your weapon’s damage and speed stats.
  • The damage of all skirmishing skills has been slightly increased against denizens.

Striking

  • STERNUM can now be used against denizens either standalone or INLINE with a sword attack.
  • STERNUM scales with strength against denizens.
  • You can now generate shin by striking denizens, though the amount is greatly reduced against denizens. Note that you cannot generate shin against player loyals or city guards.

Spiritlore

  • ARIUS now deals COLD damage rather than MAGICAL against denizens.

Spirituality

  • SEAR can now be used against denizens. See the AB file for details.
  • SEAR scales with intelligence and the magic_damage artefact power against denizens.
  • SMITE now deals BLUNT damage rather than CUTTING against denizens.
  • SMITE has had its damage slightly increased against denizens.

Tekura

  • Tekura punches and kicks have had their damage slightly increased against denizens.

Terminus

  • LAIAD’s damage boost against denizens has been slightly increased and will now cause your Shadowmancy attacks to deal UNBLOCKABLE damage against denizens.

Twoarts

  • MULTISLASH can now be used against denizens.
  • MULTISLASH scales with strength and artefact band level against denizens.
  • Using any INFUSE skill now increases the damage of your next sword attack against a denizen and convert its damage to the corresponding type.
  • The damage dealt by DRAWSLASH against denizens has been adjusted to accomodate for the ability to combo it with a strike.

Weaponmastery

  • SLAUGHTER against denizens now deals BLUNT damage when wielding a warhammer rather than CUTTING.
  • SLAUGHTER now deals bonus damage when under the effects of BATTLEFURY FOCUS PRECISION.
  • DSL has had its damage slightly increased against denizens.
  • WHIRL and DOUBLEWHIRL (DwB) have had their damage slightly increased against denizens.
  • SLICE and SMASH (SnB) have had their damage slightly increased against denizens.

Weatherweaving

  • STATIC, THUNDERCLAP, RAZORWIND, CYCLONE, WATERSPOUT, and HAILSTONE can now be used against denizens both via CAST and SYNCHRONISE.
  • The damage values of these spells against denizens have been adjusted to account for the ability to use two damage spells simultaneously via SYNCHRONISE.
  • All spells in Weatherweaving scale with intelligence and the magic_damage artefact power against denizens.
  • Note that there is still no benefit to using OVERCHARGE against denizens.
  • WINDWHIP now deals CUTTING damage rather than UNBLOCKABLE against denizens.

Weaving

  • The damage dealt by weaving attacks has been slightly increased against denizens.