Dex patch.
Alchemy
——-
* [0;1;37mIRON[0;37m is now dodgeable.
Anathema
——–
* Nothing is dodgeable.
Apostasy
——–
* [0;1;37mHUNT[0;37m is no longer a dex roll to evade the ticks and will instead be a consistent skill based roll.
Artifice
———
* [0;1;37mSTAFFCAST[0;37m is now dodgeable when not under convergence (very high accuracy).
Bladedance
———-
* All basic bladedance attacks are now dodgeable.
* Conditional bladedance damage is not dodgeable (i.e. the extra damage dealt when striking an already damaged limb).
* [0;1;37mEARWORM[0;37m damage is not dodgeable.
Charnel
——-
* Nothing in Charnel is dodgeable.
Composition
———–
* Nothing in composition is dodgeable.
Crystalism
———-
* Nothing in Crystalism is dodgeable.
Curses
——
* Nothing in Curses is dodgeable.
Devotion
——-
* Nothing in Devotion is dodgeable.
Discipline and clones
———-
* Nothing is dodgeable.
Domination
———-
* Nothing in domination is dodgeable.
Dragoncraft
———–
* Everything that was dodgeable under the old system is dodgeable under the new one.
Duress
——-
* Nothing in Duress is dodgeable, due to being asphyxiation damage. See announce for commentary.
Elementalism
————
* [0;1;37mBOMBARD[0;37m is now dodgeable.
* [0;1;37mDEEPFREEZE[0;37m is now dodgeable(AOE, extremely accurate).
* [0;1;37mFREEZE[0;37m is now dodgeable.
* [0;1;37mFULMINATE[0;37m is now dodgeable.
* [0;1;37mHAILSTORM[0;37m is now dodgeable(AOE).
*
* [0;1;37mMAGMA[0;37m is now dodgeable.
* [0;1;37mSTORMHAMMER[0;37m is still not dodgeable. I may revisit this, but I feel this generally serves more of a closer roll still. I’m aware this one might be a somewhat contentious choice.
Emulation
———
* Nothing in Emulation is dodgeable.
Excision
———
* Nothing in Excision is dodgeable.
Formulation
———–
* Nothing in formulation is dodgeable.
Groves
——
* Nothing in groves is dodgeable.
Hypnosis
——–
* Nothing in Hypnosis is dodgeable.
Ignition
——–
* Nothing in ignition is currently dodgeable. This will change, but it will require further discussion.
Kaido
—–
* Nothing in Kaido is dodgeable.
Memorium
——–
* [0;1;37mWRACK[0;37m is now dodgeable unless it has any kind of plague modifier on the damage.
Metamorphosis
————-
* All [0;1;37mHYDRA[0;37m attacks are now dodgeable.
* All misc morph attacks that were previously dodgeable under the old system are dodgeable under the new one.
* Failed [0;1;37mINCINERATE[0;37m is now dodgeable.
* [0;1;37mINFERNO[0;37m is now dodgeable (AOE).
* [0;1;37mMAUL[0;37m remains dodgeable under the new system in contexts it was dodgeable before. Maul augmentations remain undodgeable. General [0;1;37mMAUL[0;37m accuracy has gone up slightly, though not by much.
* [0;1;37mSHRED[0;37m is now dodgeable.
* [0;1;37mSTAMPEDE[0;37m is now dodgeable.
* Wyvern [0;1;37mFRENZY[0;37m is now dodgeable.
Necromancy
———-
* [0;1;37mDECAY[0;37m is now dodgeable.
* [0;1;37mTAINT[0;37m is now dodgeable.
* [0;1;37mVENGEANCE[0;37m is not currently dodgeable, as this is unblockable damage. To be discussed in upcoming classlead round.
Occultism
———
* [0;1;37mBODYWARP[0;37m is now dodgeable.
* [0;1;37mCHAOSRAYS[0;37m is now dodgeable(AOE).
* [0;1;37mINSTILL[0;37m is now dodgeable (unless you have a Glaaki truename).
* [0;1;37mWARP[0;37m is now dodgeable (when not used at ranged).
* Not that this probably ever came up, but fixed an assumedly ancient bug where if you got truenamed under level 30 instead of doing reduced damage, it did the reduced damage then did the full damage anyway. Those poor newbies.
Oppression
———-
* nothing is dodgeable.
Pervasion
———
* All of Pervasion damage is now dodgeable (unless in a context you cannot dodge).
Pestilence
———-
* All pestilence damage is now dodgeable, except for [0;1;37mSACRIFICE[0;37m which joins the undodgeable AOE club.
Physiology
———-
* None of physiology is dodgeable.
Pranks
——
* [0;1;37mBOP[0;37m remains dodgeable in contexts it was before.
* [0;1;37mBACKHANDSPRING[0;37m is now dodgeable.
* [0;1;37mHANDSPRING[0;37m is now dodgeable.
* [0;1;37mVENT[0;37m is now dodgeable.
Propagation
———–
* [0;1;37mLACERATE[0;37m is now dodgeable, unless they already have a slashed throat.
* [0;1;37mTHORNREND[0;37m is now dodgeable.
Psionics
——–
* Nothing in Psionics is dodgeable.
Puppetry
——–
* Nothing in Puppetry is dodgeable.
Reclamation
———–
* [0;1;37mLASH[0;37m is now dodgeable (AOE).
Sagas
—–
* Nothing in Sagas is dodgeable.
Sculpting
———
* [0;1;37mPOWDERISE[0;37m is now dodgeable.
Shadowmancy
————
* [0;1;37mREAP[0;37m and [0;1;37mCULL[0;37m are now dodgeable. This does not apply to the conditional aspects of the attacks (such as degeneration capstone).
Shikudo
——-
* Functionally all of shikudo is now dodgeable. Exceptions apply in the cases where nothing is dodgeable (prone/SoA bypassing attacks).
Skirmishing
———–
* Everything that was dodgeable under the old system is dodgeable under the new one.
Spiritlore
———-
* Nothing in Spiritlore is dodgeable.
Spirituality
————
* Everything that was dodgeable under the old system is dodgeable under the new one.
Sublimation
———–
* [0;1;37mCOMBUSTION[0;37m is now dodgeable (AOE).
Subterfuge
———-
* [0;1;37mGARROTE[0;37m vs players remains dodgeable against standing targets, though it is now a skill based roll and not a dex one. It is likely slightly more accurate in this case as a result, but that isn’t saying much as it is still very inaccurate in this case.
Tarot
—–
* Nothing in Tarot is dodgeable.
Tekura
——-
* Everything that was dodgeable under the old system is dodgeable under the new one. Things that were conditionally guaranteed to miss still miss (so axk, throws if not prone etc).
Telepathy
———-
* [0;1;37mCRUSH[0;37m without a mindlock is now dodgeable.
Terminus
——–
* [0;1;37mTOOROS[0;37m is not dodgeable, as it has built in cooldowns already.
* Tuad is now dodgeable (AOE, very high accuracy though).
Twoarts
——-
* All of twoarts that was dodgeable under the old system remains dodgeable under the new system.
* [0;1;37mMULTISLASH[0;37m has been reworked to be a roll independent of target’s dex for the subsequent slash chances (it gets harder to make each subsequent slash roll).
Venom
—–
* Nothing in Venom is dodgeable.
Vodun
—–
* Nothing in Vodun is dodgeable. Yes, shaman cannot be dodged.
Weaponmastery
————
* If noted, flat tohit means the abilities do not scale to weapon tohit. The default behaviour is they do.
* Everything that was dodgeable under the old system is dodgeable under the new one.
* [0;1;37mARC[0;37m is now dodgeable(AOE). This tohit is flat.
* [0;1;37mLUNGE[0;37m is now dodgeable. This tohit is flat.
Weatherweaving
————–
* [0;1;37mHAILSTONE[0;37m is now dodgeable.
* [0;1;37mWATERSPOUT[0;37m is now dodgeable.
Weaving
——-
* All weaving weapon attacks are now dodgeable, excluding [0;1;37mFLURRY[0;37m as this is covered by one of the general undodgeable cases (ignores SoA).
Zeal
—-
* [0;1;37mPURGE[0;37m is now dodgeable.
Misc
—-
* Being afflicted with [0;1;37mAEON[0;37m no longer makes you immune to dodging. This was previously introduced to make the jester aeonlock more reliable, and this is no longer necessary with the dexterity update.
* All clumsiness involving weapons has been moved to a standard roll system. Previously this was a modifier on tohit into dex, which could result in either clumsiness being utterly crippling or utterly inaffective.
* [0;1;37mWEARINESS[0;37m no longer reduces the value of dex in the new dodge calculations – this was a patch fix that is no longer needed.
* The [0;1;37mGUISE[0;37m talisman has had its damage type changed from unblockable to psychic.
* The [0;1;37mGUISE[0;37m talisman proc is now dodgeable(AOE).
* The [0;1;37mCRUCIBLE[0;37m talisman proc is now dodgeable (AOE).
Penned by My hand on the 16th of Phaestian, in the year 989 AF.
