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Mnemosyne: The Pause Edition

Hi folks!

By popular request, Makarios has added the ability to pause runs to the Mnemosyne Trials! This does have some limitations, so please read on:

– WADE STILL: during boon selection, pause an ongoing run.

– You can then LEAVE MNEMOSYNE and WADE MNEMOSYNE to return to your ongoing run.
* This will not reroll your claimable boon options. You’ll have the same ones as you had before pausing.

– You have a total of 24 hours of pause time per dungeon. So if you pause a dungeon, leave for an hour and come back, next time you pause you’ll still be safe for 23 hours etc.

– At five minutes remaining you’ll receive a message warning you to return to your dungeon instance.

– If this timer expires, your dungeon will collapse and you will have to start from scratch.

– Willpower, endurance, karma, essence, devotion, and lifesteal (death cape) are now stored upon leaving a paused instance.

– When you rejoin all resources will be set back to these values if they are lower than what you joined with, so you cannot leave to regain resources and you cannot use this as a banked quick resource restore.

– The only exception to this is lifesteal, which is set back to whatever it was when you left.

– LEAVE MNEMOSYNE now correctly takes you to the Meropis cave, not the Sapience cave.

Enjoy, and please report any issues immediately!

Penned by My hand on the 19th of Sarapin, in the year 1008 AF.

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