Updates

It is Monday, the 4th of August, and the following changes have been implemented:

– Rarity is now included in the drop message for gear items.

– Thorns damage is now percentile in cases where it should be, rather than being flat regardless of effect type.

– Damage procs from gear now have a generic line to alert the user that they have activated. This accompanies any other themed lines or relevant flavour.

– Multistrike effects no longer forcibly convert the origin damage type to the same type as the proc.

– The Dragon Quest now properly awards a gear piece instead of causing inexplicably stupid errors.

Published by my decree on the 22nd of Daedalan, in the year 982 AF.