War Updates!

Massive updates to the city war system have gone into effect, turning the political and raiding landscape of Achaea into a much more organic system of hostilities!

First up! The city guardians have been distinctly buffed, good luck!

Secondly we have a big overhaul to city vs city war! This is going to get a little verbose…

Most importantly of all, citizens and soldiers are not open PK during wartime.

Let me say that again for the people in the back.

Most importantly of all, citizens and soldiers are not open PK during wartime.

There are two aspects to this update. First is a background hostility metric that tracks every city vs every other city. This is affected by hostile acts, and continual hostile actions can result in natively setting your city hostile to another!

Cities can declare their relations to each other city using the CITY SET RELATIONS command, and review the existing relations using ORG RELATIONS ALLIED and ORG RELATIONS HOSTILE <city>. Possible relations include Allied, Neutral, and Hostile.

Mutually hostile does not automatically mean you are at war. This allows cities to declare their political stance without creating perpetual war scenarios.

The following actions generate hostility:
– guard kills
– tank detonations
– sanctions gained
– killing citizens inside a city
– sinking org-owned ships

This hostility will slowly decay every Achaean month, and decay at an increased rate if there has been zero hostile actions by the city for three months.

There’s so much more to this update, and you can head here to read all about it!