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Announce News Post #4313

Classlead changes - April 2015 - Part I

Written by: Tecton the Terraformer
Date: Saturday, April 11th, 2015
Addressed to: Everyone


Our first batch of Classlead changes are now live! Here's all the details:

Alchemy
-------
* EDUCE SALT can now be done while paralysed, but is prevented by having the stupidity affliction.

Artificing
----------
* TIMEFLUX is now COMBOable.
* TIMEFLUX has had its duration increased.
* INFERNO will now fire immediately upon cast completion.
* DESTABILISE will no longer hit the casting Magi.
* CONFLAGRATE has been added to the skill.
* DESTROY now requires fewer stacks of the ablaze condition the lower the target's health is.

Chivalry
--------
* ENVENOM has been moved into Weaponmastery.

Crystalism
----------
* EMBED equilibrium cost has been reduced.

Domination
----------
* Entity health pools have been adjusted and somewhat standardised.
* ORDER balance modifier scaling with intelligence has been adjusted across the spectrum.

Elementalism
------------
* STAFFSTRIKE EARTH will now break target shields.
* STAFFSTRIKE damage has been increased.
* STAFFSTRIKE now requires one functioning arm.

Hypnosis
--------
* ANALYSE is no longer considered an aggressive action.
* ANALYSE equilibrium cost has been reduced, and will now always consume it.

Metamorphosis
-------------
* BIND (Hydra) now gives the entangled affliction, rather than webbed.

Necromancy
----------
* DEATHAURA will now always last for ten minutes.
* INFESTATION will no longer give duplicate afflictions.

Occultism
---------
* UNNAMABLE will no longer give duplicate afflictions.

Physiology
----------
* TRUEWRACK can now be used on the same humour twice.
* EVALUATE no longer requires humour balance to use.
* EVALUATE can now be done while paralysed or entangled.
* GINGER's additional fluid curing is now blocked by the presence of the Alchemist.

Shindo
------
* PHOENIX shin cost has been increased.

Subterfuge
----------
* SNAKE entities are now immune to critical hits.
* BASK may now be done in the presence of a lightwall.

Swashbuckling
-------------
* ENVENOM has been added to the skill.

Tattoos
-------
* Adventurers will now receive a message when their tree tattoo is able to be used once more.

Telepathy
---------
* SAPIENCE will no longer report CURING system commands.
* Many backend changes to telepathy, if you encounter any problems, please file a BUG.

Venom
-----
* SHRUGGING has had its cooldown duration increased.

Vodun/Puppetry
--------------
* BIND balance has been increased.

Weaponmastery
-------------
* WHIRL balance cost has been reduced.
* EXPEND now works on single WHIRLs.
* EXPEND will now reset the momentum decay timer.

Misc.
-----
* Husks created with the Huskmaker relic have been capped at a lower level.
* Expert Diagnoser trait's cooldown has been increased.
* The Bound and Entangled afflictions are now more distinct. Entangled adventurers will benefit from abilities that decrease writhe time, bound adventurers will not.
* The DOWN exit from the clouds has been moved to one room EAST, to prevent accidental movement into Mhaldor's defendable territory.

Stay tuned for more changes to come!

Penned by My hand on the 15th of Aeguary, in the year 681 AF.


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Previous | Summary | Next
Announce News Post #4313

Classlead changes - April 2015 - Part I

Written by: Tecton the Terraformer
Date: Saturday, April 11th, 2015
Addressed to: Everyone


Our first batch of Classlead changes are now live! Here's all the details:

Alchemy
-------
* EDUCE SALT can now be done while paralysed, but is prevented by having the stupidity affliction.

Artificing
----------
* TIMEFLUX is now COMBOable.
* TIMEFLUX has had its duration increased.
* INFERNO will now fire immediately upon cast completion.
* DESTABILISE will no longer hit the casting Magi.
* CONFLAGRATE has been added to the skill.
* DESTROY now requires fewer stacks of the ablaze condition the lower the target's health is.

Chivalry
--------
* ENVENOM has been moved into Weaponmastery.

Crystalism
----------
* EMBED equilibrium cost has been reduced.

Domination
----------
* Entity health pools have been adjusted and somewhat standardised.
* ORDER balance modifier scaling with intelligence has been adjusted across the spectrum.

Elementalism
------------
* STAFFSTRIKE EARTH will now break target shields.
* STAFFSTRIKE damage has been increased.
* STAFFSTRIKE now requires one functioning arm.

Hypnosis
--------
* ANALYSE is no longer considered an aggressive action.
* ANALYSE equilibrium cost has been reduced, and will now always consume it.

Metamorphosis
-------------
* BIND (Hydra) now gives the entangled affliction, rather than webbed.

Necromancy
----------
* DEATHAURA will now always last for ten minutes.
* INFESTATION will no longer give duplicate afflictions.

Occultism
---------
* UNNAMABLE will no longer give duplicate afflictions.

Physiology
----------
* TRUEWRACK can now be used on the same humour twice.
* EVALUATE no longer requires humour balance to use.
* EVALUATE can now be done while paralysed or entangled.
* GINGER's additional fluid curing is now blocked by the presence of the Alchemist.

Shindo
------
* PHOENIX shin cost has been increased.

Subterfuge
----------
* SNAKE entities are now immune to critical hits.
* BASK may now be done in the presence of a lightwall.

Swashbuckling
-------------
* ENVENOM has been added to the skill.

Tattoos
-------
* Adventurers will now receive a message when their tree tattoo is able to be used once more.

Telepathy
---------
* SAPIENCE will no longer report CURING system commands.
* Many backend changes to telepathy, if you encounter any problems, please file a BUG.

Venom
-----
* SHRUGGING has had its cooldown duration increased.

Vodun/Puppetry
--------------
* BIND balance has been increased.

Weaponmastery
-------------
* WHIRL balance cost has been reduced.
* EXPEND now works on single WHIRLs.
* EXPEND will now reset the momentum decay timer.

Misc.
-----
* Husks created with the Huskmaker relic have been capped at a lower level.
* Expert Diagnoser trait's cooldown has been increased.
* The Bound and Entangled afflictions are now more distinct. Entangled adventurers will benefit from abilities that decrease writhe time, bound adventurers will not.
* The DOWN exit from the clouds has been moved to one room EAST, to prevent accidental movement into Mhaldor's defendable territory.

Stay tuned for more changes to come!

Penned by My hand on the 15th of Aeguary, in the year 681 AF.


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