The Sentinel Class

Skills:

An offshoot of the class of Druids early in the modern age, the Sentinels are equally as devoted to the protection of the forests of Achaea. Unlike the Druids, the Sentinels cannot imprint groves in the forests, and many choose to reside in cities rather than in the wild. As a result, they are much more likely than their Druid counterparts to involve themselves into current world affairs and politics. Although many consider themselves part of communities beyond that of the forestal community, their love of the forests is still the defining trait of a Sentinel.

Sentinels are known to travel with a number of animal companions who will assist them in battle, ranging from the harrying raven, to the small but vicious fox, to the noble wolf, and more. Their knowledge of the outdoors enables them to lay cunning traps for their enemies; some are merely a hindrance while others are lethal. A Sentinel's skill with a handaxe is unsurpassed, and many Sentinels wield spears or tridents as well.

Masters of their chosen weapon and skilled both in and out of the forests of Sapience, they combine flawless technique with a ruthless savagery to achieve their ends. Discarding the civilised constructs of chivalry and fairness, they practice skirmishing: using both the environment and all tools at their disposal to eliminate the opposition.

Through their sacred connection with nature, Sentinels can bond with the spirits of various animals. They can channel the alertness of the wildcat, the wings of an owl or eagle, the vitality of a bear, the agility of a jaguar, the ice-breath of the icewyrm, and much more.

The skills a Sentinel gains are Woodlore, Metamorphosis, and Skirmishing. A fledgling Sentinel will gain Woodlore and Metamorphosis, and will receive Skirmishing upon embracing class.