Rule a city as an elected councillor, leading in the name of Good, of Evil, or whatever you choose. Guide the members of your chosen House on their journeys from novicehood to leadership positions of their own. Command the Ministry of War, organising legions of other players against your city's foes. Lead devout followers in ritual and worship of the Gods as the mortal head of a Divine Order. These and more such challenges await you.

For many, the thrill of rising to positions of respect and authority amongst their peers is one of Achaea's greatest draws. The player-run organisations of Achaea provide exciting opportunities to compete in ways that are wholly dependent on dynamic, ever-changing relationships and situations. Through wit and deed, through public debates and back-room manoeuvres, natural-born leaders and masters of intrigue rise to the top in Achaea's politics.

Success in politics is considered by some to be among the greatest achievements possible. Signifying the respect of your fellow mortals, it offers one an increased level of power over and responsibility for the members of whatever organisation you hold a position of power in. It is no coincidence that every mortal who has ascended into Godhood has led one of the great cities.

Broadly, positions in governing bodies fall into three categories:

Elected Representatives

  • Examples of these positions are House Lords and Ladies, city-state ruling councils (Archons, Lumarchs, etc.) and the leaders of democratic clans. 
  • Qualified members of the organisation vote and can contest the leadership in elections.
  • Elected leaders are generally the most powerful mortal leaders.


  • These are people appointed by the elected leaders of organisations. 
  • Examples are secretaries and the Head of Newcomers in Houses, and the headers of the various city ministries, as well as the aides to those ministries (War, Security, Chancellory, etc.) 
  • Bureaucrats often handle many of the day-to-day issues in a city or House. For instance, the Minister of Cultural Affairs is responsible for holding events within a city, and controls the city's arena, if it has one. The Head of Newcomers in a House is in charge of the House's newbies.


  • These are people whose positions cannot be contested. They include the heads of non-democratic clans, and the heads of Divine Orders, who may only be appointed by a God, and whose position cannot be challenged by other mortals.

For more information on politics, read the Cities page or access the in-game help files.