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Announce News Post #5023

New Artefacts!

Written by: Nicola
Date: Sunday, March 31st, 2019
Addressed to: Everyone


Ahead of the April promotion change, we've added some new artefacts to the Offensive Artefact Shop in Delos!

A clean slate 500 credits
This item is dependent on owning the item and does not have an artefact power.
SCRIBE <target> INTO SLATE to block all of your target's racial abilities for 30 seconds.
This will incur a 4 minute cooldown on the item.
Once used on a person, they will earn a 4 minute immunity from chained use.
This item cannot be used on dragons or elemental lords.

A macabre door knocker 1100 credits
This item is dependent on owning the item and does not have an artefact power.
RAISE KNOCKER to open a door of light from a ground location and enter the doorway to escape to another underground locale.
There are 6 exits available from Sapience and 4 if you use this from Meropis.
Activation and entering the door can be prevented by the presence of a monolith sigil.
There is a 5 second windup on cast.
This will not function on outer islands, on clouds locations, or away from the continents of Sapience or Meropis proper.

A repurposed spark tank

Powerful sparks can be combined with a forged tank to create a repurposed spark tank. These are limited to only one tank per person, but they can hold as many powers as you have sparks. Killing another player will charge the tank's spark, so long as the tank is in your inventory. Imbuing a tank with more powers will also imbue the tank with certain passive benefits (see TANK BONUSES below).

Tank Power names are NOT artefact powers and cannot be purchased separate from the items.

All players in possession of the Annwyn tank artefact (silvery tank of enticement) have had their tanks converted to the new tank and retain the ENTICEMENT power (see below).

Sparks and Spark Powers (the power names in brackets are the powers one refers to when one DETONATEs the tank to invoke the power):

A silvery spark (enticement):
- Detonating a tank imbued with this power will create a vortex that pulls people in from adjacent rooms (the same effect as the silvery tank of enticement).
- This spark is not currently available for sale and is listed only for reference to those who already own the power.

A blazing spark (fire) 300 credits
- Detonating a tank imbued with this power will engulf your room in a fiery blaze, burning anyone present and setting them alight.

A cyclonic spark (cyclone) 500 credits
- Detonating a tank imbued with this power will create a vortex of air that will knock any unfortunate flyers to the ground.

A concussive spark (concussive) 750 credits
- Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground.

A caustic spark (caustic) 700 credits
- Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.

An effervescent spark (parting) 250 credits
- Detonating a tank imbued with this power will create a wave of heat intense enough to boil away any nearby water, making way for passage on foot.
- This is the same effect as parted waters.

An aqueous spark (flood) 400 credits
- Detonating a tank imbued with this power will fill a room with water, temporarily flooding the surroundings.

A psychic spark (psychic) 500 credits
- Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their mana reserves.

A trembling spark (tremors) 200 credits
- Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet.

A galvanic spark (lightning) 600 credits
- Detonating a tank imbued with this power will set off a wave of electric potential, eventually calling down bolts of lightning to hit people still in the room.

A metallic spark (shrapnel) 400 credits
- Detonating a tank imbued with this power will send metallic shrapnel flying, causing damage and bleeding for anyone in the room, or within line of sight up to three rooms away.

An effulgent spark (healing) 350 credits
- Detonating a tank imbued with this power will send a healing wave through the room, refreshing anyone present.

TANK BONUSES:
1 power - Tank becomes nondecay/resetting, receives a custom description and starts gaining charge.
2 powers - Increases max tank charge (200% of base maximum)
3 powers - Increases charge per kill (Double)
4 powers - Increases max tank charge (250% of base maximum)
5 powers - Tank reforms immediately after power use

SYNTAXES FOR USE:

TANK STATUS - Check the status of your tank's charge.
TANK POWERS - Check the powers available to your tank.
TANK DETONATE FOR <POWER> - Detonate a tank for the associated power.
DETONATE TANK <POWER> - Detonate a tank for the associated power.

Visit the Offensive Artefacts shop in Delos to buy yours today!


Penned by My hand on the 11th of Sarapin, in the year 797 AF.


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Announce News Post #5023

New Artefacts!

Written by: Nicola
Date: Sunday, March 31st, 2019
Addressed to: Everyone


Ahead of the April promotion change, we've added some new artefacts to the Offensive Artefact Shop in Delos!

A clean slate 500 credits
This item is dependent on owning the item and does not have an artefact power.
SCRIBE <target> INTO SLATE to block all of your target's racial abilities for 30 seconds.
This will incur a 4 minute cooldown on the item.
Once used on a person, they will earn a 4 minute immunity from chained use.
This item cannot be used on dragons or elemental lords.

A macabre door knocker 1100 credits
This item is dependent on owning the item and does not have an artefact power.
RAISE KNOCKER to open a door of light from a ground location and enter the doorway to escape to another underground locale.
There are 6 exits available from Sapience and 4 if you use this from Meropis.
Activation and entering the door can be prevented by the presence of a monolith sigil.
There is a 5 second windup on cast.
This will not function on outer islands, on clouds locations, or away from the continents of Sapience or Meropis proper.

A repurposed spark tank

Powerful sparks can be combined with a forged tank to create a repurposed spark tank. These are limited to only one tank per person, but they can hold as many powers as you have sparks. Killing another player will charge the tank's spark, so long as the tank is in your inventory. Imbuing a tank with more powers will also imbue the tank with certain passive benefits (see TANK BONUSES below).

Tank Power names are NOT artefact powers and cannot be purchased separate from the items.

All players in possession of the Annwyn tank artefact (silvery tank of enticement) have had their tanks converted to the new tank and retain the ENTICEMENT power (see below).

Sparks and Spark Powers (the power names in brackets are the powers one refers to when one DETONATEs the tank to invoke the power):

A silvery spark (enticement):
- Detonating a tank imbued with this power will create a vortex that pulls people in from adjacent rooms (the same effect as the silvery tank of enticement).
- This spark is not currently available for sale and is listed only for reference to those who already own the power.

A blazing spark (fire) 300 credits
- Detonating a tank imbued with this power will engulf your room in a fiery blaze, burning anyone present and setting them alight.

A cyclonic spark (cyclone) 500 credits
- Detonating a tank imbued with this power will create a vortex of air that will knock any unfortunate flyers to the ground.

A concussive spark (concussive) 750 credits
- Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground.

A caustic spark (caustic) 700 credits
- Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.

An effervescent spark (parting) 250 credits
- Detonating a tank imbued with this power will create a wave of heat intense enough to boil away any nearby water, making way for passage on foot.
- This is the same effect as parted waters.

An aqueous spark (flood) 400 credits
- Detonating a tank imbued with this power will fill a room with water, temporarily flooding the surroundings.

A psychic spark (psychic) 500 credits
- Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their mana reserves.

A trembling spark (tremors) 200 credits
- Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet.

A galvanic spark (lightning) 600 credits
- Detonating a tank imbued with this power will set off a wave of electric potential, eventually calling down bolts of lightning to hit people still in the room.

A metallic spark (shrapnel) 400 credits
- Detonating a tank imbued with this power will send metallic shrapnel flying, causing damage and bleeding for anyone in the room, or within line of sight up to three rooms away.

An effulgent spark (healing) 350 credits
- Detonating a tank imbued with this power will send a healing wave through the room, refreshing anyone present.

TANK BONUSES:
1 power - Tank becomes nondecay/resetting, receives a custom description and starts gaining charge.
2 powers - Increases max tank charge (200% of base maximum)
3 powers - Increases charge per kill (Double)
4 powers - Increases max tank charge (250% of base maximum)
5 powers - Tank reforms immediately after power use

SYNTAXES FOR USE:

TANK STATUS - Check the status of your tank's charge.
TANK POWERS - Check the powers available to your tank.
TANK DETONATE FOR <POWER> - Detonate a tank for the associated power.
DETONATE TANK <POWER> - Detonate a tank for the associated power.

Visit the Offensive Artefacts shop in Delos to buy yours today!


Penned by My hand on the 11th of Sarapin, in the year 797 AF.


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