Generated by All in One SEO Pro v5.0.1, this is an llms-full.txt file, used by LLMs to index the site. # Achaea The World's Premiere MUD & Text-Based RPG ## Posts ### [Updates](https://www.achaea.com/2026/09/01/updates-115) **Published:** September 1, 2026 **Author:** The Achaea Team **Content:** It is Tuesday, the 1st of September, and the following changes have been implemented: – Vitality will no longer be put on a permanent session cooldown if it triggers while wading the mnemosyne. – The boon ‘Negotiator’ no longer grants a reroll on every ripple alongside its original effect. Instead, it grants access to a new boon ‘Renegotiate’ which grants you a reroll and always appears in your boon offerings. Published by my decree on the 11th of Valnuary, in the year 1013 AF. **Categories:** Announcements --- ### [The Great Balance](https://www.achaea.com/2026/09/01/the-great-balance) **Published:** September 1, 2026 **Author:** The Achaea Team **Content:** For over a decade, the Order of Wealth and Trade laboured without the promise of a reward. For almost as long, the Divine Order of Lord Prospero collected works of beauty and value from adventurers across the length and breadth of Sapience. All this was to craft a magnificent offering: a grand display of Wealth forged by patient and passionate mortal hands, in the hope of drawing the attention of their long-absent Lord back to Sapience. In Scarlattan of 1013 AF, the Order gathered with family and friends in the reception hall of the Temple of Prospero for the unveiling of the Great Balance: a simple set of brass merchants’ scales, embellished by the hands of skilled craftsmen and enriched by the memories of a myriad of adventurers, capturing impressions of Wealth from every walk of life. Drefan Ar’kena, assisted by Elaniara Blackrose-Baudelaire and Prospero’s secretary Helga, delivered a moving presentation of their labours as the memories imprinted upon the Great Balance displayed the many facets of Wealth for all gathered to witness. As the presentation drew to a close, a gilded hand heavy with jewelled rings materialised above the Great Balance, slid gently along the crossbeam, and plucked the fine golden chain connecting it to a hanging pan. A brilliant flash of gold accompanied the metallic ringing, fading to reveal the smiling countenance of the Lord of Wealth Himself, a golden cigar propped between His fingers. Prospero praised the efforts of His Order, complimenting the Great Balance and accepting it as an offering worthy of His attention. “It seems I have been remiss in My patronage of this world. Distant planes have distracted Me from the displays of Wealth that can be found here just as easily. A mistake I do not intend to repeat.” \~~~ Summary: Thanks to the efforts of Prospero’s Divine Order, the Merchant Lord has returned His gaze to Sapience. Penned by My hand on the 7th of Valnuary, in the year 1013 AF. **Categories:** Announcements --- ### [September Discord contest](https://www.achaea.com/2026/09/01/september-discord-contest) **Published:** September 1, 2026 **Author:** The Achaea Team **Content:** Hey folks! As part of our birthday month celebrations, we’re hosting a special Discord contest with double the usual prize amounts! Win up to 1000 credits for submitting your funniest memory of Achaea over in the #contests channel. Check out HELP DISCORD if you haven’t joined our Discord server yet. Penned by My hand on the 2nd of Valnuary, in the year 1013 AF. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/09/01/updates-114) **Published:** September 1, 2026 **Author:** The Achaea Team **Content:** It is Tuesday, the 1st of September, and the following changes have been implemented: – Limbs, health, and mana will now reset upon entering any arena. Additionally, the lifesteal defence granted by the sycophantic shoulder cape will be stripped on entry to arenas. – TALISMANSEARCH will now allow you to search over talismans, similar to ARTSEARCH for artifacts. – The boon ‘Negotiator’ now grants 1 reroll per boon claimed, respecting the 3 reroll cap. Instead of granting 5 rerolls once. Published by my decree on the 22nd of Ero, in the year 1013 AF. **Categories:** Announcements --- ### [Mnemosyne Boon/Affix Updates: September 2026](https://www.achaea.com/2026/09/01/mnemosyne-boon-affix-updates-september-2026) **Published:** September 1, 2026 **Author:** The Achaea Team **Content:** The following changes to boons and affixes have been implemented in the Mnemosyne: Affixes ——- \* New affixes added: – Sanctioned Wade (30+) – Khentimen’s Enmity (25+) – Suffering of Abbadon (20+) – Deathmarked (50+) – Deathbound (65+) – Thunderous (70+) – Fulminous (85+) – Starforged (80+) – Starborn (95+) – Lone Hunter (90+) – Pack Hunter (105+) – Sorcerous (100+) – Reckoning (115+) \* Removed affixes: – Dreamwracked – Dream of Tavarius \* Manifested nightmares attack speed has been reduced. \* ‘Meldscorned’, ‘Mindworm’, and ‘Khentimen’s Enmity’ are all mutually exclusive with one another. \* All affixes that spawn new enemies upon killing denizens are mutually exclusive with one another. \* ‘Apathetic’, ‘Torrential’ are no longer removed from the affix pool in late ripples. \* ‘Heretical’ no longer reduces your fire resistance. \* ‘Iconoclast’ no longer increases all damage you take. Neutral Boons ————- \* New boons added: – Fire Mastery – Physical Mastery – Arcane Mastery – Cold Mastery – Electric Mastery – Venom Mastery – Asphyxiation Mastery – Psychic Mastery – Arcane Will – Antimagic Shell – Heelbreaker – Thick Skull – Ogre’s Strike – Ogre’s Defence – Ogre’s Speed – Mana Powered – Brute Force – Mental Prowess – Deadly Finesse – Training Arc – Violent Impulse – Battle Frenzy – Rage Within – Glass Cannon – Fired Up – Vigorous – Desperation – Slow And Steady – Healing Metabolism – Bloodquell – Cavalry – Phaestian Fortitude – Death Stare \* Removed boons: – Reaper – Reaped – Reaver \* ‘Negotiator’ is now a legendary boon, and grants 5 additional rerolls when claimed. \* ‘Conqueror’ is now stackable, echoing up to 3 times. \* ‘Battlemaster’s Fury’ has been changed. It now grants 30% faster balance and equilibrium recovery while under 50% of your health. \* ‘Offspring’s Error’ now reduced psychic damage by 10% rather than 15%. \* ‘Sapwise’ now gives an additional 10% resistance to poison damage. \* ‘Elixir Addict’ can now echo up to 3 times. \* ‘Thirst for Power’ no longer reduced your damage when below 90% mana. \* ‘Silvestri’s Grace’ has been changed. It now grants 25% more damage but you lose 1 constitution. \* ‘Robust Restoration’ has been changed. It now empowers your restoration ability to cure a random affliction and heal you for 15% of your maximum health. \* ‘Sohtanate’s Suffering’ now cures an additional mental affliction, rather than any treeable affliction. \* ‘Coarse Flesh’ now grants immunity to slickness without other downsides. \* ‘Meathead’ now gives permanent confusion rather than stupidity. \* ‘Trenchfoot’ is now named ‘Sprightly’ and gives permanent clumsiness instead of hamstring. \* ‘Master of Harmony’ is now a legendary boon, but has a 10 second cooldown before it can proc again. \* The echo of ‘Hidden Gem’ is now more powerful. \* ‘Serpentine’ is no longer a Serpent only boon. \* The output of BOON CONTEMPLATE now shows a boon’s category. \* If a boon is unlocked by another, the output of BOON CONTEMPLATE will now show you what boon unlocked it. Dragon —— \* New boons: Draconic Sweep, Organ Piercer \* The various affliction on blast boons are now gated behind the boon ‘Might of Sycaerunax’. \* ‘Disembowel’ now has a 50% chance to inflict your target with inhibit. Firelord ——– \* New boons: Eternal Spark (Legendary), Greater Fire (Legendary), Firepower Airlord ——- \* New boons: Essence of Whiirh (Legendary), Greater Air (Legendary) \* Fixed a bug with the boon ‘Storm Anvil’ not working. Earthlord ——— \* New boons: Flawless Sculpture (Legendary), Greater Earth (Legendary), Molten Eruption Waterlord ——— \* New boons: Hadal Touch (Legendary), Greater Water (Legendary) Alchemist ——— \* New boons: Philosopher’s Focus (Legendary), Purifying Salt Bard —- \* New boons: Deadly Flourish Depthswalker ———— \* New boons: Aeonic Wisdom \* ‘Timequake’ damage has been reduced by approximately 25%. \* ‘Sow’ now echoes up to a maximum of 2 times, rather than 3. Magi —- \* New boons: Evocation of Water, Evocation of Earth, Evocation of Air, Evocation of Fire Monk —- \* New boons: Spirit Rend (Legendary), Way of the Empty Hand, Way of the Long Staff Pariah —— \* New boons: Blood Feast, Insect Swarm Psion —– \* New boons: Bloodletter’s Fury (Legendary), Psiwave \* ‘Third Skin’ is now a common boon. Runewarden ———- \* ‘Hammer and Nail’ now deals approximately 20% less base damage. (The numbers on this boon were tuned with the assumption that sketching a rune was a larger downside than it ended up being in practice.) \* ‘Fury of Ages’ now only grants 4 bonus strength while fury is active. This applies to Infernal, Unnamable, and Paladin as well. Serpent ——- \* New boons: Serpent’s Maw (Legendary), Flayer. Four additional boons unlocked via Serpent’s Maw. \* ‘Assassin’s Blade’ is now an uncommon boon. Shaman —— \* New boons: Thrice Cursed (Legendary), Blood Omen Sylvan —— \* New boons: Mycorizael Toxin (Legendary), Vinewhip Unnamable ——— \* New boons: Fleshy Growth, Gaze of the Void \* ‘Shimite’s Blessing’ is now a rare boon. \* ‘Horror’s Embrace’ is now an uncommon boon. Penned by My hand on the 20th of Ero, in the year 1013 AF. **Categories:** Announcements --- ### [Mnemosyne Updates: September 2026](https://www.achaea.com/2026/09/01/mnemosyne-updates-september-2026) **Published:** September 1, 2026 **Author:** The Achaea Team **Content:** As of this post, we have reset the RANKINGS MNEMOSYNE board. Those who achieved a Top 50 run can now view their results in RANKINGS MNEMOSYNE ALLTIME. Congratulations to Aroan for taking first place, Cooper for second, and Thiev for third! Well done, everyone! Before I go into the new changes, I want to announce the winners of our Discord Boon/Affix contest! For the boons: In 1st place is Lasyll who wins 500 credits for the boon ‘Obligate Carnivore’. In 2nd place is Sohl who wins 350 credits for the boon ‘Berserker’s Edge’. In 3rd place is Laorir who wins 150 credits for the boon ‘Momentum’. For the affixes: In 1st place is Ksha who wins 500 credits for the affix ‘Sanctioned Wade’. In 2nd place is Lasyll who wins 350 credits for the affix ‘Khentimen’s Enmity’. In 3rd place is Kalys who wins 150 credits for the inspiration behind the boon ‘Suffering of Abbadon’. Thank you everyone who participated over on the official Achaea Discord channel! Now let’s get into the new Mnemosyne changes! First off: Boon Tailoring! Boon Tailoring ————– Wade stones are tokens attuned to a particular flavour of boon: Offence, Defence, Utility, Classes, Legendary, or Starter Boons. Skipping one across the river Mnemosyne will shape the very next set of boons you are offered, letting you steer your build with more purpose than chance alone allows. There are several categories of stones: Offence – Boons that sharpen your ability to hurt your foes or buff your offensive stats. Defence – Boons that improve your survivability. Utility – Boons that enhance your resource management, mobility, and other conveniences. Also includes affliction immunities and general battlerage afflictions. Classes – Boons tied to your class, race, or a specific skill you possess. Legend – Legendary boons only. Lessers – Starter boons that empower you in significant ways. Includes: Strength of Lessers, Resilience of Lessers, and Death’s Demise. WADE SKIP – Skip a wade stone across the river Mnemosyne, tailoring your next non-boss boon offering towards the category inscribed upon it. – You may only have one tailoring pending at a time, and it is consumed the moment your next set of boon options is generated. Any active tailoring will show on WADE STATUS. – Tailoring limits per run: Classes – up to three times Legend – once, only in ripples 10+ Lessers – once Offence, Defence, Utility – no limit – This cannot be done while you are already in the midst of choosing boons. – This has no effect on the boon offerings that follow the completion of a boss floor. A pending tailoring simply carries over to the offering after that. NOTE: In some instances, it is possible to roll less than 3 options in a specific tailored pool. However, if a boon tailoring would generate no options at all, your boons will instead be drawn from the typical pool. Boon Rerolling ————– Have you ever been offered a selection of boons and thought, “I wish I could change these.”. Well now you can, via the BOON REROLL command. BOON REROLL – During boon selection, discard your current set of options and reveal a new set in their place. – You are granted a reroll for every five ripples you complete, up to a maximum of three banked at once. – You can view how many rerolls you have on WADE STATUS. NOTE: Boon tailoring does not carry through rerolls. If you tailor your boon selection and decide to reroll the options, you will get new options drawn from the typical pool. \[REDACTED\] Boons ———– Some boons are not drawn from the usual pools at all – they are \[REDACTED\], granted automatically the moment you’ve \[REDACTED\]. – \[REDACTED\] never appear as a choice during boon selection. You cannot roll or pick them directly. – The moment you claim \[REDACTED\], the \[REDACTED\] is \[REDACTED\], with no further action needed. – It doesn’t matter what order you \[REDACTED\], only that \[REDACTED\]. – BOON CONTEMPLATE will show you \[REDACTED\], but not what \[REDACTED\]. You’ll need to find these out on your own! Ah, it looks like that last section is not quite done cooking yet. We need a bit more time to put polish on these \[REDACTED\] boons, but expect them to come within the next few days! Penned by My hand on the 20th of Ero, in the year 1013 AF. **Categories:** Announcements --- ### [September in Achaea!](https://www.achaea.com/2026/09/01/september-in-achaea-4) **Published:** September 1, 2026 **Author:** The Achaea Team **Content:** Hi folks! September has arrived and that means it’s birthday month! While the Iron Carnival continues, later in the month you can expect the usual birthday celebrations, including a daily quest, a Great Hunt, and some updates focused on character customisation/personalisation. Shortly after this post, Edra will also be putting live a slew of updates to the Mnemosyne Trials focused on quality of life, some highly requested features related to boons, updates to existing boons, and a batch of brand new boons. This will occur alongside our first seasonal reset of the Mnemosyne rankings which will take place about an hour after this post! For birthday month, we have a three-pronged promotion for you: First up is a 40% credit sale – all credit purchases on the Achaea website will award 40% bonus credits, stacking with Iron Elite for a massive 50% bonus! Second up is the return of the artefact cart to the Achaea website and, in place of rolling discount categories throughout the month, we will be applying the 10% extra discount to ALL categories for the whole month! And finally we welcome back polymegahedral dice, which as always can be obtained from www.achaea.com/credits ! Dice purchases also award House and City credits, and, for Iron Elite members, every 10 you purchase grants you an extra one! You can roll up to five dice at one time. DICE ROLL \[number of dice to roll (defaults to 1 if unspecified)\] For each two dice rolled in combination in this way you will receive 1 racetrack ticket (so 1 ticket if you roll 2 or 3 in combination, 2 tickets if you roll 4). There is a bonus for rolling all 5 together, so you will receive 3 racetrack tickets if you roll 5 dice together. Dice currently have six sides. The prizes for each side are as follows (and yes, these dice are weighted). 1: Credits (between 30 and 50). 2: Interlocked caches that open for the Scholars, Eldergods, and Marks sets. 3: Legend Deck card sleeves which open for all suits. 4: 1 or 2 Mayan crowns 5: Shining teardrops for use in the FAESHOP, see HELP FAESHOP for details! \* You will always receive between 10 and 15 of these, and they trade in for 3 bound credits per tear (FAESHOP TRADEIN ). \* These can also now be traded with FAESHOP GIVE TO ) 6: One of: a silver giftbox, a golden giftbox, a bronze giftbox, or 100 credits. Another busy months looms with perhaps a few unexpected additions! Keep your eyes peeled for all the updates to come, and have a great September! Penned by My hand on the 19th of Ero, in the year 1013 AF. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/27/updates-111) **Published:** August 27, 2026 **Author:** The Achaea Team **Excerpt:** Ten changes, most of them serverside curing: no more eating moss and potash under disabling boons, no more cure spam while asleep, plus boon fixes for monks and Psions. **Content:** ![Achaea update card: serverside curing no longer eats moss, potash or calcite it cannot use](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-curing-fixes-20260827-16x9-1.jpg)It is Thursday, the 27th of August, and the following changes have been implemented: - Fixed a bug preventing balance recovery boons from modifying the arm balance for monks. - The Psion boon ‘Prophet of Creation’ should now properly negate a denizen’s next attack. - Fixed a bug that caused damage immunities granted from boons to sometimes not apply. - Serverside curing will now only display the message for not being able to cure something due to broken arms/entangle/etc. one time. - Serverside curing will no longer eat moss/potash when under the effect of boons which disable them. - Serverside curing will now drop elemental resistances from your defence priorities rather than spamming attempts to put them up when you don’t have the enchantment. - Serverside curing will no longer spam cures while asleep. Particularly, this should improve when under the effect of the Restoral boon. - CURING REJECTION is now detailed in CURING - You may now STOP in ret vibes without incurring the standard delay. - Serverside curing will no longer eat all your calcite/pear if you predict the pressure affliction **Categories:** Announcements --- ### [Mnemosyne Rankings Reset - September 1st, 2026](https://www.achaea.com/2026/08/28/mnemosyne-rankings-reset-september-1st-2026) **Published:** August 28, 2026 **Author:** The Achaea Team **Excerpt:** The first Mnemosyne season reset lands shortly after Serenade on September 1st. The Top 50 are preserved in an all-time table, and any active run ends at its current floor. **Content:** ![Achaea announce card: the Mnemosyne rankings reset on September 1st, 2026](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-mnemosyne-reset-20260828-16x9-1.jpg)As mentioned in Announce News #5826, September 1st will mark the first season reset of the Mnemosyne rankings. The Top 50 players on RANKINGS MNEMOSYNE will have their runs preserved in a new all-time rankings table. The players behind the Top 3 runs will receive an honours line commemorating their achievement. Any run in progress when the reset occurs will be ended at its current floor. To be absolutely clear: any run still active or stilled when the reset hits shortly after Serenade on September 1st will be terminated at whatever floor it’s currently on. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/28/updates-112) **Published:** August 28, 2026 **Author:** The Achaea Team **Excerpt:** Achaea has added BUG PRIO, which lets you select a single bug as your highest priority. See BUG in game for more details. **Content:** ![Achaea update card: BUG PRIO lets you select one bug as your highest priority bug](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-bug-prio-20260828-16x9-1.jpg)It is Friday, the 28th of August, and the following changes have been implemented: - Added BUG PRIO, which allows you to select one bug which is your highest priority bug. See BUG for more details. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/29/updates-113) **Published:** August 29, 2026 **Author:** The Achaea Team **Excerpt:** AUDIT output has been rewritten to show flat resistance values alongside a multiplicative running total, giving a more accurate effective value. The voyage of sight should work properly again. **Content:** ![Achaea update card: AUDIT now shows flat resistance values and a multiplicative running total](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-audit-resistances-20260829-v2-16x9-1.jpg)It is Saturday, the 29th of August, and the following changes have been implemented: - The voyage of sight should be working properly again. - AUDIT output has been rewritten to show both the flat value for resistances and now also the multiplicative running total, to give a more accurate effective value. Many values given are now also more accurate. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/26/updates-110) **Published:** August 26, 2026 **Author:** The Achaea Team **Excerpt:** The garden can now comment on bugs in a way players can see, and is notified when players comment via BUGAPPEND. Typing BUG on its own now shows the syntax. **Content:** ![Achaea update card: the garden can now comment on bugs in a way players can see](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-bug-comments-20260826-16x9-1.jpg)It is Wednesday, the 26th of August, and the following changes have been implemented: - The garden may now comment on bugs in a way visible to players, and be notified when mortals comment on bugs via BUGAPPEND. Additionally, typing in BUG now shows BUG syntax. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/25/updates-108) **Published:** August 25, 2026 **Author:** The Achaea Team **Excerpt:** Batch clotting is in, with a new CURING CLOTTO config. The classlead changes for Kkractlebrand serverside curing and Woe Chaoswars should now be in effect, plus Mnemosyne and ripple changes. **Content:** ![Achaea update card: batch clotting and the new CURING CLOTTO config](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-batch-clotting-20260825-v2-16x9-1.jpg)It is Tuesday, the 25th of August, and the following changes have been implemented: - Added new config – CURING CLOTTO - Added batch clotting (see AB SURVIVAL CLOTTING for details). - Dying to a knockback attack in the Mnemosyne should now behave more sanely. - Getting stuck in a ripple with no denizens should be less likely. - RUNEBLADESLIST output now lists configuration runes in the proper order. - The classlead changes for Kkractlebrand serverside curing and Woe Chaoswars were reverted temporarily but should now be in effect. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/25/updates-109) **Published:** August 25, 2026 **Author:** The Achaea Team **Excerpt:** Bug reports can now list the items and denizens involved, using BUGDETAIL, to help resolve them faster. Also new: a bro emote, and Empire urn mount references. **Content:** ![Achaea update card: bug reports can now list the items and denizens involved, using BUGDETAIL](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-bugdetail-20260825-16x9-1.jpg)It is Tuesday, the 25th of August, and the following changes have been implemented: - We have corrected a truly grievous oversight: there is now a “bro” emote. - You can now add relevant items and/or denizens to bug reports using BUGDETAIL . This will help us resolve bugs faster since we won’t have to go looking for the denizen or item IDs ourselves. Future updates will add various search abilities based on these details as well. - Empire urn mounts can now be referenced like other urn mounts, via urn/. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/18/updates-106) **Published:** August 18, 2026 **Author:** The Achaea Team **Excerpt:** Two fixes in Tuesday's update: Engage should no longer randomly drop, and some particularly rare dragon talisman pieces should drop more often. **Content:** ![Achaea update card: Engage should no longer randomly drop and some rare dragon talisman pieces drop more often, August 2026](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-engage-talismans-20260818-16x9-2.jpg)It is Tuesday, the 18th of August, and the following changes have been implemented: - Engage should no longer randomly drop. - Some particularly rare dragon talisman pieces should drop more often. **Categories:** Announcements --- ### [New toys ahoy.](https://www.achaea.com/2026/08/19/new-toys-ahoy) **Published:** August 19, 2026 **Author:** The Achaea Team **Excerpt:** Four new abilities arrive in Charnel, Sculpting, Spiritlore and Woe. CHAOSWARS becomes a room-wide enemy effect, the CURARE ekanelia moves away from the hypno chain, and blademasters gain inline infusion. **Content:** ![Achaea update card: four new abilities added in Charnel, Sculpting, Spiritlore and Woe, August 2026](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-new-abilities-20260819-16x9-1.jpg)More changes! Some fun ones here: ### Charnel - (180): New ability: GUIDE. ### Pranks - (Admin): KOLA and QUARTZ no longer consume the mickey status, you sneaky devils. ### Reclamation - (297): WINDWHISPER now respects language fluency. ### Sculpting - (320): New ability: MAGNETLAUNCH. ### Spiritlore - (134): New ability: ENKINDLE. ### Twoarts - (174): You can now include INFUSEELEMENT in inline blademaster attacks. For example, COMPASSSLASH MAKARIOS NORTH INFUSEFIRE STERNUM. You must specify infuse rather than just element name – this is to avoid various permutations of the syntax that might clash with serverside targeting against elemental based denizens otherwise. ### Venom - (12/33/admin): the CURARE ekanelia has been reworked. For a bit of exposition here, I feel we’re very much overloading things in the hypno window with how current ekanelias worked so am endeavouring to move this away from the hypno chain. Consequently this does mean the ekanelia has more requirements, but they’re relatively distinct from the traditional lock approach and should open up some non-hypno oriented forks without seriously overlapping with the already potent hypno based approaches. I generally envisioned this as a backup option and not a primary one, but it’s proved very good at weaving into offenses as a mainstay so I’ll keep an eye on this change. ### Woe - (6): CHAOSWARS has been reworked. It now is a room effect which makes everyone considered an enemy to everyone else while it persists, similar to the conquest beacon effect. - (291): New ability: CONDEMNED. ### Misc - (183): The stack level for Kkractlebrand is now revealed to gmcp etc. - (183): Serverside now sips for if brand is present, similar to latch. No way to set for the level to sip at currently, but it will now cure it. Enjoy! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/18/updates-107) **Published:** August 18, 2026 **Author:** The Achaea Team **Excerpt:** Runeblade empowerment is now set per weapon and every existing priority has been cleared. RUNEBLADESLIST shows your blades, and harvestable plant growth is up roughly 50%. **Content:** ![Achaea update card: Runelore runeblade empowerment reworked to per-weapon settings, August 2026](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-runeblade-empowerment-20260818-16x9-1.jpg)It is Tuesday, the 18th of August, and the following changes have been implemented: - Ormyrr no longer unphase players. - Giant crows are now somewhat less deadly. - The “Fae-lapse” boon no longer fades instantly and it is now a RARE boon. - CURING AEONLIKERET has been added to configure serverside curing to work similarly in aeon and ret without the need for aeoncommand. - Ground runes will now respect forced enemy conditions, not just enemy lists. - You can now submit quest related bugs using QUESTBUG . This will help us categorize bugs and focus our work and get bugs handled more quickly. - Bug reports will no longer expire. Ever. May Sarapis have mercy on our souls. - Harvestable plant growth rates and room-maximums have been increased by roughly 50% across the board. Praise Gaia! - Runelore runeblade configuration empowerment has been reworked slightly. Empowerment is now per-runeblade, and will auto-empower when sketching a configuration (can still be cleared with EMPOWER PRIORITY CLEAR). This means that all current empowerment priorities have been cleared and must be re-set per weapon at this time. Existing runeblades with configurations will not have the default empowerment priority set. For visibility, RUNEBLADESLIST now exists to see your runeblades, their main rune, configuration, and empower priorities. Main rune decay times now match runeblade empower duration (100 months). **Categories:** Announcements --- ### [More changes.](https://www.achaea.com/2026/08/11/more-changes) **Published:** August 11, 2026 **Author:** The Achaea Team **Excerpt:** Ignition gains a new ability in DETONATION, CRUSHED THROAT now silences as well as everything else it does, and FORESTBINDING stops blocking incorporeal targets. **Content:** ![Achaea updates card: new Ignition ability DETONATION and CRUSHED THROAT silencing, August 2026](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-ignition-detonation-20260811-16x9-1.jpg)Some more changes! ### Groves - FORESTBINDING no longer blocks those in an entirely incorporeal state such as blackwind or astralform. ### Ignition - New ability: DETONATION. - LATENCY now has both first and third person messages for each of the three levels that it can achieve. ### Pranks - (61): If you cure itching before the first tick, the first tick now still occurs. I have left this masked for now, but may revisit this decision depending on how strong this proves. - CALL MICE now requires a second argument, HERE/INVENTORY. Calling to here drops the mice in your room, inventory moves them to your inventory as before. ### Tattoos - TALON now applies balance knocks in all scenarios (shorter in the common case, though pulling out of a bed still has the long bal knock). ### Misc - Commands that bypass stun now bypass stun in all cases (previously being stunned under aeon would lock some out). These lists have now been fully unified so should always match going forward. - CRUSHED THROAT now functions as a silencing affliction in addition to its other features. Enjoy! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/11/updates-104) **Published:** August 11, 2026 **Author:** The Achaea Team **Excerpt:** Spiritshields now function for all players in Mnemosyne rather than only those they benefit in open play, calcified resolves on time, and Elegy restricts enemy celerity. **Content:** ![Achaea updates card: Spiritshields now function for all players in Mnemosyne, August 2026](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-updates-spiritshields-20260811-16x9-1.jpg)It is Tuesday, the 11th of August, and the following changes have been implemented: - Spiritshields now function for all players in Mnemosyne, not just for the people they can benefit in open play. - The calcified affliction should now resolve around the expected time, 4.2s. - Bard’s Elegy composition should now properly restrict the celerity of enemies who hear it. - For Sublimation alchemists, overdrawing identity will now properly refresh identity for the duration. - Thornrend should no longer randomly target limbs when no limb is provided and no limb is targetted via AB SURVIVAL TARGETING. - Scattering rotting remains while phased will now unphase the scatterer. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/14/updates-105) **Published:** August 14, 2026 **Author:** The Achaea Team **Excerpt:** Curing priority now reads stacked afflictions properly, a list of channels stopped eating config and alias commands, and the Ka'doloki harbour shop sells wares. **Content:** ![Achaea updates card: stacked affliction curing priority fix and channel command handling, August 2026](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-updates-stacked-curing-20260814-16x9-1.jpg)It is Friday, the 14th of August, and the following changes have been implemented: - In ret vibes, certain instant commands (e.g. echo, setalias) will no longer cause serverside curing to override the current command in transit. - Following someone through various means of teleportation should no longer follow them $dir - Serverside curing will now handle the case where a stackable affliction has a base-level priority equivalent to the default affliction priority, while a priority is set for a certain count of stacks. E.g. you can now have CURING PRIORITY BURNING 8 and CURING PRIORITY BURNING5 2 in the priority list together without issues. Burning 1 through 4 would be handled with the base-affliction priority. - Thirsty faced urn should now work as advertised. - Fixed an issue with setting priority for multiple stacking afflictions where one affliction’s count could carry over to the next. - Various channels have been adjusted to be less sensitive to player input. Some will see minor improvements: dragonforming, JITB, CTF/KOTH planting/uprooting, and immunity. Others will see major improvements in allowing config/curing/echo/alias commands: Alchemist reave, Priest judge, Apostate eliminate, Serpent execute, Blademaster deathstrike, interacting with karma items, Alchemist etherchannel, Metamorphosis spring, Necromancy desecration, Necromancy transverse, and last but not least, behead. - The Ka’doloki harbour should no longer experience conflicts with ships on and off the wilderness map. - The shop at the Ka’doloki harbour is now a denizen shop: ASK the atavian there for their WARES as normal. **Categories:** Announcements --- ### [Remaining 2026 Roadmap](https://www.achaea.com/2026/08/10/remaining-2026-roadmap) **Published:** August 10, 2026 **Author:** The Achaea Team **Excerpt:** The Garden's plans for the rest of 2026: quarterly Mnemosyne ladder resets, birthday celebrations in September, a Mayaween bazaar in October, and Mnemosyne 2.0 in December. **Content:** ![Achaea 2026 roadmap: hand-drawn parchment map with a cartouche reading The Road Ahead, What's Coming for the Rest of 2026](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-2026-roadmap-20260810-16x9-1.jpg)Hello everyone! With much of 2026 already behind us and with it having been such a massive year of content already, I wanted to put together a bit of a roadmap for the remainder of the year so you all know what you can expect from us on the Garden side of things. Please note that this is, as always, subject to change, but as we look ahead, here’s the rough calendar for the rest of Q3 and Q4: ### August - The Iron Carnival will be ongoing with new areas opening and everything coming online over a period of a few weeks. - More classleads will be implemented and other combat balance tuning. - On the God side, our volunteers have a few things they’ve been cooking up, so look out for those. ### September - For birthday month we’ll be doing the traditional daily quest alongside the ongoing Iron Carnival. - We’ll also be making the first of what we plan to be regular seasonal resets of the Mnemosyne ladder. - This will include a full audit of boons and affixes, new archetypes, some additions to the reward shop, and some game-system tweaks to make the experience better. - Going forward we plan to reset the rankings every quarter and cycle in and out boons and affixes in the process. - The top 3 rankings holders will each receive an honours line, and we’ll be looking into making an ALLTIME rankings for Mnemosyne to preserve the historical highest level runs. - For this coming first seasonal reset, we will also be retiring the REAPER boon for a few months to see how things unfold without this ultimate effect being in the mix. - To celebrate Achaea’s birthday, we’ll also be making some updates to the customisation system, and expanded options for the other various new personalisation options we’ve added through 2026. ### October - To commemorate Mayaween, we’ll be hosting a macabre bazaar throughout October. Look out for the dates on UPCOMING closer to the time! - ???? ### November - ???? ### December - “Mnemosyne 2.0” – this will be what I consider to be the first major update / patch to the system, and will include a slew of new affixes, boons, as well as some new dimensions to gameplay that may or may not feature the Gods in some way! - The probable return of cross-multiverse Ironbeard alongside the usual Logosmas festivities. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/10/updates-103) **Published:** August 10, 2026 **Author:** The Achaea Team **Excerpt:** Mnemosyne tuning: Master of Harmony drops to rare tier, denizens resist critical hits at ripples 150+, and runs past ripple 200 now carry five affixes. **Content:** ![Achaea Mnemosyne updates: Master of Harmony boon drops to rare tier, denizens resist critical hits at ripples 150+](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-updates-boon-affix-20260810-16x9-1.jpg)It is Monday, the 10th of August, and the following changes have been implemented: - “Bodybuilder” no longer echoes. - “Bodybuilder” now increases health by 2 points per kill (was 3), and no longer reduces mana. - “Expansive Mind” is no longer echoable. - “Expansive Mind” now increases mana by 2 points per kill (was 3), and no longer reduces health. - “Corrupted Cold” now only imposes permanent tenderskin (was dehydration + tenderskin). - “Coarse Flesh” permanent timeflux has been changed to permanent dehydration instead. - “Shattered Glass” no longer causes you to bleed. - Denizens in Mnemosyne wades now become resistant to critical hits at ripples 150+. - The attack speed cap for denizens in the Mnemosyne has been increased at ripples 150+. - There is now an additional affix for those who manage to go as far as ripple 200+ in the Mnemosyne. (5 affixes total at 200+) - “Master of Harmony” is now a rare tier boon (was legendary). - “Master of Harmony” bubble duration reduced to 5 seconds, and now additionally causes 5% health in bleeding on proc. - Puppetry and Vodun leech no longer distribute the experience gained from kills in the Mnemosyne. **Categories:** Announcements --- ### [Newbie Guides](https://www.achaea.com/2026/08/03/newbie-guides) **Published:** August 3, 2026 **Author:** The Achaea Team **Excerpt:** Newbie Guide applications are open again. Guides earn unbound credits and renown for their time as Romeo and Juliet, helping new players find their footing in Achaea. **Content:** ![Achaea Newbie Guide applications open: guides play Romeo and Juliet and earn unbound credits and renown](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-newbie-guides-20260803-16x9-1.jpg)Hi folks! I am once again accepting applications for Newbie Guides. Guides earn unbound credits and renown for their time spent as Romeo and Juliet and play a pivotal role in helping to foster a welcoming environment for those taking their first steps into Achaea! See HELP BECOMING A GUIDE for more information if you are interested! **Categories:** Announcements --- ### [Iron Carnival Bugfix](https://www.achaea.com/2026/08/03/iron-carnival-bugfix) **Published:** August 3, 2026 **Author:** The Achaea Team **Excerpt:** An Iron Carnival quest cooldown was running shorter than intended. It is fixed, and Carnival rankings have been adjusted to remove completions tracked inside that window. **Content:** ![Achaea Iron Carnival bugfix: quest cooldown corrected and CARNIVAL RANKINGS scores adjusted](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-carnival-bugfix-20260803-16x9-1.jpg)Hey all! We found a bug where one of the Iron Carnival quest cooldowns was shorter than it should’ve been. It’s fixed now, but in the name of fairness, we’ve adjusted the scores on CARNIVAL RANKINGS BUILDING to remove completions that were tracked during what should’ve been the cooldown window. Sorry for any inconvenience! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/04/updates-100) **Published:** August 4, 2026 **Author:** The Achaea Team **Excerpt:** Serverside now holds its refusal to focus under guilt, boon afflictions can no longer mask themselves, and ancient whetstones now cover bows, elemental staffs and stilettos. **Content:** ![Achaea updates: serverside refuses to focus under guilt, boon afflictions no longer masked, ancient whetstone adds bows and stilettos](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-updates-serverside-20260804-16x9-1.jpg)It is Tuesday, the 4th of August, and the following changes have been implemented: - Serverside is now more absolute in its refusal to focus when you’ve told it not to under guilt. Previously it could still do so if certain conditions were met. - Afflictions given via boons can no longer become masked to serverside under certain situations, so they should now always be respected. - Bows, elemental staffs and stilettos have been added to an ancient whetstone reward from the memory shop. **Categories:** Announcements --- ### [Changes.](https://www.achaea.com/2026/08/04/changes) **Published:** August 4, 2026 **Author:** The Achaea Team **Excerpt:** August classleads land across twelve skillsets: balance-free Harrying switches, a plane-wide Convergence, a reworked Agony cure loop, and a new Physiology ability in Cascade. **Content:** ![Achaea August classleads: Bladedance harrying balance, Elementalism Convergence plane-wide, Oppression Agony rework](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-classleads-august-20260804-16x9-1.jpg)A batch of classleads to start off August! ### Bladedance - (153): Switching dances out of HARRYING now is balance free (still requires, but does not consume). I.e. you can go from harrying into another dance for no balance, but going back into harrying (or into a dance from no dance) still costs balance. - (153): Dance balance times have been reduced across the board, that of WAVEDANCE more so than others. - (Admin): FLOURISH balance reduced to match JAB. ### Crystalism - (211): PLAGUE has had its double leg break tick changed to break a random arm/leg. Messages have changed here, you’ll want to become aware of them. It still prones if both legs are broken, there is also now a message for when this happens. ### Elementalism - (97): CONVERGENCE is now plane-wide. Tremble, enemy of the magi. (And fix your curing.) ### Groves - (283): ELEVATE sunlight cost increased from 20 to 100. ### Oppression - (52): AGONY reworked somewhat. The bleed on hit functionality remains unchanged, but rather than being cured when you hit someone with healthleech you are now passively cured of an affliction when healthleech ticks, similar to paladin’s analogue with burning. The cooldown remains unchanged. - (Admin): AGONY abfile updated to accurately reflect the cooldown – its twelve seconds, not ten. ### Physiology - (231): New ability: CASCADE. I changed my mind and let sublimation alchemists have access to this too, but it may prove too much so we’ll keep an eye on it. ### Runelore - MANNAZ configuration effect changed to give manaleech. If it fires against someone with manaleech already present, it gives the old empowered mannaz affliction. ### Shadowmancy - (125): CONSUME now does increased mana drain for each of DEPRESSION, RETRIBUTION, and SHADOW MADNESS present. ### Terminus - (298): TUAD now strips magical shields if one is present. It still does no damage in cases where this occurs. - (126): FLIENNAD (Longevity four) now restores a chunk of age in addition to its old effect (up to 300 years). Hopefully this makes it more situationally worth putting points into. ### Weaponmastery - (100): (Two handed): DISTRACT no longer interrupts channels that are set as unstoppable. Notably Aeonics Doom and Dragoncraft Devour in the relevant contexts. ### Woodlore - (338): THORNSPRAY can now be used in reclaimed rooms that are not natively a forest/jungle. ### Misc - (309): Shrine consecrations are now disabled during active conquest/liberation battles (active meaning the windup period is concluded and a tank is present if applicable). You do not need to reconsecrate your shrines once the battle ends. Enjoy! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/08/06/updates-102) **Published:** August 6, 2026 **Author:** The Achaea Team **Excerpt:** Ceylon's Resolve now carries only critical-hit damage, three boons set health to 200 percent once per ripple, and underwater resistance values have been halved. **Content:** ![Achaea updates: Ceylon's Resolve boon rebalance, Morudai and Seclusion health changes, Haemophiliac and Exsanguinated affix fixes](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-updates-boon-tuning-20260806-16x9-1.jpg)It is Thursday, the 6th of August, and the following changes have been implemented: - Followers are now correctly lost upon invading the Mnemosyne. - The ‘Ceylon’s Resolve’ boon now only carries forward damage dealt by critical hits and clears the stored damage when your maya figurine procs, meaning it no longers carries forward all damage dealt across multiple mobs. - There is a now a coloured line to indicate the presence of a lava environment in a room. - The cold resistance malus and fire resistance buffs of being underwater have been halved. (-20% cold resistance and +30% fire resistance) - Boons that deal damage such as Agoraphobic and Claustrophobic can no longer proc themselves multiple times in a row. - ‘Morudai’, ‘Homebound’, and ‘Seclusion’ now set your health to 200% of its maximum in addition to its previous effects, but can only proc once per ripple. They are also Uncommon now instead of Rare. - Runewarden’s ‘Thunderclap’ boon is now Rare instead of Uncommon. - The ‘Haemophiliac’ and ‘Exsanguinated’ affixes now remove the willpower cost of clot and also do not apply their bleeding if you already bleed for a certain amount of your maximum health (the amount varies on the affix). **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/31/updates-99) **Published:** July 31, 2026 **Author:** The Achaea Team **Excerpt:** Reckless conditions no longer force health sips over mana priority in serverside curing. Paragons can now be referenced by name, and training dummies can no longer be critically hit. **Content:** ![Achaea updates: reckless no longer overrides mana sip priority in serverside curing](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-updates-mana-priority-20260731-16x9-1.jpg)It is Friday, the 31st of July, and the following changes have been implemented: - Paragons can now be referred to by the paragon name. For example, INSERT CRUCIOUS INTO FULLPLATE will now work instead of having to know your crucious paragon’s ID. - When under a reckless-style condition (and you know you’re reckless, undetected masked reckless does not apply for the purposes of this change) hard vital overrides that force a health sip even when mana priority is in effect no longer apply. This should mean you can now set to sip mana as priority in serverside and being reckless won’t cause you to constantly sip health instead. - Training dummies can no longer be critically hit. - Dreamcursed change to spawn reduced and volume of spawns adjusted. **Categories:** Announcements --- ### [August in Achaea!](https://www.achaea.com/2026/08/01/august-in-achaea-5) **Published:** August 1, 2026 **Author:** The Achaea Team **Excerpt:** Globes of Shifting Continents return with new Moderngods, Empires, and Seafaring talismans, including a contract that lets you post to the news under a pseudonym. **Content:** ![Achaea August promotion: Globes of Shifting Continents return with Moderngods, Empires, and Seafaring talismans](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-august-globes-20260801-16x9-1.jpg)Hi folks! August is upon us and some of you may have heard rumours of a cross-game celebration coming to the Iron Realms. Keep your eyes peeled for more information in the next 12-15 hours or so! With the Mnemosyne Trials fully released and continued iteration with it ongoing, we’ll be taking a swing at some pvp class changes this month and maybe some other things too. Before I get into the promo details: it is now possible to WADE INSPECT from the entrance to the Mnemosyne. Only possible on mutual allies (unless you have the corresponding talisman, see below), this will show you their current boons. Meanwhile, Globes of Shifting continents have returned with a handful of new talismans, including updates to Moderngods, Empires, and even the Seafaring set, read on! Globes can be obtained via the Achaea website (www.achaea.com/credits) and contain a variety of prizes, including: - Unbound credits. - Talisman caches containing pieces from the Moderngods, Empires, and Seafaring sets.(\*) - Card sleeves which can be unwrapped for any suit. - Mayan crowns. - Bloodstained shards. - Artefact discount vouchers. - A range of artefacts valued from 50 credits all the way up to the 2000+ range. - Free reincarnations/trait resets (\*\*) - Additional tradeskill slots((\*\*) … and the long-awaited return of the enamel bubble pipes! Pop pop. \* As noted above, we have some new talismans to announce for these sets. Additions to the Seafaring set can also be obtained from voyage rewards as well as from caches, of course! ### Moderngods A testament of heroism: This Haskor-themed document will allow the owner to WADE INSPECT without requiring mutual ally status, allowing you to adequately inform yourself before an invasion. - Valued at 400 credits ### Empires An Imperial scribe’s contract: Themed for Cyrene, this contract will allow you to set a pseudonym which you may then use to post on the news. - Valued at 1500 credits - Syntax: PSEUDONYM SET (see below for more information), WRITE AS PSEUDONYM - This incurs a 100k gold cost to change and may only be done once per IG year. - Usage: BEFORE you write in the newsroom, use PSEUDONYM SET and this will be how your name appears on the post. This cannot be another player’s name and it must be under 50 characters. It can include YOUR name. To write as your pseudonym, use WRITE AS PSEUDONYM. Use the normal writing commands to write as yourself, instead. Some notes on this: we intend for pseudonyms to be a fun roleplay tool, not a way to excessively antagonise other players while hiding behind anonymity. Use your common sense and discretion here. HELP LANGUAGE RULES fully applies. We have comprehensive logging for all pseudonym related activities and we will take IC steps to out your pseudonym if the need arises. Public news 21287 may be of interest for those who doubt! ### Seafaring A sharp cutlass: RAISE this CUTLASS and, once every 24 hours, you will clear any entangled sails from your ship. - Valued at 500 credits A worn docking ticket: PRESS this TICKET while standing at a harbour, and you will no longer pay docking fees at that harbour. Consumed on use. - Valued at 50 credits A sailor’s hammock: HANG this HAMMOCK while on your ship and when the ship is at sea, the room will become an endurance regeneration room. - Valued at 400 credits - You must be at sea and not at the harbour for this to function, and the hammock cannot be removed once hung. A battered squeezebox: PLAY this SQUEEZEBOX and for the next hour, your crew will gain significantly increased morale. - Valued at 300 credits Enjoy! **Categories:** Announcements --- ### [The Iron Carnival Is In Town!](https://www.achaea.com/2026/08/01/the-iron-carnival-is-in-town) **Published:** August 1, 2026 **Author:** The Achaea Team **Excerpt:** The Iron Carnival has opened north of the Delos Bridge. Help Grimbeard and Percivale restore the fairground through September, and every five days the best-supported attraction opens. **Content:** ![Achaea Iron Carnival: Grimbeard and Percivale's fairground opens north of the Delos Bridge](https://www.achaea.com/wp-content/uploads/2026/08/achaea-announce-iron-carnival-20260801-16x9-1.jpg)Hi folks! Following the success of our Ironbeard themed cross-game event back in December, I’m pleased to announce the grand opening of the Iron Carnival! Run by the irascible Grimbeard and the foppish Percivale, the Iron Carnival was said to once be a star-studded celebration that travelled otherworldly lands, putting on a dazzling show full of games, fairground amusements, and tasty treats. In the modern day, the Carnival has fallen into disrepair and the troupe needs your help to restore it to its former glory! From now until the end of September, you can pay a visit to the Delos Bridge and head north where you’ll find the carnival grounds and a task board awaiting your help. As you assist with construction, gathering resources, or helping to restore attractions, the Carnival will gradually expand as everyone in Sapience (and beyond!) pitches in to do their part. How you choose to assist will influence where the Carnival’s resources go, effectively allowing the whole of the Iron Realms to collectively decide what attraction opens next. Every five days, the unopened area with the most contributions will be opened and will remain open for exploration for the duration of the event. Once an area is open, you’ll need to bring in the crowds and occasionally calm down the ringmaster. Full details can be found under HELP IRON CARNIVAL, but attendants can expect a variety of attractions and games, including fortune telling, pie-eating contests, a sideshow and menagerie, paint-pelting clowns, face painting, chain-letter prophecies that go from game to game, and more! Win tickets from your contributions or high scores and obtain one of a large selection of rewards and trinkets for your effort. Expect more to be added as the event goes on! The Carnival is also host to an array of denizens whose personalities and more are shared among all of the Iron Realms worlds, too. Oh, and while exploring, you may even notice phantasmal spectres of visitors from another world across the Iron Realms. Greet them and your emotes will echo across worlds… The entire Iron Realms team has been working on this cross-game event for the last several months and it’s our pleasure to finally unleash it upon the world! I hope you enjoy it as much as we’ve enjoyed putting it together, and please ensure to read over HELP IRON CARNIVAL as there’s a lot to take in! Lastly, I’d like to give a personal shout out to Ethaerla, Peretur, and Seia: these three Celani have put an untold amount of work into bringing all of this together and I am impressed and moved time and time again by their passion for Achaea and their zeal in helping to bring these projects to life. And as always, Edra has been a star in getting all the technical bits pieced together. Esteem them or else!!! Note: The CARNIVAL syntax is not yet available due to a minor technical hitch. It will be usable soon! Enjoy! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/26/updates-98) **Published:** July 26, 2026 **Author:** The Achaea Team **Excerpt:** Battlerage charm has been reworked into a defensive option: denizens miss 20% of attacks and deal 20% less damage. Mnemosyne denizens also lose their high-level immunities. **Content:** ![Achaea battlerage charm rework: denizens miss 20% of attacks and deal 20% less damage](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-updates-charm-rework-20260726-16x9-1.jpg)It is Sunday, the 26th of July, and the following changes have been implemented: - Denizens in the Mnemosyne no longer gain immunity to stun, fear, and charm upon reaching a high enough level. - Boss floors can no longer roll the ‘Endless Wrath’ affix that makes all mobs enrage. - The battlerage CHARM affliction has been reworked. It now gives denizens a 20% chance to miss their attack (similar to the clumsy affliction) and reduces their damage dealt by 20% (similar to the weakness affliction). HELP BATTLERAGE has been updated to reflect this. - Some context for the above change. Charm has long been considered an underwhelming battlerage affliction outside of niche scenarios, and has been a technical nightmare for us to support. This rework turns charm into a straightforward defensive option that stacks with other battlerage afflictions with the aim of giving it a clearer role in PvE combat. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/24/updates-97) **Published:** July 24, 2026 **Author:** The Achaea Team **Excerpt:** Balance and equilibrium boons now compound multiplicatively rather than adding together, weakening heavy stacking. Priest's Celestial, Occultist's Entropic Unmaking, and Apostate's Daemonform all changed too. **Content:** ![Achaea boon changes: balance and equilibrium bonuses now compound multiplicatively](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-updates-boon-math-20260724-16x9-1.jpg)It is Friday, the 24th of July, and the following changes have been implemented: - Manifested nightmares in Mnemosyne wades no longer enrage by default. - Canopic jars may no longer be clasped in the Mnemosyne. - Balance and equilibrium bonuses from boons are now calculated multiplicatively with one another, rather than additively. In effect, this means that stacking multiple balance related boons will be slightly less effective. (e.g. 30%+20%+20% no longer adds up to a 70% faster recovery, but instead compounds to about 55%) - The Priest boon ‘Celestial’ now additionally delivers the battlerage sensitivity affliction when it procs. - The Occultist boon ‘Entropic Unmaking’ now gives a long lasting battlerage sensitivity affliction instead of its previous effect to better synergise with attend. - The Apostate boon ‘Daemonform’ now requires you to have the truestare defence active to benefit from its effect. **Categories:** Announcements --- ### [Imminent Downtime Tonight](https://www.achaea.com/2026/07/23/imminent-downtime-tonight) **Published:** July 23, 2026 **Author:** The Achaea Team **Excerpt:** Achaea's ISP scheduled emergency server maintenance starting at 10:00 PM PST, taking the game offline for an estimated one hour or less. **Content:** ![Achaea server maintenance notice: emergency ISP work took the game offline briefly](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-downtime-20260723-16x9-1.jpg)Hi folks, This is extremely short notice and I apologise, but we’ve just been informed by our ISP that they will be doing server maintenance starting at 10:00 PM PST / 01:00 AM EST – which is approximately 1.5 hours from the time of this post. The game will likely be unavailable for this time – the ISP has estimated 1 hour or less. Thanks for your patience – please be somewhere safe before the clock strikes! **Categories:** Announcements --- ### [Design approvals](https://www.achaea.com/2026/07/23/design-approvals) **Published:** July 23, 2026 **Author:** The Achaea Team **Excerpt:** Achaea's lead design approver is away for much of August. Designers and crafters should submit anything they need approved within the next five days to avoid a queue backlog. **Content:** ![Achaea design approvals notice: lead approver away for much of August, submit designs within five days](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-design-approvals-20260723-16x9-1.jpg)Designers and Crafters, Just a courtesy notice that our lead design approver will be away on holiday for much of August. If you have any designs that need to be approved before then, please aim to submit them within the next five days. After that, approvals will likely be delayed, and new submissions may remain in the queue for a few weeks. Thank you for your patience and understanding, and we appreciate your planning ahead! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/21/updates-96) **Published:** July 21, 2026 **Author:** The Achaea Team **Excerpt:** Wrath and righteousness can no longer cure permanent afflictions or strip permanent defences in Achaea, and boons that remove trackers now stop working against bosses. **Content:** ![Achaea updates: Wrath and Righteousness no longer cure permanent afflictions or remove permanent defences](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-updates-wrath-righteousness-20260721-16x9-1.jpg)It is Tuesday, the 21st of July, and the following changes have been implemented: - Wrath and righteousness will no longer cure permanent afflictions or remove permanent defences. - Boons that lose trackers and similar no longer work on bosses. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/17/updates-94) **Published:** July 17, 2026 **Author:** The Achaea Team **Excerpt:** Mnemosyne tuning: Giacinto transfixes less often, dust elemental limb damage is parryable, and the new Tenderised Flesh affix replaces Prey on the Weak at ripples 50 and up. **Content:** ![Achaea Mnemosyne roguelike tuning: Giacinto transfix reduced, Tenderised Flesh affix replaces Prey on the Weak at ripples 50+](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-updates-ripples-20260717-16x9-1.jpg)It is Friday, the 17th of July, and the following changes have been implemented: - The frequency of Giacinto’s transfix attack in the Mnemosyne has been reduced. - The ‘Haemophiliac’ affix no longer increases willpower costs by 20%, it now only increases mana costs. - Errant dust elementals no longer prone before dealing limb damage to the head, meaning you can now parry the limb damage from this attack. - The ‘Prey on the Weak’ affix in the Mnemosyne that gives mobs the ability to critically strike you alongside permanent sensitivity will now only appear in ripples 100+. - A new affix ‘Tenderised Flesh’ has been added to replace ‘Prey on the Weak’ at ripples 50+. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/18/updates-95) **Published:** July 18, 2026 **Author:** The Achaea Team **Excerpt:** The ancient whetstone joins the Memory Shop and works on all resetting weapons. Glittering mud now transforms into nine additional items, including cloaks, talismans, and staves. **Content:** ![Achaea Memory Shop update: ancient whetstone applies to resetting weapons, glittering mud gains nine new item forms](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-updates-whetstone-20260718-16x9-1.jpg)It is Saturday, the 18th of July, and the following changes have been implemented: - The promo item, a handful of glittering mud will now change into these additional items: cloak, cape, diadem, talisman, amulet, gauntlets, googles, staff, and robes. - A new Memory Shop reward item is now available: an ancient whetstone. Like the glittering mud, sparkling snow and the coelescent mist, an ancient whetstone can be applied to certain resetting items, just this time it is all weapons! The list of available items is as follows: blackjack, splinter, scythe, phylactery, rapier, dagger, knuckles, mace, mirror, trident, spear, handaxe, knife, dirk, lash, fangs, battleaxe, scimitar, morningstar, flail, sword, warhammer, or longsword. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/14/updates-93) **Published:** July 14, 2026 **Author:** The Achaea Team **Excerpt:** The Dungeoneer gear set gains new gloves, chest, and boots pieces and now works only inside the Mnemosyne, Achaea's roguelike dungeon. Bladedance flourish now works against mobs. **Content:** ![Achaea Dungeoneer gear set update: new gloves, chest, and boots pieces, effective only in the Mnemosyne roguelike dungeon](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-dungeoneer-gear-20260714-16x9-1.jpg)It is Tuesday, the 14th of July, and the following changes have been implemented: - The Dungeoneer gear set now has two additional pieces in the gloves and chest slots. - The Dungeoneer gear set pieces are now effective only within the Mnemosyne. - The Dungeoneer gear set now has two additional pieces in the boots slot. - Bladedance flourish now works against mobs. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/11/updates-92) **Published:** July 11, 2026 **Author:** The Achaea Team **Excerpt:** Mnemosyne tuning: Giacinto's resistances lowered, Oracle drops to rare, the Dungeoneer gear set now grants 20% resistance penetration, and players fully heal at the hub between ripples. **Content:** ![Achaea Mnemosyne roguelike updates: boon tuning, Dungeoneer gear set rework, and a full heal at the hub between ripples](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-updates-mnemosyne-tuning-20260711-16x9-2.jpg)It is Saturday, the 11th of July, and the following changes have been implemented: - Giacinto’s resistances are now significantly lower. - “Oracle” is now rare, down from legendary. - “Gravedigger” will no longer be offered if “Death’s Demise” is chosen. - The Dungeoneer gear set bonus now provides 20% resistance penetration in place of the previous effect. - When moving to the hub at the beginning of the next ripple, players are now fully healed. This will solve issues with permanent afflictions from affixes etc carrying over when they shouldn’t. - Issues involving the heraldric divisions “tierced per bend” and “tierced per bend sinister” not recognising tertiary tinctures have been resolved. - Ioje is now a valid Origin. - When a quest is added to your log, the id will also now be specified. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/07/updates-89) **Published:** July 7, 2026 **Author:** The Achaea Team **Excerpt:** Mnemosyne mobs grow faster the deeper you descend, the crystalline hourglass now works only from the Prime Material Plane, and Forgeweaver boons support dragons. **Content:** ![Achaea Mnemosyne update: mobs act faster deeper down, crystalline hourglass Prime-only](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-mnemosyne-depth-20260707-16x9-1.jpg "Achaea Updates: Mnemosyne Depth Scaling July 2026 | Achaea")It is Tuesday, the 7th of July, and the following changes have been implemented: - The crystalline hourglass will now only work from the Prime Material Plane, and respects monolith. - Mobs now ‘act’ faster as you descend deeper into the Mnemosyne. This is non attack based actions like tracking, mob attack rate and other combat actions remains as before. - Forgeweaver boon now works for dragons. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/07/updates-90) **Published:** July 7, 2026 **Author:** The Achaea Team **Excerpt:** Boons can now chain to unlock one another, the new Iconoclast affix arrives at ripple 100, and more Mnemosyne denizens gain proper damage resistances. **Content:** ![Achaea boon chains and the new Iconoclast affix at Mnemosyne ripple 100](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-boon-chains-20260707-16x9-1.jpg "Achaea Updates: Boon Chains and Iconoclast Affix July 2026 | Achaea")It is Tuesday, the 7th of July, and the following changes have been implemented: - The ‘Peaceful’ affix in the Mnemosyne that once prevented battlerage afflictions has been disabled. - “Sword of Creation” now additionally makes Dawnhand last forever. - “Vengeance of Starhome” now correctly stacks its damage increase. - There is now an extra affix applied to dungeons that reach the formidable ripple 100 mark. - There is now support for specific ability checks on boons beyond just having a given skill, so situations like tooros boons showing up for Depthswalkers who haven’t researched conquest should no longer happen. - There is now support for boon chains, (i.e. having x boon unlocks the ability for y boon to show up which unlocks the ability for z boon to show up… etc). - New affix at ripple 100: “Iconoclast.” Replaces Heretical. Note: not mutually exclusive with Dreamcursed. Beware. - Various Mnemosynian wyrms that had no resistances now do. - Ramean can now, obviously, fly. - Various bosses and denizens in the Mnemosyne, along with their overworld counterparts, now have appropriate damage resistances. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/09/updates-91) **Published:** July 9, 2026 **Author:** The Achaea Team **Excerpt:** Nearly every Achaea class gets new boons in this patch, including the Legendary Reaver rollable by strength and dexterity classes, alongside Mnemosyne affix reworks. **Content:** ![Achaea class boon additions: new Legendary Reaver and boons across every class](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-new-class-boons-20260709-16x9-1.jpg "Achaea Updates: New Class Boons July 2026 | Achaea")It is Thursday, the 9th of July, and the following changes have been implemented: - The “Exsanguinate” affix (Ripple 150+) no longer causes corrupted humours but instead does something different! - Fixed an issue with “Heretical” and “Iconoclastic” affixes preventing the priests being spawned in rooms beyond the current wader’s. - “Heretical” is now a level 60+ affix. - Manifested nightmares resists and health has been reduced. - Druid’s boon ‘Symbiotic Swarm’ now requires you to have the wildgrowth defence active and its proc chance and damage has been increased. - Priest’s boon ‘Celestial’ now requires the hunt heresy defence to be active. - Added new Earthlord boon: Landslide - Added new Firelord boon: Spark of Kkractle - Added new Bard boons: Shadow Tempo, Warmarch, and Songstep (Legendary) - Added new Depthswalker boons: Timequake, Herald of Infirmity - Added new Priest boons: Visions of Hell, Righteous Brand - Added new Paladin boons: Holy Consecration, Crusader - Added new Unnamable boons: Horror’s Embrace and Shimite’s Blessing - Added new Apostate boon: Deathtempest - Added new Occultist boons: Entropic Unmaking, Mutilation, A Feast Upon Creation (Legendary) - Added new Pariah boons: Eternity, Lord of Flies (Legendary) - Added new Jester boons: Motley Bop, Wallop - Added new Serpent boons: Searing Light, Serpentine - Added new Druid/Sentinel boons: Feral Awakening (Legendary), plus four related and unlocked boons - Added new Dragon boon: Krenindalan Storm (Legendary) - Added new Blademaster boon: Legend of Man and Blade (Legendary) - Addew new Magi boon: Hot Springs - The ‘Reaped’ Boon is no longer pariah only and can now be rolled by all intelligence based classes, including within the first boon offering. - New legendary boon added ‘Reaver’. This can be rolled by all strength and dexterity based classes, including within the first boon offering. - Please Note: Reaper, Reaver, and Reaped are all mutually exclusive with one another. - The ‘Pinpoint’ boon now echoes up to 8 times. - Depthswalker’s ‘Flashforward’ boon now grants bonus damage instead of dexterity. **Categories:** Announcements --- ### [July Tea Time](https://www.achaea.com/2026/07/06/july-tea-time) **Published:** July 6, 2026 **Author:** The Achaea Team **Excerpt:** Achaea's Tea Time returns Tuesday, July 14 at 10PM GMT. Join Makarios and the team for an informal hour of questions and open conversation. Everyone's invited. **Content:** ![Achaea Tea Time returns July 14: informal live Q&A with Makarios at 10PM GMT](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-july-tea-time-20260706-16x9-1.jpg "Achaea Tea Time July 2026 | Achaea")Hi folks! On Tuesday July 14th at 10PM GMT, Makarios and I will be hosting the long-awaited return of Tea Time! For those who are not familiar, Tea Time is an informal meeting to which everyone is invited in order to ask questions or chat for a short while. As always, I will be capping this at about an hour and a half to prevent it running too long, but if you have concerns or questions outside of this, you are always welcome to email or message me. See you there! **Categories:** Announcements --- ### [New contest](https://www.achaea.com/2026/07/03/new-contest) **Published:** July 3, 2026 **Author:** The Achaea Team **Excerpt:** Submit your best boon and affix ideas for the Mnemosyne in Achaea's Discord contest for a chance to win up to 500 credits. **Content:** ![Achaea Discord contest: design a boon or affix for the Mnemosyne to win up to 500 credits](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-mnemosyne-contest-20260703-16x9-1.jpg "Achaea Mnemosyne Discord Contest 2026 | Achaea")Hey folks. We have a brand new Discord contest up in our official server (HELP DISCORD). Head on over to the #contests channel and submit some new boons and affixes for the Mnemosyne for the chance to win up to 500 credits! Check out the pinned post as usual and good luck. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/03/updates-87) **Published:** July 3, 2026 **Author:** The Achaea Team **Excerpt:** Immunity boons rise a tier, Convocation is now rare, and new affixes Rimewrought and Venomous land alongside several boon fixes. **Content:** ![Achaea updates: immunity boons rebalanced, Convocation now rare, new affixes Rimewrought and Venomous](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-updates-immunity-20260703-16x9-1.jpg "Achaea Boon Rebalance 2026 | Achaea")It is Friday, the 3rd of July, and the following changes have been implemented: - Some immunity boons have been increased by one tier level of rarity. - “Crushing” now applies only one fracture. - New affix at level 45+: “Rimewrought.” - New affix at level 35: “Venomous.” - “Haemophiliac” bleeding reduced to be more consistent. - “Haemophiliac” resource cost increase now works as intended. - “Convocation” is now a rare boon. - “Resourceful” now correctly restores class resource instead of depleting it. - “Careless Whisperer” and “Truther” are now mutually exclusive. - Various boons with inverted flags (aka something restores instead of drains or vice versa), fixed. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/03/updates-88) **Published:** July 3, 2026 **Author:** The Achaea Team **Excerpt:** Famine is reworked to trigger hunger and reduce healing, and new affixes Splinterbark and Heretical are now available. **Content:** ![Achaea updates: Famine boon reworked, new affixes Splinterbark and Heretical](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-updates-famine-20260703-16x9-1.jpg "Achaea Famine Boon Rework 2026 | Achaea")It is Friday, the 3rd of July, and the following changes have been implemented: - The promo item, a handful of sparkling snow, will now change the following additional items: Belt, talisman, amulet, goggles, gauntlet(s), staff, diadem, cape. - “Famine” has been reworked: Now a chance to trigger the hunger effect, no longer causes permanent nausea, but reduces healing done by 20% in addition. - New affix at level 35+: “Splinterbark.” - “Shattered Glass” now provides a shield for 3 seconds, instead of a prismatic barrier for 5 seconds. - New affix at level 45+: “Heretical.” Mutually exclusive with Dreambound/cursed/wracked. **Categories:** Announcements --- ### [The Sire](https://www.achaea.com/2026/07/02/the-sire) **Published:** July 2, 2026 **Author:** The Achaea Team **Excerpt:** In a quiet harbor town, a lamplighter alone senses the moment: far past the charted stars, an ancient presence stirs, opens its eyes, and turns its gaze toward a world. **Content:** ![Achaea lore event The Sire: an ancient presence wakes beyond the outer reaches of creation](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-the-sire-20260702-16x9-1.jpg "Achaea Lore: The Sire Awakens 2026 | Achaea")On the evening it began, the lamplighter of a small harbor town walked her rounds as she had walked them ten thousand times before, and of all the souls beneath that darkening sky, she alone marked the hour for what it was. Hers was humble work, and old. Each dusk she took up her long brass pole and paced the length of the seafront, waking flame in the row of iron lamps that stood sentinel along the quay; each dawn she returned to lay them once more to rest. For thirty years she had kept this rhythm. She knew the deep and particular blue of the gloaming, that brief hour when the sun has fled but the night withholds its full weight. She knew the reek of tar and cold brine rising from the hulls at their moorings, and the squabble of gulls wheeling over the last of the catch before the fisherman drove them off with curses and flung stones. The seafront held no mystery she had not long since learned by heart. So, at least, she had always believed. On this evening, as she set her flame to the third lamp along the quay, the fire went out. Therein lay the horror of it: the slowness. A snuffed flame perishes between one breath and the next, but this one sank. It withdrew into itself, drawn downward and inward as though some vast and hidden mouth had begun a long and patient inhalation and was drinking the very light from the air. Gold dimmed to sullen ember, ember faded to a thread, thread dwindled to nothing, and the dark poured greedily into the hollow it left behind. She stood a moment in the thickening blue, more puzzled than afraid, and lifted her pole to try anew. The second flame ebbed as willingly as the first. So too the third, and the fourth, and by the fifth the truth settled cold upon her: the fault lay not in her lamps, but in the evening itself. A hush had swallowed the whole of the harbor. The gulls had vanished. The water lay flat and black and breathless against the boats, and in that terrible stillness she felt, for the span of three slow heartbeats, the weight of an attention come to rest upon her. No eye met hers that she might name or point to, and yet she was beheld, wholly and utterly: weighed, measured, and, most dreadful of all, known, as though something of unfathomable vastness had turned its face toward her across a gulf no starlight could hope to cross, and found her, of all the souls on all the shores of all the worlds, worthy for one fleeting instant of its regard. Then, as swiftly as it had come, the moment released her. The gulls shrieked once more into the dark. The tide breathed again against the hulls, the flame leapt eager to her pole, and one by one the lamps bloomed golden down the length of the quay, as though the evening had never once faltered in its course. She finished her rounds in the ordinary night. She spoke of it to no one, for what was there to tell that would not fall from her lips as the addled fancy of a weary old woman? She went home to her supper and her narrow bed and let the matter lie where it had fallen. Yet far from that little harbor, past the last and loneliest of the charted stars, in a dark so ancient and so absolute that no living tongue has ever dared to grant it a name, something had opened its eyes. It did not rage at its long waking. Rage is the coin of small and frightened things, and this is neither small nor frightened. For uncounted ages the dispersed fragment of a twin had lain still while mountains climbed towards heaven and crumbled back to dust, dreaming the slow and formless dreams of the imprisoned; and now, at least, the dreaming was done. Something had loosened the anchor, the old bonds. Something had let the light back in. It stretched itself awake in the great and starless deep, and it remembered, dimly but with growing certainty, that once it had wanted something very much. Its attention turned toward a world. That was all. And when a thing of such magnitude wakes hungry and turns its gaze upon a world, the world does well to be afraid. --- Summary: Beyond the Outer Reaches of Creation, an ancient presence has begun to wake. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/02/updates-85) **Published:** July 2, 2026 **Author:** The Achaea Team **Excerpt:** A big Mnemosyne boon rebalance: Restoration now restores 25% willpower and endurance, Furious Speed cuts all damage by 20%, and dungeons wipe non-mobs more aggressively on ripple complete. **Content:** ![Achaea Updates July 2026: Mnemosyne boon rebalance and dungeon changes](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-updates-boon-overhaul-20260702-16x9-1.jpg "Achaea Updates: Mnemosyne Boon Rebalance 2026 | Achaea")It is Thursday, the 2nd of July, and the following changes have been implemented: - Crafted plushes can now be embroidered. Normal embroidery rules and processes apply. - Fullsense was intended to be 2.5 seconds equilibrium only if you were both a blademaster or monk who owned a veil. It is now correctly respecting this, not always giving the bonus (so it is slower for everyone else as intended). - “Rose of Pain” no longer gives burning on kill but instead reduces fire resistance to resolve some conflicts. - “Restoration” now restores 25% willpower and endurance, up from 10. - “Impetuous” now additionally increases health and mana elixir potency by 25% while active, and its balance bonus is increased to 25%. - “Furious Speed” now additionally reduces all damage taken by 20%. - “Resourceful” should now correctly restore class resource, not deplete it. - Fulcrums are now correctly wiped from ripples upon completion (or failure, but lets stay positive!) - The rose of pain boon now applies its benefits (and not just the penalties, tough life) - The cavalry boon should behave as expected now. - Dungeons now wipe nonmobs more aggressively on ripple complete (so icewalls and similar no longer pursue you into the hub room). Noteably also removes the ability to trick the dungeon into moving a psionic projection into the hub, you fiends. - Wading and invading are now considered hostile acts (so drop reflections etc and cannot be done while graced). - Conqueror boon now calculates off of relative percentage health, not flat values. - Death’s Demise now removes your death’s cape bonus when you take the boon, not when you next kill a mob. - The stone stomach boon now actually disables vitals sip. Be warned… - Accumulating health/mana bonuses are now preserved through wade pauses. Unfortunately this will reset any that are currently in progress, so if this really matters to you for a current run let us know and we’ll sort something out for you. - The halfthought boon is now correctly only available to monks. - Duplicate bosses should no longer occasionally spawn. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/07/02/updates-86) **Published:** July 2, 2026 **Author:** The Achaea Team **Excerpt:** A longstanding serverside curing bug is fixed, plus Mnemosyne boon tuning: immunity boons now override permanent afflictions and the Vitalising Tincture gains a cooldown. **Content:** ![Achaea Updates July 2026: Mnemosyne boon tuning and a serverside curing bug fix](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-updates-under-the-hood-20260702-16x9-1.jpg "Achaea Updates: Mnemosyne Boons and Curing Fix 2026 | Achaea")It is Thursday, the 2nd of July, and the following changes have been implemented: - Wrath and righteousness will no longer cure permanent afflictions or remove permanent defences. - Boons that lose trackers and similar no longer work on bosses. - The Vitalising Tincture boon now carries a 20 second cooldown before you can benefit from it again. - Fixed a longstanding bug in serverside curing where if you had any incurable affliction for some reason it’d consider all future affs on lower priorities incurable too, but only if it was in the next slot internally. This applied in and outside of dungeons and has probably been around a very long time, so will likely resolve some weird edge case behaviours that randomly seemed to show up without rhyme or reason. - Being in the Mnemosyne now counts as being exempt from the Oniar queue, similar to Underworld/Annwyn. - Boons that make you immune to an affliction now override ones that make you have that affliction permanently. Rejoice. - Flood and elemental surge (from Artificing) no longer defeat the ‘frozen ground is here to stay’ rule in Mnemosyne. **Categories:** Announcements --- ### [July in Achaea!](https://www.achaea.com/2026/07/01/july-in-achaea-2) **Published:** July 1, 2026 **Author:** The Achaea Team **Excerpt:** The Wheel of Fortune returns to New Thera this July. Cap renown seven times for a free premium spin, plus more tuning to the Mnemosyne ripples and the return of Tea Time. **Content:** ![Achaea Wheel of Fortune returns to New Thera July 2026 - free premium spin for capping renown seven times](https://www.achaea.com/wp-content/uploads/2026/07/achaea-announce-wheel-of-fortune-20260701-16x9-1.jpg "Achaea Wheel of Fortune July 2026 | Achaea")Hi folks! We are now officially halfway through 2026 and it’s time for July! Through the month ahead you can expect more tuning and fixes to the Mnemosyne ripples, the long-awaited return of Tea Time, and perhaps some other surprises that I won’t spoil here as we get into the summer in earnest. Meanwhile, the Wheel of Fortune returns to New Thera! Prismatic tokens for the Wheel can be obtained from the Achaea website (www.achaea.com/credits). Capping renown seven times in July will also award you with a free prismatic token to get a premium wheel spin as a one time only benefit. Prizes from the wheel include: - Unbound credits starting at 33 - Legend Deck Sleeves that unwrap for any suit - Bronze, Silver, Gold, and Platinum giftboxes - Artefact vials - Phials of shimmering ink - Talisman caches that open for Elemental, Wanderer, or Blackwave - 300 lessons (You won’t win lessons if you have over 2500 lessons or 5 classes.) - Collections cache that opens for any collection (these trade in for 30 credits). - Artefact upgrade credits - Mayan crowns HELP WHEEL OF FORTUNE has all the details. Enjoy! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/06/28/updates-84) **Published:** June 28, 2026 **Author:** The Achaea Team **Excerpt:** Mnemosyne ripples now award renown every 10 ripples, manifested nightmare damage is tuned, the Blade of Celestia proc rate rises, and HELP 14 adds HELP PVE. **Content:** ![Achaea Updates: Mnemosyne ripple renown rewards and Blade of Celestia proc tuning](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-updates-mnemosyne-renown-20260628-16x9-1.jpg "achaea-announce-updates-mnemosyne-renown-20260628-16x9-1 | Achaea")It is Sunday, the 28th of June, and the following changes have been implemented: - “Roll Hide” is now a rare boon, up from uncommon. - The memory shop reward, a coalescent mist, will now change the following additional items: Belt, talisman, amulet, goggles, gauntlet, staff, diadem, cape. - “Wrath and Righteousness” now carries a cooldown of one hour. - Adjusted the damage output of manifested nightmares. - Mnemosyne ripples will now award renown every 10 ripples in addition to the entry level adventures at 1, 5, and 10 ripples. - Various bugfixes with affixes, particularly those present only in high level ripples. - Adjusted the damage of tash’la interceptors. - Nuskuwe lava wyrms no longer flee from combat in their Mnemosyne incarnations due to a persistent bug with charm. - HELP 14 now also accepts ‘HELP PVE’ and has been consolidated to include various adjacent files of note. - “Blade of Celestia” proc change significantly increased. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/06/26/updates-82) **Published:** June 26, 2026 **Author:** The Achaea Team **Excerpt:** A round of combat fixes lands: parry now applies to admiralty wraiths, the temporal atrophy DoT gains a cooldown, and boss boons get reined in. **Content:** ![Achaea combat update: parry on admiralty wraiths, temporal atrophy DoT cooldown, prism and brazier boons disabled on bosses](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-updates-boss-combat-20260626-16x9-1.jpg "Achaea Combat Fixes and Tuning Update 2026 | Achaea")It is Friday, the 26th of June, and the following changes have been implemented: - “Haemophiliac” now triggers from killing a denizen to avoid some problematic interactions. - Wraiths of the admiralty now respect parry. - Terminus fulcrum now can be placed in ripples. - Psionics projection (and terminus fulcrum) can no longer be placed in the hub room. - Prism and brazier boons no longer work against bosses. - The temporal atrophy critical dot gear effect now ticks 4 times and has an internal cooldown on proc of 4 seconds. This should alleviate some issues with excessive DoT stacking causing strange behaviour with denizen kills and other oddities. - Mnemosyne mobs now drop gold (50% reduced value to non Mnemosyne mobs currently, we’ll monitor this). **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/06/26/updates-83) **Published:** June 26, 2026 **Author:** The Achaea Team **Excerpt:** Over 40 new class and racial boons arrive in the Mnemosyne, alongside reworked pause timers, denizen gold drops, and seven fresh crafting patterns for artisans. **Content:** ![Achaea updates: 40+ new Mnemosyne class and racial boons, reworked pause timers, new crafting patterns](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-updates-mnemosyne-boons-20260626-16x9-1.jpg "Achaea Mnemosyne Boons and Crafting Patterns Update 2026 | Achaea")It is Friday, the 26th of June, and the following changes have been implemented: - The following patterns/blueprints are now available for crafters: kitbag, bunting, lamp, lantern, chandelier, mirror, and armchair. - BOON CONTEMPLATE and similar now includes the maximum number of times an echoable boon can echo. - Mobs can no longer summon you out of the hub immediately when you die (as undeniably entertaining as this was). - Total pause minutes are now set back to max every ten floors (so at ten, twenty, etc.). So you can get to ripple twelve, pause for twenty hours or what have you, come back, do another eight ripples and then be able to pause for twenty four hours before collapse again. - “Second Wind” is now only available from ripple two. - Your first boon selection in a Mnemosyne trial is now guaranteed to show you only options related to your class and race. Future boon choices beyond the first are unchanged. - Mnemosyne denizens now drop gold equal to roughly 25% of the open-world equivalent. - Mnemosyne denizens offer more experience when slain. - Over 40 new class and racial boons have been added to the Mnemosyne. Any current runs in progress should restart to get access to the full selection of boons. **Categories:** Announcements --- ### [Meropis Skies](https://www.achaea.com/2026/06/22/meropis-skies) **Published:** June 22, 2026 **Author:** The Achaea Team **Excerpt:** Flying over Meropis just got easier. The wings exits now connect to nine destinations, from Sirocco Fortress to the Mnemosyne Whirlpool, cutting travel time. **Content:** ![Achaea Meropis wings exits now connect to nine destinations including Sirocco Fortress and the Mnemosyne Whirlpool](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-meropis-skies-20260622-16x9-1.jpg "Achaea Meropis Wings Exits Update 2026 | Achaea")Hi folks! With much more activity taking place on Meropis in the modern day, I’ve made some changes and additions to the wings exits to make travel more convenient. - **North:** Sirocco Fortress - **Northeast:** Orilla - **East:** Vasnari Mountains - **Southeast:** Daoric Plains near Chaghut - **South:** Luman - **Southwest:** Mourning Pass - **West:** The Mnemosyne Whirlpool - **Northwest:** The Asterian Peninsula outside Aster Town - **Down:** Central Vasnari Mountains Enjoy! **Categories:** Announcements --- ### [Quest Boards!](https://www.achaea.com/2026/06/22/quest-boards) **Published:** June 22, 2026 **Author:** The Achaea Team **Excerpt:** New Quest Boards have appeared in villages and towns across Achaea. Each gives breadcrumb hints toward nearby quests, pointing you at the denizens worth talking to. **Content:** ![Achaea Quest Boards in villages give breadcrumb hints toward local quests and denizens](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-quest-boards-20260622-16x9-1.jpg "Achaea Quest Boards Feature 2026 | Achaea")Hi folks! While going about your business, you may notice the presence of conspicuously coloured signs throughout many of the villages and towns of Achaea. These new boards contain breadcrumb hints toward quests in the area and should point you at the relevant denizens when looking for things to do. While they are almost entirely limited to simple and widely available quests, it’s my hope that these boards will help ease the burden for new (or veteran) players to get into questing as the lack of pointers has been a longstanding complaint pretty much in my whole time at IRE. My thanks to Seia for sourcing all the information for these and putting them together, and to Thraa and Ethaerla (the malevolent) for helping with the actual boards. Enjoy! **Categories:** Announcements --- ### [Belated Championship Credits](https://www.achaea.com/2026/06/22/belated-championship-credits) **Published:** June 22, 2026 **Author:** The Achaea Team **Excerpt:** Everyone who finished in the top 10 of the last Staff Games has now received their championship credits. **Content:** ![Achaea awards championship credits to the top 10 finishers of the last Staff Games](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-belated-champ-credits-20260622-16x9-1.jpg "Achaea Championship Credits Awarded 2026 | Achaea")Hi folks! Some years ago (while I was sojourning in vampire land), it was decided to award the overall top 10 participants in the Staff Games a chunk of credits for their placings. This got missed in these last games and so I’ve now retroactively awarded everyone who placed in the top 10 credits. Sorry for the oversight! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/06/23/updates-80) **Published:** June 23, 2026 **Author:** The Achaea Team **Excerpt:** Three new boons and the Torrential affix arrive in the Mnemosyne, the lost ships return to Dragon's Maw harbour, and Adventurer and Explorer gloves get higher damage baselines. **Content:** ![Achaea update adds Death's Demise, Death Stare boons and the Torrential affix to the Mnemosyne](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-updates-torrential-20260623-16x9-1.jpg "Achaea Mnemosyne Boons and Torrential Affix Update 2026 | Achaea")It is Tuesday, the 23rd of June, and the following changes have been implemented: - The “Airborne” affix is now also mutually exclusive with “Claustrophobic.” - Inevitable End should now correctly restrict criticals to the lowest level. - “Alchemical” and “Meldscorned” now have an internal cooldown on firing to prevent against rapid fire procs on multiple damage instances in the same second. - “Alchemical” and “Meldscorned” are now mutually exclusive from each other. - Phocine flyers are no longer quite so disruptive. - Many missing merman messages merged. - “Famine” now has an internal cooldown on firing. - Mnemosynian versions of Pri’alysh moor grouse are no longer cowardly. - Bars of soap must now be interacted with using “soap” due to conflicts with “bar”. - New boon: “Death’s Demise”. - Mnemosynian versions of Vashnarian condors are no longer cowardly. - Xorani fire breath is now modifiable balance in Mnemosyne and Vengeance of Starhome’s blurb is updated to reflect the intended balance reduction. - Elementals in the Mnemosyne no longer affect your reputation with their respective Planes. - “Deluge” is now mutually exclusive with “Airborne.” - New boon: “Might of Sycaerunax”. - All the lost ships have returned to the Dragon’s Maw harbour. - The shop at the Dragon’s Maw harbour no longer causes the wilderness map to merge with fog of creation rooms. - “Legacy of the Vigil” now functions as intended. - Many boons that did not have messages when firing (particularly permanent defences reasserting themselves), now do. - “Paean” now correctly applies for the intended duration. - “Miracle” blurb updated to clarify that it applies only to active cure usage. - “Reckless Rage” when echoed should reflect the correct value now. - RANKINGS MNEMOSYNE \[NUMBER\] now works properly. - Manifested nightmares should no longer spawn more of themselves upon death. - New affix: Torrential. - Adventurer and Explorer gloves with effects that increase your damage against certain denizen types now carry a higher baseline value (4% for Explorer, 7% for Adventurer), and a higher cap on the range possible. - All Adventurer and Explorer gloves with effects that increase damage against denizens that are already owned by players have been updated to the new baseline values (4% for Explorer and 7% for Adventurer). Future drops of these will roll within the range as intended. - New boon: Death Stare. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/06/25/updates-81) **Published:** June 25, 2026 **Author:** The Achaea Team **Excerpt:** Three new Mnemosyne boons strengthen lesserform runs, plus fresh racial boons for Dwarf, Horkval, Rajamala, and Tsol'aa. Several denizen and affix fixes land too. **Content:** ![Achaea update adds Dragonsoul, Strength of Lessers, and Resilience of Lessers boons for Mnemosyne lesserform runs](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-updates-lesserform-boons-20260625-16x9-1.jpg "Achaea Mnemosyne Lesserform Boons Update 2026 | Achaea")It is Thursday, the 25th of June, and the following changes have been implemented: - “Ceylon’s Resolve” will no longer be offered to those without the Maya figurine. - “Gravedigger” will no longer be offered to those without the sycophantic shoulder cape. - Zombies are now a bit less painful in the Mnemosyne. - Ormyrr priests fire attack reduced in damage output. - Ormyrr should no longer prevent tumbling with “Acrobat.” - Three new boons, Dragonsoul, Strength of Lessers, and Resilience of Lessers, have been added to the Mnemosyne. These are meant to offer increased defenses for lesserform runs. - Additional racial boons have been added for Dwarf, Horkval, Rajamala, and Tsol’aa. **Categories:** Announcements --- ### [Mnemosyne: The Pause Edition](https://www.achaea.com/2026/06/25/mnemosyne-the-pause-edition) **Published:** June 25, 2026 **Author:** The Achaea Team **Excerpt:** Mnemosyne Trials runs can now be paused mid-dungeon. You get 24 hours of pause time per dungeon, with resources locked to stop quick-restore exploits. **Content:** ![Achaea Mnemosyne Trials pause feature, pause runs mid-dungeon with 24 hours of banked time](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-mnemosyne-pause-20260625-16x9-1.jpg "Achaea Mnemosyne Trials Pause Feature 2026 | Achaea")Hi folks! By popular request, Makarios has added the ability to pause runs to the Mnemosyne Trials! This does have some limitations, so please read on: - WADE STILL: during boon selection, pause an ongoing run. - You can then LEAVE MNEMOSYNE and WADE MNEMOSYNE to return to your ongoing run. - This will not reroll your claimable boon options. You’ll have the same ones as you had before pausing. - You have a total of 24 hours of pause time per dungeon. So if you pause a dungeon, leave for an hour and come back, next time you pause you’ll still be safe for 23 hours etc. - At five minutes remaining you’ll receive a message warning you to return to your dungeon instance. - If this timer expires, your dungeon will collapse and you will have to start from scratch. - Willpower, endurance, karma, essence, devotion, and lifesteal (death cape) are now stored upon leaving a paused instance. - When you rejoin all resources will be set back to these values if they are lower than what you joined with, so you cannot leave to regain resources and you cannot use this as a banked quick resource restore. - The only exception to this is lifesteal, which is set back to whatever it was when you left. - LEAVE MNEMOSYNE now correctly takes you to the Meropis cave, not the Sapience cave. Enjoy, and please report any issues immediately! **Categories:** Announcements --- ### [Roguelike: Achaea Style](https://www.achaea.com/2026/06/20/roguelike-achaea-style) **Published:** June 20, 2026 **Author:** The Achaea Team **Excerpt:** Achaea's new Mnemosyne Trials bring a roguelike dungeon to Sapience: an infinitely scaling run of ripples, hundreds of boons to choose from, and a race to wade deepest. **Content:** ![Achaea Mnemosyne Trials, a roguelike dungeon of ripples and boons](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-mnemosyne-trials-20260620-16x9-1.jpg "Achaea Mnemosyne Trials Roguelike Dungeon 2026 | Achaea")Hi folks! Grudgingly impressed by adventurers’ toil in feeding the Mnemosynian whirlpool, the Jade Empress has begun to unlock some of its potential in the form of The Trials of the Mnemosyne! HELP MNEMOSYNE has everything you need to know, but I’ll cover the main highlights below. The Mnemosyne Trials are a roguelike dungeon mode reimagined in the Achaea style. Denizens within are drawn from all over the game and its history, both living and dead, and may feature many blasts from the past for those old enough to remember! **WADE MNEMOSYNE** - Commence a Mnemosynian Trial. This requires you to be beside the whirlpool in ancient Seleucar. - You must be on full health and mana to initiate the channel to begin. - Beginning a run incurs a 10 minute cooldown before you can start another should you abandon or die. At present this is intended to be a fully single-player experience (other than invasions, see below), and each instance of the dungeon is independent from all the others, meaning many adventurers can wade at the same time and have entirely separate experiences. The dungeon scales infinitely and each new floor (known as a “ripple”) becomes more difficult than the last in various ways including more complex enemies, faster and stronger denizens, or new affixes that add extra rules or obstacles to the environment. Advancing to a new ripple will require you fully clear all denizens on your current ripple, defeat a boss, or overcome some other objective set to test you! **WADE STATUS** - View information about your current run, including any ongoing affixes, progress through the current wave, your current objective, current ripple, and number of lives remaining. Dying within a ripple reduces your lives and when you reach 0 lives, you will be forced to embrace death and your run is over. Starburst effects and similar do not work within the Mnemosyne and staying alive is likely to be a chief concern for those aiming to go deepest! Note: Wading the Mnemosyne is NOT an open PK activity, but should adventurers have sufficient reasoning to attack you, they may invade your ripple! See the HELP MNEMOSYNE section on invasions! **BOON \[ARGUMENTS\]** - Interact with boons in various ways In order to combat this increasing difficulty, each floor also offers a choice of boons to select from as you wade deeper. In total these number in the hundreds and range from simple increases to damage or resistances to enabling entirely new build concepts and transforming mundane abilities into brand new effects. Some are naturally rarer than others. Some are wildly powerful. And some come with significant drawbacks as the price for their power. Once again, HELP MNEMOSYNE has much more detail than I have room for in this post and I’d advise giving it a thorough read through! In terms of rewards, defeating denizens in the Mnemosyne does grant experience and renown (more renown if you do more ripples) but not gold. There are also honours lines available for reaching certain ripple thresholds and a unique honours line that can be held only by the current adventurer with the record for deepest ripples waded, as shown on RANKINGS MNEMOSYNE. **RANKINGS MNEMOSYNE \[PLAYER\]** - View the rankings for Mnemosyne Trials. - Specifying an adventurer will show you the boons they had on their best recorded run in addition to which denizens brought their run to an end. **MEMORYSHOP \[ARGUMENTS\]** - Interact with the Mnemosyne’s reward shop In addition, completing a run will award renown as well as one or more shimmering threads. This is a new currency that can be spent in the MEMORYSHOP for a slew of different rewards: talisman caches, gear crates, a dozen unique mounts, various miscellaneous items, battle figurines, old bazaar items, forging descriptors, and brand new ways to apply a customised flair to your description, shout, dragon description, tells, entry, and deathsight. **MNEMOSYNEON** - Activate the Mnemosyne channel for some notifications. Needless to say, this is one of the most absurdly ambitious projects we have ever undertaken in Achaea. Makarios and Edra have put in an overwhelming amount of work to make this a truly unique experience and form the pillars of a brand new meta-game within the game itself. I’d also like to shout out Seia, Ethaerla, and Thraa for an absolute mountain of help in getting the rewards and denizens set up for this project, and to Ecokin and Coelano for contributing a ton of quotes and lore snippets on the boons! They have all been absolutely indispensable. In the coming days and weeks we will be making additions and tweaks to boons and various other aspects of the system to continuously improve it, so please report any bugs immediately (use DUNGEONBUG please!) and feel free to use the newly created Dungeon Feedback thread in the official Discord for comments! Last but not least, I would also like to thank all of our player testers for putting in time to test, find bugs and offer feedback to inform the best of this first phase release. You were all invaluable! Enjoy! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/06/21/updates-79) **Published:** June 21, 2026 **Author:** The Achaea Team **Excerpt:** This Achaea update tunes the new Mnemosyne Trials: new affixes, boon and cooldown fixes, ripple-level balancing, and memory shop preview improvements. **Content:** ![Achaea Mnemosyne Trials tuning update: new affixes and boon fixes](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-updates-mnemosyne-20260621-16x9-1.jpg "Achaea Updates: Mnemosyne Trials Tuning June 2026 | Achaea")It is Sunday, the 21st of June, and the following changes have been implemented: - The “dungeoneer” gear set is now available as random drops from the Mnemosyne. - Balam Agab’s boon has been renamed to “Baron’s Bro” in order to respect character limits. - Baron’s Bro cooldown reduced to 20 seconds (was 45). - Temporal Anomaly now has a 5 second cooldown on procs. - Fae-Lapse now has a 5 second cooldown on procs. - Cleave now correctly fails if there is only one denizen present instead of hitting the original target. - Echo of Nemuritoaure transfix cooldown increased from 5 to 7 seconds. - Embracing death from the Mnemosyne will now cause you to revive on Meropis, not Sapience. - Reckless Rage now correctly prevents blood shields in addition to regular shields. - Numerous legendary tier boons that were incorrectly available from level 1 ripples have now been properly assigned to higher tier ripples. - Various boons that previously did not have messages on proc now do. - Various Mnemosyne denizens now have unique deathsights. - The “Predator” affix has been disabled pending a rework of its effects. - The “Agoraphobic” affix now additionally carries a chance to be struck by lightning. - The “Claustrophobic” affix now additionally carries a chance to be launched upward and concussed. - New affix: Alchemical. - New affix: Mindworm. - New affix: Iceblood. - New affix: Necromantic. - New affix: Outcast. - Many adjustments have been made to affixes regarding the minimum and maximum ripple level that will cause them to appear, with more difficult ones leaning toward deeper ripples and more trivial ones falling off at later stages. - “Epidemic” balance bonus now correctly applies. - Customisation rewards from the memory shop now show a preview of how they will appear when using MEMSHOP SHOW. - The “Agoraphobic” and “Claustrophobic” affixes are now, sadly, mutually exclusive from one another. - The no squint/glance rule now also applies to observe. - New affix: Meldscorned. - The Mnemosyne hourglass item can no longer be used in arenas. - The Mnemosyne hourglass item now correctly transports the user to the correct location. - Laurel and Stave should no longer spam the user. - Bodybuilder and Expansive Mind no longer reset their accumulated stacks upon starting a new ripple. - New affix: Dream of Tavarius. - Fireproof, Iceproof, Snakeblood, Blank Mind, Grounded, Expansive Lungs, Null Magic, and Steel Skin affixes are now all mutually exclusive with each other. - Damage dealt by boon effects will now correctly trigger on-death effects. - Infernal Tome descriptors should no longer be generically available to all without the talisman. - Mnemosyne forging descriptors should now properly be restricted to those with the correct item. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/06/16/updates-78) **Published:** June 16, 2026 **Author:** The Achaea Team **Excerpt:** Tailors can now craft ties in Achaea. A small addition to the tailoring trade skill, live as of this week's update. **Content:** ![Achaea game updates: tailors can now craft ties](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-updates-generic-20260619-16x9-1.jpg "Achaea Updates June 2026 | Achaea")It is Tuesday, the 16th of June, and the following changes have been implemented: - Ties can now be crafted by tailors. **Categories:** Announcements --- ### [The Twelfth Alcove](https://www.achaea.com/2026/06/13/the-twelfth-alcove) **Published:** June 13, 2026 **Author:** The Achaea Team **Excerpt:** A young woman refuses the sacrifice that held a world together, and the mechanism fails. What climbs from the broken seam is chaos itself, older than prophecy and free. **Content:** ![Achaea lore: The Twelfth Alcove. Janusara Hastren refuses the cycle on Vaelithar and chaos breaks free.](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-the-twelfth-alcove-20260613-16x9-1.jpg "Achaea The Twelfth Alcove Vaelithar 2026 | Achaea")Beneath a world far from Sapience, a young woman woke in a chamber lined with the remains of eleven children and chose to make herself the first in centuries to walk back out of it. She was not the first to be brought here, each iteration pressed into a wound in the world’s foundation so that the ground above could hold and the millions upon it could go on living without knowing what sustained them. Those who loved her let her choose. She refused the alcove. She refused the cycle. She walked out into the air with those who came for her, and behind her the Anchor shuddered once and then was still. The seam split along its deepest fracture; slowly at first, then with a terrible momentum. The ground opened. The sea followed. A village that had walked its causeway in silver light and given thanks for the holding learned at last what had been held. But what climbed from the broken seam was not the accumulated ruin of centuries. It was something that had been there before the Anchor, before the village, before the Loom that governed this world’s capacity to mend itself. Something that predated language and would outlast it. It was the first enemy, the oldest hunger, the formless and consuming absence that lives in the marrow of Creation and pulls toward dissolution with the patience of gravity. It was chaos. And for the first time since that world took shape around the diseased and roiling heart at its core, nothing held it down. --- *Upon the planet of Vaelithar, Janusara Hastren refuses fate, and the mechanism that held the planet together through the lives of children fails at last. What rises from the fractured ground is older than prophecy, and it is free.* **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/06/09/updates-76) **Published:** June 9, 2026 **Author:** The Achaea Team **Excerpt:** Using LOOK on a character in Achaea now reveals any set characteristics: bald, hair, eyes, complexion, height, or build. This shows in addition to the standard LOOK syntax. **Content:** ![Achaea update: LOOK now reveals set character characteristics like hair, eyes, height, and build](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-look-characteristics-20260609-16x9-1.jpg "Achaea Updates: Character Characteristics on LOOK 2026 | Achaea")It is Tuesday, the 9th of June, and the following changes have been implemented: - You can now see any specific characteristics that someone has set (bald, hair, eyes, complexion, height, or build) when you LOOK at them, in addition to the LOOK syntax. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/06/09/updates-77) **Published:** June 9, 2026 **Author:** The Achaea Team **Excerpt:** Achaea changed how description characteristics display. Instead of being appended to a description, a note now points to extra details, and the display is MXP-enabled. **Content:** ![Achaea update: description characteristics now show a note and are MXP-enabled](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-description-characteristics-mxp-20260609-16x9-1.jpg "Achaea Updates: Description Characteristics MXP-Enabled 2026 | Achaea")It is Tuesday, the 9th of June, and the following changes have been implemented: - After a lengthy discussion on discord we have modified the way description characteristics are displayed. Rather than adding them to the end of someone’s description you will see a note letting you know that there is more to see should you wish. They are also now MXP enabled. **Categories:** Announcements --- ### [A Thousand Years, Remembered](https://www.achaea.com/2026/06/10/year-1000-remembered) **Published:** June 10, 2026 **Author:** ironrealms **Excerpt:** Achaea's Year 1000 celebration has concluded. A retrospective on the Plane of Memory, 300+ hand-written memories, the Itinerant Bazaar, the Championship Games, and what we learned **Content:** ![Achaea Year 1000 retrospective card](https://www.achaea.com/wp-content/uploads/2026/06/achaea-social-y1000-alt-Y-20260610-16x9-1-1024x576.jpg "Year 1000 | Achaea")As of 31st May, Achaea’s months-long celebration of the Year 1000 has concluded. This enormous series of events began on March 16th with a narrative event involving every single living God of the Pantheon manipulating a relic of time in order to reveal the Plane of Memory to mortal eyes. In preparation for the event, the team and I had produced over 300 “memories”: these are written sequences, poems, tableaus, stories, songs, and scripts that detail parts of Achaea’s history in small and large ways. A vast majority of these were completely hand written from scratch for this event; others were assembled from news posts, scraps of old logs, communication spools from old staff, and scripts from past events that had been preserved in the Achaea admin wiki. Every single one allowed a player to bear witness to the given event or story and relive it as though they were there first-hand, in full colour, with quotations, and original speech / dialogue / everything preserved. Many were fully original lore. Dozens expounded on topics long-held as mysteries to the playerbase. Yet more answered (and asked!) numerous questions of the narrative. And some were simply fun callbacks to some recurring characters and “in character memes”. In total we released over 150,000 words of content for these, alongside a hugely complex system for acquisition. Fragmented memories of the Gods spawned from activities related to those Gods: Wealth from exchanging gold and shopping, War and Combat and Heroism from grand duels, the Sea and Oceans from fishing and diving, Magic from traversing Planes, and so on. Numerous one-off events were also run by volunteers and staff with a central focus on individual Gods to reveal their memories; these ranged from multi-pronged PvE encounters to historical battle re-enactments to scavenger hunts, quizzes, and exploratory adventures across the world. Chasing down these fragments and figuring out how to obtain them was an enormous endeavour for the playerbase that took place over months. The reward for returning them to their origin upon the Memory Plane was a huge amount of experience and daily credits. This solidified for us that making things tangibly rewarding is extremely important and something we will continue to do going forward. In addition to the slew of memory content, we ran dozens of smaller scale events, contests, competitions, throughout. A highlight of these was seven visits from the Itinerant Bazaar, themed around the Fall of Seleucar. We created ninety bespoke items, crafts, and curiosities for this and offered them for sale to players, who came in a ravenous frenzy to make purchases. This, for many, was the highlight of the entire affair and some of the favourite items included dolls of prominent players, unique weapon holders, cypher games, an Achaean version of wordle, a textured map with over twenty different ambient effects, and a swath of unique steeds and mounts, including Achaea’s very first palanquin and a family of Almathean goats! In the aftermath, we released a whole area conjured from memories and laid the foundations for a future project due to be released in the near future. This will be a major PvE update to Achaea in an entirely brand new vein from our usual content! And then of course were the Championship Games! Congratulations to Faerum and Cyrene for a tremendously well earned victory that really showcased the city’s massive leaps forward in recent times. Huge W. While we consider this an enormous success, there are definitely some areas for improvement that we have identified should we do something similar again: 1. More telegraphing about what the mystery events were going to be. We know that the honours lines for these created unnecessary FOMO and that’s something we can definitely do better on next time. 2. Similarly: timing. Some of the event activities could have been left permanently active so as to not be too time sensitive for unsociable-to-EU hours. 3. Likewise pacing / spacing. A lot of the major beats happened on weekends due to volunteer / my availability. In an ideal world I would have liked to spread these out more. 4. Scheduling the Games so early meant that I mixed up one of the events because of daylight savings, and I also wasn’t aware of a US holiday for one of them as I am not American. This could have been avoided by asking for more input on the schedule (our team are 2 x UK and 1 x Canada so a very unfortunate oversight…) Conversely, I believe the tremendous amount of lore made available to the playerbase at large is by far the event’s biggest strength. This has been a longstanding problem that I’ve wanted to solve for years and I’m already seeing the memories (a permanent addition) become part of everyday Achaean life for training and teaching new players and otherwise. This is one of the projects I am most proud of in my whole career at IRE. The team really came together for it and I’m overjoyed with how it all went. ## Player Testimonials > “I have been around Achaea long enough to see a lot change, so Year 1000 felt like a really meaningful milestone. The celebrations were a nice reminder of all the history we hve shared, through friendships, conflicts, mistakes, and everything in between. Seeing the gods more active again, along with effort being put into improving combat, made it feel like an even better time for game. I am glad I was here to see it.” – Maedhros > “The Y1000 celebrations have been the most fun and engaging events I think I’ve experienced in Achaea. The events, the games, the memories – it all felt like a very heartfelt and sincere love letter to the game and to the community by the volunteers/devs, and it’s been such an incredible joy to witness and to be a part of.” – Aodfionn > “Getting my own memory in a permanent location in Achaea that other people can view and leaving my mark on the game is something that’s really special. Changing the world is what makes Achaea a game worth playing and any time I can see my visible impact on the world it makes me love the game even more.” – Laorir > “i could feel how each item was made with love. i think its awesome how its an event to give FREE LORE about this old ass game and it’s fun even as a newish player to be like damn, that happened wow. (mostly because I do struggle with reaching out and finding information on past events). also the memories were so tragic and awesome and i loved watching them!! and the events per god was also very good and very tragic. I wish there was more cheese.” – Abysal > “my favourite part of the year 1k event was mimery under the stars, and I still linger by the arena to look for combat globes. the dopamine rush from getting experience and memories unlocked will stay with me a long time” – Theosis > “I enjoyed the Y1000 celebrations immensely. Lots of content, lore and all around fun moments.” – Synbios > “I really enjoyed the Year 1000 events I was able to participate in. I felt there was a fun combination of activities that let a lot of different players participate, in different ways (PvE, PvP, etc.) that tied well into the game lore without being something the players passively observed. Sometimes an event can feel a bit like an episode from a show playing out in front of you; I didn’t feel like that this time around, collecting memories, fighting demons, dodging dragons and more. I really appreciate the work the team put into everything.” – Davok > “Year 1000 reminded us that Achaea is more than cities, wars, and gods. It is a tapestry woven from the lives and memories of those who experienced it, each generation inheriting it before adding threads of their own.” – Othival > “Being able to wander around the world and experience lore and history that I was not even born for is amazing. The memory system is one of the best things ever added to the game.” – Anon > “For 20 years, Achaea has been a source of wonder, an outlet for creativity, a reason to connect with others and above all, a font of endless, exciting stories. I never expected it to be the game that has lasted the longest through the various seasons of my life, but I consistently go back time and time again, and every time I do there is new magic to discover. It’s truly a labour of love by so many and I hope it continues to go strong to Y2000 and beyond.” – Jurixe **Categories:** Announcements, Event --- ### [Some meta adjustments.](https://www.achaea.com/2026/06/05/some-meta-adjustments) **Published:** June 5, 2026 **Author:** The Achaea Team **Excerpt:** New METABOLISE ability added to Avoidance. EPITOMISE duration and fire conditions adjusted, Hypnosis DISRUPT reworked, and Fog now hides room information from tracking. **Content:** ![Achaea meta adjustments to Avoidance, Hypnosis, and Fog -- patch notes June 2026](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-updates-20260605-16x9-1.jpg "Achaea Updates June 2026 – Avoidance, Hypnosis, Fog | Achaea")A general note on some of these changes: we’ve always been in a bit of an arms race with teamfight automation and we’ve definitely been losing that one lately. We’ll be experimenting with a few things to see how they work out now that the Championship games are over and hopefully we’ll be able to dial things back a little in that department. Some of these might prove problematic and we’ll revert if so, feedback of course welcome. The goal is to make teamfights last a bit longer and to mitigate the power of the old ‘alpha strike’ so to speak. ### Avoidance - (Admin): EPITOMISE duration increased from six seconds to nine. - (Admin): EPITOMISE cooldown reduced from sixty seconds to fifty. - Note: both of the above are pre light stepper modifiers. - (Admin): EPITOMISE is now far more forgiving in terms of fire conditions. Stock hinder states now longer prevent it, as these generally meant it just never fired in most group comps. - (Admin): New ability: METABOLISE. This is the big one, please read the abfile carefully if you’re a frequent team fight participent! ### Hypnosis - (Admin): The DISRUPT suggestion now only truly disrupts if they are confused. Otherwise it imposes a short eq knock. - Note: I mostly don’t want this just being baked in as a powerful hinder into already strong hypno chains, but do want to keep the locking potential available since I feel its distinctly serpent. This is a small nudge and we might need to go a little further, but we shall see. ### Twoarts - (Bug): MULTISLASH can no longer miss against prone/hindered targets. ### Misc - (Admin): Fog now hides gmcp and names of people entering or leaving the room. - (Admin): Fog now blocks who here. - Note: these two are to try to mitigate the perfect trackable information state of a given room. Enjoy! **Categories:** Announcements --- ### [Vacation!](https://www.achaea.com/2026/06/01/vacation) **Published:** June 1, 2026 **Author:** The Achaea Team **Excerpt:** Achaea's lead is away until June 9. Reach Makarios or Edra in the meantime, and watch for previews of what Mak has been building behind the scenes. **Content:** ![Achaea out of office notice - back June 9, reach Makarios or Edra in the meantime](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-vacation-20260601-16x9-2.jpg "Achaea - out of office until June 9 | Achaea")Hi folks! Just letting everyone know that as of this post I will be away and unavailable until Tuesday 9th June. In my absence, please direct anything you’d normally send to me towards Makarios or Edra, either via message or email to their respective @achaea.com addresses. While I’m gone you may get to see some additional previews of what Mak has been toiling away at behind the scenes! See you all next week! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/06/02/updates-75) **Published:** June 2, 2026 **Author:** The Achaea Team **Excerpt:** You can now use the AUDIT command while sleeping in Achaea. A small quality-of-life change in the June 2 update. **Content:** ![Achaea updates - a few small changes are now live in the game](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-updates-generic-16x9-1.jpg "Achaea updates - June game changes | Achaea")It is Tuesday, the 2nd of June, and the following changes have been implemented: - You can now use AUDIT while sleeping. **Categories:** Announcements --- ### [Perks & Keeping Up to Date for Newsletter Subscribers](https://www.achaea.com/2026/06/01/perks-keeping-up-to-date-for-newsletter-subscribers) **Published:** June 1, 2026 **Author:** The Achaea Team **Excerpt:** Subscribe to the Iron Realms newsletter for Achaea news and event previews. Select issues will carry in-game promo codes for customizations and exclusive gear. **Content:** ![Achaea newsletter - promo codes in select issues, devblogs and event previews from across Sapience](https://www.achaea.com/wp-content/uploads/2026/06/achaea-hero-newsletter-promo-codes-20260529-16x9-1.jpg "Achaea newsletter - promo codes and perks for subscribers | Achaea")Hi folks! I’m posting this on behalf of Jeremy: Many of you like to stay on top of all the news and happenings in Achaea with a newsletter sent directly to your inbox. We’ve made some updates which now allow you to subscribe to our newsletter and be the first to know about new promotions, event previews, devblog updates and more! Our goal is to provide an easy to digest snapshot, and we promise not to spam you with constant chatter. Plus, you can opt out at any time. In case the power of being the most informed player in the Iron Realms isn’t enough to entice you… Starting soon, we will be including unique promo codes in select newsletters that you can redeem in-game to get perks such as character customizations, exclusive gear, or other fun surprises. Subscribing will not grant you an in-game advantage, but it may get you something fun and shiny. Get in on the fun at and subscribe for free today! Enjoy! **Categories:** Announcements --- ### [June in Achaea!](https://www.achaea.com/2026/06/01/june-in-achaea-2) **Published:** June 1, 2026 **Author:** The Achaea Team **Excerpt:** June's promotions are live: the artefact cart, lesson sales, talisman caches, and the much-loved 20% Delos discount, with rotating artefact category deals all month. **Content:** ![Achaea June promotions - artefact cart, lesson sales, talisman caches, and the Delos discount](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-june-in-achaea-20260601-16x9-1.jpg "Achaea June promotions - Delos discount and artefact cart deals | Achaea")Hi folks! We’ve somehow made it to June and with the avalanche of content from Year 1000 and the Staff Games behind us, we’re looking ahead to a somewhat more quiet month. HOWEVER, be on the lookout for more previews in Discord of an upcoming system release and perhaps more than a preview as the month goes on. I will be taking a small vacation after tomorrow (post to follow), but after I am back we’ll also probably organise a June tea time! Promotion-wise, June will see the return of the artefact cart, lesson sales, talisman caches on the website, and the much-beloved DELOS DISCOUNT! The Artefact Cart lets you add your artefacts to your shopping cart on the website and purchase them at a discounted rate directly (30% discount by default, 40% if the purchaser has an Iron Elite membership. Remember to be logged in to the website to take advantage of the IRE Elite discount!) On top of the standard 30/40% discount offered by the artefact cart, we’re also further discounting select artefact categories throughout the month: - 1st through 10th – Offensive and Class artefact categories. - 11th through 20th – Crafting and Tradeskill, and Miscellaneous categories. - 21st through 30th – Defensive, Stat and Regen, and Artefact Armour categories. Talisman pieces are also available directly from the Achaea website in batches of 1, 5, 10, 15, and 30. Sets available include Historical, Monks, Invasion, Blackwave, Wonders, Moderngods and Marks, in addition to the random cache! Talisman piece purchases give caches. Every ten caches (this is tracked per set, so four Moderngods and six Marks won’t work): - If you have elite, you get another cache - In addition, you get either: - A random rarer piece if it’s a specific set. - Another random piece cache if it’s your tenth random cache. But there’s more! By popular demand, we’re also bringing back the Delos discount! For June, all artefacts in the Delosian shops will be 20% cheaper! This is a flat discount that won’t scale with anything else. This includes artefact upgrades, and purchases from the talisman shop but does not include partial completions. Congratulations once again to our new staff bearer, Faerum! And Happy Pride Month! – Icti **Categories:** Announcements --- ### [Championship Riddle Results!](https://www.achaea.com/2026/05/30/championship-riddle-results) **Published:** May 30, 2026 **Author:** The Achaea Team **Excerpt:** Erishka wins the Championship Riddle at record pace, and Faerum builds a 22-point Staff of Nicator lead with only Championship Twins remaining. **Content:** ![Achaea Championship Riddle results - Erishka takes first place ahead of the field](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-championship-riddle-results-20260530-16x9-2.jpg "Achaea Championship Riddle results - Erishka takes first | Achaea")The Championship Riddle has concluded and the results are as follows: - In 1st place is Erishka who wins 7 Championship Points and 200 credits! - In 2nd place is Minkai who wins 5 Championship Points and 175 credits! - In 3rd place is Xylarys who wins 4 Championship Points and 150 credits! - In 4th place is Faerum who wins 3 Championship Points and 125 credits! - In 5th place is Serahfyna who wins 2 Championship Points and 100 credits! - In 6th place is Dalran who wins 1 Championship Point and 75 credits! That means that current standings for the Staff of Nicator are: - Faerum: 22 points - Erishka: 13 points - Dalran: 11 points - Crixos: 10 points - Minkai: 8 points - Axios: 7 points - Serahfyna: 5 points - Pharaus: 4 points - Kimora: 4 points - Xylarys: 4 points - Proficy: 2 points - Kazume: 1 point - Faedwyn: 1 point With only Championship Twins remaining, Faerum has secured a sufficient lead to guarantee his victory in the Staff of Nicator contest! The event tomorrow will continue on as planned and all are welcome to participate in order to secure last minute placings and some credit prizes, as well as glory and fame! Congratulations to Erishka for a commanding victory in the riddle (significantly faster than any other team), to Faerum (we will have more to say tomorrow), and to all participants! **Categories:** Announcements --- ### [Championship Twins Results & Championship Games Results](https://www.achaea.com/2026/05/30/championship-twins-results-championship-games-results) **Published:** May 30, 2026 **Author:** The Achaea Team **Excerpt:** Akri and Crixos win Championship Twins, and Faerum claims the Year 1005 Championship Games and the Staff of Nicator with a decisive 22 points. **Content:** ![Achaea Championship Games winner Faerum claims the Staff of Nicator with 22 points](https://www.achaea.com/wp-content/uploads/2026/06/achaea-announce-championship-games-winner-20260530-16x9-2.jpg "Faerum claims the Staff of Nicator - Achaea Championship Games | Achaea")Championship Twins is now concluded and the top six finishing teams are as follows: - In 1st place are Akri and Crixos who win 7 Championship Points and 200 credits! - In 2nd place are Atalkez and Ksha who win 5 Championship Points and 175 credits! - In 3rd place are Tabethys and Nikolais who win 4 Championship Points and 150 credits! - In 4th place are Minkai and Jaisael who win 3 Championship Points and 125 credits! - In 5th place are Proficy and Valkael who win 2 Championship Points and 100 credits! - In 6th place are Ante and Blonk who win 1 Championship Point and 75 credits! This places the final standings for the Staff of Nicator competition as follows: - Faerum: 22 points - Crixos: 17 points - Erishka: 13 points - Minkai: 11 points - Dalran: 11 points - Akri: 7 points - Axios: 7 points - Atalkez: 5 points - Ksha: 5 points - Serahfyna: 5 points - Tabethys: 4 points - Nikolais: 4 points - Pharaus: 4 points - Kimora: 4 points - Xylarys: 4 points - Proficy: 4 points - Jaisael: 3 points - Valkael: 2 points - Ante: 1 point - Blonk: 1 point - Kazume: 1 point - Faedwyn: 1 point With 22 points Faerum is now officially the WINNER of the Year 1005 Championship Games, having prevailed over his opponents to claim stewardship of the fabled Staff of Nicator and residency of the Keep at Nicator’s Crossing, as well as the prize of 2000 credits! The Staff itself shall be awarded at the ceremony time listed on UPCOMING, where all of Sapience is invited to observe! It will be up to Faerum to discover and, should he so choose, divulge its uniquely tailored powers! Congratulations to Faerum and to Cyrene for their monumental effort, and well done indeed to all contenders and participants throughout! This also formally brings all of the Year 1000 and adjacent celebrations to a close! It’s been a hell of a few months and I hope everyone has enjoyed the fun and chaos throughout! But wait, what about Lorielan’s whirlpool? Well, some of you have no doubt seen the previews of an upcoming project on the official Discord, and I recommend you continue to do the whirlpool’s bidding for a few more weeks! **Categories:** Announcements --- ### [What the Water Keeps](https://www.achaea.com/2026/05/28/what-the-water-keeps) **Published:** May 28, 2026 **Author:** The Achaea Team **Excerpt:** A young woman has vanished from a hidden room above the sea, leaving an open window and an unfinished question. The watchers in the shadows now turn on each other. **Content:** ![Achaea lore card for What the Water Keeps: a woman vanishes, leaving an open window and four words on the sill](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-what-the-water-keeps-20260528-16x9-2.jpg "Achaea Lore: What the Water Keeps (2026) | Achaea")On a world whose name few in Sapience would recognise, a woman sits in a room overlooking the sea. She was not always a young woman. The years that made her so were strange years, and those who watched them pass did so with the uneasy awareness that time, in her vicinity, observes different courtesies than it does elsewhere. She grew the way fire takes to good timber; and the watching of it felt less like observation than like witness, which is a distinction worth preserving. Those who came to care for her crossed more distance than geography accounts for. They brought steadiness, honesty, the willingness to sit through difficult hours without reaching for comfortable explanations. She received all of it with the gravity of someone who has learned that good things are under no obligation to persist. Her trust, when it came, came in full. Her warmth exceeded every reasonable expectation. The village around her now, long held at the edge of a terrible foretelling, found itself breathing easier; and this, of all developments, was perhaps the most dangerous. The foretelling had not changed. An inquiry was undertaken by someone of genuine conviction: thorough, earnest, and proceeding in entirely the wrong direction. Precisely the direction certain other parties had arranged for it to take. Every suspicion formed was a suspicion planted. Every thread pulled had been left for pulling. The inquiry runs still, arriving unreliably at conclusions prepared well in advance of its arrival. The young woman, meanwhile, had begun asking questions of her own. The first she put to someone she trusted, quietly. The second was never asked. Beneath the ground on which she walked, something old and labouring drew tighter by slow degrees; a structural complaint so long-standing that the people above it had ceased to hear it. She heard it. She had always heard it, and she said nothing of this to anyone. She is gone now. Her room, once her mother’s, lies hidden from the wider village and world beyond, holding the particular quality of silence that follows a presence rather than preceding one. The window stands open. On the sill, scratched into painted wood in handwriting still finding its shape, four words remain: “I wanted to understand”. Whether she walked through that window or was carried, whether the dreams that came for her in the small hours were visitations or invitations, whether the stillness of her preceding days were resolve or resignation; these questions have no certain answers, and the sea below offers none. Somewhere, she sleeps. Or she walks. The village does not know which, and the inquiry, still running faithfully in its arranged channels, is looking elsewhere entirely. Among those watching from a greater distance, a silence has opened up: the silence of people who share a purpose but have ceased to share a mind. The story they have tended so carefully has outgrown the hands that shaped it, and the final page, if there is one, might instead be written by those who loved her, which was never part of the design. --- Summary: A woman has vanished upon a distant world, leaving behind an open window and an unfinished question. Those who watched from the shadows find themselves, for the first time, watching each other. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/05/23/updates-73) **Published:** May 23, 2026 **Author:** The Achaea Team **Excerpt:** The Aegean Arena is back as a neutral Proving Grounds arena. Find it in the Sirrocian Mountains, west of room v3003, and start a duel. **Content:** ![Achaea Aegean Arena reopens as neutral Proving Grounds location in the Sirrocian Mountains](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-aegean-arena-20260523-16x9-1.jpg "Achaea Aegean Arena Returns - Proving Grounds Neutral Arena | Achaea")It is Saturday, the 23rd of May, and the following changes have been implemented: - The Aegean Arena (the Proving Grounds) has returned an additional neutral arena! You can find it in the Sirrocian Mountains west of room v3003. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/05/23/updates-74) **Published:** May 23, 2026 **Author:** The Achaea Team **Excerpt:** RECOLLECT SURRENDER is a new command for whirlpool quests. Drop your assigned task once your cooldown resolves and pick up a different one. **Content:** ![Achaea whirlpool quest update - RECOLLECT SURRENDER command lets players drop assigned tasks](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-whirlpool-surrender-20260523-16x9-1.jpg "Achaea Whirlpool Quest Surrender Command | Achaea")It is Saturday, the 23rd of May, and the following changes have been implemented: - RECOLLECT SURRENDER is now a command for the whirlpool quests, allowing you to surrender your assigned task once your cooldown resolves. **Categories:** Announcements --- ### [Championship XP Event Results!](https://www.achaea.com/2026/05/24/championship-xp-event-results) **Published:** May 24, 2026 **Author:** The Achaea Team **Excerpt:** Faerum tops the Championship XP Event for 7 points and 200 credits, with Dalran and Pharaus close behind. The Worldgames Extravaganza is up tomorrow. **Content:** ![Achaea Championship XP Event results - Faerum wins with 7 points and 200 credits](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-championship-xp-faerum-20260524-16x9-1.jpg "Achaea Championship XP Event - Faerum Wins | Achaea")The Championship XP Event has concluded and the results are as follows: In 1st place is Faerum who wins 7 Championship Points and 200 credits! In 2nd place is Dalran who wins 5 Championship Points and 175 credits! In 3rd place is Pharaus who wins 4 Championship Points and 150 credits! In 4th place is Erishka who wins 3 Championship Points and 125 credits! In 5th place is Proficy who wins 2 Championship Points and 100 credits! In 6th place is Faedwyn who wins 1 Championship Point and 75 credits! That means that current standings for the Staff of Nicator are: Faerum: 12 points Crixos: 7 points Erishka: 6 points Dalran: 5 points Pharaus: 4 points Kimora: 4 points Axios: 2 points Proficy: 2 points Kazume: 1 point Faedwyn: 1 point Up next (tomorrow) is the Worldgames Extravaganza! See UPCOMING and HELP CHAMPIONSHIP WORLDGAMES for details! Well done to everyone who participated! **Categories:** Announcements --- ### [Championship Worldgames Extravaganza Results!](https://www.achaea.com/2026/05/24/championship-worldgames-extravaganza-results) **Published:** May 24, 2026 **Author:** The Achaea Team **Excerpt:** Faerum wins the Worldgames Extravaganza for 7 Championship Points and 200 credits, pushing the Staff of Nicator lead to 19. The Riddle is up Friday night. **Content:** ![Achaea Worldgames Extravaganza results - Faerum leads Staff of Nicator standings at 19 points](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-worldgames-faerum-20260524-16x9-1.jpg "Achaea Championship Worldgames - Faerum Leads Staff of Nicator Race | Achaea")The Championship Worldgames Extravaganza has now concluded and the results are as follows: In 1st place is Faerum who wins 7 Championship Points and 200 credits! In 2nd place is a tie between Dalran and Axios who win 5 Championship Points and 175 credits! In 4th place is a tie between Minkai, Crixos, and Serahfyna who win 3 Championship Points and 125 credits! That means that current standings for the Staff of Nicator are: Faerum: 19 points Dalran: 10 points Crixos: 10 points Axios: 7 points Erishka: 6 points Pharaus: 4 points Kimora: 4 points Minkai: 3 points Serahfyna: 3 points Proficy: 2 points Kazume: 1 point Faedwyn: 1 point Well done to all competitors! The next event is the Riddle taking place on Friday night! See UPCOMING for all dates and times! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/05/19/updates-72) **Published:** May 19, 2026 **Author:** The Achaea Team **Excerpt:** The whirlpool task has been updated and will no longer request a poharaehe shell. Submit a BUG report if this is your current active task. **Content:** ![Achaea game update May 2026 -- whirlpool task fix](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-updates-20260519-16x9-1.jpg "Achaea Game Update May 2026 | Achaea")The following changes have been implemented: - The whirlpool will no longer request a shell of a poharaehe. If that is your current task, submit a BUG report to get it reset. **Categories:** Announcements --- ### [Championship Race Around the World Results!](https://www.achaea.com/2026/05/17/championship-race-around-the-world-results) **Published:** May 17, 2026 **Author:** The Achaea Team **Excerpt:** Crixos took first place in the Championship Race Around the World, earning 7 Championship Points and 200 credits. Six racers placed. XPEVENT is up next. **Content:** ![Achaea Championship Race Around the World - magical scrying globe with golden race route and orbiting championship runes](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-race-around-the-world-20260517-16x9-1.jpg "Achaea Championship Race Around the World Results 2026 | Achaea")The Championship Race Around the World has concluded and the results are as follows: - In 1st place is Crixos who wins 7 Championship Points and 200 credits! - In 2nd place is Faerum who wins 5 Championship Points and 175 credits! - In 3rd place is Kimora who wins 4 Championship Points and 150 credits! - In 4th place is Erishka who wins 3 Championship Points and 125 credits! - In 5th place is Axios who wins 2 Championship Points and 100 credits! - In 6th place is Kazume who wins 1 Championship Point and 75 credits! Well done to everyone who participated! Next up is the XPEVENT, see UPCOMING and remember this is back to 12 hour windows on 3 different days! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/05/16/updates-70) **Published:** May 16, 2026 **Author:** The Achaea Team **Excerpt:** The influence of the Underworld no longer forces players to embrace death or blocks starburst tattoos and similar effects. **Content:** It is Saturday, the 16th of May, and the following changes have been implemented: - The influence of the Underworld no longer forces one to embrace death and no longer prevents starburst tattoos and other similar effects. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/05/17/updates-71) **Published:** May 17, 2026 **Author:** The Achaea Team **Excerpt:** A new help file is now available. Type HELP CHAMPFAQ in game for details on the champion system. **Content:** It is Sunday, the 17th of May, and the following changes have been implemented: - HELP CHAMPFAQ now exists! **Categories:** Announcements --- ### [A Memory of Seleucar](https://www.achaea.com/2026/05/15/a-memory-of-seleucar) **Published:** May 15, 2026 **Author:** The Achaea Team **Excerpt:** Lorielan unveiled Seleucar's ruins and forged a Divine gateway with the Elder Gods. Proteus returns from beyond Creation as adventurers feed a whirlpool of whispers. **Content:** ![Achaea lore event -- Lorielan and the Elder Gods forge a Divine gateway above the ruins of Seleucar](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-memory-of-seleucar-20260515-16x9-1.jpg "Achaea A Memory of Seleucar Lore Event 2026 | Achaea")The demeanour of the Jade Empress was self-evident as She gazed upon the scurrying mortality of Achaea. Legacy. She spat the word with the cold disdain of one Who had seen legacy’s remit and result. Bestriding the Mnemosyne’s fluvial blessing, by the hand of the Empress did its waters surge. By the will of the Empress did its course shudder. And by the command of the Empress did the river yield, peeling away the jungle in herald to the blighted curse yet within. And though the Jade Empress disappeared behind Her veil of lucent crystal, what She exposed to the world for the first time in a thousand years remained. The smallest glimpse into shattered ruins of what was once Imperial glory. Seleucar. Ghosts walked its streets in pale echoes of what once was considered civilisation’s pinnacle. Spectres haunted its roads. Memories, stirred by the Eldest’s invocation, bubbled into existence and unveiled lost histories to adventurers with eyes wide open. A month passed and Lorielan returned, scornful of the enthusiasm with which mortality clamoured to walk a fallen empire’s streets. Clasping the purloined shards of a spiral relic in Her hands, the Jade Empress once more bid the waters to obey, and while Mnemosyne churned into a vortex of spectral recollection at Her command, She simply called: “Well?” Elders were Her answer: Vastar and Gaia first, then Aegis and Phaestus. Prospero was joined by Valnurana and Scarlatti. Last to come was Twilight, Others conspicuous by Their absence. And as Lorielan moulded the now-torrential vortex into something She called an object lesson, Her Siblings simply observed, offering neither assistance nor opinion. “Well?” came Her voice again. Reticence was Her answer. The Elders bid the Eldest ask Them to help, Their coy reluctance driving Lorielan to a cold, terrible fury. Tension threatened to carve the air asunder until She slowly, painfully, agonisingly, asked of Them to lend Her aid. Together, They wove water and memory into one. Shapes and faces converged, memories rose and fell, and spectres of the ancient past shimmered in and out of focus under an outpouring of Divine might scarcely seen by mortal eyes. The vortex churned and revolved, threatening to collapse on itself and implode, but the Gods persisted, until an explosion of light revealed the fruit of Their labour. And as the Elder Gods receded beyond the Veil, Their work remained. The circular archway stood amidst Seleucar’s unveiled ruin in silent revolution, pale-white radiance spiralling within its impossible frame while the firmament above slowly relinquished the scars of Divine intervention. Across Uphimmin, fragments of distant memory yet lingered in the heavens: glimmering motes of celestial light drifting like fallen stars through jungle canopy and forgotten stone alike. Some claimed to hear song within them still. Others whispered that the air itself had changed, touched by something older than mortal recollection. For those who wandered Seleucar’s haunted avenues in the aftermath, the revelation was no longer merely the empire that had once been, but the truth hidden within its destruction. Sarapis had dreamt of permanence. His vision was one of civilisation eternal. Of a legacy immune to decline. The mortal condition believed such providence to be inevitable. It was not. And Lorielan, the Jade Empress, Eldest of the Gods yet living, had not exhumed Seleucar to inspire reverence. She had unveiled its corpse as warning: an object lesson of the price paid by complacency and entitlement. Then, from beyond Creation’s furthest edge, where Memory endured untouched by time’s erosion, came Proteus, not in flesh, but in possibility. In the echo of a path yet untaken. The question left in the wake of the Gods’ departure lingered still over ruined streets and spectral avenues alike: Whether mortality, given the remnants of Divinity and the inheritance of history, would create something greater, or merely repeat the follies of every age before. And so they were tasked with acts of remembrance. A whirlpool of whispers beckoned to them all, to be fed with recollections of sight, sound, and slaughter, its purpose yet to be determined. --- **Summary:** Lorielan revealed more of ancient Seleucar and, alongside several Elder Gods, forged a massive Divine gateway using the Mnemosyne and shards of Divinity’s Sceptre. From beyond Creation emerged the memory of Proteus, a preserved remnant tied to Scarlatti’s greater vision, while the Jade Empress warned that mortals now stand at the precipice of either forging a better legacy or repeating the catastrophic failures of the past. Tasked with offering a whirlpool of whispers recollections, adventurers scurry to feed its insatiable appetite. But to what end? **Categories:** Announcements --- ### [Year 1000 Contests!](https://www.achaea.com/2026/05/15/year-1000-contests) **Published:** May 15, 2026 **Author:** The Achaea Team **Excerpt:** Tahquil won the design contest, Jurixe took Bardic, and Ashena claimed Artisanal. Full Year 1000 contest results for Nostalgia and Succession themes. **Content:** ![Achaea Year 1000 contest winners -- Design, Bardic, and Artisanal categories announced](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-year-1000-contests-20260515-16x9-1.jpg "Achaea Year 1000 Contest Winners 2026 | Achaea")Hi folks! Now that a few days have passed and the team has had a chance to catch up, I have the results of the Year 1000 contests! First, let me congratulate Airtreia on winning the shop lottery! And in the design contest theme of “NOSTALGIA”: Winner: Tahquil Runner-Up: Jurixe Merit: Eoka --- And in the Artisanal and Bardic contest theme of “SUCCESSION”: Artisanal Winner: Ashena! --- Bardic Winner: Jurixe Bardic Runner-Up: Ehene Bardic Merit: Aina, Eoka, Drumos in a 3-way tie! We’ll aim to get their entries on the Achaea website and wiki ASAP. Thank you to everyone for participating, we had a great time reading the entries! **Categories:** Announcements --- ### [Communications](https://www.achaea.com/2026/05/13/communications) **Published:** May 13, 2026 **Author:** The Achaea Team **Excerpt:** All in-game communication in Achaea is permanently logged. If you have concerns, contact ictinus@achaea.com or jeremy@ironrealms.com directly. **Content:** ![A hooded scribe writes at a stone desk in a vast teal-lit archive in Achaea](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-communications-20260513-16x9-1.jpg "Achaea – A Word from the Team on Communications | Achaea")Hi folks, Just a quick reminder that everything you say and type in Achaea is logged to the server permanently and available on request for myself or Makarios or Edra to review at our leisure. As such, attempts to misrepresent situations in order to paint yourself in a better light to the admin is something that is easily verified and frankly a waste of both your, and my time. As always, if you have a concern about Achaea you are more than welcome to contact me via ictinus@achaea.com and if your problem happens to be with me or the team, jeremy@ironrealms.com is your next port of call. That’s all! **Categories:** Announcements --- ### [New Discord contest!](https://www.achaea.com/2026/05/14/new-discord-contest) **Published:** May 14, 2026 **Author:** The Achaea Team **Excerpt:** A new Discord contest is live. Write a case for your favourite denizen to win the Staff and you could earn up to 500 credits. **Content:** ![A robed figure reaches toward a glowing ornate staff in a grand cathedral hall in Achaea](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-discord-contest-20260514-16x9-1.jpg "Achaea Discord Contest – Win 500 Credits | Achaea")Hey folks! It’s time for another Discord contest and a chance to win up to 500 credits! Head on over to the #contests channel and write a case for a denizen you’d like to see win the Staff! If you haven’t joined our Discord server yet, check out HELP DISCORD! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/04/03/updates-62) **Published:** April 3, 2026 **Author:** The Achaea Team **Excerpt:** Ad formatting has been overhauled — no more stray line breaks. Any ads created before this change may need to be resubmitted with updated descriptions. **Content:** ![Updates to Achaea](https://www.achaea.com/wp-content/uploads/2026/03/updates-1024x576.jpg "Updates to Achaea | Achaea")It is Friday, the 3rd of April, and the following changes have been implemented: – The weird text formatting of ads is no more! They should now behave much more typically and no longer insert line breaks throughout your inputted text. NOTE: any ads that were previously taken out before this post will likely need updating if their descriptions were designed for the old format. **Categories:** Game Updates --- ### [Year 1000 Mystery Update(s), Courtesy of Rhivona!](https://www.achaea.com/2026/04/08/year-1000-mystery-updates-courtesy-of-rhivona) **Published:** April 8, 2026 **Author:** The Achaea Team **Excerpt:** Rhivona delivers a wave of quality-of-life additions: Artistry now includes Sculpting with statues and figurines, plus a raft of description and system improvements across the board. **Content:** ![Dragon sculpture](https://www.achaea.com/wp-content/uploads/2026/04/1000-dragon-16x9-1-1024x576.jpg "Dragon sculpture | Achaea")Hi folks! This post might be a bit of a long one, but I’m writing to unveil a slew of quality-of-life changes and long-requested additions to Achaea thanks to the hard work and toil of Rhivona! Some of these have been previewed in the Achaea Discord but not all! Read on! First and foremost, Artistry now includes Sculpting - Figurines are held items and will require commodities to create (SCULPT to create base item, EMBELLISH to channel sessions) - Sculptures and statues are furniture pieces that will not require commodities, but large sums of gold 1. A plinth can be purchased in Delos 2. You may place the plinth and REQUISITION a suitable material for it (both require the usual furniture permissions) 3. The command SCULPT turns the plinth with the material can be turned into an unrefined statue/sculptures (this also requires the usual furniture permissions) 4. Artistry sessions can be channeled to finish the work using EMBELLISH Next up is some additions to descriptions: - You can now DESCRIBE SELF - BALD does not require a text - BALD will impact some emotes - People can view this by LOOK - Note: text can only be a maximum of 75 characters and these must remain tasteful and lore-friendly. Heraldry is next on the list with another fairly significant update: - HE ARMS has been reworked to no longer be a mess of a command with 19 different parameters - This change allows an herald to HE ARMS SET for each of these individual 19 fields, with sanity checks built in - Furthermore, heralds can HE ARMS VIEW \[modern\] to see a table list of their current working draft (one draft per herald) - Heralds can validate their working draft with HE ARMS VALIDATE to receive a bullet point list of problems with their draft - HE ARMS PREVIEW \[modern\] has also been added, this will give you a preview of the finished product - Both VALIDATE and PREVIEW will also warn you if the armiger already has arms, or if the arms your draft would create are already in use - Note: PREVIEW will not work if the draft is in an invalid state - HE ARMS REGISTER will no longer require the insanity of the 19 parameters and will instead use the values on your draft - Note: REGISTER will fail if the draft has any errors or if the armiger already has registered arms - HE ARMS BLAZON and HE ARMS FIND should continue to work as normal - IMPORTANT NOTE: if there are issues with this command, HE ARMS\_OLD is available to revert to the old flow ORIGINs are now available to players to select your town or place of origin. - These are restricted by age and race in many cases. - This is an irreversible choice!!! - The ORIGIN command has the syntax! The following items now have an artefact variant in Delos: shipaxe (permanent, resetting), shipfitting toolbox (permanent, resetting), beverage trolley (permanent, resetting, and counts as all five beverage preparation items). Those are the big ones, but there’s more! Many of the items on the list below were inspired by player submitted ideas and aim to solve pain points in various systems or simply add a bit of flair here and there. The first entry on the list is an important one, though, so please read it! - It is no longer possible to send messages directly to Gods, unless they are a producer or an administrator. You will need to find a method of contacting them IC! - The LAUGH emote is no longer based on gender. - Restrictions for reincarnating into a satyr or a siren have been removed – this also includes character creation. - AUCTIONHOUSE STATUS now also lists all the auctions you are the current highest bidder on. - RENOWN SHOP WARES now has a reminder at the bottom stating how much renown you have accumulated. - Bounties are now voided on failure. - City tutors can now teach up to Mythical, provided you are a citizen. - MAIL TO RECORDED has been added, this will notify you when the letter or parcel is delivered. This will cost 5000 gold. - Note: this will not notify you of the delivery if you are not online at the time it is delivered, nor if you cannot see the person (beds, phased, treacherous planes, anything that would typically block farsee) - The heart emoticon <3 can now be used in say/tells to convey something lovingly. - Customisation now allows for wearables to be marked with the flag “nosuppress”, rendering it immune to the effects of the orb of suppression. This will cost 50 credits as per the typical request. - The furniture repair artefact now allows up to three repairs a day (resets 24 hours after the first repair of that day), and adds 125 months rather than setting it to 125 months. - SHIP INFO BRIEF has been added, which reports on the ship’s current integrity. - SHIP TRADE CARGO CAPACITY has been added and reports how much free space is left in your ship’s cargo hold. - AD RENEW has been added, allowing owners of an ad to pay 5000 gold to reset the listing time of their ad. You will also receive a notification the ad will be automatically purged 24 hours before it expires. - Buried pots of gold are re-enabled after a particularly nasty leprechaun attempted to embezzle gold. Please report any bugs immediately and we’ll be working on getting help files updated shortly. Enjoy! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/04/08/updates-63) **Published:** April 8, 2026 **Author:** The Achaea Team **Excerpt:** Sirens have a new look descriptor, Cities and Adryn's Keep are now origin options, and Zanzibaar's age restriction is fixed. **Content:** ![Updates to Achaea](https://www.achaea.com/wp-content/uploads/2026/03/updates-1024x576.jpg "Updates to Achaea | Achaea")It is Wednesday, the 8th of April, and the following changes have been implemented: – Some additional tweaks: – Sirens are now ‘an enchanting Siren’ on look. – Cities are now origin options. – Adryn’s Keep is now an origin option. – Zanzibaar’s age restriction on origin is now correct and no longer inverted.description and image. **Categories:** Announcements --- ### [A Prince's Memory... And Something New!](https://www.achaea.com/2026/04/10/a-princes-memory-and-something-new) **Published:** April 10, 2026 **Author:** The Achaea Team **Excerpt:** A new seamonster nest has appeared in the Borean Ocean east of Karbaz, featuring four tier-6 and one tier-7 seamonster. Seamonsters can now inflict every affliction in the game. **Content:** ![A giant sea leviathan attacking a MUD games ship](https://www.achaea.com/wp-content/uploads/2026/04/prine-memory-16x9-1-1024x576.jpg "A giant sea leviathan attacking a MUD games ship | Achaea")Hello! After the most recent dramatics between Borak and Neraeos, a new seamonster nest can now be found in the Borean Ocean, roughly east of Karbaz! In this new nest, you will find four brand new tier-6 seamonsters and a low chance to spawn our single new tier-7 seamonster. They will almost certainly require multiple ships to defeat, so be aware of that before you engage! This comes with some additional changes to seamonsters: they are now more dangerous than ever before, as they have been expanded to include the ability to give every affliction currently in the game (essentially much like other denizens) alongside their previous functionality. This new nest will be the testing ground for this addition before it is expanded to more seamonsters across the board! We welcome any feedback on your experiences hunting these, and hope you have fun with the tougher challenges! (For those who missed it, the Neraeos memory is also now available within the Crown of Uphimmin!) Enjoy! **Categories:** Announcements --- ### [Inkbrushes](https://www.achaea.com/2026/04/11/inkbrushes) **Published:** April 11, 2026 **Author:** The Achaea Team **Excerpt:** Players who already own a standard inkbrush from a prior auction can trade it in toward their bid if they win the current auction, in line with standard artefact upgrade policy. **Content:** Just a quick update concerning the inkbrush auction, as there has been some concern from those who have standard inkbrushes from prior auctions. If someone who has one of these wins the auction we’ll trade the lesser versions in towards their final bid, in line with typical artefact upgrades and similar auction artefacts (mostly wings). **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/04/12/updates-64) **Published:** April 12, 2026 **Author:** The Achaea Team **Excerpt:** The bad joke entries from the recent contest have been added to the BADJOKES ability. **Content:** It is Sunday, the 12th of April, and the following changes have been implemented: – The badjokes from the recent contest have now been added to the ability! **Categories:** Announcements --- ### [Some updates.](https://www.achaea.com/2026/04/12/some-updates-2) **Published:** April 12, 2026 **Author:** The Achaea Team **Excerpt:** Elementalism gains new affliction triggers on EMANATE WATER and AIR. GOUGE, LACERATE, and DOUBLESTRIKE refactored — reflections now checked first, clumsy handled before calculations, second combo parts always apply. **Content:** Elementalism - (admin) CONFLAGRATION now has a message when it goes out. - (21) EMANATE WATER now additionally gives stuttering. - (220) EMENATE AIR now gives asthma if dizziness is already present. - Note on 219 and 220: I’ll be watching these closely. Its possible this might tilt things too far the other way. Skirmishing - (321) GOUGE, LACERATE, and DOUBLESTRIKE have been refactored significantly: - Reflections are checked before everything, so you don’t get attack messages then the reflection fading – the reflection fades first as is standard behaviour. - Check for clumsy before other calculations and have special clumsy messages. This should make misses look much less thematically weird (no more you stab them, then you somehow clumsily missed anyway). - The second parts of the combo always apply even when you miss the first part. Doublestrike already had this behaviour, but gouge and lacerate did not. This does not apply if the attack rebounds, that works as before. The major consequence of this is sentinel no longer misses the entire skirmishing attack on a clumsy miss. - Note that barbs do not fire on clumsy misses. The full attack must still land for this bonus to apply. Weaving - (admin) The rebounding blocking weaving attacks change has been reverted. This hasn’t really worked out, it might be something we revisit down the line in a different form. - (admin) PREPARE INSUBSTANTIAL remains for reflections. Misc - (admin) The standard clumsy rate has been reduced from 33% to 25% across the board. I’m doing this now to give us some time before the championship events, if it proves to be unwise we’ll move it back (but I suspect this will feel just generally better on all fronts). Enjoy! **Categories:** Announcements --- ### [The Memory of Genesis & Meropis Mines!](https://www.achaea.com/2026/04/12/the-memory-of-genesis-meropis-mines) **Published:** April 12, 2026 **Author:** The Achaea Team **Excerpt:** Six new mining camps have opened across Meropis following the disturbances from Tlalaiad's memory. Commodity spawn caps have been raised significantly to address ongoing scarcity across the board. **Content:** ![A small mining community in an online text RPG.](https://www.achaea.com/wp-content/uploads/2026/04/meropis-mines-16x9-1-1024x576.jpg "A small mining community in an online text RPG. | Achaea")Hi folks! With the Memory of Tlalaiad causing great disturbances in the earth below Meropis, I am pleased to announce the founding of six new mining camps upon the southern continent! These should be freshly populated with lodes soon and should function identically to mainland mines – respecting environment, etc, for the comms that can be found there. As a consequence of this, I have also dramatically increased the maximum number of possible spawns for most of the commodity types in order to combat the ongoing problem of scarcity. The camps in question can be found here: Among alpine bromeliads : Northern Vasnari Mountains Dragonspine Ridge : Northern Vasnari Mountains A plateau on the mountainside : Central Vasnari Mountains An outlook over the valley : Central Vasnari Mountains Amid giant boulders : Judgement Mountain Rolling hills : Sarave Foothills As this is the first time we’ve added new camps in a very long time, please report immediately any issues or if anything looks strange! Enjoy! PS: Sojourn has once more returned to Balan’ukia and can be played by anyone who is willing to enter the fortess! **Categories:** Announcements --- ### [New playlist contest!](https://www.achaea.com/2026/04/13/new-playlist-contest) **Published:** April 13, 2026 **Author:** The Achaea Team **Excerpt:** A new Garden playlist is live in the Discord #contests channel. Guess which god picked which song for a chance to win up to 350 credits. Contest closes end of week. **Content:** Hey folks, Head on over to our Discord #contests channel (HELP DISCORD) for a brand new Garden playlist and a chance to win up to 350 credits for guessing which god picked which song! You have until the end of the week, check the pinned post for details. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/04/17/updates-65) **Published:** April 17, 2026 **Author:** The Achaea Team **Excerpt:** GEAR LIST now shows equipped items, slot, and set. Trinket balance changes for Yudhishthira's robe hem, the Quisalis Grandmaster's dagger, and the steam behemoth's sac. Elemental Fringes honour boss trinkets reworked. **Content:** ![Banner with glowing title'Words become Worlds' and a pixelated dragon silhouette; a person sits at a desk in a forested landscape.](https://www.achaea.com/wp-content/uploads/2026/04/updates-1024x576.jpg "Banner with glowing title 'Words become Worlds' and a pixelated dragon silhouette; a person sits at a desk in a forested landscape. | Achaea")It is Friday, the 17th of April, and the following changes have been implemented: - The output of GEAR LIST now includes a green asterisk next to any gear you currently have equipped. - The output of GEAR LIST now includes a column for the gear’s slot and set (or lack thereof). - A note has been added to the syntax output of GEAR to clarify that filters can be stacked when using GEAR LIST. - Human Yudhishthira’s trinket (a Conclavist’s robe hem) now grants 5% bonus damage (reduced from its previous value). - Human Yudhishthira’s trinket (a Conclavist’s robe hem) now lasts twice as many months on average before decaying (duration still varies). - The Grandmaster of the Quisalis’ trinket (a tenebrous punch dagger) now grants 30% bonus damage with its effect (increased from 15% previously). - A steam behemoth’s trinket (a blistered steam sac) now has an 8% proc chance (reduced from its previous value). - Trinkets dropped by honour bosses in the Elemental Fringes now grant their bonuses everywhere (no longer restricted to the Elemental Fringes). - The Fae Courtier’s Ensemble set bonus now inflicts AMNESIA instead of CHARM. - Aigra’s trinket (a sphere of magma) now pierces 100% of fire resistance rather than 50%. - Tizane’s trinket (a blood-crusted syringe) now pierces 100% of poison resistance rather than 50%. - Zigana’s trinket (an experimental tincture) now no longer reduces bleeding but instead grants health and poison resistance. - Oberion’s trinket (a buckawn-bone amulet) now provides a flat 40% chance to avoid denizen webbings. - Volatile damage effects no longer disable on-hit damage effects while on cooldown. **Categories:** Announcements --- ### [The Great Hunt Looms!](https://www.achaea.com/2026/04/17/the-great-hunt-looms-2) **Published:** April 17, 2026 **Author:** The Achaea Team **Excerpt:** The Great Hunt begins in hours — 24 hours of hunting, double XP, credit prizes for the top ten in each tier, and a brand new cave in the ruins of Seleucar. **Content:** ![A man holding a spear in a dark cave.](https://www.achaea.com/wp-content/uploads/2026/04/great-hunt-1024x576.jpg "A man holding a spear in a dark cave. | Achaea")A man holding a spear in a dark caveIn a few hours (see UPCOMING for details!), the horns will sound, signalling the beginning of the Great Hunt! For those who are not familiar, a Great Hunt is a 24 hour hunting contest with various credit prizes! Prize tiers are split into three levels: below level 80, below level 99, and “open” which is anything above 99 and onwards! As is customary, we have: - Double experience - Credits will be awarded to everyone who reaches different point thresholds. 5cr at 100 points, 10cr at 1000, and 15cr at 2500 points. - Credit prizes for the top ten winners in each tier. 500cr for first through to 50cr for 10th. On top of that: - All of the Great Hunt caves will be opening, offering bonus XP and gold for all the boss kills, including a brand new cave in the ruins of Seleucar following the revelation of Tlalaiad’s memory! - The more difficult foray bosses (Horald, Vulkuz, and all Reckoning forays) have massively increased XP and gold rewards. - The forces of the Underworld will be deployed to the battlefield on a more frequent basis. - Invasions will be breaking out on the Elemental Planes, also offering boosted XP for kills of hostile elementals. - The Gnolls of Manara Burrow will be spreading their influence to the Granite Hills in great number for lower level players to enjoy! - The Sidhe and Unsidhe will clash in the forests of Annwyn, bringing greater numbers and new forces to be fought. - The outriders of Istarion will be regularly deployed in larger numbers into the Istar Jungle. - Additionally, for the duration of the Great Hunt there will be a chance to loot rare, honour-mob trinkets from any killed denizen in addition to normal gear drops! See HELP GREAT HUNT for the rest! Good luck! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/04/18/updates-66) **Published:** April 18, 2026 **Author:** The Achaea Team **Excerpt:** Yuthka the daemonic serpent and the shadow dragon now each drop a unique trinket when slain. The shadow dragon also has a deathsight message on death. **Content:** ![Banner with glowing title'Words become Worlds' and a pixelated dragon silhouette; a person sits at a desk in a forested landscape.](https://www.achaea.com/wp-content/uploads/2026/04/updates-1024x576.jpg "Banner with glowing title 'Words become Worlds' and a pixelated dragon silhouette; a person sits at a desk in a forested landscape. | Achaea")Banner with glowing title Words become Worlds and a pixelated dragon silhouette a person sits at a desk in a forested landscapeIt is Saturday, the 18th of April, and the following changes have been implemented: - Yuthka, the daemonic serpent now drops a unique trinket when slain. - The shadow dragon now drops a unique trinket when slain. - The shadow dragon now has a deathsight when slain. **Categories:** Announcements --- ### [Great Hunt Results!](https://www.achaea.com/2026/04/19/great-hunt-results-4) **Published:** April 19, 2026 **Author:** The Achaea Team **Excerpt:** Gavai, Kenris, and Zennia took first place in their respective tiers. The top ten in each tier have been awarded credits. Double XP runs until the next Serenade. **Content:** ![Poster for'Sound the Horns: The Great Hunt Is Here' showing a lone explorer with a torch entering a blue-lit cavern, surrounded by skeletal shapes and stalagmites.](https://www.achaea.com/wp-content/uploads/2026/04/great-hunt-1024x576.jpg "A man holding a spear in a dark cave. | Achaea")The Great Hunt has now concluded after a brutal 24 hours! Congratulations to Gavai, Kenris, and Zennia, the winners in their tiers each claiming five hundred credits! The top ten in each tier have also been awarded credit prizes! Rank Sub-80Sub-99Open1ZenniaKenris Gavai2HattieAesaKodachi3AecielGroundeKhaseem4AlstonZaleriaDalran5UlriusChikooCeredia6ViroSamirrahGallus7DobbsHogarthTrendric8DzuujahRedeuxProficy9HecitXochipiliKlys10VallreinYsindrolirGaelynWell done to everyone who participated and to all the victors! Double XP will remain in effect until the next Serenade, so enjoy it while it lasts! And of course, UPCOMING has the rest of the Year 1000 celebrations still to come! **Categories:** Announcements --- ### [Language Rules Etc (Again)](https://www.achaea.com/2026/04/20/language-rules-etc-again) **Published:** April 20, 2026 **Author:** The Achaea Team **Excerpt:** Using slurs in Achaea results in a shrub. No exceptions, no excuses. HELP LANGUAGE RULES exists and the Garden is enforcing it strictly. **Content:** ![Banner illustration of a study desk with rolled parchments, a detailed map, a quill, ink bottle, candle, and a stained-glass window, overlaid with the title'For the Record' and subtitle 'A Short Bulletin from Across Achaea'](https://www.achaea.com/wp-content/uploads/2026/04/for-the-record-1024x576.jpg "A fantasy map stretched across a desk | Achaea")Hi folks, It beggars belief that barely six months after the last time I had to post about this, here I am forced to do so again. HELP LANGUAGE RULES exists, and I am becoming very tired of having to remind people that using slurs is not an acceptable form of communication in Achaea. Let me be abundantly clear: If you use this type of language, you are going to get shrubbed. If you mock people who take issue with others using this type of language, you are going to get shrubbed. If you hurl insults at me for my handling of this repulsive behaviour, you are going to get shrubbed. If you think it’s amusing to use offensive language in order to try and trip admin alerts or spam me out, you are going to get shrubbed. There’s no excuse for it and it really is not that hard to simply not be this type of person. If you are incapable of communicating without using racial, homophobic, or other types of slurs, then frankly you should find another game to play. Be better. **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/04/21/updates-67) **Published:** April 21, 2026 **Author:** The Achaea Team **Excerpt:** City Guides and leadership position holders will no longer earn passive renown while resting in a bed. **Content:** ![Banner with glowing title'Words become Worlds' and a pixelated dragon silhouette; a person sits at a desk in a forested landscape.](https://www.achaea.com/wp-content/uploads/2026/04/updates-1024x576.jpg "Banner with glowing title 'Words become Worlds' and a pixelated dragon silhouette; a person sits at a desk in a forested landscape. | Achaea")It is Tuesday, the 21st of April, and the following changes have been implemented: - City Guides and leadership position holders will no longer earn passive renown while in a bed. **Categories:** Announcements --- ### [Upcoming Entry 3989 (Mystery Event)](https://www.achaea.com/2026/04/21/upcoming-entry-3989-mystery-event) **Published:** April 21, 2026 **Author:** The Achaea Team **Excerpt:** The Mystery Event has moved again — it's now scheduled for Tuesday, April 28 at 23:00 due to IRL circumstances. Thanks for your patience. **Content:** ![Banner illustration of a study desk with rolled parchments, a detailed map, a quill, ink bottle, candle, and a stained-glass window, overlaid with the title 'For the Record' and subtitle 'A Short Bulletin from Across Achaea'](https://www.achaea.com/wp-content/uploads/2026/04/for-the-record-1024x576.jpg "A fantasy map stretched across a desk | Achaea")Hi folks! Once again due to unfortunate IRL circumstances outside of our control, we have had to adjust the date for the Mystery Event in upcoming 3989 to be 48 hours earlier than before. It is now taking place on Tuesday 28th April at 23:00. Thanks for your understanding. **Categories:** Announcements --- ### [Event 3989](https://www.achaea.com/2026/04/24/event-3989) **Published:** April 24, 2026 **Author:** The Achaea Team **Excerpt:** Event 3989 is indefinitely postponed. A Celani has been deployed overseas and we've relieved them of the pressure to run it. We'll reschedule before Year 1000 concludes in mid-May. **Content:** ![An empty amphitheatre awaits the postponed Achaea event](https://www.achaea.com/wp-content/uploads/2026/05/Achaea-5-Event-3989-WEB.jpg "Achaea Event 3989 Postponed – Year 1000 Events Update | Achaea")Hi folks, Following up on my last post, I am writing to unfortunately announce the indefinite postponement of upcoming event 3989. Without going into too much detail, one of our Celani is in the military and the ongoing situation has resulted in them being deployed overseas and they will regrettably be unavailable for some time. In order to relieve them of any pressure to run this event, I’ve taken this decision to postpone and we will aim to reschedule it some time before the Year 1000 events conclude in the middle of May. Thanks all for your understanding. **Categories:** Announcements --- ### [Tithed Suffering: The Reckoning of Hope and Tyranny](https://www.achaea.com/2026/04/25/tithed-suffering-the-reckoning-of-hope-and-tyranny) **Published:** April 25, 2026 **Author:** The Achaea Team **Excerpt:** Sidereal lenses awakened across Sapience as the Lightbringer's decree divided adventurers between Hope and Tyranny. A new constellation now looms over the world, demanding tribute and endurance. **Content:** ![Hope and Tyranny collide as sidereal forces awaken across Achaea](https://www.achaea.com/wp-content/uploads/2026/05/Achaea-4-Tithed-Suffering-WEB.jpg "Tithed Suffering – Hope and Tyranny World Event in Achaea | Achaea")A quiet tremor passed through Creation, its resonance gently blossoming as Sapience paused to listen. Across distant lands, sidereal lenses rooted upon ancient landmarks stirred from dormancy, their light kindling once more as threads of argent radiance and crimson fire stretched between them. Scattered awakenings soon resolved into something deliberate as a vast constellation imposed upon the world itself. With it came the Lightbringer’s decree, “What was sundered shall be remembered. What was forgotten shall be restored. These are the instruments of remembrance. The conduits by which My Memory, and that of My Twin, shall be unveiled. Choose alignment with My Hope or His Tyranny, though each shall exact its own measure of Suffering.” Adventurers rose to meet the call. Drawn to these loci of power, they undertook trials of offering, insight, and endurance, each lens demanding its due. Those bound to Hope and those beholden to Tyranny vied to awaken the lenses and lay claim to their purpose, with Tyranny gaining the upper hand. Each lens, yearning for the tithes bound to its ancient landmark, thrummed with power as adventurers answered their silent demands. Death, dragons, and the antlers of stags were laid forth beside words of veiled wit; while butterflies, honed skills, devout prayers, and the gathered essences of light and dark were rendered in kind. One by one, the lenses were empowered, and when the final thread was drawn taut, the constellation sent forth its reply: in the desert, reality fractured. A Singularity emerged, an unstable convergence of ruin and radiance, shifting between gravitational collapse and sidereal fury. It was a culmination, a final trial in Suffering shaped by all that had come before. Those who had proven themselves at the lenses stood against it. Through coordination, resolve, and force of arms, they endured its shifting forms and brought it low. With the Singularity’s fall, the gathered energies surged skyward, converging at the crown of Uphimmin and rendering the lenses naught more than stardust. Upon the world tree, argent light and crimson flame were brought into accord for a final revelation. The Lightbringer awarded Sapience with the dichotomous memories of Ethian and Abbadon, bearing within it life and death, and the memory of Her inseverable, if embattled, bond with Her Twin, Apollyon. ~ ~ ~ ~ ~ Summary: Access to the memories of Aurora and Apollyon were gained as adventurers solved the puzzles of sidereal lenses, adherents of Hope and Tyranny vying for supremacy in their empowerment, and faced down a powerful Singularity. **Categories:** Announcements --- ### [Sarave Stronghold](https://www.achaea.com/2026/04/27/sarave-stronghold) **Published:** April 27, 2026 **Author:** The Achaea Team **Excerpt:** The Sarave Foothills stronghold has been relocated to resolve overlap conflicts with the Vasnari Mountains stronghold. The new one is at v48413, farther from the conflicting location. **Content:** ![Sarave Stronghold in the Achaea foothills](https://www.achaea.com/wp-content/uploads/2026/05/Achaea-3-Sarave-Stronghold-WEB.jpg "Sarave Foothills Stronghold – Achaea Location Update | Achaea")Hi folks! The recent addition of new mining camps has highlighted an underlying issue with overlapping rooms etc that make determining which stronghold ‘owns’ a location is quite hard to determine. As such I have removed the stronghold that was previously in the Sarave Foothills and instead replaced it with a new one at v48413 which is also in the Sarave Foothills but much farther away from the conflicting one in the Vasnari mountains. This should resolve any conflicts. Sorry for any confusion! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/04/28/updates-68) **Published:** April 28, 2026 **Author:** The Achaea Team **Excerpt:** STUPIDITY is now a valid keyword for Shaman curse commands, joining the existing STUPID keyword. **Content:** ![Achaea Updates - April 28](https://www.achaea.com/wp-content/uploads/2026/05/Achaea-2-Updates-WEB.jpg "Achaea Game Update – April 28 2026 | Achaea")It is Tuesday, the 28th of April, and the following changes have been implemented: - STUPIDITY is now a valid keyword for Shaman curse related commands as an alternative to the existing STUPID keyword. **Categories:** Announcements --- ### [May in Achaea!](https://www.achaea.com/2026/05/01/may-in-achaea-3) **Published:** May 1, 2026 **Author:** The Achaea Team **Excerpt:** Staff Games are coming, Globes of Shifting Continents are back, and the Art/Bard contest and Shop Lottery close May 11. Check UPCOMING for the full Year 1000 schedule. **Content:** ![May in Achaea - Globes of Shifting Continents promotion](https://www.achaea.com/wp-content/uploads/2026/05/Achaea-1-May-in-Achaea-WEB.jpg "May in Achaea – Globes of Shifting Continents 2026 | Achaea")Hi folks! By some awful twist of time we are 1/3 of the way through 2026 already and as we look ahead to the final few Year 1000 events, the Staff Games loom on the horizon! Make sure to check UPCOMING for all the dates and schedule here! Also this is a reminder that the Art/Bard contest and the Shop Lottery will all be closing on May 11 at 5AM by the Achaea clock! Meanwhile, we welcome back Globes of Shifting Continents to the Achaea website! Globes contain a variety of prizes, including: - Unbound credits. - Talisman caches containing pieces from the Death, Invasion, and Underworld sets. - Card sleeves which can be unwrapped for any suit, including the new Fracturedstaff\* suit. - Mayan crowns. - Bloodstained shards. - Artefact discount vouchers. - A range of artefacts valued from 50 credits all the way up to the 2000+ range. - Free reincarnations/trait resets(\*\*). - Additional tradeskill slots(\*\*). \* The Fracturedstaff suit is the third in our series of our new suits commemorating the first fifteen Staff bearers! This suit is part of the Champions collection and includes the following cards: **Tesha Young** - Draw this card and afflict all denizens present with aeon. **Farrah Roualt** - Draw this card and bestow a probability effect upon the location, causing those who resurrect via starburst to have a chance to strip starburst from others present. **Crixos, the Quiet** - Draw this card against a denizen target and afflict them with inhibit. **Imyrr Invictus** - Draw this card and consume 80 battlerage to fully heal all adventurers present. **Veldrin Crescent** - Draw this card and your next cataclysm vibration will enjoy six room range instead of five. All cards in this suit have 1 charge and generate a new charge every 1 hour. \*\* You will not receive free reincarnations, trait resets, or additional tradeskill slots if you already have a means by which to reset your race/traits via artefacts or other means in the former’s case, or have 3 or more bonus slots already in the latter’s case. You’ll receive a different prize instead. Upon opening a globe you will also receive a bonus to experience, battlerage generation, or critical hits! There is also a chance to receive consumables! In addition, the 500th globe bonus prize will award 500 bound credits! For globe buyers who have an Iron Elite membership, every 10 globes you buy earns you a free globe. This is cumulative across purchases, so if you buy 3 globes today and 7 globes next week, you’ll still get your free globe! Capping renown 7 times throughout the month of May will award you one free globe! This is not repeatable, however. Enjoy! **Categories:** Announcements --- ### [Seleucar, Mother's Day, and Year 1000 Closing](https://www.achaea.com/2026/05/10/seleucar-mothers-day-and-year-1000-closing) **Published:** May 10, 2026 **Author:** The Achaea Team **Excerpt:** Lorielan's memory is now live with two dozen new scenes in the ruins of Seleucar. Year 1000 celebrations close in 24 hours. Type MOTHERSROCK before May 17 for 25 bound credits. **Content:** ![Achaea Seleucar ruins revealed through Lorielan's divine memory -- a ghostly crystal city materializes above crumbled stone as adventurers watch](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-seleucar-year-1000-closing-20260510-16x9-1.jpg "Achaea Seleucar Memory Scenes Lorielan Year 1000 2026 | Achaea")Hi folks! With the unveiling of Lorielan’s memory comes the ruined recollection of Seleucar for your enjoyment! This is a significant lore release including another two dozen or so memory scenes of varying import and significance, so I hope those with a penchant for such things (nerds), enjoy it as much we do! Next up, a reminder that the Year 1000 celebrations conclude approximately 24 hours from now with the final event! This means the ArtBard contest, the design contest, and the shop lottery will also all be closing and we will be judging/etc those in the coming days. The Staff Games await the week after, but in the meantime as it is Mother’s Day in North America, I am bringing back the MOTHERSROCK command! Anyone can type this between the 10th and 17th of May for 25 bound credits! Enjoy! **Categories:** Announcements --- ### [It's not creative assistance - it's slop.](https://www.achaea.com/2026/05/10/its-not-creative-assistance-its-slop) **Published:** May 10, 2026 **Author:** The Achaea Team **Excerpt:** The Garden is taking a harder stance on obviously AI-generated designs, news posts, and emotes. Achaea's world is hand-written, and we intend to keep it that way. **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/achaea-1024x576.jpg "achaea | Achaea")Hi folks, If you’ll excuse the somewhat tongue in cheek title, I’m writing to talk a bit about AI. We in the Garden have collectively noticed a bit of an uptick recently in obviously AI generated designs, news posts, emotes, and other content across the game. I want to make clear that our stance here is a simple one: the magic of Achaea is that the world is hand written and lovingly crafted, and we would like it to remain that way. As such, we will be taking a much more critical eye towards this type of content in cases where it is blatantly obvious. Whilst I appreciate that this is largely unenforceable, players (really the world at large) are becoming very attuned to “AI speak” and “AI tone” and even if we or they cannot prove it, the low or sterile quality of your writing is likely to result in people simply not wanting to interact with you. This is especially relevant if you are in a prominent role or enjoy participating in things like crafting, news, or other systems that directly result in other players and Gods having to read your writing. We can and will take what steps are available to redress this in prolific or extreme cases. Take note. **Categories:** Announcements --- ### [Year 1000!](https://www.achaea.com/2026/05/11/year-1000) **Published:** May 11, 2026 **Author:** The Achaea Team **Excerpt:** The Year 1000 celebrations have officially concluded. The new whirlpool of whispers in the Seleucar ruins is a precursor to a coming feature — visit it and do what it asks. **Content:** ![Achaea Year 1000 celebration -- a luminous whirlpool of whispers rises from the ruins of ancient Seleucar, golden and white energy spiraling into a twilight sky](https://www.achaea.com/wp-content/uploads/2026/05/achaea-announce-year-1000-20260511-16x9-1.jpg "Achaea Year 1000 Whirlpool of Whispers Seleucar 2026 | Achaea")Hi folks! With the unveiling of Proteus’ memory and Lorielan’s (grudgingly requested…) conjuring of the whirlpool of whispers, this officially brings the Year 1000 celebrations to a close… …for now. The whirlpool of whispers is the precursor to a new feature in the works that I cannot reveal much about yet, but I strongly recommend paying it a visit in the Seleucar ruins and doing what it asks. I may or may not drop some hints in the very near future as to its purpose! Over the past two months I have been completely bowled over by the overwhelming positive feedback that we’ve received about all the events, the lore reveals, bazaars, the memory system, and pretty much everything to do with Year 1000. On behalf of the team I want to offer a tremendous thanks for coming along for the ride – this was a true labour of love from myself and all the Garden and nothing gives us greater joy than watching people find things hidden in the game and have the lightbulb moment when a piece of obscure lore suddenly clicks into place. Everyone who reconciled a memory at least once throughout the festivities has received an honours line for their efforts! The contests and lotteries will be closing in a few hours and I will be drawing the lottery and judging the contests later in the week. Looking ahead: after a hopefully chill week to unwind and catch up a bit, the Staff Games begin next Sunday (see UPCOMING). We’ll have a few more updates to various bugs / mechanical systems in the coming days to announce, largely things that are already known about (e.g removing the no-starburst effect in the Underworld at the request of numerous potential contenders). Lastly I’d also like to offer a genuinely tremendous thanks and surge of gratitude to the entire Garden team. I cannot overstate how amazing they have all been throughout this mountain of content and every one of them deserves your esteem, not only for putting in absurd amounts of work but for also dealing with my never ending demands, requests, and suggestions throughout. Huzzah! **Categories:** Announcements --- ### [Updates](https://www.achaea.com/2026/05/12/updates-69) **Published:** May 12, 2026 **Author:** The Achaea Team **Excerpt:** Room owners can now appoint a sculptor to apply custom NDS embellishments to their plinth. Completed statues and sculptures can no longer be picked up and used as weapons. **Content:** It is Tuesday, the 12th of May, and the following changes have been implemented: - Room owners that wish for a statue or sculpture may now place their plinth, requisition the material, and then APPOINT SCULPTOR FOR , allowing that person to select which NDS is applied to the plinth for further embellishment. - Completed statues and sculptures will no longer be able to be picked up, to prevent the use of statues as javelins. **Categories:** Announcements --- ### [Lost and Found](https://www.achaea.com/2021/01/26/lost-and-found) **Published:** January 26, 2021 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/raven-1024x539.jpg "raven | Achaea")Tatynne’s Expedition as chronicled by Gurklukke Vorondil of Cyrene: At the stroke of midnight on the 20th of Mayan, the mage Tatynne beckoned the adventurers of our lands to the fringes of the western Mhojave Desert on the edge of the Dakhota Hills. Upon arrival there was an encampment of tents to greet our adventurers who came to the call. Numerous tools and supplies were laid out neatly for those to examine, a few quips and quaffles regarding termites, biology… and even entomology, there was an amount of pause in which Tatynne called for order and explained the plan laid out before us. As she stated, the history of the mhun people stretches as far back to the end of Ceylon. When the mhun were still a nomadic folk. As such our mission was to aid the mhun people in uncovering long lost ancient relics, stories, fragments of the past from within the depths of the sweltering Mhojave sands. Upon the affirmation of this mission, it was then asked, whom would aid in the defense of the adventurers, and whom would aid in the excavation? The discussions began, amidst obvious pause from some who remember some of the mhun history, though reluctantly everyone in gathering came forward, perhaps out of curiosity, perhaps out of masochism. But, they did nonetheless. It would appear the more lucrative of post was that in defending the excavation, with a significant sum of payment being afforded of five-thousand sovereigns a day, which truthfully appealed to those who were present far more than manual labour. Upon our mission coming forth, we headed out into the desert. With shovels in hand and a plan, our Cyrenian excavation team went forth, and one after another, large stone blocks were unearthed from the depths of the sands. In fact Cyrene brought forth two thirds of the excavations, as is to be expected with our keen eyes and dutiful nature of course. At this juncture Tatynne urged our people to gather around the stone blocks and with more precise tools we began slowly chipping away at the hard exterior to uncover what may lie beneath. With precision we began chipping away with trowels and in the first block, time and effort showed that the hardened edges then became more jagged and more refined with each stroke. Quickly seeking to brush away the remnants, the first block demonstrated to be naught more than sand. Feverishly and perhaps with a hunger for treasure, Cyrene went forward to the next block, uncovering an avian skull, most curiously in fact. The first to find treasure in the sands. --- The Mhaldorians then worked, time passing, and the fevered desire to do the same, with effort and anticipation building a most magnificent shard was unearthed, representative of some ancient pottery. --- With signs of exhaustion reaching Astarod’s brow, he worked his block of sand only to find nothing, however it was in the efforts of a group of Hashani and Rogues that sought adventure they were to uncover a most curious clay handle in their block. --- The Cyrenian teams once again went to work on two more blocks, clearly the advantageous adventuring archeological sort we are, from many years in our mountain home and our passion for history the work continued in the Western and Eastern tents respectfully. With each stroke and chisel the yearning for discovery only grew, failing to wane. Though another block just crumbled to bits, no longer bearing a prize but instead endless sand within. Though time treated us well in the western tent, uncovering a most curious shield. --- The experts convened upon the relics, though upon discovery of the shield, the ancient script had the adventurers and many of the experts quite perplexed. It was brought to the attention that Anaj Howens, one of the experts may be able to provide insight upon the shield itself, and thus the study came forth, time, consideration and planning with it. It appears most of the dialect listed was indecipherable but decidedly of ancient mhun origin, though some of the words struck their attention clearly. Thus it was time to return to three of the sites specifically, as the discoveries demonstrated there is likely more to be found in the depths of the sweltering Mhojave. Most curiously the adventures did not tire, discovery and history being uncovered had certainly struck the fancy of all involved, and now further excavation was to be the focus of our passions. Though it would appear the easiest method of excavation would be by utilising elemental cores and the flame of the world to craft demolition sphere’s to ensure that an appropriately sized quarry was brought forth in the excavation. Though Greys Vorondil was happy to take on the task of bringing in flame for a most glorious explosion. KA-BOOM! As the dust settled, we ventured into the sands, amidst numerous collapses it would appear a theft was on their hands and that distracted most adventurers in the excavation, however, I remained this time, not worrying about the tablets but instead of that in potential. Deeper I ventured and whilst they deliberated topside, I discovered a most magnificent breastplate, though it was not long until my efforts became futile and I was crushed in the depths, though I came out, breastplate in hand, at the mercy of Ugrach. Though the depths were unforgiving, within them we soon found ourselves before warriors, an ancient people hiding in the depths of the sand, there was that which we came upon Rahul, the Gatekeeper of the Ghezavat settlement, a Tsol’aa people who have been within here for nearly two hundred years. Led by that of Atropa Hatun, known as the binder of the Concords. Apprehensive of the uplanders they did not wish for us to enter, though it was up to the Hatun whether or not these people in seclusion would finally allow the top-side within their hidden home. As they obviously are not left hidden anymore, with out discovery of their settlement. Concerned in that of the tablets, and their being returned first and foremost, that seems it would be the deciding factor on whether or not such permissions would be granted. Rahul’s patience thinned and the outright refusal to talk to our people. Though upon coming to the surface, the breastplate was presented to Tatynne by myself, and she was most intrigued to look upon it for further knowledge of the history it possessed. She recognized something similar in a breastplate once owned by her grandfather. Though obviously many generations passed between the humans of Ceylon and the mhun which her grandfather was, though she seemed pleased that the design was carried on for such years. Celebrating this expedition as a success, the mage sought to move forward with presenting the findings to the Mhunna, and boasted that this would likely lead to further excursions going forward. **Categories:** Event --- ### [I bet you thought these were PvP changes!](https://www.achaea.com/2025/12/09/i-bet-you-thought-these-were-pvp-changes) **Published:** December 9, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/PvE-Updates-169-1024x576.png "PvE Updates 169 | Achaea")*See Also: * ## Aeonics - DETERIORATE can now be used against denizens. See the AB file for details. - DETERIORATE scales with dexterity and the magic\_damage artefact power against denizens. - DEGENERATE can now be used against denizens. See the AB file for details. - DEGENERATE scales with dexterity and the magic\_damage artefact power against denizens. ## Apostasy - SHADOWSTRIKE can now be used against denizens. See the AB file for details. - SHADOWSTRIKE scales with intelligence against denizens. ## Attainment - Paladin’s PUNISHMENT battlerage now deals bonus damage to denizens suffering from the RECKLESSNESS affliction rather than WEAKNESS. - Unnamable’s ONSLAUGHT battlerage now deals bonus damage to denizens suffering from the CHARMED affliction rather than STUN. ## Bladedance - Bladedance attacks against denizens now deal bonus damage if done from the back position. The AB file for FOOTWORK has been updated to include this detail. ## Devotion - PENITENCE can now be used against denizens. See the AB file for details and associated synergy. ## Discipline - New ability: RAKE. This is a denizen-only ability, see the AB file for details. ## Domination - COMMAND HOUND will now raze shields against denizens if you possess a primebond with Lycantha. See the AB file for details. ## Dominion - New ability: MAUL. This is a denizen-only ability, see the AB file for details. ## Malignity - New ability: MAUL. This is a denizen-only ability, see the AB file for details. ## Necromancy - SOULSTORM can now be used against denizens. See the AB file for details and associated synergy. ## Occultism - ATTEND can now be used against denizens. See the AB file for details. - ATTEND scales with intelligence and the magic\_damage artefact power against denizens. - CLEANSEAURA can now be used against denizens. See the AB file for details and associated synergy. ## Pranks - GALLOWSHUMOUR no longer scales with the magic\_damage artefact power against denizens. - GALLOWSHUMOUR now scales off the higher of your intelligence or strength when used against denizens and its damage has been adjusted to compensate. ## Skirmishing - SKULLBASH can now be used against denizens. See the AB file for details. - SKULLBASH scales with strength and your weapon’s damage and speed stats. ## Spirituality - The HERESY defence now causes SMITE to raze denizen shields when active. See the AB file for details. ## Twoarts - MULTISLASH now gains increased damage from shin infusions for all three strikes, though the modifier is slightly reduced compared to drawslash. ## Valour - New ability: RAKE. This is a denizen-only ability, see the AB file for details. ## Venom - NECHAMANDRA can now be used as an alternative to CAMUS or SUMAC against denizens. This venom deals COLD damage. ## Weaponmastery - WHIRL and DOUBLEWHIRL now deal BLUNT damage rather than CUTTING. ## Woodlore - New ability: BUSHWHACK. This is a denizen-only ability, see the AB file for details. **Categories:** Game Updates --- ### [Pathfinding Updates!](https://www.achaea.com/2017/08/08/pathfinding-updates) **Published:** August 8, 2017 **Author:** Nicola **Content:** ![A crumbling ruin](https://www.achaea.com/wp-content/uploads/2017/03/Resolutions-300x72.jpg "A crumbling ruin | Achaea") The **WALK TO** command has gotten a much needed facelift! This expansion allows for gallop, dash, sprint, and runaway, and adds a whole host of quality of life changes! **READNEWS ANNOUNCE 4786** for all the details. **Categories:** Game Updates --- ### [QoL Updates!](https://www.achaea.com/2019/05/17/qol-updates) **Published:** May 17, 2019 **Author:** Nicola **Content:** ![dungeon-master](https://www.achaea.com/wp-content/uploads/2019/05/dungeon-master-1024x538.jpg "dungeon-master | Achaea")No matter what’s going on in Achaea we’re always hard at work updating and upgrading the gameplay experience. This week sees changes to Lotteries, a whole slew of new deathsights, and much more… Achaea’s ancient lottery system has seen a big revamp, this includes a timer on all lotteries so that they cannot simply be open forever, and a much more streamlined command list for lottery runners! See [Announce news #5039](https://www.achaea.com/news/?game=Achaea§ion=Announce&number=5039) for all the details! For the next week we’re also accepting applications for the ACC. The Achaean Combat Council works closely with the Garden team to assist with combat balance and updates to Achaea. Read [here](https://www.achaea.com/news/?game=Achaea§ion=Announce&number=5041) if you’d like to know more. We’ve added loads of new deathsights to the various abilities you can use in Achaea! 7 for General skills, 1 for Racial skills, 1 for Seafaring, 1 for Misadventure, 1 for Relics, and 2 for Talismans 6 for Apostates, 2 for Bard, 10 for Blademaster, 5 for Depthswalkers, 10 for Druids, 8 for Infernals, 2 for Jester, 2 for Magi, 2 for Monk, 6 for Occultists, 3 for Paladin, 1 for Priest, 2 for Psion, 5 for Runewardens, 8 for Sentinels, 5 for Serpents, 3 for Shaman, and 8 for Sylvan. 4 for Dragon, 2 for Firelord, 2 for Waterlord, 1 for Earthlord, and 1 for Airlord. Finally, because that’s not enough for one whole week, we’ve removed most of the impassable chops in the ship arena. This should open up more flexibility in actually practising combat skills without navigation getting in the way too much. HOWEVER, we’ve left in some nightmare spots since being able to sail in difficult chop is an important skill. Enjoy! **Categories:** Game Updates --- ### [Champions Updates!](https://www.achaea.com/2019/06/09/champions-updates) **Published:** June 9, 2019 **Author:** Nicola **Content:** ![Treasure chest and skull](https://www.achaea.com/wp-content/uploads/2017/03/Shinies-1024x495.jpg "Shinies | Achaea")The Twins tournament has ended, the Foozle is over, so now we have some scores and some real contenders lining up to claim the staff of Nicator from the Tsol’teth! In what we all agree was the most competitive and exciting Twins tournament any of us has ever had the privilege to watch, run, or fight in, the best and bravest of Achaea battled to the following results: - 1st: Penwize and Austere earning 200 credits, and Austere takes 12 Championship points. - 2nd: Rangor and Santar earning 175 credits, and Santar takes 10 Championship points. - 3rd: Dunn and Irimon earning 8 Championship points and 150 credits each. - 4th: Minifie and Crixos earning 6 Championship points and 125 credits each. - 5th: Farrah and Atalkez earning 5 Championship points and 100 credits each. After an hour of frenzied flailing around the World Tree and frantic fleeing from the dreaded Dreadpilar, the Foozle awards the following points and prizes: - 1st place is Penwize, he wins 200 credits! As Penwize has won the staff before, he cannot win points this round. - 2nd place is Farrah, she wins 175 credits and 12 Championship points! - 3rd place is Taryius, he wins 150 credits and 10 Championship points! - 4th place is Crixos, he wins 125 credits and 8 Championship points! - 5th place is Dunn, he wins 100 credits and 6 Championship points! - 6th place is Ayja, she wins 75 credits and 5 Championship points! - 7th place is Veldrin, he wins 50 credits and 4 Championship points! - 8th place is Skye, she wins 25 credits and 3 Championship points! - 9th place is Krizal, she wins 10 credits and 2 Championship points! - 10th place is Irimon, he wins 10 credits and 1 Championship points! - 11th place is Cooper, he wins 0.5 Championship points! But what do these points mean, and what is still to come? Well, we still have the final window of the XP Event ahead of us, where any who have not completed their 6 hour hunting attempt will run rampant over the world leaving slaughter in their wake. We still have the Championship Quiz to terrify even the most well-read of loremasters. And the final phase of Sojourn is now live, all this week contenders will be able to play 3 games of Championship Sojourn, their top score (if any) will determine their ranking in Sojourn and their Championship points! I know, I know, you want to know how the scores look overall. Here you go! - 1st. Farrah with 17 Championship points! - 2nd. Dunn with 14 Championship points! - 2nd. Crixos with 14 Championship points! - 4th. Austere with 12 Championship points! - 5th. Santar with 10 Championship points! - 5th. Taryius with 10 Championship points! - 7th. Irimon with 9 Championship points! - 8th. Minifie with 6 Championship points! - 9th. Atalkez with 5 Championship points! - 9th. Ayja with 5 Championship points! - 11th. Veldrin with 4 Championship points! - 12th. Skye with 3 Championship points! - 13th. Krizal with 2 Championship points! - 14th. Cooper with 0.5 Championship points! Keep and eye on **UPCOMING** in game for the live countdowns to the next events! **Categories:** Game Updates --- ### [Crafting Updates #2!](https://www.achaea.com/2019/07/19/crafting-updates-2) **Published:** July 19, 2019 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/forge-01-1024x539.jpg "forge-01 | Achaea") The three skills we’re opting to move ahead with will be Drinks Making, Artistry, and Shipwright. All these names are pending review and we need your help with fleshing out the designs! Please post all suggestions in our [forum thread](https://forums.achaea.com/discussion/6898/crafting-stage-2/p1?new=1)! **The Drinks maker** This will be a design-based tradeskill allowing you to design your own drinks. This will not be drinks that convey combat or other alteration effects, purely flavour, much like cooking. This will include alcoholic and non-alcoholic drinks. What we need from you! \* Suggestions for names for this tradeskill that fit the whole gamut of drink possibilities. \* Suggestions for vessels from which you can drink, and liquid types to be drunk! **The Artist** This will be another design-based tradeskill for creating painted/drawn artworks. (I know we said we only wanted one, but we couldn’t resist.) Sculpture won’t be a part of this at this time. What we need from you here! \* Suggestions for the name of the tradeskill. \* Medium and “canvas” type suggestions. **The Shipwright** This tradesperson we hope will be able to handle the creation and alteration of ship equipment (upgrades and moving), possibly the upgrading of ships themselves (no guarantee here), handle some customisation of a ship proper, and handle the dismantling of ships. What we need from you here! \* Suggestions for the name of this tradeskill. \* Suggestions for flavour/function additions for ship equipment. \* Suggestions for aspects of a ship proper that might be customised by a shipwright without requiring heavy design oversight. The person who suggests the best tradeskill name for any of the above will win 100 bound credits! That’s a possible 300 bound credits that you can win! **We’ll be closing suggestions on August 2nd so we can work on implementation!** Please post all suggestions in our [forum thread](https://forums.achaea.com/discussion/6898/crafting-stage-2/p1?new=1)! **Categories:** Game Updates, New Systems --- ### [Scrapper Updates!](https://www.achaea.com/2019/11/10/scrapper-updates) **Published:** November 10, 2019 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/10/bug-1024x539.jpg "bug | Achaea")All through November the team has been watching scrappers in action and making updates and alterations as per your suggestions! - If you’ve set a name for one of your scrappers, it’ll now show up in deployment menus. - **SCRAPPER INFO** now shows total number of kills your scrapper has landed over the course of its life. - **SCRAPPER INFO** now shows whether your scrapper has been fed a treat this month yet. - In the same vein as **RPWHO** and **SPARWHO**, we now have **SCRAPPERWHO** for those seeking battle partners! - **SCRAPPER INFO** now shows you what stats you rolled, so you don’t have to keep track of this yourself over the course of a scrapper’s leveling. - You can now append the level you wish to reroll when using **SCRAPPER FEED**. If you don’t specify a level it defaults to the most recent. - Scrappers now have a base attack, to reduce the pain of your scrapper having very low attack at low levels. This will not have a significant impact at higher levels. - There is a new **CONFIG**, **IGNORESCRAPPERS** to ignore scrapper attacks when you are not engaged in a scrapper battle. - You can now **SCRAPPER LIST** to see all of your scrappers and a brief rundown on their various statistics. - Elixirs of life enhancement have had the xp bonus they convey raised from 10% to 25%. - Scrappers will now follow you (if possible: same room/elevation/etc) when they undeploy due to being defeated, a match ending, etc. - Selecting “**no**” at the concede confirmation prompt in the battle menu should now correctly clear previous selections. If you encounter any other cases that have a similar issue, please message me – these are now trivial to resolve. - If you end your turn without a scrapper deployed, you are ejected from the match. - Scrappers no longer heal fully if they level up while deployed. - A scrapper’s level and prestige is now shown on the **PROBE** output. - The person who initiated the scrapper battle will now see a new option in their menu permitting them to start the battle early once a second player has joined, in the event that they start a battle for up to a higher number of players but unexpectedly lose participation. - The Scrapper battle initiation message now includes the number of scrappers that each player may deploy in its text. Enjoy! **Categories:** Game Updates, New Systems --- ### [Combat Updates!](https://www.achaea.com/2019/11/15/combat-updates) **Published:** November 15, 2019 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/10/armour-1024x539.jpg "armour | Achaea")We’ve made some updates to the raiding system with tanks and guards and introduced a new config! - Infamy gain from slaying guards now applies to all that participated in the kill, and caps out at a higher threshold (still lower than theft, but substantially greater than previously). - Infamy loss to guard deaths has been reduced. - You can no longer **RETRIEVE TANKS**. Instead, one will be drawn from your reserve when you **ACTIVATE TANK** in a hostile city. - You can no longer **ACTIVATE** or **CAPTURE** tanks in rooms that have an active guard presence. - In the past we’ve been fairly relaxed about vigilante justice concerning very large guard raids: a single bounty was rarely representative of the loss such raids could incur. In light of these infamy changes, that won’t be the case going forward. Please bear that in mind! - You can now **CONFIG SEEASSISTS**! This is **OFF** by default, but when enabled will upgrade your deathsights to include a total number of players who assisted in the kill. **Categories:** Game Updates --- ### [Oceanic Updates!](https://www.achaea.com/2019/11/28/oceanic-updates) **Published:** November 28, 2019 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/10/dragon7-1024x539.jpg "dragon7 | Achaea")As we get ready to release our at sea quests in the near future, we’ve been going over the data for seamonster trophy turn ins and have made some adjustments. Read on! As a little background into the design of this system, the aim is to reward people who can take a ship with a crew and go adventuring on the high seas. With this in mind the first alteration is that the gold reward for “normal” seamonsters has been reduced. Normal seamonsters are your standard megalodon, shraymor, angler fish, and sargassum. Secondly there is also a daily prize cap on normal and easy seamonster trophies. This is a global cap, Casov will stop paying out for these trophies once that cap is reached. This will reset at Serenade. With these tweaks made we have also increased the gold rewards for the more difficult and “unicorn” seamonsters, up to 100,000 gold for a trophy in some cases! **Categories:** Game Updates --- ### [General Updates!](https://www.achaea.com/2020/01/10/general-updates) **Published:** January 10, 2020 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/09/hands-1024x539.jpg "hands | Achaea")Continuing our dedication to improving Achaea’s quality of life, we have a host of updates to support that! Our organisations can now [categorise their help files](https://www.achaea.com/news/?game=Achaea§ion=Announce&number=5160). Seafarers will find that [ship girding](https://www.achaea.com/news/?game=Achaea§ion=Announce&number=5166) lasts significantly longer. Special personal deathsights are now subject to configuration via the [KILLMSG](https://www.achaea.com/news/?game=Achaea§ion=Announce&number=5169) command. And the much-requested [shop logs feature](https://www.achaea.com/news/?game=Achaea§ion=Announce&number=5168) has been implemented! **Categories:** Game Updates --- ### [War Updates!](https://www.achaea.com/2020/01/20/war-updates) **Published:** January 20, 2020 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/10/armour-1024x539.jpg "armour | Achaea")Massive updates to the city war system have gone into effect, turning the political and raiding landscape of Achaea into a much more organic system of hostilities! First up! The city guardians have been distinctly buffed, good luck! Secondly we have a big overhaul to city vs city war! This is going to get a little verbose… Most importantly of all, citizens and soldiers are not open PK during wartime. Let me say that again for the people in the back. **Most importantly of all, citizens and soldiers are not open PK during wartime.** There are two aspects to this update. First is a background hostility metric that tracks every city vs every other city. This is affected by hostile acts, and continual hostile actions can result in natively setting your city hostile to another! Cities can declare their relations to each other city using the **CITY SET RELATIONS** command, and review the existing relations using **ORG RELATIONS ALLIED** and **ORG RELATIONS HOSTILE **. Possible relations include Allied, Neutral, and Hostile. Mutually hostile does not automatically mean you are at war. This allows cities to declare their political stance without creating perpetual war scenarios. The following actions generate hostility: – guard kills – tank detonations – sanctions gained – killing citizens inside a city – sinking org-owned ships This hostility will slowly decay every Achaean month, and decay at an increased rate if there has been zero hostile actions by the city for three months. There’s so much more to this update, and you can head [here](https://www.achaea.com/news/?game=Achaea§ion=Announce&number=5172) to read all about it! **Categories:** Game Updates --- ### [Iron Elite Updates!](https://www.achaea.com/2020/02/12/iron-elite-updates) **Published:** February 12, 2020 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/09/color-1024x539.jpg "color | Achaea")We’ve added some more options for Iron Elite purchases, and are working on some plans to expand the configurability of this system even further! The pricing for Iron Elite packages has changed! One month of Iron Elite remains at 24.99 Three months of Iron Elite is now 70.47 (23.49 per month equivalent) Six months of Iron Elite is 131.94 (21.99 per month) Twelve months of Iron Elite is 239.88 (19.99 per month) The primary benefit of these new membership options is that your characters will receive most rewards up front. The rewards which are instantly advanced are the XP bonus, and membership credits. Daily lessons are unchanged. We’ve also added Membership Wares! These are some in game useful things that you can spend membership credits on directly from the membership pool, in case you don’t want bound credits! **MEMBERSHIP WARES** shows the list of available options. **MEMBERSHIP PURCHASE ** will let you purchase whatever you want from that list. **Categories:** Game Updates --- ### [Occultist Updates!](https://www.achaea.com/2020/07/20/occultist-updates) **Published:** July 20, 2020 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/eyes-1024x539.jpg "eyes | Achaea")The Occultist class has undergone significant revisions. I am usually pretty hesitant to fundamentally change how a class plays, as I appreciate that this can inconvenience both established and learning players significantly. However, in this case the last major update to Occultist fixed a lot of problems while introducing several more. Whether it was being too linear to overly dependent on time-based incurable statuses, there was not really a way to fix these issues under the former design. In addition, I have come to believe that a lot of thematic impact was lost with the previous domination update; it is my hope that we have brought much of this back in a much more balanced and scalable way. For Occultist players and those interested in the changes, you will want to direct your attention to the following ability files (some are new): ## Occultism - Enervate. - Devolve. - Instill. - Whisperingmadness. - Enlighten. ## Tarot - Ruinate. ## Domination - Just about everything, but most critically **Primebond**. **I will also take this opportunity to note that we have moved the ability to exile players from the Chaos Court into player hands. An appointed citizen of Ashtan now controls this much like the other factions.** If you’re encountering any difficulties, be they theoretical or mechanical, you are welcome to message me as usual. Makarios **Categories:** Game Updates --- ### [Significant PK updates](https://www.achaea.com/2021/08/05/significant-pk-updates) **Published:** August 5, 2021 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/08/architecture-1024x539.jpg "architecture | Achaea")Hi everyone, Having taken on board the significant feedback we’ve received about Achaea’s world not feeling quite as dangerous as we would like it to be, we have the following PK related updates to announce: - Players may now seek retribution on land for conflict that takes place at sea. The oceans are no longer a safe haven to attack anyone and everyone without repercussions. - Soldiers of army rank 3 or above may now be attacked in pursuit of a sanction while within their home city, and no longer require other PK-reasoning to initiate combat with. - Soldiers below army rank 3 will still require appropriate RP reasoning to attack prior to a sanction taking effect. - Non soldiers and city allies will now contribute to tank charging progress when slain during a sanction. - Army rank and ally status now show on HONOURS to allow raiders to distinguish these. - Relics will now have a chance to reset from your inventory if you are standing in a room with allied guards. - The maximum number of contracts that can be filed at once has been increased from 5 to 10. We also wish to better convey the fact that Achaea’s denizen population are real inhabitants of the world and not simply ‘bashing fodder’. As such: - Over the coming days, certain high profile denizens will gain the ability to file contracts against players via the Quisalis or Ivory Marks. - These contracts may be filed for a number of reasons and are completed in the same way as all other contracts. Lastly, HELP PK has undergone a much needed facelift to be somewhat more comprehensive and consistent with modern standards. Filing an issue is almost never the correct response to a PK related scenario and that is the stance we will be continuing to take going forward. I’d encourage everyone to thoroughly review HELP PK and let us know if you have questions or feedback. **Categories:** Game Updates --- ### [Renown Updates!](https://www.achaea.com/2021/08/19/renown-updates) **Published:** August 19, 2021 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/book-01-1024x538.jpg "book-01 | Achaea")After observing the success of the various city guides, we’ve decided to expand renown generation to reward those who take on the more fiddly and time consuming roles in your organisations. City and House Leaders (the actual leader, not the council) will earn 200 renown per hour while logged in, up to 800 renown per day or until they hit cap. City and House Councils, Order Heads, and High Clan leaders will earn 200 renown per hour while logged in, up to 400 renown per day or until they hit cap. City Ministers and Heads of Newcomers will earn 100 renown per hour while logged in, up to 400 renown per day or until they hit cap. Soldiers AR3+ and Newcomer aides in Houses will earn 100 renown per hour logged in up to 300 renown per day or until they hit cap. Important Note: No matter how many hats you wear in your orgs, only one of these will tick for you, it will always be the most rewarding. These passive renown gains will also not tick up if you are on duty as a City Guide. We will have these added to the various help files by the end of the day! **Categories:** Game Updates --- ### [Credibility updates](https://www.achaea.com/2021/08/22/credibility-updates) **Published:** August 22, 2021 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/08/updates-1024x539.jpg "updates | Achaea")We’ve long been unhappy with the way credibility works as a system. There’s a lack of transparency in the use that makes them ineffective as a communication tool and deterrent. We’ve spent a bit of time over the last few weeks working on the system to make it better clarify our expectations and be less of an esoteric ritual for the administration to use! Our intent with credibility is to encourage Achaeans to be IC in public venues, out and about in the world, with other players (who have not consented to be OOC with you), and in organisation communications. We want In Character to be the default for everyone, and we want someone who logs into Achaea seeking in character interaction to not be met with OOC as a default. We also want you to know why you have had credibility docked if it happens, and we want to convey what this means in terms of restrictions. Credibility docking takes away certain gameplay privileges. What these privileges are depend on how egregiously you have broken the “in character contract” and disturbed the setting for those around you and how often you have done it. ## For 99% of cases the following can be expected: Your first credibility ding will be a warning. A second within 30 days will be a 5 point adjustment. A third within 30 days (of the previous) will be a 10 point adjustment. And beyond. Particularly egregious breaches may deviate from this, and repeated wilful ruination of Achaea’s environment for players and the team alike may result in shrubbing. Credibility is measured in rolepoints and these regenerate at 1 point per 6 hours logged in or 1 point per 18 hours if not logged in. The consequences of credibility loss are as follows: 1% less xp gain for each rolepoint missing 1% more xp loss for each rolepoint missing 5% less renown cap (1 cr/100 renown) for each rolepoint missing. Sub 95 rolepoints Cannot accept proteges Removal/ban from city guide appointment Disables custom item interaction emotes (put/drop similar) Custom EMOTEs limited to 80 characters No poses No THINK Sub 90 rolepoints No shouting No yells No custom emotes Sub 85 rolepoints No market channel No description setting No access to org-flagged clans Sub 80 rolepoints No newbie channel access No renown gain at all Sub 75 rolepoints No arenatell No housetell No citytell No ordertell So! Going forward, do your best to be incredibly credible, and not credibly incredible! (HELP CREDIBILITY has been updated) **Categories:** Game Updates --- ### [Knight Updates](https://www.achaea.com/2021/10/11/knight-updates) **Published:** October 11, 2021 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/forge-01-1024x539.jpg "forge-01 | Achaea")It has been our belief for a long time that knighthood in Achaea as an institution has suffered a great deal over the years. Between the changes from guilds to houses, the transition from old houses to new, the introduction of multiclass and many other factors, it has mostly survived in its current form due to the dedication of certain players and the clan-based organisations they run. So when you read this next part, please **don’t panic:** With Unnamable and the Paladin rework, we have also removed **Chivalry** as a skill from all knights and replaced it with a different skill for each of the (former) knight classes (same functionality, divergent theme). We believe that chivalry as a class-based skill is actually fairly problematic to these knighthood organisations, since they have no real way to enforce their standards on members of said classes. Each of these new skills has their own loyal (Runewardens retain falcons). Runewarden’s new skill is **DISCIPLINE**, and Infernal’s is **MALIGNITY.** With the move away from knights as a class towards a more general warrior archetype, its now the longterm goal for each faction to have their own incarnation of a warrior style class since we like these for org identity. Historically knighthood hasn’t really fit some organisations as a concept, but since this is changing now this is something you can expect! The new paladin skill is **EXCISION**, and the new skill for Unnamables is **ANATHEMA**. These are the Targossas and Ashtan factional knights respectively. These changes are only the first few stages of a very large project. We are working closely with some of Achaea’s more notable knights to ensure that the age of chivalry is well supported going forward, and the plan has always been to take input on what comes next. **Categories:** Game Updates --- ### [Relic updates](https://www.achaea.com/2022/02/15/relic-updates) **Published:** February 15, 2022 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/forge-01-1024x539.jpg "forge-01 | Achaea")We’ve just loaded up some changes to how relics function. Its been a common theme now that rather than being fought over in the way these were always intended to be they typically get held for very extended periods of time and traded around between org members. We’ve tried to mitigate this in the past via making them reset on guards etc, but unsurprisingly most people just figured out workarounds, which was an entirely predictable series of events and I’m not sure why I thought it might not happen this time… alas, I digress. So! The changes: - Relics no longer reset on a ten minute timer under various situational conditions. You’ll be pleased to know the tick will no longer randomly zap you as you run by your city guards. - Relics now check your location every minute while being held. If you are in a location previously considered safe under the old system, a relic specific counter is increased by one. When that counter hits 20, the relic resets. Functionally, you get 20 minutes total of safe time while holding a relic. This counter resets whenever a relic changes hands. - Being on friendly guards has been removed as a safe condition. - Being in any city-owned territory (city proper, sewers) that you are not enemied to and that is not currently engaged in a sanctioned raid defence has been added as a safe condition. - You will no longer cclaim relics from people in the same city as you on a kill. I’m aware there are some legitimate cases where this can occur in large group battles, but in practice it was just used to pass them around. - Relics now reset much more quickly when logged out/journaled, and this is instant – it doesn’t go through the timer. - You can no longer price relics in shops or shop carts, then have someone buy them to bypass the no trading functionality (if you do find ways to bypass this, please message me). - I’ve removed the claim cooldown on relics temporarily. I think we probably don’t need it anymore as it was mostly to stop trivial passing back and forth of a relic, but I’ll monitor things and we’ll see. Enjoy! **Categories:** Game Updates --- ### [Pet updates!](https://www.achaea.com/2022/02/19/pet-updates) **Published:** February 19, 2022 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/raven-1024x539.jpg "raven | Achaea")We have just finished integrating artefact pet requests into the in-game customisation and reaction systems! This means you will build your pet request in game, and once approved and created you will be able to build and enable your reactions (and change them down the line if you wish!) ## Main changes: - Pet “packages” are gone, your pet’s cost is totalled up on the request as you select various addons. The non-negotiables cost 500 credits and the rest adds on from there. - A pet can have the invincibility and reporting addons selected, there is now a PETS command that will enable you to toggle one on/off and will automatically switch the other to allow for more flexibility. - Reactions are created the same as housing servants but will need to be submitted via the REACTION SUBMIT command. Once a reaction is approved you can enable it on your pet for a one time 50 bound credit fee. ## What hasn’t changed? Racial emotes, custom attack messages, and anything scrapper related can be added to a pet once it is created via email to customisations@achaea.com. Gift pet requests will need to go to customisations@achaea.com and still cost unbound credits. ## What about my old pet? We can enable in game reaction system for your existing pet on a pet by pet basis, please issue with the ID of your pet and we will get that sorted for you. Changes to existing pet reactions will need to be requested via email to customisations@achaea.com Existing messages for your pet might be updated if they are converted to our new system. We will not be doing this automatically for existing pets at this time, please request if you want your pet to be converted in this manner. This will be handled on a case by case basis depending on your pet’s functions. ## What about my current pet request? Please use the new system to resubmit your request as pricing has changed (possibly in your favour!) HELP DENIZEN REACTIONS and HELP PETS have been updated! ## Reporting Philosophically, if your pet is going to report information about people that they are not willingly giving it, it needs to be vulnerable. With this in mind, enter/exit reporting has been moved to full reporting. We will be converting all existing pets in the following manner: If your pet is sentient, has basic reporting, and is not invincible: Upgrade to full reporting (this allows reporting to be toggled on/off) Not invincible remains. If your pet is sentient, has basic reporting, and is invincible: Upgrade to full reporting (this allows reporting to be toggled on/off) If your pet is sentient, has full reporting, is not invincible: Upgrade to invincible. A secondary result of this will mean that all existing pets will be enabled for the PETS command toggle and be hooked into the in-game reaction system for reaction additions! **Categories:** Game Updates --- ### [Renown Updates!](https://www.achaea.com/2022/07/18/renown-updates-2) **Published:** July 18, 2022 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2021/06/dicenew-1024x539.jpg "dicenew | Achaea")We are making a change to renown that will do away with those pesky daily credit messages! No more will your renown automatically convert into daily credits, instead this will build in a pool to be spent in the RENOWN SHOP! While you will still only be able to earn 2000 renown in a day, the amount you earn will tally up across days to be spent on a variety of wares when you want to! Renown Shop Commands: RENOWN SHOP WARES – to see available wares (listed in detail below) RENOWN SHOP – to see a ware RENOWN SHOP BUY – to buy RENOWN SHOP HISTORY – to see your last 30 purchases (RENOWN – will still show your earned renown) Renown Shop Wares: 10 bound credits – 1000 renown 20 bound credits – 2000 renown A worn whetstone – 1200 renown A shimmering crystal clover – 8000 renown A Lucrescent Nut – 2000 renown A miniature wooden horse – 1200 renown A bottle of fairy dust – 1500 renown A ball of Seftonium – 1500 renown 1 hour double xp – 750 renown A Translucent Mask – 4000 renown An amber ampoule – 1500 renown Hunter Elixir 1 sip – 1000 renown Epicurus Elixir 1 sip – 1000 renown Pixie Elixir 1 sip – 1000 renown Ogre Elixir 1 sip – 1000 renown Lucky Elixir (1 sip) – 1000 renown Life Elixir (1 sip) – 1000 renown A handful of glittering mud – 10000 renown All items from this shop decay in a fairly short time and cannot be preserved in stockrooms and similar. All of this and the details for these items have been added to HELP RENOWN! Enjoy! **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/07/31/updates) **Published:** July 31, 2025 **Author:** The Achaea Team **Content:** It is Thursday, the 31st of July, and the following changes have been implemented: – Lichen-mottled gravestones can no longer be planted within the Thousandth Door. – There are two new adventures related to infusing the pillars in the Elemental Fringes. – Errant and unbound elementals now have a chance to drop an elemental core. – HELP FRINGES has been updated. Published by my decree on the 22nd of Chronos, in the year 981 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/01/updates-2) **Published:** August 1, 2025 **Author:** The Achaea Team **Content:** It is Friday, the 1st of August, and the following changes have been implemented: – Fixed a bug with the FRINGE command that prevented non-Elemental Lords from viewing or using certain commands. Published by my decree on the 21st of Glacian, in the year 981 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/04/updates-3) **Published:** August 4, 2025 **Author:** The Achaea Team **Content:** It is Monday, the 4th of August, and the following changes have been implemented: – Lesser terraflame elementals in the Caverns of Brurra are no longer loyal to the fire plane, so prospective firelords can actually kill them without hampering their own progress. – The timer for killing terraflames in the Brurra caverns has been made more consistent and reasonable. – Adventurer’s and explorer’s trinkets now give a percent damage bonus rather than flat. – GEAR AUDIT \[HERE\] \[AGAINST \] has been added. The HERE argument will let you see your bonuses in a given area, and the AGAINST will let you see against a given target. You can use both of these together or either in isolation, and if neither are specified your total bonuses in all conceiveable cases shall be displayed. Audit totals up everything that can be totaled, so if you have two general percentile damage modifiers that are poison based those will be added together. Distinct bonuses (such as a percentile modifier on poison damage and a percentile modifier on fire damage) will be output separately. Published by my decree on the 11th of Daedalan, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/04/updates-4) **Published:** August 4, 2025 **Author:** The Achaea Team **Content:** It is Monday, the 4th of August, and the following changes have been implemented: – Rarity is now included in the drop message for gear items. – Thorns damage is now percentile in cases where it should be, rather than being flat regardless of effect type. – Damage procs from gear now have a generic line to alert the user that they have activated. This accompanies any other themed lines or relevant flavour. – Multistrike effects no longer forcibly convert the origin damage type to the same type as the proc. – The Dragon Quest now properly awards a gear piece instead of causing inexplicably stupid errors. Published by my decree on the 22nd of Daedalan, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/04/updates-5) **Published:** August 4, 2025 **Author:** The Achaea Team **Content:** It is Monday, the 4th of August, and the following changes have been implemented: – Quick correction to the prior changelog: the Dragonquest will only award first time completions with gear, not repeats. – Multistrike effects should now be functioning again. Published by my decree on the 23rd of Daedalan, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/05/updates-6) **Published:** August 5, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 5th of August, and the following changes have been implemented: – Lesser terraflame elementals in the Caverns of Brurra are no longer loyal to the fire plane, so prospective firelords can actually kill them without hampering their own progress. – The timer for killing terraflames in the Brurra caverns has been made more consistent and reasonable. – Adventurer’s and explorer’s trinkets now give a percent damage bonus rather than flat. Published by my decree on the 8th of Aeguary, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/05/updates-7) **Published:** August 5, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 5th of August, and the following changes have been implemented: – There is now a suitable hint about what might be preventing the quicksand from dragging you into the scorpent nest. – The Istar sand trap now has a hint for those who might be avoiding it somehow. – Quest 640’s description has been updated, and the method by which it is concluded now has a more obvious hint in the relevant location. Published by my decree on the 22nd of Scarlatan, in the year 981 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/05/updates-8) **Published:** August 5, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 5th of August, and the following changes have been implemented: – Enchanted boots of evasion now have the correct effect applied – Multistrike (chain lightning) effects now have an internal cooldown of 1 second – The “critical dot” effect now has an internal cooldown of 1 second. – HELP FRINGES has been updated. – The PLANARFLUX command has been added. Details on this can be found in HELP FRINGES. (Please note: hybrid-elemental bosses for the Fringes have not spawned in any areas that were at high flux before this post) Published by my decree on the 18th of Aeguary, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/06/updates-9) **Published:** August 6, 2025 **Author:** The Achaea Team **Content:** It is Wednesday, the 6th of August, and the following changes have been implemented: – Various fixes made to gear items missing their relevant constraints or environment limitations, etc. – Heal-on-critical gear effects will now have a 1 second internal cooldown upon procs as intended. – Four new adventures have been added for slaying paramount elementals. These are replacing the previous adventures related to stabilising the Elemental Fringes. – Some ambience and denizen shouts will no longer be logged to GLOBALS but will continue to pass through all relevant GMCP channels. This is to differentiate types of content and to ensure that GLOBALS is more focused on major events and such. Published by my decree on the 1st of Miraman, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/08/updates-10) **Published:** August 8, 2025 **Author:** The Achaea Team **Content:** It is Friday, the 8th of August, and the following changes have been implemented: – NDS LISTMINE will now also show how many designs you have preserved and how many total designs you can preserve, assuming you have an artefact to preserve designs. – AMBLOG, REVLOG, and MILLOG will now default to your current city if you use the command on its own. – SHIP HEALTH will now show whether or not your riggings are entangled. – Elementals on Mannamot will now drop their respective elemental gear. – The Yggdrasil branches now have gear drops as intended. – The “resist penetration” gear effect should now be working properly. – Juggernaut (the Earth Plane set bonus, and \[redacted\] trinket effect) will now be more liberal in the denizens it triggers on. Note that the effect is described as “hostile” denizens. – Retuned some drop rates so that higher end areas are much less likely to yield explorer items vs their adventurer counterpart. – Paramount Elementals will now award two gear pieces: one to the killer, another to a random person in the room who is on their threat table. These will always be “rare” quality at minimum. – Various other area designations / mob types / niche cases of drop rates being low or absent entirely fixed. – The revival (faster respawn) gear effect and suppression (slower respawn) gear effect are no longer inverted. – GOSSIP SPREAD for Bards now has a 15 minute cooldown, down from 24 hours. – The UI line for the “soa” gear effect now reads correctly. – Tlaia-liekha will now award two gear pieces: one to the killer, another to someone else in the room who is on her threat table. – Certain honours denizens now have a lower chance to yield their rare trinkets if they are slain repeatedly by the same person. Published by my decree on the 11th of Ero, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/08/updates-11) **Published:** August 8, 2025 **Author:** The Achaea Team **Content:** It is Friday, the 8th of August, and the following changes have been implemented: – The Grandmaster of the Quisalis now also drops two items (one for the killer, one for someone in the room on her threat table). – Lafrin and Ophal now drop a unique piece of gear if both are defeated in place of their old, rather useless, cape. – Yudhishthira’s Dragon form now also drops two pieces of gear (same rules as others: one for killer, one for threat table). – GEAR SCRAP now always requires a confirm. – GEAR EQUIP now automatically unequips whatever is in the target slot if that would block you from equipping the item, so you do not need to do this manually any longer. – GEAR EQUIP will now automatically equip all items of that tag rather than just the first one found. – GEAR LIST now takes both set and rarity filter arguments. Currently rarity arguments is rarity or higher (so if you list for rare, you will see rare or remnant). We can look at adding an individual filter if there is demand, but I think this is most likely the typical behaviour that will be desired. We’ll be looking at adding filter by tag or substring, but this is a little tricky as tag and substring could conflict with one another, so requires a little more thought. – GEAR \[UN\]PRESERVE has been added, to make it so you can flag a gear as not to be scrapped. – Oddities with some battle rage based effects have been resolved. Published by my decree on the 13th of Ero, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/09/updates-12) **Published:** August 9, 2025 **Author:** The Achaea Team **Content:** It is Saturday, the 9th of August, and the following changes have been implemented: – Gossip now lasts for fourteen days, up from seven, and will only start to decay its text when six days remain. All existing gossip their timers have been reset to this new maximum. Published by my decree on the 3rd of Valnuary, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/11/updates-13) **Published:** August 11, 2025 **Author:** The Achaea Team **Content:** It is Monday, the 11th of August, and the following changes have been implemented: – GOSSIP LISTEN now prioritises gossip you have not yet heard. – Adventurers who have pledged themselves to the Arcadian Resistance Camp can now receive a quest from Prince Dardaenus to complete a mission from the board. – The order of operation on gear damage’s extra hit has been swapped to after the attack. This should solve a lot of the oddities people have been seeing with it. – Gear crit DoT’s no longer consume maya figurine charges (they’re excluded from it entirely). – Gear crit DoT no longer triggers off of the gear damage extra hits, making the terrifying self perpetuating ‘I win’ no longer work that way… Published by my decree on the 8th of Phaestian, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/11/updates-14) **Published:** August 11, 2025 **Author:** The Achaea Team **Content:** It is Monday, the 11th of August, and the following changes have been implemented: – GEAR LIST now filters exhaustively by default (i.e. if you do GEAR LIST HANDS EQUIPPED, it checks for all equipped hands gear not all equipped items and all hand items). This feels like the more useful general case. – If you want the old functionality, you can GEAR LIST ANYOF instead. – The hybrid-elemental bosses in the Fringes now drop unique gear trinkets when defeated. – GEAR LIST now shows what filters are being applied in the header of the table. – There are new adventures for slaying the Ur’Vampires (and Kemnast) in the Underworld. – You can now SHOWOFF in the trading window to show parts or all of your gear listing to someone else. This is echoed back to you as well so you know what is being shown, and you may only do this in the negotiation phase (as afterwards it is redundant). Published by my decree on the 9th of Phaestian, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/11/updates-15) **Published:** August 11, 2025 **Author:** The Achaea Team **Content:** It is Monday, the 11th of August, and the following changes have been implemented: – A new CONFIG is now available – CONFIG RIFTSHOWZEROS . When toggled on, this config will cause your rift to show a quantity of zero anytime the last of an item is removed from your rift instead of deleting the item completely from your RIFT output. However, if you then use CONFIG RIFTSHOWZEROS OFF it will delete all entries from your rift that have a quantity of zero. NOTE: This also applies to Tarot DECKLIST for Jesters and Occultists. – Damage extra hits on gear that would otherwise round down to 0 now round down to 1, so some amount of damage is still dealt. Published by my decree on the 10th of Phaestian, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/12/updates-16) **Published:** August 12, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 12th of August, and the following changes have been implemented: – The Grandmaster of the Quisalis now also drops two items (one for the killer, one for someone in the room on her threat table). – Lafrin and Ophal now drop a unique piece of gear if both are defeated in place of their old, rather useless, cape. – Yudhishthira’s Dragon form now also drops two pieces of gear (same rules as others: one for killer, one for threat table). Published by my decree on the 1st of Chronos, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/12/updates-17) **Published:** August 12, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 12th of August, and the following changes have been implemented: – The tick rate for the fire DoT effect on gear items has been increased. The number of ticks remains unchanged. – The trinket dropped by the red dragon Yudhishthira has been buffed. Published by my decree on the 2nd of Chronos, in the year 982 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/19/updates-18) **Published:** August 19, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 19th of August, and the following changes have been implemented: – Some adjustments have been made to mining commodity spawn frequency. – Greater elementals now have an increased chance to drop gear. – Kallen can now actually purchase fish! – The “Win a duel in the Oniar estate” adventure now completes before the “Win an arena spar” adventure, allowing the combat theme bonus to go towards the combat rankings duel. – Room IDs are now listed in both MINES LIST and PROSPECT REPORTS – You can now use expressions (ex. – \*gloomily) with THINKS, though emoticons will not, similar to shouts. – SCREAMing will now bypass wind drowning out speech, allowing you to scream over the wind to those in the same room. – The INSIGHT LASTCOMMAND feature has been added. This will, in most but not all cases, show you the command that triggered the current colour weirdness. See INSIGHT for more details. Published by my decree on the 19th of Miraman, in the year 983 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/20/updates-19) **Published:** August 20, 2025 **Author:** The Achaea Team **Content:** It is Wednesday, the 20th of August, and the following changes have been implemented: – The Troubador skill in Sagas has been renamed to the more commonly used spelling, Troubadour. – Unbound dust elementals now require further stacks of pressure to afflict with fractures. – A new offensive gear effect has been added to the majority of existing sets. This effect deals bonus damage of a much higher percentage, but brings with it a cooldown between procs. Published by my decree on the 5th of Ero, in the year 983 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/26/updates-20) **Published:** August 26, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 26th of August, and the following changes have been implemented: – The difficulty for Imperial dredging tasks that can result in death has been slightly lowered. – Gear target validation across the board has been improved. You’ll see less (hopefully no!) cases of hitting things you obviously don’t want to hit with AoE procs/thorns/etc now. – Oniar duels will now award progress for the appropriate resolutions. Published by my decree on the 12th of Glacian, in the year 983 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/08/29/updates-21) **Published:** August 29, 2025 **Author:** The Achaea Team **Content:** It is Friday, the 29th of August, and the following changes have been implemented: – Earning the honours line for slaying all the Ur’Vampires (and Kemnast) or all the Cetan no longer removes their individual honours lines. – A problematic bug with the Dragon Quest finale has been fixed. If you recently completed this, but did not receive the honours line and cannot access your lair, please file an ISSUE ME. Published by my decree on the 17th of Daedalan, in the year 984 AF. **Categories:** Game Updates --- ### [Some updates.](https://www.achaea.com/2025/08/31/some-updates) **Published:** August 31, 2025 **Author:** The Achaea Team **Content:** There will be some larger magi changes coming, but they require a bit more refinement before I’m entirely happy with them. Crystalism ———- \* \[0;1;37mSTRIDULATING\[0;37m has undergone a full rework: – The old functionality is entirely gone. – The duration has gone up from six seconds to fifteen. – A stridulating person now periodically has hostile vibrations from the casting magi coalesce on their person (approximately every three seconds). Some vibes are excluded from this: \* Retardation/silence: same reason mostly here, I don’t want to see this used to dive groups and instant bring fundamentally game changing vibrations on top of them from an allied magi giving you stridulating. \* Portal/alarm/grounding: these don’t count as hostile. \* Cataclysm: convenience, the magi almost certainly doesn’t want this flying all over the place. – It can now be cured by bellwort, though not tree. The intent here is you can cure it while running if so inclined (so vibes don’t just stick to you without recourse), but it won’t eat your tree or similar and make magi stacks deeper as a consequence. It is a very low priority by default in serverside, adjust based on your preference. – Note some differences to crystalism focus: duplicate vibes are not wiped upon stridulating, they’re just skipped. It can also bring reverberation currently, but I will be monitoring this closely and may change this if it proves problematic (in group contexts mostly). – Your own stridulating will not work for you, because I know at least one of you will try. Elementalism ———— \* Basic elemental attacks have had their damage reduced a little across the board. \* Emanations (except earth which is already about where I’d want it) have had their damage increased slightly to offset this. Essentially, the constant damage is lower but the periodic burst is higher, should be easier to work around for more fragile people. Metamorphosis ————- \* \[0;1;37mMAUL\[0;37m has been sped up slightly in PVE. Venom —– \* \[0;1;37mEKANELIA\[0;37m has had support added for consuming an affliction from the conditional list upon its firing. This is to facilitate making the big ticket hits less of a downward spiral you can’t really hope to get out of once it gets going. This will all show up under \[0;1;37mEKANELIA CONSIDER\[0;37m, similar to bonuses. \* The \[0;1;37mCURARE\[0;37m ekanelia (causing hypochondria) now consumes the hypersomnia. This should make curing decisions matter more in the closing phase. Misc —- \* Fire and ice afflictions no longer cure one another. I believe I have got all of the instances of this happening, but if you come across one which has been missed, please do message me. Enjoy! Penned by My hand on the 3rd of Miraman, in the year 984 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/09/02/updates-22) **Published:** September 2, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 2nd of September, and the following changes have been implemented: – A new set of gear has been added! This set is themed around the Lupine Hunting Grounds. – The mini bosses in the Lupine Hunting Grounds now have a much higher chance of dropping loot. – The boss of the Lupine Hunting Grounds can now be challenged even if you have previously obtained the honours line. This still requires that you triumph over all the Altar trials in order to do so. – You can now TOUCH the statue of the White Wolf at the entrance of the Lupine Hunting Grounds to view which Altars you have triumphed over. – The boss of the Lupine Hunting Grounds now drops a rare trinket. – The various denizens summoned by the altars in the Lupine Hunting Grounds have had their experience values adjusted upwards. – Several loot tables have had their odds adjusted and normalized. In practice, this should mean there is a more even chance to get gear from every slot in a specific set. Published by my decree on the 19th of Ero, in the year 984 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/09/04/updates-23) **Published:** September 4, 2025 **Author:** The Achaea Team **Content:** It is Thursday, the 4th of September, and the following changes have been implemented: – People can’t be pulled into Oniar while incorporeal anymore. Should resolve the spiritwalk bugs where you could be pulled into Oniar then someone could kill your corpse outside and make you lose, as mildly entertaining as that is… Published by my decree on the 2nd of Lupar, in the year 984 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/09/05/updates-24) **Published:** September 5, 2025 **Author:** The Achaea Team **Content:** It is Friday, the 5th of September, and the following changes have been implemented: – The ‘Limb Damage’ colour config no longer changes whenever you send a tell. We’ve reset this to its default, and you will need to reconfigure it if you prefer a different colour. Published by my decree on the 9th of Phaestian, in the year 984 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/09/09/updates-25) **Published:** September 9, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 9th of September, and the following changes have been implemented: – Horald will no longer trigger effects based on attacking him if the attacker is not present in the room. This will affect the throwing mechanic and other effects most likely. Published by my decree on the 23rd of Mayan, in the year 984 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/09/09/updates-26) **Published:** September 9, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 9th of September, and the following changes have been implemented: – Horald will no longer trigger effects based on attacking him if the attacker is not present in the room. This will affect the throwing mechanic and other effects most likely. Published by my decree on the 22nd of Mayan, in the year 984 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/09/16/updates-27) **Published:** September 16, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 16th of September, and the following changes have been implemented: – The BRUSH emote has been reworked when targetted to no longer be so… forward. Published by my decree on the 16th of Valnuary, in the year 985 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/09/16/updates-28) **Published:** September 16, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 16th of September, and the following changes have been implemented: – Horald will no longer trigger effects based on attacking him if the attacker is not present in the room. This will affect the throwing mechanic and other effects most likely. Published by my decree on the 22nd of Mayan, in the year 984 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/09/23/updates-29) **Published:** September 23, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 23rd of September, and the following changes have been implemented: – Horald will no longer trigger effects based on attacking him if the attacker is not present in the room. This will affect the throwing mechanic and other effects most likely. Published by my decree on the 22nd of Mayan, in the year 984 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/09/30/updates-30) **Published:** September 30, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 30th of September, and the following changes have been implemented: – There is now a suitable hint about what might be preventing the quicksand from dragging you into the scorpent nest. – The Istar sand trap now has a hint for those who might be avoiding it somehow. – Quest 640’s description has been updated, and the method by which it is concluded now has a more obvious hint in the relevant location. Published by my decree on the 15th of Ero, in the year 981 AF. **Categories:** Game Updates --- ### [Further updates.](https://www.achaea.com/2025/10/06/further-updates) **Published:** October 6, 2025 **Author:** The Achaea Team **Content:** Some more changes. Artifice ——– \* \[0;1;37mASHBEAST\[0;37m has undergone a rework. Elementalism ———– \* \[0;1;37mDESTROY\[0;37m has been added to the skill. Emulation ——— \* New servitor: Varthiis. This is to serve as a reflections counter. Occultism ——— \* \[0;1;37mTIMEWARP\[0;37m must now hit a \[0;1;37mCATACLYSM\[0;37m vibration twice in order to destroy it. This timer resets after around half a minute or so. Pranks —– \* Sped up \[0;1;37mVENT\[0;37m slightly. Runelore ——– \* \[0;1;37mUPROOT\[0;37m is now considerably faster in your own city against totems not claimed by said city. Misc —- \* Fixed some issues with frostbite not functioning in some contexts. Enjoy! Penned by My hand on the 25th of Daedalan, in the year 987 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/10/07/updates-31) **Published:** October 7, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 7th of October, and the following changes have been implemented: – Housing servants can no longer attack or damage players. These were never intended to have any combat effects, and while their individual damage was minor, it could scale to impactful levels with enough servants. Published by my decree on the 18th of Aeguary, in the year 987 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/10/07/updates-32) **Published:** October 7, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 7th of October, and the following changes have been implemented: – There is now a suitable hint about what might be preventing the quicksand from dragging you into the scorpent nest. – The Istar sand trap now has a hint for those who might be avoiding it somehow. – Quest 640’s description has been updated, and the method by which it is concluded now has a more obvious hint in the relevant location. Published by my decree on the 23rd of Miraman, in the year 981 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/10/14/updates-33) **Published:** October 14, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 14th of October, and the following changes have been implemented: – Cities are no longer able to transfer credits to retired players. Published by my decree on the 11th of Chronos, in the year 987 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/10/14/updates-34) **Published:** October 14, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 14th of October, and the following changes have been implemented: – There is now a suitable hint about what might be preventing the quicksand from dragging you into the scorpent nest. – The Istar sand trap now has a hint for those who might be avoiding it somehow. – Quest 640’s description has been updated, and the method by which it is concluded now has a more obvious hint in the relevant location. Published by my decree on the 24th of Scarlatan, in the year 981 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/10/14/updates-35) **Published:** October 14, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 14th of October, and the following changes have been implemented: – The Oniar Arena is now mapped. – When a mob drops gear the gear ID is now shown in the message. – GEAR LIST now has a column for the months left on the piece of gear. – There is now a message sent to the wearer when an equipped piece of gear decays (both if offline or online). – GEAR LIST now accepts the DECAY filter. I.e. GEAR LIST HEAD DECAY 8 would show all head gear you possess with eight months or less remaining before it decays. Published by my decree on the 17th of Chronos, in the year 987 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/10/21/updates-36) **Published:** October 21, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 21st of October, and the following changes have been implemented: – City Guides are no longer credited minutes towards renown while on ships, writing in a book, or while on the following planes: Chaos, Inferno, Nirvana, or Shadow. – City Guides can now use CITY GUIDE STATUS to see how many minutes they are currently credited towards renown and whether they are currently accumulating minutes towards renown. – All citizens can now view CITY FONT STATUS for their respective city. – Several celerity bonuses have been added to AUDIT. Published by my decree on the 2nd of Scarlatan, in the year 988 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/11/11/updates-37) **Published:** November 11, 2025 **Author:** The Achaea Team **Content:** It is Tuesday, the 11th of November, and the following changes have been implemented: – Using NSEARCH (or SEARCHNEWS) with mxp configured on will now show clickable links to any articles found. Published by my decree on the 5th of Sarapin, in the year 990 AF. **Categories:** Game Updates --- ### [PvE Updates](https://www.achaea.com/2025/11/14/pve-updates) **Published:** November 14, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/PvE-Reforged-16x9-1-1024x576.jpg "PvE, Reforged 16x9 | Achaea")We’ve rolled out a bunch of bashing updates (see CLASSLEADS POST 162) aimed at giving more class skills a place in PvE combat. I wanted to share a bit of the thinking behind these changes. 1\) As it stands, the vast majority of abilities are restricted to player targets only, leaving most classes with only a single PvE attack. This has been especially frustrating for new players who unlock new skills only to find they cannot actually use them in the areas they’re exploring. While there are still technical and thematic limitations that will keep most abilities PvP-only, the goal here is to narrow that gap. 2\) It allows us to open up the design space with resistances. When you’re locked to a single damage type, interacting with denizen resistances offers little meaningful choice: either they resist your attack, or they don’t. With a wider spread of damage types across additional skills, we can make resistances more engaging in future boss fights and PvE content. We expect these updates will change the preferred bashing style and introduce new optimisations for a few classes, but most will likely continue using their usual ability. This is not intended as a full bashing overhaul, but rather a first step in our ongoing effort to bring more class abilities into PvE and improve the overall experience. Read more about the specific changes here: - - --- We are also ungating the **DPSTEST** command! This tool lets you check the average DPS of most bashing attacks across different stat and artefact levels. It is a quick way to compare options and understand how abilities scale. NOTE: The numbers shown are simulated in-game, but they are not perfect rankings of PvE performance. They only measure the raw DPS of the listed commands. They do not account for several class-specific buffs (for example Blademaster Stances or Paladin Dawnhand), universal buffs, denizen quirks, defensive utility, gear interactions, and more. Treat the results as a rough comparison between attacks and a general look at how stats and artefacts affect them. How to read the output: Each attack shows either two or three stat columns labelled 12B, 16B, and 19B. 12B represents a base stat of 12 (an unspecialised human with no traits). 16B represents a base stat of 16 (for example a strength-specialised troll with the +1 strength trait). 19B represents a base stat of 19 (typically only reachable with consumeables, for example a specialised troll + strength trait + rare minerals + divine truefavour). Dragons and Elemental Lords will only see 16B and 19B columns. In these forms, 16B represents the form’s normal base stats (for example 18 strength and 18 intelligence for dragons), and 19B represents the form’s base stats with an additional +3 that comes from a rare mineral and divine truefavour. Under each stat column is an (art) row. This shows the DPS with the same stat values but with the artefacts and artefact powers listed in the DPSTEST record. These usually include: - +3 to the primary scaling stat - An artefact weapon, if relevant - faster\_eq for equilibrium attacks - magic\_damage for magical attacks - Any class-specific damage artefacts You can view the full list of artefacts, the attack commands being tested, and other details by using: **DPSTEST SHOW** Some tests may have tester-specific variants of commands in them. These are direct stand-ins for the player versions and you can assume they behave the same. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/11/14/updates-38) **Published:** November 14, 2025 **Author:** The Achaea Team **Content:** It is Friday, the 14th of November, and the following changes have been implemented: – There is now an archived status for classleads – these are reports that have been approved/rejected in the past. – Future reports that are archived will include the submission status at the time of finalisation. Published by my decree on the 17th of Miraman, in the year 990 AF. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/12/14/updates-39) **Published:** December 14, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/Quick-Updates-169-1-1024x576.png "Quick Updates | Achaea")It is Sunday, the 14th of December, and the following changes have been implemented: - Upon completion of a city bounty, the victim will now also be told the reason for the bounty. - AB GROVES FORMICARY has been updated to provide more details about formicary empowerment. - You can no longer phase in the arena. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/12/16/updates-40) **Published:** December 16, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/Quick-Updates-169-1024x576.png "Quick Updates 169 | Achaea")It is Tuesday, the 16th of December, and the following changes have been implemented: - Formicaries that are raised in temporary groves established through portability will now decay according to the area and environment they are raised in, while formicaries established in groves will continue to be non-decay. **Categories:** Game Updates --- ### [Some more PvE Updates](https://www.achaea.com/2025/12/16/some-more-pve-updates) **Published:** December 16, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/PvE-Updates-169-1024x576.png "PvE Updates 169 | Achaea")*See Also: * ### Devotion - HANDS can now be used against denizens. See the note in the MISC section for details. ### Dragoncraft - DRAGONROAR can now be used against denizens. - DRAGONROAR scales with intelligence and the magic\_damage artefact power against denizens. ### Excision - SUSTAIN can now be used against denizens. See the note in the MISC section for details. ### Groves - New Ability: THORNLASH. This is a denizen-only ability, see the AB file for details. ### Ignition - PYROFLARE can now be used against denizens. - PYROFLARE scales with intelligence and the magic\_damage artefact power against denizens. ### Kaido - KAICHOKE can now be used against denizens. See the AB file for details. - KAICHOKE scales with intelligence and the magic\_damage artefact power against denizens. ### Pervasion - LIFESTREAM can now be used against denizens. See the note in the MISC section for details. ### Pestilence - New Ability: DEVOUR. This is a denizen-only ability, see the AB file for details. - DEVOUR scales with intelligence and the magic\_damage artefact power against denizens. ### Propagation - BLOODROOT ARMS now causes your thornrends to deal bonus damage against hindered denizens. See the AB file for details. - SILERIS ARMS now causes your thornrends to deal cutting damage against denizens. - SKULLCAP ARMS now causes your thornrends to bypass, but not strip, the magical shield defense on denizens. ### Sublimation - New Ability: POTENTIATE. This is a PvE focused ability, see the AB file for details. ### Subterfuge - BACKSTAB can now be used against denizens. - BACKSTAB scales with strength against denizens. ### Tarot - PRIESTESS can now be used against denizens. See the note in the MISC section for details. ### Misc - The duration of the debuffs given by CLEANSEAURA, SOULSTORM, and PENITENCE against denizens has been doubled. - MALIGNITY MAUL, DOMINION MAUL, DISCIPLINE RAKE, and VALOUR RAKE no longer use balance or equilibrium when cast. The damage of these skills has been slightly lowered to compensate. - NOTE: All denizen healing abilities are NOT percentile and instead restore a base amount plus a random flat bonus. This means that the visible percentage restored may vary drastically based on the maximum health of the denizen. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2025/12/23/updates-41) **Published:** December 23, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/Quick-Updates-169-1-1024x576.png "Quick Updates | Achaea")It is Tuesday, the 23rd of December, and the following changes have been implemented: – Formicaries will now only have an upkeep cost if they are empowered. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/01/13/updates-42) **Published:** January 13, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/Quick-Updates-169-1-1024x576.png "Quick Updates | Achaea")It is Tuesday, the 13th of January, and the following changes have been implemented: – Puzzling cases of affcount not tracking correctly in tree scenarios should be resolved. – Clan permissions have been updated to match HELP ORGHELP, namely that “any rank above (i.e. lower P-number) the set position level will be able to access as well” In other words, if a CLHELP scroll has permission P2 set, both P2 and P1 can see it, but not P3. – Various issues with beacons moving to locations they should not under flux have been patched. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/01/27/updates-43) **Published:** January 27, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/Quick-Updates-169-1024x576.png "Quick Updates 169 | Achaea")It is Tuesday, the 27th of January, and the following changes have been implemented: - We now have HELP SCREENREADER, which also redirects with HELP VIP and HELP VISUALIMPAIRED - It is now possible to log in to the Achaea wiki again. - The following command is henceforth available, by decree of Goose Thera: DESIGN COMMENT **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/02/03/updates-44) **Published:** February 3, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/minor_updates_wide-1024x576.jpg "minor_updates_wide | Achaea")It is Tuesday, the 3rd of February, and the following changes have been implemented: - HELP BOUNTIES has been updated to reflect the (existing, not new) policy about not filing successive bounties. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/02/10/updates-45) **Published:** February 10, 2026 **Author:** The Achaea Team **Content:** It is Tuesday, the 10th of February, and the following changes have been implemented: - Concoctorial strands are now available for purchase in the Misc Artefact shop in Delos. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/02/10/updates-46) **Published:** February 10, 2026 **Author:** The Achaea Team **Content:** It is Tuesday, the 10th of February, and the following changes have been implemented: - Numerous adjustments have been made to the frequency and volume of mining commodity spawns. In particular, high pain-point commodities such as silver and gems should be more abundant as a result. Please report any oddities. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/02/17/updates-47) **Published:** February 17, 2026 **Author:** The Achaea Team **Content:** It is Tuesday, the 17th of February, and the following changes have been implemented: - Almost all harbours that did not have tokens+food for sale now stock both. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/02/24/updates-48) **Published:** February 24, 2026 **Author:** The Achaea Team **Content:** It is Tuesday, the 24th of February, and the following changes have been implemented: - Schlandis has returned to Xhaiden Dale once more. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/02/25/updates-49) **Published:** February 25, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/Quick-Updates-1024x576.jpg "Quick-Updates | Achaea")It is Wednesday, the 25th of February, and the following changes have been implemented: - Chaghut should now drop gear in similar amounts / styles as similar high end zones. - The Ioje Strumpet quest in the Air Lord questline has been updated to make the minimums costs more obvious. - OVERWHELM, PSIBLAST, DRAGONSPIT, OVERRIDE, DRAGONBLAZE, DRAGONSPARK, and DRAGONCHILL (various battlerages for different dragon colours) now deal UNBLOCKABLE damage rather than BLUNT. - Fixed an issue where the above battlerage attacks were incorrectly scaling with the strength stat. Battlerage damage is intended to scale only with player level, up to a defined cap. As a result of this correction and standardisation with other battlerage abilities, these attacks may now deal slightly less damage than before. - PESTILENCE DEVOUR and STING can now be used against denizens without a free hand available. You still need to have a free hand to use any pestilence skills in PvP, but seeing as this could be accomplished via mass wielding/unwielding while hunting, we decided this restriction should not apply to PvE. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/02/updates-50) **Published:** March 2, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/Quick-Updates-1024x576.jpg "Quick-Updates | Achaea")It is Monday, the 2nd of March, and the following changes have been implemented: - Various quests and denizen reactions in Myrinia have been updated to reflect your character’s chosen pronouns, rather than your gender at character creation. - Bazaar shops will no longer display 3rd person messages when purchases are made. - The “destroyer” bonus from Iron Elite Memberships now grows at 0.2% crit rate per consecutive month, up from 0.15%, this means at 5 stacks it is now a full 1% bonus, up from 0.75%. - Note: AUDIT may still not display these correctly due to rounding issues with Rapture. - The DESTROYER bonus now additionally stacks with the LUCKY and AIM TO KILL traits. - The Underrealm now has a proper alert for entering it much like other OPEN PK planes/areas. For clarity: ALL of the Underrealm, including Raia’dalam is an open pk zone. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/09/updates-51) **Published:** March 9, 2026 **Author:** The Achaea Team **Content:** ![Updates to Achaea](https://www.achaea.com/wp-content/uploads/2026/03/updates-1024x576.jpg "Updates to Achaea | Achaea")It is Monday, the 9th of March, and the following changes have been implemented: - The area beneath Yggdrasil’s branches where the ettins dwell can now be referred to as the shortname “ettins” instead of the previously obtuse developer name. - HELP 19 has been majorly updated as we make room for more promo items. Most notably this includes a major tidy up of the larger HELP PROMO ITEMS and adding the Legend Deck cards by collection, instead of one giant help file. - HELP GLITTERING MUD and HELP SPARKLING SNOW now both exist. - The owner of a shop sign can now ADJUST up to 125 characters and the text specified will show on LOOK/entering the room instead of the generic read sign line. - Bazaar shops now have a 30 second delay between purchases (increased from 15-20) as browsing goods is now much easier than before. - HELP POLYMEGAHEDRAL DICE is now correctly up to date with the prizes. - Birdbaths and gnomes obtained from past bazaars now function as intended when properly exposed to rain. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/10/updates-52) **Published:** March 10, 2026 **Author:** The Achaea Team **Content:** ![Updates to Achaea](https://www.achaea.com/wp-content/uploads/2026/03/updates-1024x576.jpg "Updates to Achaea | Achaea")It is Tuesday, the 10th of March, and the following changes have been implemented: – The perpetually labouring leopard within Caer Witrin can now theoretically be aided in her birthing by adventurers once again. – HELP CONSUMABLES now exists for easier access to information on promotional consumables. – HELP GIFTBAGS now exists. – HELP PROMO ITEMS is now even shorter and easier to read. – Quest 179 is now a little more generous on xp/renown. – Various quests which continued to award Underrealm barrier shards will no longer do so. – Nacleur should be a bit more robust in responsiveness toward those who have wandered off from the start of the Earth quests. – It is now possible to pick up the barrel for Nanero’s quest in Loramere, provided you are the person he gave it to. – HELP DISCONTINUED PROMO ITEMS now exists. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/10/updates-54) **Published:** March 10, 2026 **Author:** The Achaea Team **Content:** ![Updates to Achaea](https://www.achaea.com/wp-content/uploads/2026/03/updates-1024x576.jpg "Updates to Achaea | Achaea")It is Tuesday, the 10th of March, and the following changes have been implemented: – The area beneath Yggdrasil’s branches where the ettins dwell can now be referred to as the shortname “ettins” instead of the previously obtuse developer name. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/10/updates-53) **Published:** March 10, 2026 **Author:** The Achaea Team **Content:** ![Updates to Achaea](https://www.achaea.com/wp-content/uploads/2026/03/updates-1024x576.jpg "Updates to Achaea | Achaea")It is Tuesday, the 10th of March, and the following changes have been implemented: - The King Stag will now properly resist attacks until the conditions are met! **Categories:** Game Updates --- ### [Some Crafting Updates](https://www.achaea.com/2026/03/13/some-crafting-updates) **Published:** March 13, 2026 **Author:** The Achaea Team **Content:** Hi folks! I have some crafting announcements to make today! First, recipes, blueprints, and patterns for the following have all been added to the shops in Delos and are now craftable: Tailoring: - Gambeson - Wallet - Thong - Plush(\*) Furnishing: - Pillow - Hamper Cooking: - Bun - Pot - Pan - Jar - Cauldron - Tin Note: These containers are all “a jar of cooked food” etc to allow for presentation that way. (\*) I’m allowing some leeway with plushes but as with all things, they should be respectful of the rules and remain tasteful. Second, by popular request and after much consideration, I am relaxing the longstanding rule against creating “tatty / worn / used” items. I know this rule has been a major frustration and pain point for a lot of you and I don’t see a reason for it to remain in place anymore. However, this is not free rein to create antiques and ancient old items of timeless provenance and so on. It’s strictly so that you can create things that are not ‘perfect’ or ‘new-looking’ for roleplay purposes. Anything that tries to pass itself off as a rare treasure will not be approved! Enjoy! **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/17/updates-55) **Published:** March 17, 2026 **Author:** The Achaea Team **Content:** It is Tuesday, the 17th of March, and the following changes have been implemented: – HELP SHOP OF WONDERS has been (mercifully) split into two files. – Various HELP indexes (9-18) have been cleaned up and updated. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/17/updates-56) **Published:** March 17, 2026 **Author:** The Achaea Team **Content:** ![Updates to Achaea](https://www.achaea.com/wp-content/uploads/2026/03/updates-1024x576.jpg "Updates to Achaea | Achaea")It is Tuesday, the 17th of March, and the following changes have been implemented: – HELP SHOP OF WONDERS has been (mercifully) split into two files. – Various HELP indexes (9-18) have been cleaned up and updated. – Plushes now cost 50 cloth to craft, up from the accidentally low amount of 10. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/20/updates-57) **Published:** March 20, 2026 **Author:** The Achaea Team **Content:** ![Updates to Achaea](https://www.achaea.com/wp-content/uploads/2026/03/updates-1024x576.jpg "Updates to Achaea | Achaea")It is Friday, the 20th of March, and the following changes have been implemented: – INSIGHT has been updated to reflect the latest world events surrounding memory. – Those who are cutoff from the Wellspring will no longer be able to manually TAP WELLSPRING to regain Wellspring energy. They will be able to use the energy they already have, but will be unable to gain more either passively or manually. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/24/updates-58) **Published:** March 24, 2026 **Author:** The Achaea Team **Content:** It is Tuesday, the 24th of March, and the following changes have been implemented: – After years of toiling away by the mhun funded by Hashan, the Eastern Road finally has a bridge again linking it to Tasur’ke. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/24/updates-59) **Published:** March 24, 2026 **Author:** The Achaea Team **Content:** It is Tuesday, the 24th of March, and the following changes have been implemented: – HELP SHOP OF WONDERS has been (mercifully) split into two files. – Various HELP indexes (9-18) have been cleaned up and updated. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/26/updates-60) **Published:** March 26, 2026 **Author:** The Achaea Team **Content:** It is Thursday, the 26th of March, and the following changes have been implemented: – Headless corpses will now decay in stockrooms and through other forms of stasis. **Categories:** Game Updates --- ### [Updates](https://www.achaea.com/2026/03/31/updates-61) **Published:** March 31, 2026 **Author:** The Achaea Team **Content:** It is Tuesday, the 31st of March, and the following changes have been implemented: – HELP SHOP OF WONDERS has been (mercifully) split into two files. – Various HELP indexes (9-18) have been cleaned up and updated. **Categories:** Game Updates --- ### [Upcoming Year 1000 Auctions!](https://www.achaea.com/2026/04/03/upcoming-year-1000-auctions) **Published:** April 3, 2026 **Author:** The Achaea Team **Content:** ![Year 1000 Event](https://www.achaea.com/wp-content/uploads/2026/01/year-1000-wide-1024x576.jpg "Year 1000 Event | Achaea")Hi folks! In a few hours at the Serenade, double renown will finally be ending and the Year 1000 auctions will be launching! We have a total of 24 auctions coming up, twelve for credits and twelve for gold. Below is a preview and some notes on the up and coming wares: Credit Auctions ————— Innate morphing armour This armour set is the equivalent of three-slotted armour with innate morphing capabilities that do not require use of one of the three slots. Any completed talisman Obtain any completed talisman of your choice from any promotional set. This does not include the forays set. Gloves of arrowcatching These gloves grant arrowcatching! If you are Shaman, Jester, or Bard, the proc chance for catching arrows is increased! Treacherous Wings These special Chenubian wings will include exits to Annwyn and the Underworld in addition to the owner’s choices (8 total exits). NOTE: Any exits to off-plane locations will not function during Championship XPEvent windows, period, even if you are not participating. To expound on the above: this is a change we had already planned to make in advance of the XP Event in May so we are announcing it now alongside this one off auction for Year 1000. Cloak of many feathers This cloak conveys the wearer with the track and view abilities from metamorphosis. Custom Blademaster Sword Work with the design team to create your own Blademaster sword: this includes the name! Custom Shout Customise your shout text! Subject to Garden approval. Elemental Lord or Dragon Desc Work with the design team to customise your Dragon or Elemental Lord description. These must be lore friendly and suitable for Achaea, and are subject to Garden approval. Orb of Sllshya’s Wrath THROW ORB to summon a magical snowstorm in the room. Grants all of the same benefits as the Groves ability SNOWSTORM. Vastarian Flute PLAY FLUTE and you will cause a GUST to occur in the location, banishing fumes and smoke. Prismatic Inkbrush This special inkbrush removes the need for the holder to possess any inks when sketching runes or inking tattoos. Bracelets of the Infinite These bracelets increase maximum health and mana by 20% and are a level 4 version of the reserves power. Does not stack with existing reserves artefacts. Gold Auctions ———— Level 1 talisman piece (x3) Choose any level 1 talisman piece from any of the promotional sets. Any legend card (x3) Choose any Legend Deck Card from HELP LEGENDDECK! 300 housing credits (x3) A pack of 300 housing credits. 50 keys to the Vault 50 keys to the Delos Vault promotion. OOS Plot: Variety The winner of this auction may work with the Garden to choose a location for their very own out-of-subdivision plot. This is subject to Garden approval and will not allow locations in cities, Aster Malik, ephemeral or treacherous planes and potentially other locations of significance. Please ask if you are not sure! Racial Language Fluency Become instantly fluent in a racial language! NOTE: does not include Aldar, Divine, Dragon, or Primordial. HOWEVER: Vertani, Karthic, and Triton ARE permitted as a Year 1000 special! Enjoy!My main problem with Beaver Builder and UABB is that they seem to really slow down creation because they lag quite a bit. Is there a reason for this? **Categories:** Announcements --- ### ["Opportunity" Bardic & Artisanal Winners!](https://www.achaea.com/2020/12/14/opportunity-bardic-artisanal-winners) **Published:** December 14, 2020 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/10/book_18-1024x539.jpg "book_18 | Achaea")The “Opportunity” Artisanal and Bardic contest has at long last been judged, and we’re pleased to announce the results! ``` ==( Bardic and Artisanal Winner )== Stheno(b) ``` The judges would like to note that this is the first bardic entry in modern history to have a judge give it a perfect score. ``` ==( Bardic and Artisanal Runners-up )== Laedha(b), Numira(a), and Kaden(b) ==( Bardic and Artisanal Merit )== Zetka(b), Rhobin(a), and Bartholomeus(b) ``` **Categories:** Artisanals and Bardics --- ### [A Rainbow Racket](https://www.achaea.com/2026/04/01/a-rainbow-racket) **Published:** April 1, 2026 **Author:** The Achaea Team **Content:** ![A rainbow racket](https://www.achaea.com/wp-content/uploads/2026/04/A-rainbow-racket-1024x576.jpg "A rainbow racket | Achaea")They arrived, not as an army, nor as conquerors, but as a riotous procession of mischief and motive: a company of leprechauns unlike any the world had ever seen. Upon setting foot on Sapience, the band scattered like sparks upon dry grass, each drifting toward the cities of the world, drawn by curiosity, impulse, or schemes known only to themselves. It was the corpulent entrepreneur whose path would shape the strangest chapter of the day. Guided by a cluster of Targossian adventurers, a rotund leprechaun was led to the great bridge of Delos, the crossroads where travellers from every corner of the world pass beneath open sky for commerce and leisure. There, with the satisfied air of a merchant who has discovered the perfect stall in a bustling market, he unveiled his enterprise. A towering cannon wrought entirely of gold. Its barrel shimmered with engraved rainbows and dancing coins, and along its flank sat a narrow slot, inviting tribute. The rules were simple and irresistible. Gold sovereigns would feed the weapon. Gold sovereigns would awaken it. And when enough tribute had been offered, the cannon would unleash its radiant fury upon any city they desired. The response was immediate and fervent. Adventurers gathered from across Sapience, their satchels heavy and their grudges heavier still. Coins clattered into the gilded maw of the cannon in a steady rain, the sound ringing across the Delos bridge like a metallic hymn. Rivalries old and new stirred in the hearts of the gathered throng. The chance to wield colourful destruction proved irresistible. At last, the weapon roared to life. The first to seize its power was the adventurer Kodachi, whose hands guided the golden cannon as it loosed its radiant wrath toward the spires of Mhaldor. A dazzling arc of prismatic fury tore through the heavens before plunging toward its distant target, and the gathered crowd erupted with wild delight. Again and again, the cannon was fed. Again and again, it answered. With each dazzling discharge, it became increasingly clear: the thirst for spectacle, vengeance, and mischief among Sapience’s adventurers burned nearly as fiercely as that of the leprechauns who had brought the weapon. But all revelries end. As the final echoes of prismatic thunder faded into the evening sky, the leprechauns quietly gathered themselves once more. The leprechauns’ pockets bulged with new wealth. Millions of gold sovereigns disappeared into their rapacious grasp. With satisfied grins, strange songs, muttered ramblings, and manic laughter, the band reclaimed their gleaming cannon and vanished from Sapience as suddenly as they had appeared. ~ ~ ~ ~ ~ Summary: A group of leprechauns briefly set up a gold-fed rainbow-shooting cannon as a business venture upon the Delos bridge. Adventurers were eager to invest in the opportunity to direct its power at the various cities across Sapience.A rainbow racket. **Categories:** Announcements --- ### [Upcoming 3932 Mystery Event](https://www.achaea.com/2026/04/03/upcoming-3932-mystery-event) **Published:** April 3, 2026 **Author:** The Achaea Team **Content:** ![Year 1000 Event](https://www.achaea.com/wp-content/uploads/2026/01/year-1000-wide-1024x576.jpg "Year 1000 Event | Achaea")Hi folks! Unfortunately due to circumstances beyond our control, the event on upcoming 3932 has had to be moved back a week to Sunday 12th April. UPCOMING is updated to be accurate and I apologise for any inconvenience caused.Need to create a mid-journey prompt, title and subtitle for the following announcement post. **Categories:** Announcements --- ### [April in Achaea!](https://www.achaea.com/2026/04/01/april-in-achaea-5) **Published:** April 1, 2026 **Author:** The Achaea Team **Content:** ![April Promotions Achaea](https://www.achaea.com/wp-content/uploads/2026/04/april-promtions-16x9-1-1024x576.jpg "April Promotions Achaea | Achaea")Hi folks! April has arrived and the Year 1000 celebrations are continuing on with plenty of events still to come! The shop lottery is also still open, as are the contests – check my previous posts for details and see UPCOMING for all relevant dates! I’d also like to express my thanks on behalf of the team for the overwhelming positive feedback we’ve had since kicking off the Year 1000 events. I’m delighted with how well they’ve been received and excited with everything that’s to come! For April we are bringing back the Iron Bank promotion with some changes! Most notably, we have significantly reduced the price of vault keys, and also added bulk options to the website for them. Keys to the vault can be obtained via the Achaea website and visiting the bank in Delos (v38931) will allow you to open one of the vaults! The prize list that is hidden behind the locked doors is unchanging and listed below, but which door they are behind will be subject to change. Before you choose which door to open you can even see what has been won from already opened doors. When there are no prizes left on the board the bank will reset the contents to full once more. The board will also reset when the special prize is claimed, as well as every in game month on the 1st. In addition to the price change, we have also made an update to the prizes available, and there is also a 500 credit global prize for every 500 vaults opened. The full list of prizes is as follows: 5 doors will each conceal 25 scintillating gems, 3 doors will each conceal a silver giftbox, 10 doors will each conceal 40 credits (unbound), 5 doors will each conceal 3 artefact discount vouchers, 10 doors will each conceal a decorated sleeve, including cards from the new Modernstaff\* suit! 3 doors will each conceal a Mayan crown, 2 doors will each conceal two Mayan crowns, 1 door will conceal 100 credits (unbound), 1 doors will conceal 3 Mayan crowns, 10 doors will each conceal a talisman cache (Scholars, Eldergods, Yggdrasil) 2 doors will conceal 2 decorated sleeves, 5 doors will each conceal a bronze giftbox, 5 doors will each conceal a pair of artefact vials, 1 door will conceal a phial of shimmering ink, and, 1 door will conceal the special prize\* The special prize varies and changes when the board resets, it will always be one of the following: 800 credits A golden giftbox A platinum giftbox A token that can be redeemed for any talisman piece other than those in the miscellaneous set (PROMO REDEEM for syntax!) The Modernstaff suit is the second of our three suits planned to commemorate the first fifteen Staff of Nicator holders. This suit is part of the Champions collection and includes the following cards: Rangor Corten – Draw this card against a target and be apprised of any fulcrums, pathfinders, raidos, or psionic projections they may hold. Penwize Baker – Draw this card against a target while you are in the sky, and an eagle will allow you to traverse to them. – Identical to metamorphosis traverse with the same restrictions. Sothantos de L’Evanoir – Draw this card and carry out a nerveslash against all denizens present, afflicting them with weakness. Jhui Ta’sa – Draw this card against a friendly target and break any mind locks they may currently be suffering. Jarrod Dracrotalus – Draw this card and gain the chargeshield defence for 5 minutes. All cards in this suit have 1 charge and generate a new charge every 1 hour. HELP DELOS BANK or HELP BANK VAULTS has all relevant information you may require! Enjoy! **Categories:** Announcements --- ### [Polite Reminder](https://www.achaea.com/2026/03/31/polite-reminder) **Published:** March 31, 2026 **Author:** The Achaea Team **Content:** Hello! This is just a polite reminder (or perhaps announcement for those who are new to the game) that when you are present at an event, bazaar, performance, or other activity run by or involving a God or Celani or Admin, there is almost a guarantee that you will be in the room with people who can hear your tells. As such, this is my polite request that you keep your explicit roleplay or other unsuitable content out of tells while present at one of these, for all of our sanity’s sake! Thanks!Congrats! You win this week. Let me know what game and character you would like your credits on. **Categories:** Announcements --- ### [The Breath of Spring](https://www.achaea.com/2026/03/30/the-breath-of-spring) **Published:** March 30, 2026 **Author:** The Achaea Team **Content:** ![Achaea Breath of Spring](https://www.achaea.com/wp-content/uploads/2026/03/breath-of-spring-overlay-1024x576.jpg "Achaea Breath of Spring | Achaea")As late winter settles over the world, old memories rise readily to the fore. Entwined with thoughts of Her brother Scarlatti, sorrow draws Gaia’s attention once more to the weight of vanished Kin; felt in perpetuity, the ache of loss rises to envelop Her. Before the sapling in the Western Ithmia, planted in remembrance of Artemis and Lupus, grief gathers with dangerous force, pulling Her gaze toward all that has been lost and left behind; toward the cold and motionless shape of mourning. Yet, the Icemother knows She cannot remain in mourning forever. In the verdant canopy of Her grove, the Earthmother turns at last from grief and from the long shadow of Her Sibling’s memories and with that turning, winter loses its claim upon the world. The breath drawn into Her is deep and unhurried, yet all of Creation feels the urgency in it and braces in anticipation of release. When at last the Goddess of Nature exhales, renewal answers in a sudden and unstoppable tide. Verdure spreads throughout the world, touching those places that She holds a fondness for. What grief had held in suspension is seized at once by change, by growth, by the fierce necessity of continuance. All that can bloom does so with urgent abandon, racing to answer Her will as life flourishes upon Yggdrasil and beyond. \~~~ Summary: With the completion of Her memory upon the upper branches of Yggdrasil, Gaia, Goddess of Nature, remembers Her promise to keep grief and the memory of loss behind Her. So, She releases spring upon the world, and the whole of Yggdrasil is drenched in wild growth, with flowering vines taking root in the caverns of the Ettins and in the atavian town of Genji. **Categories:** Announcements --- ### ["On the Life of the Muse Ferenthal," Afterword](https://www.achaea.com/2026/03/29/on-the-life-of-the-muse-ferenthal-afterword) **Published:** March 29, 2026 **Author:** The Achaea Team **Content:** ![Achaea Muse Ferenthal](https://www.achaea.com/wp-content/uploads/2026/03/muse-ferenthal-overlay-1024x576.jpg "Achaea Muse Ferenthal | Achaea")…and so Ferenthal, Muse of Lightweaving became Ferenthal, the Witness of Love. Post Scriptum: On a personal note, my sister’s passing remains a difficult reality to accept. The nature of Divinity is a mystery even to the very greatest minds of the proudest traditions of scholarship and historical research, which makes fully contending with the extent of the change she has undergone nearly impossible. I can confidently record, however, that the change is nothing short of absolute. Nothing remains of the spirit that was our beloved Ferenthal. Who and what the Witness of Love truly is, I cannot fully describe; the realms will doubtlessly need to wait for this entity to come into the full bloom of her maturity and sagacity to ascertain her nature. I admit freely that we miss our sister. We miss her laughter and her mischief as we do her patience and her wisdom. In times of great turmoil, she was the anchor of our Lord’s worship in these lands. She taught and guided all freely. It is a grievous loss not only to we who remain, but to all who will come after. Bereft of her energy, future trials will almost certainly prove more harrowing. Her destruction begets another consequence, as well: what Lightweavings remain are doubtlessly priceless and inimitable now. Unlike the rest of our domains, the knowledge of their crafting was not widely passed on. Any who retain such an example would do well to treasure it forevermore, as the knowledge of the making of the sparks whence they are brought to life died with her. Finally, I hope that with my Lord’s Lament secured and the realm of Love restored to its more balanced condition, these realms will begin to heal. The uneven nature of emotion during this crisis taught the Muses much. In a way, my sister’s legacy continues to illuminate a path for us… no doubt we shall be turned to a new purpose these coming years. I hope, in time, we each bring to the efforts and cares of the mortal world as great a boon as she did in life. For now, we honour her in private. Let Ferenthal-as-was be a name recalled with gratitude, as Ferenthal-that-is becomes a name invoked with hope. Signed, Rennibrande, Muse of History \~~~ Summary: Adventurers across the world followed the echoes of the Muse Ferenthal’s last day, finally illuminating the weight of her sacrifice and the nature of her decision to become the Witness of Love. **Categories:** Announcements --- ### [The Violet Mountain](https://www.achaea.com/2026/03/28/the-violet-mountain) **Published:** March 28, 2026 **Author:** The Achaea Team **Content:** ![Violet Mountain, Achaea](https://www.achaea.com/wp-content/uploads/2026/03/violet-mountain-overlay-1024x576.jpg "Violet Mountain, Achaea | Achaea")1st of Lupar, 1000: I have accepted the pilgrimage. My contamination level no longer permits delay. One of the Caefir has agreed to help secure passage for me; I lack the strength and time to travel naturally. Forty-three years I have served. Forty-three years measuring, calculating, purifying. I thought I understood the architecture of Righteousness: clear lines, clean choices, consequence following cause like shadow follows form. The rituals are explicit. I wrote reports enforcing them. I kept the bowl anyway. I am going to the mountain to stand where Dunamis knelt, where he chose to seal the Marvinogian rather than end it. Every teaching says he should have struck. I have built my life on those teachings, and now at the end I find I do not understand the choice that matters most. Perhaps that is why I must go. Not to find answers, but to stand in the presence of the question and see if it breaks me or if I have already been broken all along. First Rest: They listened when I spoke of her today. I could see them trying to fit a broken bowl into the shape of divine choice, trying to make the small thing mean what the large thing means. But sitting here now, hand shaking too much to write cleanly, I realise I told it wrong. It was never about the bowl. It was about the three days. Three days when I could have filed the request in an hour. Three days when I chose complication over efficiency and could not explain why, not even to myself. Three days of sanding a seam that would split the moment fire touched it. My wife watched me work. Never asked why. I think she knew I had no answer I could speak aloud. What did Dunamis feel, I wonder, in those seven days beneath the mountain? Did he know what he was authoring? Did he feel the future pressing down on him, showing him what he would become, what Haldoran would become, and choose it anyway? Or did he simply kneel in the brine and refuse to stand until the world made sense in a way it never would again? I am tired. The path ahead climbs. My chest feels full of stones. Second Rest: I lied in a report eleven years ago. Told my superiors the settlement was empty when we arrived for evacuation. It was not empty. A man sat beside a metal marker shaped into his wife’s name, hands burned from the work, and he would not move. We left him there. I have carried that lie for eleven years. Tonight I spoke it aloud for the first time, and now that it is out I cannot put it back. It sits in the air between myself and the pilgrims like smoke that will not dissipate. They did not ask me why I lied. Perhaps they understood. Perhaps they have their own lies, their own moments when the equation did not balance and they chose the wrong answer anyway. I wonder if that man felt peace at the end. If the marker gave him something to hold onto as she arrived and tore him apart. Or if he died knowing it was futile, knowing the metal would twist and the name would be erased and no one would ever know she had been there at all. No one except him. And me. I think that is the point I could not articulate earlier. That knowing matters even when it changes nothing. That witness has weight even when it has no audience. I do not know if that was right. I know that I am carrying a lie and a bowl and a memory of burned hands, and none of it can be justified by outcome or efficiency or any principle I was taught. I carry them anyway. Third Rest: My hand will barely hold the quill. We are nearly there. The mountain is so close I can see where the brine pooled. Where he knelt. Where something happened that I have spent my life trying to understand through frameworks that were never built to hold it. I told them I do not have answers. That perhaps there are no answers. That maybe the question itself is the thing we are supposed to carry, not the solution. But here, now, with the shadow pressing down and my breath coming in stutters, I think I see it differently. It is not that there is no answer. It is that the answer is the same as the question. Why did I mend the bowl? Because she was my daughter. Why did I lie in the report? Because he loved his wife. Why did Dunamis seal the Marvinogian? Because… I cannot finish the thought. My mind reaches for it and finds only the edge of something too large to hold. There is a word I need. It is not mercy. It is not love. It is not waste or weakness or contamination. It exists in the space between cause and effect, in the three days spent mending what should be discarded, in the refusal to let broken things be measured only by the threat they pose. Dunamis knelt in brine and became something he would not recognise. He carried a burden that destroyed him. He made himself into a wound with a name and called it necessity. I do not know if he was right. I only know that I am here, at the end, and when I think of my daughter I do not remember her death or the rituals or the contamination records. I remember her small fingers tracing the seam. I remember that she chose the broken bowl every single day. And I think maybe that i- \~~~ Summary: Adventurers accompanied a dying pilgrim of the Oibri Conlaodh to the famed location where Dunamis sealed the Marvinogian countless centuries ago, unlocking a memory of Righteousness beneath the violet mountain’s shadow in the process.Achaea Meditation Ritual **Categories:** Announcements --- ### [A Meditation Ritual](https://www.achaea.com/2026/03/26/a-meditation-ritual) **Published:** March 26, 2026 **Author:** The Achaea Team **Content:** ![Achaea Meditation Ritual](https://www.achaea.com/wp-content/uploads/2026/03/meditation-ritual-overlay-1024x576.jpg "Achaea Meditation Ritual | Achaea")My dear brother, I don’t really know how to tell this story, but I feel that I must put ink to paper before I convince myself that I imagined it. I guess I’ll start at the beginning, then. I heard a great commotion from the goblin mining tunnels of Azdun, and I personally missed much of what transpired, but apparently the goblins broke through a wall and stumbled into an old, hidden chamber. I guess that disturbed the meditation of a woman who had been there for almost six hundred years, if she was truthful. She called herself Mazra, and claimed that she and others had been meditating in scattered hidden chambers all over Sapience in order to keep something – some terrifying entity, something that she simply called “The End” and refused to elaborate more – slumbering. She told me her secret order, which she called the Silent Sentries, tried to defeat it long ago but found that the best they could do was keep it asleep, though even that required several of them to lock themselves in meditation for, well, forever. When I arrived, there were dozens of adventurers trying to replicate a ritual they found in some old journal. They showed me their notes – it was a mess. Much of the original work was missing, so they could only complete part of it. Mazra indicated that the part they couldn’t complete was less important than the part they could, but it did mean that she couldn’t be hidden away anymore. It seemed to me that the second ritual was meant to keep the first one going, to keep the burning candles and whatnot sustained. Without that second ritual, Mazra said that she would need someone to check on the ritual reagents and replace them from time to time. To be honest, the whole situation was a bit overwhelming. She also said that she would need someone to stand guard over her going forward, since she can’t rely on secrecy anymore, and, brother, I don’t know what came over me, but I felt that was what I needed to do. The purpose I’ve been searching for. The thing that would earn me a name worth our clan’s honour. So I volunteered! I am now the lone guard for Mazra, the Silent Sentry. Forever, I guess. Anyways, they did it. An Eleusian named Gallus led the ritual from the journal as Mazra slipped back into her meditation. A quiet stillness that I’d never experienced before settled over the chamber. It seemed to work. Oh, and then Sir Kresslack gave me a drinking horn! A gift like that from a knight has to count for something, right? But now the candles and incense are burning low, and I fear that I must turn my attention to convincing adventurers to replace these components. Come visit me in Azdun when you can. It gets lonely down here sometimes. Your brother, Zerdin \~~~~~ A wall collapses leading to a great commotion and dire warnings that brought adventurers to the mines of Azdun: a secret centuries-long meditation was disturbed, supposedly putting everyone at great risk. The ritualist claimed that an ancient ritual must be repeated in order to return her to her meditation so she could keep some great threat in a state of stasis. Adventurers scattered across Sapience to find a record of this ancient ritual and replicate it, their efforts lead by Gallus, Imyrr, and Theosis. With secrecy no longer possible, a wandering dwarf volunteered to stand guard over her vigil.I’m currently reading Hacking the Human Mind. I also listen to Chris Williamson on Modern Wisdom and will often follow up with a lot of his people that he has on the podcast. I generally like listening to the psychology of how the mind works and that type of stuff on his podcast. **Categories:** Announcements --- ### [The Memory of Malevolence](https://www.achaea.com/2026/03/23/the-memory-of-malevolence) **Published:** March 23, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/malevolence-16x9-1-1024x576.jpg "malevolence-16x9 | Achaea")The first warning shuddered through His faithful in the form of a skipped heartbeat, a surge of adrenaline, and a tang of bloodlust. The second warning came as a heavy tremor rolling through the ground, as Sartan, the Malevolent, stood aloft in the heavens and made the sky itself seem lesser by His presence. His vast silhouette loomed against the violent backdrop of storm-touched heavens, every scar upon His frame thrown into stark relief. Golden fire burned where His eyes fell, and that gaze passed over the whole of mortal existence with merciless precision, weighing each city, and each soul, in silence. His Brother, He declared, had set mortals upon a path to claim wisdom from memories not their own. Other Gods might sit in idleness and permit such theft without answer. He would not. “There is weight to memory. A cost that must be paid for knowledge.” His voice boomed for all to hear. Nothing of value came freely within the lands of His dominion. Without struggle, therefore, there could be no strength. Slashing at the air with His powerful hands, the Lord of Evil set a challenge to all beneath His eye: that those who wished to claim the memory of Shaitan would earn it through hardship, or they would break in sight of all. Creation shrieked and split wide, forced to yield beneath His command. Hellfire burst from the wound in sparking torrents, and smoke followed in thick, foul coils that spread across the horizon. Before the gates of Ashtan, Mhaldor, and Cyrene, the first portals tore themselves into being. Stone cracked across the Sunderlands. Waters along the Eastern Shore churned and boiled. In the Eastern Ithmia, trunks twisted and groaned while infernal gateways ripped through root and soil alike. The world bent under the force of His will, and from every fresh rent came the promise of war. For one long moment He remained above it all, an executioner poised over the block. Then His form began to fade, withdrawing from the firmament and leaving behind neither peace nor reprieve. In His wake, the hosts of the Inferno came screaming into the world. No land stood beyond reach. Daemonic and demonic hordes pressed without pause, their advance grinding against every defence raised to meet them. Before the gates of Ashtan, Archon Sohl raised a cry of defiance that rang clear across the clash, yet the answering tide swelled in number and force, bearing down with unrelenting pressure. Beyond Sapience, cries went up from Vertan and Vostroya, from the depths of Anzari-tarin, and across the realm of the Kelstaad plains on Bjarndyr. Fortress arcanum and berserker rage met daemonic flame and gnashing jaw. Scores of forsaken fell beneath the earth as the more stable Tsol of War visited ruin upon the invaders. House Tsez mages wove spell and storm from their high towers. And horns blared across the prairies and fields of the Kelstaad realm, the ferocity of the tash’la quads unmatched in their devastation even as potentials perished in failed metamorphosis. On Achaea, Eleusians proved the strength of the wilds, felling scores of daemons and demons before encountering a bulbous, swollen baalzadeen. As battle rampaged across the other five cities, Eleusis cut down their daemonic foe and were first to close the rift plaguing their home. Death followed in droves for adventurer and invader in equal measure. Even Dreadlord Zarkuun took to the field with unfettered glee, cutting through the hordes with brutal momentum. His hands found skull and spine, crushing, tearing, and casting bodies aside as blood ran thick in his shadow. Thousands of daemonic worms prepared to launch a brutal attack upon the tash’la, the earth riving open until an eerie quiet descended upon their realm. Before another blow could land, the hungering host reeled beneath the silence that in its deafening pressure promised devastation untold. And fled. Vertan, too, triumphed in a bombardment of meteoric magic, and the last of the rampaging throng beneath Anzari-tarin found death in the jaws of the shadow dragon. Only Mhaldor’s rift remained aflame upon the mainland, until the gargantuan efforts of Sir Antoninus Nithilar saw to its closing, felling the grotesque baalzadeen almost entirely on his own. When at last the final daemon crumbled under the combined weight of Sapience, a black morass rolled across the heavens. Sartan, the Malevolent, revealed Himself once more, His presence pressing down upon the world with crushing force and forcing every living thing to bear witness. Time stretched to an eternity as the typically-disappointed gaze of Evil swept over the lands. Fragmented memories of Sin and Vengeance, birthed from the violent reprisal unfolding, rained down upon the western Isle. Then, at last, He inclined His head. Dark radiance gathered about Him. Threads of necromantic energy drew free from the pitted surface of His body, long strands unravelling and coiling through the air in tightening arcs. They bent toward His hand, drawn inward with steady purpose. The web of essence collapsed in a single motion and vanished from sight, taken from the field and claimed for Uphimmin’s Crown, where the memories of Elder Shaitan, the Dreadlord Keresis, and the Demon Queen Indrani, now awaited. ~ ~ ~ Unwilling to simply part with His memory, Sartan set a challenge to Sapience: to earn the right to witness it in blood and violence. Daemonic rifts gave way to an invasion of demon hordes from the Inferno and bulbous baalzadeens as their lieutenants. The combined efforts of Sapience drove back the demons, as did the denizens of Kelstaad, Vertan, Vostroya, and the Underrealm, and, satisfied, Sartan allowed mortality a glimpse of His memories of Shaitan. In the process, the remaining memory fragments of Keresis and Indrani coalesced, granting the Crown remembrance of Vengeance and Sin. **Categories:** Announcements --- ### [Iron Realms Question of the Week Contest!](https://www.achaea.com/2026/03/20/iron-realms-question-of-the-week-contest) **Published:** March 20, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/question-of-the-week-16x9-2-1024x576.jpg "question-of-the-week-16x9 | Achaea")Hi folks! We’re kicking off a brand new Iron Realms Question of the Week contest today! For the next 4 weeks, you’ll have a chance to win just by sharing your best stories, memories, and opinions from across the Iron Realms. How does it work? Every Friday, we’ll post a new question on our social channels, and each week, we’ll choose 3 winning responses. Winners will receive 100 credits, and at the end of Week 4, one grand prize winner will receive 3 months of Iron Elite Membership! If you’ve got a favorite moment, an unforgettable story, or something to say about what makes Iron Realms special, this is your time. Full details and rules: https://www.ironrealms.com/2026/03/20/question-of-the-week-contest/ First question is already up! **Categories:** Announcements --- ### [Lessons While Levelling](https://www.achaea.com/2026/03/17/lessons-while-levelling) **Published:** March 17, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/lessons-16x9-1-1024x576.jpg "lessons-16x9 | Achaea")Hi folks! As we continue to explore ways of improving the new player experience and in particular new player retention, a long-standing concern that is often raised is the subject of lessons earned while levelling and the inability, even with no-brainer lessons, to max out your class skills without the much larger investment into credit packages or similar. Well, as of today, that changes! Lessons earned from levelling have been significantly increased at certain thresholds, granting an additional 2000 lessons by level 80. The specific breakdown can be found in HELP LEVELS, but the bonus starts small at 45 additional lessons when reaching level 10, up to 245 additional at level 80. This change is retroactive and all characters of appropriate levels have been awarded lessons they would have earned while levelling. In addition to this, you will now also earn 10 bound credits when you verify on the Achaea Discord! Enjoy! **Categories:** Announcements --- ### [Past](https://www.achaea.com/2026/03/16/past) **Published:** March 16, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/past-16x9-1-1024x576.jpg "past-16x9 | Achaea")Buoyed by a successful bargain, Prospero returned to the waiting Gods and announced His victory. The chain glittered in His grasp and it was Aegis first to answer, counselling a need for firmness of will and not only a sure strike if They were to see to the relic’s destruction. The Malevolent One claimed primacy in this task, but even His will faltered beneath the implacable decree of the Jade Empress. As the firmament and all below it stilled with the manifestation of Lorielan’s will, She declared unto the listening realm that She would be the One to bear the burden of breaking. “You are the Eldest, now. It is Your right. And perhaps it will slake a thirst.” Valnurana’s somnolent assent gave way to the voice of the Lightbringer’s encouraging accord, and all disagreement among Gods yielded to silent acquiescence. Once more it was Aegis Who first broke the quietude. Declaring that all the Gods would lend the Empress Their aid, to break both the Chain’s great blessing and its terrible, terrible curse, the God of War wove a sliver of His quintessence and imbued Lorielan’s hand with the iron will of disciplined formations and courageous armies. One by One, all the Gods followed suit. From the Lightbringer came Hope. From the Righteous Fire, Justice. Malevolence conferred a conqueror’s will and the Wayward Heir bestowed a fraction of Her independence and determined spirit. Gaia’s gift was life and death in equal measure, and from Oblivion came the cold agony of enlightenment. Sea and Sky lent confident necessity and the strength of deep fathoms to the Empress, tempered by the generosity and balanced hand of Phaestus. Mystery followed from Ourania, and ego from Haskor. Prospero, fresh from His negotiations, granted the weight of a bond unbreakable and the Dream, endless and terrifying, gave soothing balm and death sentence both. Grey mist flowed forth from the Genesis, the Realm of Death and the indomitability of the Meld entwining about the hand of Jade. From the Absent Knowing, an infusion of wisdom shaped for Lorielan alone. And from Twilight, Eldest of the Realms and Younger only to Lorielan Herself, the arcane knowledge to change reality that is the core of Darkness eternal. Last of all the gathered Gods, the Great Bard gave freely of His vision for Creation, a vision of all mortality elevated, all story made memorable, all narrative limned by great deed and fell consequence. The combined might of the Pantheon veiled the Empress of Jade in a vortex of variegated quintessence, joining all the living realms of Creation’s Divinity into a harmony unheard since the beginning of the beginning. Since time became time, when the Pantheon stood at the summit of All that Is to call forth sound and silence in merger to the song of an era lost, now set against the hope of an era to come again… … the will of an era to come new, and the search for an era to be made real. Wielding the might of the Gods, Lorielan took hold of Aeon’s Golden Chain. Forged by Proteus, the indivisible made divided by Will of Ayar, now Sarapis, gone Beyond for an eternity, the ancient relic strained against Her grip. Time warped to the touch of this foreigner upon inviolate Realm, but the Jade Empress closed Her fingers and the resistance to Divine Will Incarnate, Eldest of the Elders, faltered. In an instant it was over. In an eternity it was over. In centuries and seconds and the temporal interstitia of minutes, hours, and days-weeks-months in the knowing and the slow remembrance, it was over. Reality shuddered with the destruction of the Protean Relic and in its wake, echoes began their flicker beyond the edge of perception. Sweeping waves of power set loose run across and back the abyss of Time, hurling open doors once closed, evaporating into clouds of golden mist. And about that point betwixt the sundered Chain did the Mist of Memory converge. It streamed from the great and small, forgotten and remembered, great monuments and humble shrines. Books lovingly read and secrets whispered in condemned secrecy released their recall, and the land heaved forth the great deeds of eons past. It rose, coalescing far above even the topmost branches of the World Tree. Over the heights of Mannamot it climbed, Time and Memory condensing to an impenetrable nimbus set above even the Elements themselves. Then Lorielan opened Her hand. The mist fell from Her fingers in a shimmering cascade, sinking like smoke and obscuring the heavens with an inscrutable, formless veil, which immediately began to thin. Memory moved and Memory settled, revealing fresh contour beneath its flowing mass, and soon the branches of a great crown sharpened into view. A shining herald to all the Lightened worlds beneath, its majesty proffered wonder on branch and bough, stars and worlds circling about a realm of revelation once again homed within the highest layers of Yggdrasil. The mist flowed down the tree and along eave and branch, touching all worlds and realms under the World Tree’s shadow. Stars fell like shimmering rainfall and blanketed all that is with the gift of great deed and storied suffering, beckoning mortality to reforge the old and tread again the new. And as the Gods withdrew from sight to process the reveal of Uphimmin’s fabled Crown, Lorielan spoke one more time unto all the listening Creation: “History is in your hands, now. Live it. There is no more Logos to guide it. Dwell not upon failed Seleucar.” In Her wake, mortality loosed a held breath, the past now reconciled with the present and the future now the charge of mortal hand, not a relic’s catastrophic tragedy. ~ ~ ~ Summary: Prospero returned to the Gods with the Golden Chain and Lorielan volunteered to bear the burden of breaking it. Wielding the combined might of the entire Pantheon, the Jade Empress shattered the chain and released the mist of memory back into Creation. As the mist cleared, the Uphimmin branches of Yggdrasil revealed themselves to mortality along with countless echoes of the past. With the chain broken, Lorielan bestowed the responsibility of history’s making upon the watching mortals, challenging them to surpass Seleucar and to realise Scarlatti’s dream by taking command of their own myth. **Categories:** Announcements --- ### [Present](https://www.achaea.com/2026/03/16/present) **Published:** March 16, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/present-16x9-1-1024x576.jpg "present-16x9 | Achaea")While the Gods awaited the result of Prospero’s sojourn from the heavens, the God of Wealth turned His attention far beyond the Realm of the Living, beneath the very Roots of Yggdrasil. Prospero marched into the Underworld, and the Underworld bristled, as is its wont. Legions prepared for war as the Merchant Lord arrived at the royal fortress of Cor Kanth, the Vice-Royals Zigana and Tizane roused upon the Shtlenii riverbed and blazing with power and threat alike. The undead circled Prospero and left no doubt as to their intent. He simply smiled. “Such hospitality does not befit a King,” He spoke for all Creation to hear in a voice sanguine and coolly confident. “Will you now renege on the accord?” The Undead stood to ease and after a moment of deathly silence, the gates of Cor Kanth began to grind open and Slith, silent until now, bade Prospero to come and bargain. Gathering almost all of waking mortality to His side as witness, Prospero entered the fortress and lit His cigar, the tension settling as Wealth Incarnate found His footing. Over a hundred adventurers joined Him to observe and Slith, it soon became clear, was not in the mood to waste time. Though Prospero was happy to proceed straight to business, the Elder God nevertheless insisted on the pleasantries and decorums befitting a King and Divinity taking together counsel. Slith disagreed, and insults were swiftly exchanged alongside reminders of the King’s erstwhile Father and, having scored the first points in this battle of wills, Prospero seized the opportunity to restate His purpose: to collect on the accord made between Himself and King Slith at the climax of the Age of Woe. The two bantered back and forth, neither willing to concede the advantage. Prospero puffed on His cigar seemingly without a hurry or care in the world, the God of Riches in His element of bargains and deals once more. Finally, He made clear the intention of the Gods: to retrieve from Slith the Golden Chain of Aeon. Negotiations turned to the Undead, and in this, Prospero was able to inch closer toward achieving His deal. Slith would surrender the Chain and in turn, the Gods would preserve his right to kingship for eternity. He would, finally, be free of his father’s long shadow. Still the King of the Underworld was not satisfied. When pressed on why He sought the chain, the God revealed the Pantheon’s intent to sunder it, that mortality and Divinity may both be freed from the tyranny of time and instead forge forth with memory as backdrop and allegory, not the curse it had proven to be to all. In response, Slith demanded that the Pantheon enshrine Slith’s undead in the boughs of Yggdrasil itself: anchoring their place in history as an essential, vital part of Creation’s Weave. Prospero gave His word. Slith gave his assent. Formalities were observed, and the Merchant Lord left the fortress of Cor Kanth with the Golden Chain of Aeon now in His possession. No blood had been spilled, and, miraculously, both parties appeared contented. ~ ~ ~ Summary: Prospero bargained with Slith to obtain the Golden Chain of Aeon, a relic entrusted to him in a bargain made at the end of the Age of Woe. In exchange for surrendering the relic, Prospero promised on behalf of the Pantheon to enshrine Slith’s undead in memory for eternity and grant them equal footing with the living in the Weave of Creation and its narrative. **Categories:** Announcements --- ### [Future](https://www.achaea.com/2026/03/16/future) **Published:** March 16, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/future-16x9-1-1024x576.jpg "future-16x9 | Achaea")Nine hundred and ninety-nine years since the Fall of the Seleucarian Empire, in the month of Mayan, the God Scarlatti, Elder Lord of the Arts, and Great Bard dwelt alone upon the edge of the world. As Gods and mortals both awaited the turning of the thousandth year with a blend of cautious optimism and no small measure of unease, the Lord Bard, still freshly shorn of wing and bright eye following Love’s calamitous fracturing, brooded in silence. Long did that quietude persist, until the arrival of Haskor woke Scarlatti from His lonesome contemplations. It seemed the Bard had come to this place to mourn the diminishing splendour of Creation. In place of hope and potential, the Taleweaver saw the spread of decline and depreciation, of the shrinking of Divine Realm, and the heartbeat of reality slowing. Addressing Him as “Skar”, the ancient name given to the Bard in the Heroes’ God’s own Saga and Myth, Haskor was not so easily swayed to despondent resignation. The New God urge His Elder Brother to effect change, reminding Him of past grief that He Himself had learned to accept. The past, so insisted the Hero, was not a place suited for shuttering away that which may cause pain. “No.” The response came after long minutes of unvoiced tension in the air. “We have to make Our choice.” And without another word, Scarlatti, Skar, simply stepped over the edge of the cliff and disappeared. Haskor followed in His chariot as Creation itself heaved under the authority of an Elder God, the resolve of Scarlatti extending His will across every inch of reality. The call to conclave, indelible and beyond gainsay of even the most reticent of His kin, was soon answered. Golden light and white flashes lit heaven and sky with the arrival of the Pantheon in its entirety, and, as the Great Bard put forth His proposal in the tongue of the Divine, clamour erupted in response between the Gods. Their arguments went on for minutes that seemed like decades until the Smith, ever level-headed and thoughtful, was first to voice His agreement with Scarlatti’s plan. But only the first. Babel and Aegis, rarely in agreement, joined Pandora to voice Their staunch disapproval. Sartan and Vastar took the opposite position, suggesting that “it”, whatever “it” may be, was a crutch that should be abandoned. Twilight, doubtless mourning something in His web, chose to side with the Heir. The Sea, naturally, opposed the Sky, and the Bloodsworn united in agreement with the Bard, as did the Hero, the Earthmother as, in an ominous proclamation about Time and the Meld, did the Genesis. And as Prospero fought His dread at the prospect of losing something He deemed irreplaceable, the Moon spoke prophecies of regret. Two Sisters remained. The first, the gentler, the last of the Great Sibyls, counselled Scarlatti to put aside His doubt and lent Her assent. The second mocked Valnurana’s tender words and simply laughed. Lorielan offered a blistering reproach of the modern age’s obsession with the past and, though derisive and venomous in equal measure, finally agreed. Of regret and disappointment She spoke then, coldly reminding Scarlatti that He was no stranger to either. He would have to bear the weight of failure, should His choice prove a poor one. But the Bard did not flinch. Instead He met the Eldest’s eyes with resolve to match Her own. Creation’s story must be freed from constraint, He insisted. And the last of the Gods began to relent. “We are agreed.” The voice of Aegis, Elder God of War made the pronouncement, and the Merchant Lord Prospero came forward, preparing to retrieve the mysterious treasure that had called over a dozen Gods to convene. ~ ~ ~ Summary: Scarlatti and Haskor muse over the fate of Creation and the waning stewardship of the Gods over the world’s collective history. The Gods convene to discuss retrieval of a dangerous relic, and Prospero volunteers to collect it. **Categories:** Announcements --- ### [Epilogue for the Millennium](https://www.achaea.com/2026/03/16/epilogue-for-the-millennium) **Published:** March 16, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/epilogue_16x9-1024x576.jpg "epilogue_16x9 | Achaea")Dear Sister Alloa, As the first frost of Mayan comes and the last of the warmth ebbs out of our northern home, I feel old. I pen this letter with the quill you gave to me for my twentieth name day, and only a month ago I celebrated – albeit not terribly excitedly – my three hundred and eightieth. Time has been mostly kind to me, and where others may tend gardens and groves, I have instead devoted my life to growing our library. I doubt you remember the two battered history books I began my adventure into chronicling with, but I do. I do. Now, as the Vault turns and we contemplate the arrival of a new millennium, my mind goes oft to Old Seleucar. My dream of a complete, faithful history will likely never be realised, but in the seeking and the searching, I have come to appreciate the lost mysteries and secrets for what they are. There is joy to be had in the unknown, and I sincerely believe that mystery is the genesis of discovery, and to know all there is to know harms the sense of wonder and awe. A thousand years since the Empire’s fall and the world is hardly recognisable. Even my near four centuries have borne witness to incredible change and upheaval. I am often given to wonder what Nicator would make of the modern world, if he were alive to witness it. What of Catarin? Or her love Lucaine? Would they prosper in this modern incarnation of civilisation, or be pulled under by the tide of war and woe that seems to haunt us? A question frequently posed by scholars is the source of Nicator’s success. Many hold up Nikolas as a paragon example of the ambition of mortality and the potential inherent in Maya’s offspring’s descendants. Of chaos bent to great wonders in place of great horrors. Others look to the Logos and chalk the Seleucar dynasty up to Divine Providence instituted by a meddling hand. I was not yet born when the Logos went behind the Flame of Yggdrasil to do His long vigil. But I have studied every inch of every text on the matter, and I am, as all Gods-fearing men, grateful that we shelter in the palm of the benevolent Creator’s guiding hand. But that, of course, does not answer the question. No Empire to rival Nicator’s has risen to supplant his legacy nor claim his crown. Civilisation peaked with Seleucar, it seems. Yet trickles of news from beyond the Flame of Achaea suggest that some, at least, are given to the attempt. War between Vertan and Kelstaad. Elemental disputes. Even within our own land of Achaea, the city-states have, with one exception, claimed the title Empire for themselves in conquest and battlefield dominance. And acquitted themselves with incredible acuity and skill in the doing and the taking. Why do none claim such provenance in the history books, then? Where are the Itinerant Bazaars laden with Ashtani antiques and Targossian treasures? Is the answer so simple as to be the absence of Sarapis’ hand upon the tiller? I think not. Rather I believe it to be the lack of common goal or purpose. In those thousand years, historians have noted an unprecedented volume of conflict among both mortal and Divine. One need only consult public records to learn of the copious disagreements that have escalated into disputes that in turn have escalated into armed conflicts, religious battles, and full-blown wars, often requiring divine resolution or significant compromise to settle. The Pantheon, itself unrecognisable from the Divines recognised by Nicator (with several exceptions, of course), is often at the heart of these, even! None are strangers to an attempted gambit by Darkness or a seizure of land by Malevolence. Occultism, once a staple of Seleucarian professionals all across the Empire (admittedly, with some mistrust) is limited now only to Ashtan and the axis of Righteousness against Oblivion remains in full effect. The daughter of Aegis and Eris wreaks havoc with a single word, and the Sea and Sky shake the world with Their own unending grudge. Hundreds of years of fractured history culminate in a thousand year mosaic. Another Seleucar has not risen, but is that such a bad thing? I look upon my hand-drawn maps and my mountainous piles of notes on the cultures and peoples I have met in my long years a’wandering, and I say “No, it is not.” I see diversity and passion in every corner of the world. Fervour and devotion have not dimmed since the Empire’s Fall. Ambition has certainly not waned. Love, it is said, has faltered, but the Twin Halves are now whole. Blood writes much of the texts of history, and that blood is invariably spilled by those dedicated to ideals that are theirs, forged by their hands, their Gods, not by the ordainment of Logosian will catalysed by one fated to unite all as his own. In every city and village of this land have I dwelt for years at a time. And never have I felt them lacking in purpose or in spirit. I’ve drunk with Dagon. Danced with Dryads. Argued with Harris and made bargains with Hutchings. I’ve eaten questionable food from Drogo and even partied at Blufest (twice!). This is what history is. The people and the stories. The highs and lows. Clarity of purpose and ferocity of ambition in realising it. And in that, I say that Achaea has rivalled Seleucar tenfold. Who else could emerge whole from the Age of Woe? Face two Black Waves. Fight Primordial Conduits. Witness the world sundering apart and a dozen Gods unmade by the Worldreaver. Survive Eternal Night. Repel leaden corruption. And more, too much more to tell in a simple letter. I encourage you to visit the library again in the near future. I will have some new stories to share. Happy Year 1000, sister. Mourn not Seleucar, but celebrate the spark and breath of the present, and wonders yet to be conceived. – Dinnis **Categories:** Announcements --- ### [Another contest? Yes.](https://www.achaea.com/2026/03/16/another-contest-yes) **Published:** March 16, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/discord-contest-1024x574.jpg "discord-contest | Achaea")Hey folks, We have a new contest going on in our Discord server. Check out the #contests channel and you have a chance to win 500 credits for submitting a Show and Tell entry! Come and tell us about something meaningful to you and learn about your fellow players in the process. HELP DISCORD has all the details for how to join the server, good luck! **Categories:** Announcements --- ### [The recent downtime](https://www.achaea.com/2026/03/12/the-recent-downtime) **Published:** March 12, 2026 **Author:** The Achaea Team **Content:** Hey all, Unfortunately there was an issue concerning our server provider, and as a consequence Achaea was unreachable for around an hour. We appreciate your patience while we were getting this resolved and have turned on double xp for the next 24 hours. We don’t anticipate any further problems from this instance, everything appears to be resolved and once more operating as expected! **Categories:** Announcements --- ### [A Grievous Crafting Oversight](https://www.achaea.com/2026/03/13/a-grievous-crafting-oversight) **Published:** March 13, 2026 **Author:** The Achaea Team **Content:** Hello! In my haste last night, I neglected to mention another addition to crafting: – Cocoa is now available as a fluid type for beverages, and belongs to the steeping family of drinks. Enjoy! **Categories:** Announcements --- ### [Year 1000 Artisanals and Bardics!](https://www.achaea.com/2026/03/16/year-1000-artisanals-and-bardics) **Published:** March 16, 2026 **Author:** The Achaea Team **Content:** Hi folks! For the duration of the Year 1000 celebrations (see UPCOMING) we will be accepting submissions both artisanal and bardic on the theme of SUCCESSION! Please be sure to take a read of HELP ARTISANAL or HELP BARDICS or head to https://www.achaea.com/the-artisanal-and-bardic-fellowship/ for all the rules and instructions. For those of you who know the rules, submissions must be sent by email to support@achaea.com and be titled appropriately. PLEASE DON’T FORGET TO INCLUDE YOUR CHARACTER NAME AND ANY OTHER RELEVANT INFORMATION! We look forward to seeing all of your creative submissions! **Categories:** Announcements --- ### [Year 1000: Design Contest](https://www.achaea.com/2026/03/16/year-1000-design-contest) **Published:** March 16, 2026 **Author:** The Achaea Team **Content:** Hi folks! A design contest is now live and will remain open for submissions until the end of the Year 1000 celebrations (see UPCOMING)! The winner will have their design featured somewhere in the game (the location is a secret until a few posts from now…), a preserved version for themselves, and 5 Mayan Crowns. The theme this year is Nostalgia. The item to design is at your discretion. Submissions should be a letter sent to Amarisse via the messenger on the Delos bridge. Please include the following information: Your name. The Appearance of the item The Dropped description of the item The Examined description of the item A single reaction to being touched, the first person view. For writing direction and style, please read HELP CRAFTING GUIDELINES, HELP STYLE, HELP CUSTOMISATION GUIDELINES, and HELP PROOFREADING – all have useful information! The winner will be announced alongside all the other contests at the end of the celebrations a few weeks from now! **Categories:** Announcements --- ### [Year 1000: Delos Shop Lottery](https://www.achaea.com/2026/03/16/year-1000-delos-shop-lottery) **Published:** March 16, 2026 **Author:** The Achaea Team **Content:** Hi folks! As part of the Year 1000 celebrations, I have just opened Lottery 16 for ticket purchases! One lucky winner will claim ownership of a Brand New Delos Shop located east of “Eastern Epitus Avenue”. This lottery will run until the closing of all other Year 1000 contests (see UPCOMING), after which it will be drawn and a winner selected. Tickets can only be bought for yourself, and each ticket costs 20000 gold. There is no cap on how many entries you can buy. To buy a ticket, head to the lottery office in Delos, and see HELP LOTTERIES for details. Good luck! **Categories:** Announcements --- ### [Year 1000: Yggdrasil, Memory, Uphimmin, and More!](https://www.achaea.com/2026/03/16/year-1000-yggdrasil-memory-uphimmin-and-more) **Published:** March 16, 2026 **Author:** The Achaea Team **Content:** Hi folks! Before I get into the specifics of the exciting Year 1000 content, this is a reminder that until 23:59 on Saturday 28th March, renown caps will be doubled! ~ ~ ~ Unleashed upon the world today is Uphimmin, the Sixth Tier of Yggdrasil! This tier of the World Tree is closely associated with memory and you may find its branches lead to the past in strange and interesting ways. Exploration is encouraged, and areas on the Plane of Memory are no longer excluded from explorer rankings to boot! After a climb through a starry backdrop, emerging upon the collar of this great branch you’ll find yourself beneath the Crown of Uphimmin. There, the pull of memory is at its strongest and the Crown will likely be a common port of call for the MEMORY command. Throughout the celebrations, all sorts of regular activities in Achaea will have a chance to yield fragments of divine memories which can be relinquished into Uphimmin’s Crown and eventually fully reconciled into a complete memory. Memories are revealed over time as players reconcile them, and are available for viewing by anyone at the Crown. Reconciling fragments does not require you to be at the Crown. All of the Gods, living and dead, are represented and in almost all cases have brand new stories and perspectives to share in a manner similar to the birthday orbs many of you enjoy so much! However! Not all memories will be obtained this way. Some will not simply appear while going about your business and instead will form the basis of the various mystery events listed on UPCOMING. Shrewd eyes will be able to deduce which these shall be no doubt! That’s not all! While traversing the land you may also notice ethereal mist and pale echoes inhabiting certain locations. These are full memories which have attached themselves to the locale and may also be viewed with the MEMORY command while in that location. In addition to the fifty or so memories in the Crown, in total there are over two hundred and fifty of these ‘local’ memories spanning vast swaths of Achaea’s history and lore. Many will be familiar recollections of events you may well have witnessed first hand. Many will be alien. Much will be lore thought lost or even tiny vignettes that barely anyone remembers. Some will provide wholly new perspectives on ‘settled’ lore, and a vast amount (around half) are entirely new content, hand written by the Garden team for your enjoyment and speculation. These are a permanent addition to Achaea and will not be going away after the events end. Good luck finding them all! This has been our labour of love for the past months and it’s finally my pleasure to set it loose into the world for you to find. Those of you who have submitted recollections to the Asterian Restoration may also find your memories have permanently embedded themselves into the world! HELP MEMORY or HELP UPHIMMIN (they are interchangable) will be of interest, and as always I’d highly recommend keeping an eye on UPCOMING for the various and vast celebration events to come. I’d also like to personally thank Jurixe and the Restoration as a whole for their assistance and collaboration in organising the player side of the celebrations and corralling more and more memories on top of our already gigantic pile! They are indefatigable! I would also like to give a shout out to Edra for his absolute devotion to making all of our ideas a reality for this new system & for plenty more to come in Year 1000. He is fantastic. Enjoy and Happy Year 1000 from not only myself but Makarios, Edra, and the entire team! PS: There may be a few more surprises as the weeks roll on… and Makesh’s shop is now also open with newly updated Year 1000 merchandise! PPS: I have connected North of New Thera to Rageteeth Beach for the entirety of the celebrations! **Categories:** Announcements --- ### [A Midnight Dreary](https://www.achaea.com/2026/03/11/a-midnight-dreary) **Published:** March 11, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/midnight-dreary-tall-1024x574.jpg "midnight-dreary-tall | Achaea")It called to them at the stroke of midnight. A lark, Lasyll presumed, no expert in ornithology. She went to Ignatius for that, weathering the rain in Lake Vundamere during his usual birdwatching tour. Excited by the prospect of his fellow enthusiasts looking to the skies, he explained that no, he had not heard any larks about, and it would furthermore be exceedingly strange for a dawn-going bird to start singing in the dead of night. The lark, being lark-shaped, did not think itself strange. It had called to those it knew might listen, irrespective of allegiance, age, or any other small differential. From its illuminating place in the beyond, it looked from Overseer to fresh-faced novice and saw in each the same bright glimmer of mortal potential in search of shape and purpose. The lark sang again, and two among its listeners sang back. Then more. Emboldened, it began to trill every month when the night was deepest. Its sweet, passerine song could be heard in the solarium of Aster Keep. In the glittering Garden of Moonlight. At an ornate shrine in Cyrene. On Meropis, and upon the world-spanning branches of Yggdrasil, and anywhere else one might hear things and mindfully listen, as spatial reality posed no obstacle to the spectral messenger. Gradually, through old Hashani habits of theory and exclusion, a disparate group of listeners came together under the auspices of the Lady Sleep, whose fabled time of worship was the midnight hour. They gathered in a tranquil refuge deep in the Vashnar Mountains and slept there reverentially, whereupon they received a clear portent. The lark could also be heard and seen in the shifting tableau of their dreams. By request, a sleeping Nerai tried to reproduce the experiment in Her temple. But her dreams were as they always were, and so it seemed the lark had chosen upon whose shoulders it would next alight. Now the song refined itself, and each heard it for a reason. Miuryn had faith enduring. Alashi saw the patterns. Lasyll drew them all together. Yilui procured the necessities. Solina had the insight of youth. Advised by the great seer Apollonia, Fanten Darke served as emissary to Eleusis, conducting herself with the virtue expected of the ancient Obeah Ecstasia. She conveyed that she and the other seekers of the Dream intended to perform a ritual in a hallowed hollow of the Eastern Ithmia, with hopes of opening a way back for the long-lost priests of Valnurana who now wandered the Dreamrealm. Mistrustful of outsiders, the Village was at first divided. Under the leadership of Speaker Sjeng Sarastie and Blackwillow Blackwing, Epopt of Ambertide, the Eleusians eventually came to an uneasy agreement with those who desired to rouse the summering Dream. Only one task remained. One mortal would have to feed the Dream, and in doing so, their gateway ritual. He would feed it not with candles or prayer, though there were to be plenty of both, but with his own essence. He would resign himself to months of seclusion, shorn of earthly attachments, shivering and on the brink of starvation and madness in the glacial meltwater of the Dreamspear’s summit. He would let Sleep take him. Together, the listeners agreed that the honour should be Miuryn’s. “I envy him,” confessed Alashi Shiva, “and I profoundly do not.” What transpired between faithful Miuryn and his own mind on that cold mountaintop is for him alone to say. As it is for the High Coven to know what they saw with their own wakeful eyes in the forest one midsummer morning. A gate was opened. A lark soared out. Two lost souls descended gratefully upon the Prime and wept at touching the earth’s solidity. Thereafter, the cleric Dolaron and the priestess Chakmar were escorted to their Lady’s temple, the cleric alive but still very much asleep. As Creation exhaled a universal sigh, the world entire was lulled into a gentle rest. All awoke, blinking, to the serene voice of the Goddess of Sleep and Dreams, who promised the unswerving devotion of Her clergy would not go unanswered or unrewarded. Soon, She said, the old faith would be made new. The Maiden of Dreams, beloved by Night, opened Her jewelled eyes to gaze upon the Wake once more. ~ ~ ~ ~ ~ Summary: Each seeking the Dream, and guided by a psychopomp, a coterie of adventurers succeeded in retrieving the remnants of Lady Valnurana’s Order from the depths of Dreaming itself. In return, the Goddess graced them with Her presence. **Categories:** Announcements --- ### [BREAKING: NEW DEVELOPMENTS IN THE TRIAL OF THE CENTURY](https://www.achaea.com/2026/03/08/breaking-new-developments-in-the-trial-of-the-century) **Published:** March 8, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/trial-of-the-century-1024x576.jpg "trial-of-the-century | Achaea")Scarlattan, 999 AF ———————- While much of Sapience eagerly awaited the turning of the Year 1000, in the world of Skye Anchors and the Aalen Tsol’aa, only one thing was on their minds: justice. The case of the stolen ring has dominated headlines for months following the tumultuous wedding of King Tu’eras \[1\], and the time had finally come for the Tsol’aa monarch to have his day in court. Arraigned before three judges of dubious qualifications and, we must note, at least one with a preferential leaning toward the accused, Ms Anchors chose Nezaya Visindi as her representative, a choice that readers have described as “daring”. Following a litany of opening platitudes, pretences, and hospitalities throughout which riots and protests abounded \[2\], the defence counsel’s opening gambit was a risky one: calling Skye herself to the stand. Thick tension hung in the air while dozens of gawkers and more studious spectators fell silent, eyes trained upon the witness with fascination. As representatives of the Hearth kept the peace and handled security \[3\], questioning regarding the lost ring and the disreputable “Four Winds” catering company continued apace. Observers in the courtroom noted that Skye seemed uncharacteristically worried, but we have been unable to confirm whether this was the typical stress of a false accusation, or merely guilt manifesting under the pressure of questioning. That, it seems, is for the readers to decide, though we must note that crowds gathering near the courtroom were heard chanting “guilty” on several occasions, and representatives of several culinary unions declared their support. Seeking to take advantage of the unfolding tribunal, locksmiths and hawkers plied their trade under the seemingly obvious assumption that Ms. Anchors would be found guilty, but they have since been unavailable for comment. The sinuous nature of the mystery revealed itself to all present as questioning proceeded. Skye, it was noted, weathered the onslaught without complaint and explained what she could about the convoluted events of the wedding day. Despite various interruptions, counsel and judges strove to keep the trial on the rails as the mobs and spectators grew ever more impatient. Throughout the entire ordeal, Skye Anchors has maintained that she is innocent. Under heated interrogation, more and more details about the malefeasance of the Four Winds Company emerged and, it seemed Skye was nothing more than an unwitting accomplice in a far more unsavoury plot. Several days of these exchanges passed and the King, perhaps tired of the melodrama or simply convinced by the arguments, called for the acquittal of the accused. Seemingly satisfied by the evidence presented \[4\], the panel of judges briefly conferred before assenting. And thus the verdict was laid down: Not Guilty. Ms. Anchors was not available for comment, but sources close to the renowned chef have described her as “relieved”. The search for Two Cups continues. Stay tuned to this publication for updates! Citations: \[1\] Article 868 contains details of the wedding, but its journalistic integrity cannot be verified. \[2\] Our associates have provided extensive reporting on the so-called “Targossas Censorship Massacre” of Year 999 and a survivor of the anti-protest murders described the experience as “harrowing” and the question of who drew first blood remains unanswered, with some pointing fingers at the protestors themselves, and others (a lot more others) eyeing Abysal Visindi as having thrown the first punch, however this is unconfirmed. \[3\] We have independently verified that the Targossian security services are free from responsibility for the aforementioned massacre, and a source who would identify themselves only as “a senior official” has requested that we provide acknowledgement of peace sufficiently kept. Thus, we so affirm. \[4\] We must once again note that the judges present did not undergo any specialist vetting, and accusations of bias can be neither verified nor disproved. —————— Summary: Tahquil, Oenae, and Aodfionn served as judges on the Tribunal of the Accused, which was called by Tu’eras, King of the Aalen to settle the matter (by way of her lawyer, Nezaya) if Skye was guilty of stealing Queen Mother Celaabi’s heirloom ring. Despite several days of testimony, the trial was cut short as Tu’eras declared Skye’s innocence. **Categories:** Announcements --- ### [Discord ban appeals](https://www.achaea.com/2026/03/02/discord-ban-appeals) **Published:** March 2, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/discord-contest-1024x574.jpg "discord-contest | Achaea")Given the increasing integration with Discord and our ramping up contests again, we would like to offer this opportunity to appeal any bans from our Discord server, whether you believe they were well-earned or otherwise. To do so, please file an ISSUE ME providing the following information: - Your Discord username. - Why you believe you were banned. - Why you should be unbanned given the first point. We are not looking to be too harsh here but at least some level of self-awareness and commitment to not doing the same thing again is required. - Any relevant circumstances at the time of banning or since then, including anything that might show you have been well-behaved since. Please note that if you have already been pardoned in the past and got banned again (there are only two of you), this offer does not apply to you. **Categories:** Announcements --- ### [A Realm Untethered](https://www.achaea.com/2026/03/02/a-realm-untethered) **Published:** March 2, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/a-realm-untethered-1-1024x576.jpg "a-realm-untethered | Achaea")The occupants of the Obsidian Keep took for granted that their home was safe and secure. Built into the side of a mountain, it withstood countless years of abuse without harm. When the meteors fell, they did not worry, for the walls would surely hold. By the time it set in that they were wrong, they barely had time to escape into Telhwm Athuin, known to most as the Shadow realm, the Plane of Darkness. The bridge behind them, an anchor between the realms, broke as the Keep fell. Dusk, the Keeper, well versed in navigating the mysterious realm of Twilight, knew this boded ill. An ethereal bear wandered through the streets of Hashan, confused. He did not know this place, it was not his home. He feared the people here. They were unlike him, more solid. When one reached out to pet his black fur, he fled, and yet familiarity eluded him. He searched this darkened expanse, but remained lost. Eventually, he emerged from the darkness, yet still unsure of where he was. He was not home, he was back in the strange city. Soon, others of his kind followed. Minkai Shin began piecing together the mystery of these bears. The ursines were soon joined by shadow-enshrouded canines, and, most concerning of all, mysterious, robed shades. As she and Telaan, the priestess of Darkness, discussed the possibility that these visitors came from Telhwm Athuin, the answer forcefully presented itself instead, as the two realms intersected. After a quick search, the citizens of Hashan found that a section of the Parade of Founders was now a mirror version of the Prime, the black deserts of the Shadow Realm. Hashani gathered at the Crossroads and formulated plans to accomplish what had only been done once before to great calamity: create a new anchor between the Prime and another plane. Fendo Isariel, the Hand of Phaestus, approached Archmage Uldor to request aid. While the Archmage reluctantly agreed to help Hashan, memories of betrayal filled his heart. While he did forge a beacon for Fendo, he secretly included a trap that, when tripped at the opportune time, opened a rift to Telhwm Athuin and made way for Fawher’danheg, a beast of Athuin comprised mostly of teeth, which were quickly applied with savage efficiency to the gathered citizens. After a gruelling battle, Chikoo, a young depthswalker, finally felled the monster. A second plan, put in motion swiftly after the betrayal was realised, utilised a crystal obtained while assisting Haskor in his ascension to contact those who escaped into Telhwm Athuin. Through means unknown, the Darkwalkers attuned the crystal and successfully communicated with the Shadow Realm. Led by Dusk, the Keeper, Hashan came together, and in a new ritual conducted in unison between the two realms, began reanchoring Athuin to the Prime. In the final moments, as darkfire surrounded the city walls flowed into the sky, Twilight, God of Darkness, revealed Himself and, speaking arcane words, ended the imminent planar disaster. The ethereal bear, meanwhile, continues to roam the streets of Hashan with his fellow refugees from his former home. While Uldor, however justified in his vengeance against Eril may have been, found himself the victim of a fate feared by all dwarven-kin: beardless, and cursed to remain so by the Dark Father’s will. \~~~~~ Summary: To prevent a planar catastrophe between the Prime and Telhwm Athuin, Hashan conducted a ritual in unison with residents of the Shadow Realm. At the height of the ritual, Twilight, God of Darkness, emerged from a column of darkfire and ensured the successful anchoring of Telhwm Athuin with the Prime Material Plane. **Categories:** Announcements --- ### [Another Discord Contest: Garden Playlist Edition](https://www.achaea.com/2026/03/02/another-discord-contest-garden-playlist-edition) **Published:** March 2, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/discord-contest-1024x574.jpg "discord-contest | Achaea")Hey, folks! It’s time for another contest for people to earn some free credits! Head on over to our Discord server (HELP DISCORD) and check out the #contests channel pinned post to see this week’s Garden playlist! All you have to do is try to guess which god/producer/etc. picked each song for a chance to win up to 500 credits! And you can also enjoy the nice tunes while you’re at it. Refer to the aforementioned pinned post for all the rules and good luck! **Categories:** Announcements --- ### [There and Here](https://www.achaea.com/2026/02/26/there-and-here) **Published:** February 26, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/02/here-and-there-1024x576.jpg "here-and-there | Achaea")They had been gone a while, though it was impossible to know just how much Time had passed amid the vicissitudes of the slumbering Dream. It pushed them under. It pulled them in. At times, it objected vociferously to their presence, and at others, only watched. It spun, like an idle spider minding a tremulous web, an uncountable number of distortions and refractions, picking and unpicking psychotic patterns in the web as it bent the light of reality along the glistening threads of the now and then. Time passed differently here. Forwards. Backwards. Cavorting through transient days and weeks and hours that may have lasted as long as years, with no discernible rhyme or reason beyond that which the Dream necessitated. Time surged forth upon the waves of the collective subconscious and receded again on its ungovernable tides within a storm of thought and memory. In the perpetual twilight of the Dream, night became day and day night, but never in the same manner twice. They stopped to rest. So as not to invite the passage of more time, they sat together quietly and held very still. No longer were they venturing. What they had risked themselves to journey this far into Her realm to find, they had found. At long last, the old words resurfaced. Their foundations rose through the muck of the dead, departed, and misremembered. They had enough to rebuild with. They could go back. By all measures of mortal grasping, it was a triumph, except… Upon its finding, the path Back had unceremoniously closed behind them, and sometimes it seemed that there had never been a path at all, or a world before this one to which they might return, or should, or have any impetus to do so beyond a niggling feeling, like a dream scarce recalled in the first bleary seconds after waking. Then they would remember themselves with a start. And the day would begin anew. “The Dream has calmed.” “Yes. We escape its notice for now.” Today he was a young man, ageing in reverse, his eyes as bright and clear as they would be when he was much older. He was handsome, she thought, not because of any one physical trait or feature, but because he was kind and familiar to her. She had begun to forget, as well, what a man should look like, and so took less umbrage with his naked lack of scales. He could have been the first man. Each morning was a genesis. She shut her eyes and thought of home. “Priestess,” he murmured. “I’ve been thinking. In the event that we don’t make it back…” For all his careful wording and diplomacy, he was soon interrupted, his misgivings swiftly dashed upon the rocks of his companion. She straightened in her silks. “We will,” said Chakmar, her voice resolute. “We must, Dolaron. Because…” She struggled to fix on the reason. Another year passed in furlough while she thought to herself. “Because they are waiting for us.” Far off in what the Dream declared the distance, they could hear, softly trilling, the melodic song of a lark. ~ ~ ~ ~ ~ Summary: Lost for relative decades in their Lady’s realm, two wanderers chart their next course. **Categories:** Announcements --- ### [March in Achaea!](https://www.achaea.com/2026/03/01/march-in-achaea-4) **Published:** March 1, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/03/march_promotions-1024x576.jpg "march_promotions | Achaea")Hi folks! March has arrived and Year 1000 is on the horizon! Be sure you review UPCOMING for an up to date calendar of the festivities: a wealth of content, lore, events, celebrations, and weeks of fun is at hand! The long-awaited raffle will be drawn shortly and winners announced after this post. In the meantime we’re welcoming back polymegahedral dice! These can be obtained on the website via www.achaea.com/credits. Dice purchases also award House and City credits, and, for Iron Elite members, every 10 you purchase grants you an extra one! You can roll up to five dice at one time. DICE ROLL \[number of dice to roll (defaults to 1 if unspecified)\] For each two dice rolled in combination in this way you will receive 1 racetrack ticket (so 1 ticket if you roll 2 or 3 in combination, 2 tickets if you roll 4). There is a bonus for rolling all 5 together, so you will receive 3 racetrack tickets if you roll 5 dice together. Dice currently have six sides. The prizes for each side are as follows (and yes, these dice are weighted). 1: Credits (between 30 and 50). 2: Interlocked caches that open for the Historical, Marks(\*), and Planes sets. 3: Legend Deck card sleeves which open for all suits, including cards from the new Ancientstaff\*\* suit! (see below) 4: 1 or 2 Mayan crowns 5: Shining teardrops for use in the FAESHOP, see HELP FAESHOP for details! \* You will always receive between 10 and 15 of these, and they trade in for 3 bound credits per tear (FAESHOP TRADEIN ). \* These can also now be traded with FAESHOP GIVE TO ) 6: One of: a silver giftbox, a golden giftbox, a bronze giftbox, or 100 credits. – – – With the return of the Marks set, the Cloak of the Blood Maiden can now also be obtained in the Delosian Talisman shop, however it has undergone some changes: – The cloak’s shield cannot be used while prone when under aggression aura (this preserves its use for PvE). – When used while under aggression aura, there is now a 50% chance to lose one charge. \* The Ancientstaff card suit is the first in a planned series to commemorate adventurer wielders of the Staff of Nicator. Cards include: – Isildur, the Iceman \* Draw this card while specifying another player and the the first adventure they complete will be worth double renown. \* This does not work on yourself and does not stack with the daily theme bonus, but does not consume the daily theme bonus either. \* Recharges once every 24 hours. – Shakti Devi \* Draw this card in a direction, and any stonewall barring that path shall be reduced to rubble in its place. \* Recharges once an hour. – Roncli Op’Shae \* Draw this card while specifying a denizen type, and become aware of all denizens of that type in your area. (e.g LDECK DRAW RONCLI TSOL’DASI will list all Tsol’dasi in the area) \* Recharges once an hour. – Reiye Wildfang \* Draw this card and be apprised of all adventurers in the land who are visible to your eye, bypassing any obscuring chameleons in the process. (i.e You will see a version of QW with any chameleons revealed) \* Recharges once an hour. – Jaiszur Ta’sa \* Draw this card against a target in a suitable location and both you and they shall be lifted into the skies. \* Note: This will not function during Championship Worldgames. \* Recharges once an hour. \*\*NOTE: Ancientstaff cards all have one charge each, and, unlike other suits, have five distinct effects in place of a joker. As such, the Jaizsur card will be obtained on completion of the other four in the suit. There is a very small chance for a particularly lucky dice to land on its corner. This dice will pay out a platinum giftbox instead of its standard prize! Every 500 dice rolled (gamewide), the lucky roller will also receive 500 credits on top of their standard prizes. As always, capping renown 7 times will also award one dice! And last but not least, the Memory talisman set (HELP MEMORY TALISMANS) is now available in a newly-opened branch of the Delosian Talisman Shop, alongside the writ of higher education (instant learning) which can be found in the Miscellaneous Artefacts shop! Enjoy! **Categories:** Announcements --- ### [December... January... February... Winter Raffle Winners!](https://www.achaea.com/2026/03/01/december-january-february-winter-raffle-winners) **Published:** March 1, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/avasyu_high_fantasy_raffle_concept_art_close-up_of_an_ornate_wo_403474b0-b20b-488f-ae85-6a1fd91e5145-1024x574.png "raffle | Achaea")The long-awaited winter raffle has been drawn and the winners are as follows: - 1st place: Dialen! - 2nd place: Mortim! - 3rd place: Yavita! Which prize the winners selected is up to them to divulge! **Categories:** Announcements --- ### [Bad Joke Contest!](https://www.achaea.com/2026/03/01/bad-joke-contest) **Published:** March 1, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/Bad-Jokes-169-1024x576.png "Bad Jokes 169 | Achaea")Good news, everyone! After careful deliberation, the team of mimes we enslaved to judge the badjoke contest has come back with their verdict. The top 3 jokes we’re adding are: \#1: I copied a book about Neraeos once, the author said it was Pelagiaism! (Alyzar) \#2: What you do call a knight who doesn’t sleep? A kday! (Aodfionn) \#3 You ever been locked by a runewarden? It happened to me once, but Eihwaz not sure how! (Elmer) These three are receiving 500, 250, and 150 credits respectively for their great and awful jokes! In addition, we’re adding several more jokes by Aodfionn, Blackwillow, Archaosa, Rasque, Hadriann, Theosis, Zargoth, and Truax which you’ll have to wait and see in-game. Every joke added gets 50 credits to the submitter in addition to whatever placement credits they received. Thanks for all your submissions (some truly terrible) and we’ll see you again for another contest very soon! (I can finally unmute the Contests channel). **Categories:** Announcements --- ### [Another Cursed Wedding](https://www.achaea.com/2026/02/16/another-cursed-wedding) **Published:** February 16, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/02/cursed_wedding-1024x576.jpg "cursed_wedding | Achaea")Bro, I staggered into the Aalen around noon with a gift, an empty flask, and the delusion that a wedding might be allowed to stay a wedding. The forest looked too perfect, all glittering stream and politely singing birds, which never lasts. Tu’eras stood at the front looking kingly and tense. Alianna arrived and the whole crowd did that soft, stunned inhale. Ferenthal appeared and the air warmed in that suspiciously wholesome way that makes you briefly forget your grudges. Vows started. I got misty. Someone handed me something spiced and I said yes because grief and alcohol love each other. And then Mhaldor arrived. Not quietly. Not politely. They barged in mid ceremony and dragged with them a statue of Tu’eras’ dead mother, presented like a wedding gift. A statue. Of his dead mother. Right there between the vows and the blessing, dropped into the moment like a brick through glass. If you want to understand Mhaldor, picture someone interrupting a kiss to spit on the altar, then calling it tradition. Tu’eras went so still I thought the trees would flinch. Alianna kept her composure in the way only someone with roots can. Ferenthal kept speaking, somehow, because love has seen worse than drunks and tyrants. Eventually the moment lurched back onto its feet and the ceremony continued, everyone pretending their throats were not full of ash. They got to the end. They kissed. People cheered too loud, trying to drown out what had just happened. I cheered too, because I am a coward and cheering is easy. Then Tu’eras reached into his jacket for a ring, and his face did that sharp little change where you can see worry before he swallows it. The ring was missing. Rangers sprinted off. They came back dragging a waiter from the catering staff and threw him down in front of the newlyweds like this was court. The waiter looked up once, crushed a tiny vial at his throat, and died right there in a flash, black smoke leaking from his eyes. I spilled my drink. Again. The day had a theme. After that, they dragged the body out, Tu’eras held himself together by pure spite, and Alianna soothed him with one hand and a look that said, “Later.” Then everyone got shepherded down into the village for food, drink, and a new seed stall, because the Aalen response to horror is planting things and daring the world to choke on flowers. I bought seeds I do not remember buying. If they grow into a fist, I will consider it appropriate. See you soon, “Two Cups” \~~~ Summary: Sapience witnessed the marriage between King Tu’eras of the Aalen and Queen Alianna of Eleusis. During the ceremony, the Queen’s wedding ring was stolen. **Categories:** Announcements --- ### [LFG! Looking for a group!](https://www.achaea.com/2026/02/16/lfg-looking-for-a-group) **Published:** February 16, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/02/looking_for_group-1024x574.jpg "looking_for_group | Achaea")Hey everyone! Ever wanted to foray but you’re missing one person? Need more soldiers to raid the Underworld and slay Ur’Vampires? Well we’ve just added a small quality-of-life feature in that vein: LOOKINGFOR! You can use this to facilitate finding groups for anything you want! Parties, hosted events, bloodshed, and honour hunts! It’s all up to you! All related commands and their syntax can be found via LOOKINGFOR or HELP LOOKINGFOR Enjoy! **Categories:** Announcements --- ### [Conclave Talismans](https://www.achaea.com/2026/02/23/conclave-talismans) **Published:** February 23, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/02/tailsman_set-1024x576.jpg "tailsman_set | Achaea")Hi folks! By popular request, the Conclave Talisman Set is now available for purchase and partial completion in Delos! Items include: - A magical hourglass - Brooch of the Tempest - Prospero’s Lesser Vault - Ring of Flying - Buckawns Amulet - Armband of Celerity - Grimoire of Adaptation - Stygian Pendant - Atavian Wings - Robes of the Grand Magi Some notes: - We had intended to convert all robe pieces to Wanderer robes but after an audit, found there are more in the game than expected, so we’re a bit more comfortable making this available at large. - Elemental sprites and tophats are not included by design. - Newly purchased items will NOT adhere to your choice of faction from the Conclave event. - Partial completions will grant the respective item themed to your city’s choice of contender from the event. HELP CONCLAVE TALISMANS now exists for your perusal – please file an ISSUE if any problems arise. Enjoy! **Categories:** Announcements --- ### [Ignore: OOC vs IC](https://www.achaea.com/2026/02/20/ignore-ooc-vs-ic) **Published:** February 20, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/02/ignore-1024x576.jpg "ignore | Achaea")Hi folks, Based on some recent feedback, we have expanded the IGNORE function to account for situations where in character interactions have been positive (or at least where these interactions are wanted, either by necessity or otherwise), but OOC interactions have not. In these cases you can now IGNORE someone in specific clans, while retaining the ability to interact with them outside of those clans. This has been done through two new CLAN commands: CLAN \[\] IGNORE CLAN \[\] UNIGNORE Note that these are not usable in org-owned clans as they are all considered IC by default. No OOC clans should be org-owned, and any that still are can be reported via ISSUE to be addressed. The output of IGNORE LIST has also been updated with two new headings for those you are ignoring in specific clans and those you are being ignored by in specific clans. \*\*NOTE: All other IGNORE rules are in effect for these new clan specific ignores, though for now they will not count towards your total IGNORE limit. We will monitor this and if any abuse occurs we may enforce these limits as well. I want to also remind everyone that nobody in Achaea is obligated to go OOC with you, ever. This addition is a step toward addressing that and I ask that you respect people’s wishes in these cases, whether or not an ignore is in place. **Categories:** Announcements --- ### [Year 1005 Championship Games Schedule!](https://www.achaea.com/2026/02/22/year-1005-championship-games-schedule) **Published:** February 22, 2026 **Author:** The Achaea Team **Content:** ![Year 1000 Event](https://www.achaea.com/wp-content/uploads/2026/01/year-1000-wide-1024x576.jpg "Year 1000 Event | Achaea")Hi folks! With preparations for the Year 1000 celebrations well underway (see Announce #5757 for the initial calendar, see UPCOMING, and see Jurixe to submit stories of your own or risk Skye’s wrath!), we’re now ready to announce the schedule for the Year 1005 Championship Games! For those unfamiliar, this auspicious contest pits the very best of Achaea against one another for the chance to win the Staff of Nicator (a weapon that confers several powerful bonuses to the wielder), access to the Keep at Nicator’s Crossing, and their choice of either 2000 credits, or one year of Iron Elite Membership and a trip to the Artefact Vault. It is a test of not only strength and fortitude but ingenuity, creativity, knowledge of the land and its secrets, and of course the all important social skills! Prizes will also rain down upon those who don’t manage to take first place, with a host of credits and other awards on offer! Placing in the top ten in any of the Championship events will earn championship points (towards the overall winner) and credits. Before getting into the dates, we have some updates and format changes to announce: - XP Events will be returning to the 3 x 12 hour windows format of some previous games. Contenders will still have up to six hours’ total hunting time, but it must take place during one of these three scheduled windows. \* Note: We felt that opening the event for a whole week put a massive burden on players to be able to log in at all sorts of unsociable hours, either to try gaming the best timezone or to interfere with others doing the same. This way everyone gets a break from the stress and can plan accordingly without major disruptions. - Gear will be disabled entirely for competitors in the XP Event. - The Race Around the World will now feature three separate ship races on three different courses instead of one singular massive track. Winners will be averaged from their placings in all three. \* Note: The enormous single track was very tedious for observers and contenders and very hard to come back from if you made a mistake or fell behind early in the game. We believe this is much more interesting. - A bug with riddle talk availability should now be fixed, allowing all teams to use it instead of only the main contender. - Bugs and questions can be submitted via CHAMPBUG and CHAMPFAQ respectively! Onto the schedule! SUN, 17th May at 22:00 – Championship Race Around the World TUE, 19th May from 12:00 – 23:59 – Championship XP Event Window 1 THU, 21st May from 00:00 – 11:59 – Championship XP Event Window 2 SAT, 23rd May from 15:00 – 02:59 – Championship XP Event Window 3 SUN, 24th May at 15:00 – Championship Worldgames FRI, 29th May at 23:00 – Championship Riddles SAT, 30th May at 16:00 – Championship Twins Tournament SAT, 30th May at 23:00 – Staff Ceremony(\*) (\*) As always, this is dependent on the winner’s availability. Helpfiles for all of the above also exist for your perusal – HELP WORLDGAMES, HELP TWINS, HELP RIDDLES, HELP WORLDRACE, HELP XPEVENT. UPCOMING has all these dates, and bugs or questions can be submitted via CHAMPBUG and CHAMPFAQ, respectively! **Categories:** Announcements --- ### [Staff Games Clarification](https://www.achaea.com/2026/02/23/staff-games-clarification) **Published:** February 23, 2026 **Author:** The Achaea Team **Content:** It appears I didn’t explicitly state this in my previous post but for clarity: The Race Around the World will only feature the three-track ship race, it will NOT feature a tumble race. As outlined in the prior games, we believe the tumble race event has simply too many potential risk factors and is no longer appropriate for competitive play. Feel free to let me know if you have any other questions! **Categories:** Announcements --- ### [February Tea Time!](https://www.achaea.com/2026/02/07/february-tea-time) **Published:** February 7, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/Copy-of-Celani-Call-169-1024x576.png "Copy of Celani Call 169 | Achaea")Hi folks! On Sunday February 15th at 5PM GMT, Makarios and I will be hosting another Tea Time! This is an informal meeting to which everyone is welcome to come along and ask questions or chat for a short while. As is now tradition, I will be capping this at about an hour and a half to prevent it running too long. But you are always welcome to message or email me with concerns outside of these! UPCOMING has the exact time. See you there! **Categories:** Announcements --- ### [Bounties and conquest](https://www.achaea.com/2026/02/01/bounties-and-conquest) **Published:** February 1, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/02/bounty_wide-1024x576.jpg "bounty_wide | Achaea")Hey folks, We’ve updated HELP BOUNTIES to include more information about what is and is not a valid bounty in regards to conquest. In a nutshell, you may NOT bounty for anything related to conquest EXCEPT for someone attacking a mutually allied area (such as New Thera for Ashtan or Enverren for Mhaldor). All other bounties for conquest are invalid and should be cancelled if you have any in your city. As always, if bounty rules are broken, please file an ISSUE against the bounty filer (usually the MoD). **Categories:** Announcements --- ### [Year 1000+ Calendar Preview!](https://www.achaea.com/2026/01/31/year-1000-calendar-preview) **Published:** January 31, 2026 **Author:** The Achaea Team **Content:** ![Year 1000 Event](https://www.achaea.com/wp-content/uploads/2026/01/year-1000-wide-1024x576.jpg "Year 1000 Event | Achaea")Hi folks! With Year 1000 on the horizon and the Staff Games following after in 1005, I wanted to post with a preview of the event calendar for you to look forward to! ***NOTE: This does not include the specific calendar for the Staff Games which is still being determined. For the sake of clarity and cleanliness, we will post all Staff Games info separately.*** This is an enormous milestone for Achaea and as such we have a great deal planned over the entire 1000-1005 span with a focus on remembrance, memory, and recollection. Some events remain shrouded in mystery but all will eventually become clear… Before I get into any specifics I want to disclaim that some of the dates are subject to availability and thus might need to change. We’ll put everything on **UPCOMING** soon. As always, all times are in GMT! - Monday March 16th 01:00 - Year 1000 dawns IC & Year 1000 Celebrations begin - A design contest will open - The Artisanal and Bardic contest will open - A lottery will open for a brand new Delos shop - Renown caps will be doubled for all of Year 1000 - The opening ceremony will unveil ???? - ??? will be released into the world for those with an interest in lore and history to discover - Periodic starfall will reveal ??? to the world - Note: Details on any new mechanics will come in a relevant post at the time! Speculate away! - Tuesday March 17th 23:00 - The Itinerant Bazaar returns with a focus on ??? - Saturday March 21st 14:00 - The Itinerant Bazaar returns once more - Monday March 23rd 00:00 - Do battle with ??? in order to obtain ??? - Wednesday March 25th 22:00 - A Quiz on Achaea history and lore - Friday March 27th 17:00 - The Itinerant Bazaar returns for its third visit - Saturday March 28th 16:00 - Treasure Hunt - Monday March 30th 22:00 - Beardball! - Tuesday April 1st 23:00 - The Itinerant Bazaar returns for its fourth visit - Friday April 3rd 00:00 - A round of Auctions will open for 10 days! - Sunday April 5th 22:30 - A raid on ??? to relive ??? - Tuesday April 7th 21:00 - Drinking contest! - Saturday April 11th 22:30 - Obtain the memory of ??? by re-enacting a battle from ??? - Sunday April 12th 12:00 - The Itinerant Bazaar returns for its fifth visit - Monday April 13th 01:00 - Treasure Hunt Redux! - Wednesday April 15th 19:00 - Archery Contest - Friday April 17th 23:59 - A Great Hunt begins! - Tuesday April 21st 18:00 - The Meropian Foozle - Friday April 24th 23:30 - Pay homage to the old ??? and unveil a memory of ??? in the process. - Sunday April 26th 02:00 - The Itinerant Bazaar returns for its sixth visit - Monday April 27th (Time TBD) - An update to ??? will be released - Wednesday April 29th 22:00 - A rampage sponsored by the Patron of Heroes - Friday May 1st 15:00 - The Itinerant Bazaar returns for its final visit - Sunday May 3rd 23:00 - Avatar Capture the Flag and the Memory of ??? - Wednesday May 6th 22:00 - Emberfall and the Memory of ??? - Saturday May 9th 23:45 - ??? - Sunday May 10th 23:45 - ??? - Monday May 11th 05:00 - All contests close and we enjoy a 1 week break before the Staff Games! Lots to take in! Some of you will notice there are some gaps in the calendar: this is deliberate and we may have more to announce closer to the time. There will be no shortage of things to do throughout the celebrations! **Categories:** Announcements --- ### [February in Achaea!](https://www.achaea.com/2026/02/01/february-in-achaea-4) **Published:** February 1, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/02/wheel_wide-1024x576.jpg "wheel_wide | Achaea")Hi folks! The first month of 2026 is down and we’re saying hello to February already! With Year 1000 looming, see my previous post for a preview of the calendar! As a reminder, the Staff Games will begin in Sarapin 1005, which is approximately May 16th. Specific dates and information will be posted separately to the Year 1000 events. Meanwhile, the Wheel of Fortune returns to New Thera! Prismatic tokens for the Wheel can be obtained from the Achaea website (www.achaea.com/credits). Capping renown seven times in February will also award you with a free prismatic token to get a premium wheel spin as a one time only benefit. Prizes from the wheel include: - Unbound credits starting at 33 - Legend Deck Sleeves that unwrap for any suit - Bronze, Silver, Gold, and Platinum giftboxes - Artefact vials - Phials of shimmering ink - Talisman caches that open for Moderngods, Races, or Blackwave - 300 lessons (You won’t win lessons if you have over 2500 lessons or 5 classes.) - Collections cache that opens for any collection (these trade in for 30 credits). - Artefact upgrade credits - Mayan crowns In addition to the prizes above, you may also win bonus racetrack tickets for the humgii races! Wheel spins will also award raffle tickets as promised by Mak in post 5751. These, as well as the tickets from December, will go into a single pool that will be drawn on 1st March and three winners will be chosen! First place will have first pick of three prizes, second place the remaining two, and third place the third prize. All other tickets will be converted to bound credits. The prizes include: - A shattered token which can be exchanged for any complete talisman of your choice - A veil of the Sphinx - A gold inkbrush HELP WHEEL OF FORTUNE has all the details. We’ll also be looking to schedule another Tea Time some time this month – keep your eyes peeled. Enjoy! PS: Welcome back to Neraeos and Vastar! **Categories:** Announcements --- ### [Classleads](https://www.achaea.com/2026/01/31/classleads-2) **Published:** January 31, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/classlead_wide-1024x576.jpg "classlead_wide | Achaea")Some classleads: ## Metamorphosis - (336): FRENZY STING now paralyses if you sting with darkshade when they already have darkshade. - (336 adjacent): KALMIA is now an acceptable venom for FRENZY. - More to come still for these changes. ## Reclamation - (326): REVIVE can now be performed on reclaimed ground in general, not only ground owned by the druid. ## Tekura - (83): In addition to its standard effect, WRENCH TORSO now prones if both of the target’s arms are also broken. - (91): Head kicks (WWK and AXK) now give the SCRAMBLED BRAINS affliction when they land. This is significantly shorter lived than when given by SLAM. ## Misc - (186): You may now RELAX MASS/DENSITY to strip your mass defence. This is instant if not under aggression and has a three second delay if it is under aggression. This also both requires balance/equilibrium and incurs a three second equilibrium cost in both the aggressive and non-aggressive cases. Enjoy! **Categories:** Announcements --- ### [Paypal Membership Issue](https://www.achaea.com/2026/01/30/paypal-membership-issue) **Published:** January 30, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/minor_updates_wide-1024x576.jpg "minor_updates_wide | Achaea")Hi folks, We’ve just been made aware of an issue with the game receiving notifications from Paypal about membership renewals. This problem has now been resolved and as far as I can tell, all affected memberships have now been manually processed by me. If you have a Paypal membership that was due to renew between 24th and 30th of this month and it has not renewed but payment was taken, please let me know via msg or email (please include transaction ID and the email you used to purchase if possible), and I’ll verify and fix immediately. Thanks for your understanding and my apologies to anyone inconvenienced by this blip. – Icti **Categories:** Announcements --- ### [You call that a joke?](https://www.achaea.com/2026/01/25/you-call-that-a-joke) **Published:** January 25, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/Bad-Jokes-169-1024x576.png "Bad Jokes 169 | Achaea")Hey, everyone! At the recent Tea Time (which you obviously attended, right?), someone brought up the lack of new BADJOKEs, and we decided that it was time to try and improve that. For that reason, we’ll be holding a gamewide contest! Send in your best bad jokes and not only will we add them into the game if they’re good, you’ll get straight up credits for it! You may submit them on Discord in the #contests channel OR you may mail them as a letter to Mr. Quackers, whatever you prefer. You will get 50 credits per joke you submit that we add in, and the top 3 jokes will get a bonus of 500, 250, and 150 credits for first, second, and third place! Rules: \* Your joke MUST be Achaea related. \* NO TOLERANCE FOR ACTUAL OOC BIGOTRY. If the punchline is a RL minority you will win a swift shrubbing only. \* Jokes should be short, 1 or 2 sentences at most and generally 1 or 2 lines at a reasonable line wrap. \* You may submit as many jokes as you like! However, if you are going to submit 1,000 jokes by letter, try to do them all in one letter instead of sending us individual letters for each. You have until the last day of February to submit your jokes. Good luck! **Categories:** Announcements --- ### [Referral System Now Live](https://www.achaea.com/2026/01/23/referral-system-now-live) **Published:** January 23, 2026 **Author:** The Achaea Team **Content:** Got a friend who would actually click with Achaea, or a returning veteran you have been trying to lure back? We just made it easier to bring them in, and you both get rewarded for sticking with it as they play! Take a look at [HELP REFERRALS](https://www.achaea.com/game-help?what=referring-a-friend) for all specifics and exact rules. ![](https://www.achaea.com/wp-content/uploads/2026/01/referrals_wide2-1-1024x572.png "referrals_wide2 | Achaea")## What’s new - Two referral types: New Player and Returning Player. - Rewards for the player and the referring player when milestones are hit. - A personal referral link plus in-game tracking for referrals and rewards. ## How it works - Get your personal link with REFER LINK, then share it. - New Players: they sign up using your link and confirm you as referrer during their first character creation. - If they forgot the link, they can still confirm with REFER CONFIRM within 25 hours of total playtime. - Returning Players: If they log in using your link, you’re automatically confirmed as referrer. - They can also confirm with REFER CONFIRM during their first login session after 365+ days. - No self-referrals to alt accounts. Do not troll newbies to earn bonuses, this can result in a permanent ban on referring. - Abuse can revoke rewards and add penalties. Referrer must be in good standing. - Returning invites are limited to one per registration per real-life year. ## Rewards and eligibility - Rewards are based on milestones tied to referral type. - Easier milestones award Unbound Credits, harder milestones award Iron Forged Bonds which may be used in an exclusive shop for various rewards\*. - New player referrals require the new player to not already have an account for the game. - Returning referrals require the player to be fully inactive for 90+ days, and have no active characters. The Iron Works in Delos (v68716) is now open and can be found near the artefact shops. Offerings include: - Vouchers which can be traded in for 100 bound credits, 100 housing credits, 250 customisation credits, or 3 bound Mayan Crowns. - Statutes that grant the wearer unique deathsights on their kills. - Vials of warpaint. - Exclusive minipets (a lycopod and baby humgii). - Exclusive mounts (a flameforged nightmare and an iron carriage). - A figurehead of Aeolos. - Buckets to transform a ship into an iron-chained version of itself. ***Note: Rewards available may fluctuate and change over time.*** Once again, take a look at [HELP REFERRALS](https://www.achaea.com/game-help?what=referring-a-friend) for all specifics and exact rules. Enjoy! **Categories:** Announcements --- ### [Upon the plainswind](https://www.achaea.com/2026/01/12/upon-the-plainswind) **Published:** January 12, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/Plainswind-169-1024x576.png "Plainswind 169 | Achaea")Three men stand at a fire. Around them is a camp, horsemen coming and going as they begin their slow dispersal into hills and plains. Into their home by compact older than the oldest man of adventuring. Archers converse with warriors, messengers come and go, and the far-ranging outriders thunder in the distance to bring and take Noyan words to encampments distant and deep. “You will not go with the calling, cousin?” One of them is proud, a dark braid tightly severe and his face questioning as he turns to look at the other. “Virrti waits even now with daub blood and heart-flesh, and Thoksikh’s riders brought word last morn that there are still dozens more encampments willing to journey under your banner. And that just of what riders reached so far!” “The thief yielded, cousin Keidou,” Noyan Tokhta answers, his silvered mane loosely flowing with the eastern plainswind. “Our land’s spirits need not judge and jury the outlanders. Seeking time from their duty to escort the dead would risk final condemnation to the souls of outlander and tribe both.” “Cousin!” Noyan Keidou’s tone is offended, disgusted. “That was not the yield rightfully ours, and it was to a worthless stone-sitter’s opinion! They openly defy you, refuse and reject what is holy! The outlanders don’t respect you. They obviously never did. They respect only strength. They even boasted to each other that they could just kill you when you demanded what is ours of them! We should have shown strength. Taken their tongues for such insolence! Not loosed peace-loving horse. And your prophecy says-“ “Keidou.” Noyan Tokhta’s voice is a quiet interruption as he watches the flames. “I know you would still ride for my honour, would lead battle yourself. I know that is why you still pressure me so. But we – I – can say we preserved the compact we swore to the Yekes Ghoum in the first years of our roaming. None in hill or plain can deny that. I would not trouble the holy for what I think settled in profane.” “And the outlanders?” “Let stone-sitters blather, begrudge, and bitter. True face is seen and my prophecy is not incumbent. That is enough to content me.” Noyan Tokhta’s cousin frowns at the words. For something is not quite true in Noyan Keidou’s face, some unseen disagreement or difference, but his cousin does not notice. Fixated upon the fire and his own thought does his attention remain. “He is right though, uncle,” the voice of a third rings out from behind the two. Female, insouciant, and swaggering comes the calescent hair and bright eyes of Tokhta’s niece. One of Khutan’s hands rests upon the Pyramid’s blade hilt at her side. “A sword of treachery,” she quotes. “And from the west,” she continues, “a great scaled besides, hiding face beneath flesh soft and flesh hard.” A wave of the hand dismisses the youngest Noyan. “The Yekes Ghoum give much meaning in their cryptic,” Tokhta says. “You have prophecy your own, Khutan. Should you consider yours, and not mine?” With a roll of the eyes, Noyan Khutan offers an exaggerated bow. “Suit yourself, uncle,” she laughs. “I only asked to hear the meeting.” “Be welcome to it,” Noyan Tokhta dismisses again with distraction. “My need is to where my encampment will next travel. And on renewing oath and bond. In new-come wilder days it is not just the twelve and thrice twelve at this convocation that concern me, or just the three who went forth. I must ride twice the hard to constrain what outlanders broke.” But he is unsure. He worries his feet follow still the footsteps of destiny laid out since the first silvering. Is prophecy soon incumbent after all? Will renewing encampment ties in blood-oath risk unleashing them for true? Should he instead loose the reins and let steeds ride where they will? These questions and more weigh heavy, and the Noyan has no certain answer to give. It is long years since he felt the battle thirst of youth, let the wildness race free. Longer still since he first heard Doom and foretelling to herald it. “At least take the thief’s hands-“ “No, cousin!” Tokhta’s voice is firm now. Much firmer than before, ringing with the unmistakable. “Noyan Isha tells us Scar-southward is in new chaos. If your blood still ups and you would raid in your encampment’s roaming, then take the quiet ways to strike long-traitors and sea-striders for riches. If the lands west beyond great rocks are as barren broken and absent compact to Yekes Ghoum as outlander thieves claim, then they will all be dead in a generation anyway and we need not them. Be silent.” Noyan Keidou flinches and words die upon his tongue, no matter his attempt to hide it. Noyan Khutan withdraws quickly and quietly. And upon the flame’s other side, the cruelly monstrous features of Noyan Kuhl twist to begrudging quiescence atop the towering muscle of giants. He will slay no stone-sitter today, nor glory in the spilled vitae of wife and child. Meropis will not drown in blood. As the Qaghan commands. ~ ~ ~ ~ ~ Summary: An era of peace erodes. **Categories:** Announcements --- ### [Reminder: Celani Apps Are Always Open](https://www.achaea.com/2026/01/19/reminder-celani-apps-are-always-open) **Published:** January 19, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/Celani-Call-169-1024x576.png "Celani Call 169 | Achaea")Hi folks! A new year means we have some room for new Celani in the Garden, so I’m writing to remind everyone that applications are always open and the roles available in HELP CELANI are up to date as of today. For those who are not aware, Celani is a volunteer position on the Garden team with the opportunity to help shape Achaea’s world, story, and content in a myriad of different ways. Whether you’re passionate about building, possessing denizens, or playing a God role in full, there’s always a swath of ways to leave a permanent mark on Achaea as one of the squad. HELP CELANI again has all the relevant details, but in particular at present we are looking for roleplay-focused people with a passion for the story and the setting. In order to apply, you must meet the following criteria: – You must be 18 years or older IRL. Sorry, minors! – You must have, at absolute minimum, at least 500 hours of playing time – Have read HELP CELANI in full (in particular the FAQ) – Be in good standing with the Garden and admin team Now, here’s what you must include in your application, in a plain-text, non-formatted email to ictinus@achaea.com: 1\. Your real name. 2\. Your real age. 3\. If you are primarily a student, tell us your school and your course of study. Otherwise: your real occupation and your company’s name. 4\. Your character(s) in Achaea and what you have accomplished through those characters, especially any leadership positions you have held or other noteworthy achievements. 5\. Why you think we should make you a celani (keeping in mind that celanihood normally precedes Godhood, so also why you think you should have the chance to be a God if that’s the route you want to take.) 6\. Why you want to do this, knowing that you will have to completely cut off ties with other (mortal) players and leave behind all that you accomplished as a mortal player. The above point is perhaps the most important of all when considering becoming Celani. Potential applicants should seriously consider their ability to detach from existing social networks and establish new ones in a different environment. This is a very important factor and is one of the highest causes for failure in Celani candidates. 7\. Two flawless room or denizen descriptions of 80+ words each. Please be sure to have read HELP MORTAL BUILDERS and HELP STYLE before submitting these. Do not skip this! 8\. A brief outline for an interesting and original IC event, totalling 100 – 200 words. This should be of the scale that you see in our EVENTS news posts. 9\. Any special experience outside of Achaea that you think might help you in Celanihood, such as customer service background, DM roles, or writing experience. 10 – OPTIONAL – If you have been a team member in the past, please explain why it did not work last time and why this will not be the case again. Strong writing skills are a must, as is the ability to work within an often demanding and perfectionist team environment. Other traits that will help you: consistency, creativity, improvisational skills, storytelling ability, maturity, attention to detail, dependability, and above all, a love of Achaea and the world we co-create here. If you have any questions, feel free to send me a message or email to ask. **Categories:** Announcements --- ### [January Tea Time](https://www.achaea.com/2026/01/16/january-tea-time) **Published:** January 16, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/Copy-of-Celani-Call-169-1024x576.png "Copy of Celani Call 169 | Achaea")Hi folks! On Wednesday January 21st at 10PM GMT, Makarios and I will be hosting another Tea Time! This is an informal meeting to which everyone is welcome to come along and ask questions or chat for a short while. As is now tradition, I will be capping this at about an hour and a half to prevent it running too long. But you are always welcome to message or email me with concerns outside of these! UPCOMING has the exact time. See you there! **Categories:** Announcements --- ### [Raffle tickets](https://www.achaea.com/2026/01/11/raffle-tickets) **Published:** January 11, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/avasyu_high_fantasy_raffle_concept_art_close-up_of_an_ornate_wo_403474b0-b20b-488f-ae85-6a1fd91e5145-1024x574.png "raffle | Achaea")Hey all, We (I) made a slight error during December and didn’t turn off raffle tickets on stocking prizes, but of course… there was no raffle this December. As a result several of you find yourself with a large number of raffle tickets that are currently not serving a purpose. We considered just converting these to bound credits as with a failed ticket draw, but have decided instead we will run a raffle in February (you can expect tickets to be available if you missed out in December), at the end of which we will draw the raffle. All tickets will carry over from December and you will receive 2 bound credits per ticket as normal, but also have a chance at one of the larger prizes as is typical (these prizes TBD, stay tuned!). Thank you for your understanding! **Categories:** Announcements --- ### [Happy Holidays From Iron Realms](https://www.achaea.com/2025/12/25/happy-holidays-from-iron-realms) **Published:** December 25, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/background-2-1-1024x574.png "background (2) | Achaea")Hi folks! Merry Christmas, Happy Holidays, Seasons Greetings, and festive joy to you all! Gold stockings are now filled and any that were not hung have been converted to platinums. Enjoy your goodies! Those of you who sent at least one present (there are 397 of you, what an amazing number of people!) through the FESTIVE Ironbeard event this year will also find a little something from Iron Realms in their inventories! Be sure to read the card and retrieve what’s inside. The event will continue until the 31st so you can still get your milestone rewards if you’re not quite done yet, fear not. I’d also like to echo the message within: thank you to everyone for being part of this weird and wonderful world that we share. It’s been a rollercoaster of a year and I’m grateful for all of the continued support and well wishes. My end of year post with 2025’s recap and 2026 previews will be up in the next few days after I return from a family feast. Be on the lookout for it! Nadolig Llawen! **Categories:** Announcements --- ### [January in Achaea: Happy New Year!](https://www.achaea.com/2026/01/01/january-in-achaea-happy-new-year) **Published:** January 1, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/background-1-1024x574.png "background | Achaea")Hi folks! 2026 has arrived! Platinum stockings are now filled! Happy New Year from the Achaea team and let’s hope it’s a good one! Before I dive into the monthly promotion stuff, I have the winners of the Ironbeard lottery to announce: First place is Laras, winning 1000 credits! Second place is Sobriquet, winning 500 credits! Third place is Fitz, winning 250 credits! The feedback for this cross-game event has been overwhelmingly positive and we will definitely be looking at more opportunities for similar events in future. Thanks to everyone for participating and congratulations to the lottery winners! For January we welcome back Globes of Shifting Continents to the Achaea website over at www.achaea.com.credits. Globes contain a variety of prizes, including: - Unbound credits. - Talisman caches containing pieces from the Wanderer, Memory, and Contenders sets. - Card sleeves, containing one card from the deck of legends in each. - Mayan crowns. - Bloodstained shards. - Artefact discount vouchers. - A range of artefacts valued from 50 credits all the way up to the 2000+ range. - Free reincarnations/trait resets(\*\*). - Additional tradeskill slots(\*\*). \*\* You will not receive free reincarnations, trait resets, or additional tradeskill slots if you already have a means by which to reset your race/traits via artefacts or other means in the former’s case, or have 3 or more bonus slots already in the latter’s case. You’ll receive a different prize instead. Upon opening a globe you will also receive a bonus to experience, battlerage generation, or critical hits! There is also a chance to receive consumables! In addition, the 500th globe bonus prize will award 500 bound credits! For globe buyers who have an Iron Elite membership, every 10 globes you buy earns you a free globe. This is cumulative across purchases, so if you buy 3 globes today and 7 globes next week, you’ll still get your free globe! Capping renown 7 times throughout the month of January will award you one free globe! As always, this is not repeatable. I’ll be looking to hopefully set up a Tea Time soon (likely early or mid month), so be on the lookout for that, as well as all the usual fun and shenanigans to come through the month and beyond! Enjoy! **Categories:** Announcements --- ### [Feedback!](https://www.achaea.com/2026/01/03/feedback) **Published:** January 3, 2026 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2026/01/background-1024x574.png "background | Achaea")Happy New Year, everyone! As we kick off 2026, we’d love your help shaping what comes next for Iron Realms and helping us bring more new adventurers into the realms. If you have a few minutes, please take our short player survey and share your thoughts. Your feedback helps us prioritise updates, events, and improvements, and it also helps us understand how to better introduce the games to new players. Survey link: https://forms.gle/43Nz5kByngHfsGNJ9 Thanks for being part of the community and for helping us make the worlds even stronger this year! **Categories:** Announcements --- ### [A Brief (ish) History of 2025 & A Glimpse of 2026](https://www.achaea.com/2025/12/30/a-brief-ish-history-of-2025-a-glimpse-of-2026) **Published:** December 30, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/background-6-1024x574.png "background | Achaea")Hi folks! As 2025 draws to a close and the new year approaches amid the remnants of the holiday season, it’s time for my end of year post! Looking back it’s been something of a whirlwind from start to finish. When we began the year I did not expect that we would be saying goodbye to Nicola and starting a new chapter for Achaea, but we dove right into it and I’ve survived the last ten months somehow. I was honoured to take the reins and I hope that the climate and culture of Achaea continues to thrive as I believe it has thrived throughout 2025. Let’s have a look at what we achieved since February… Our modernisation began with the release of Esteem, dozens of quality-of-life focused updates, new configs, updates to crafting, pathfinding, a massive classlead round (thanks Alyzar), and the triumphant return of pancakes. We hired Edra in March and he’s proven to be an invaluable member of the team. Haskor ascended amid trials and tribulations. Gaderian wreaked havoc upon Narcisse while Mhaldor toiled at the building of Sapience’s first modern highway. And Razor appeared for the first time! Goose Thera reigned briefly in April, and we celebrated Haskor’s rise to Godhood with an Avatar CTF and a Great Hunt while Harae’s volcano trembled, finally erupting in a shower of incandescence revealing a paramount fire elemental. The Serpent class underwent a full rework in May while affairs at sea culminated in the return of Neraeos to Achaea. Not to be outdone, lenses of light and a foray into Memory drew the gaze of Aurora to the Prime once again. And who could forget as the machinations of the Baron Balam Agab (that him!) began to bear fruit. June would see the return of the Asterian Restoration, one of the greatest player-run events I’ve had the pleasure to observe and assist with, culminating in the first new High Clan in a very long time. On Yggdrasil, shadowy figures made deals with wizards in a burgeoning opposition to the Conclave, laying the groundwork for a conflict surely still to come. The storm’s fury manifested in the form of Vastar, the Skylord, and amid all the turmoil and emotion, Pandora emerged and resumed her daily bread of wreaking havoc and mayhem! As Summer marched on, Mysian Rot plagued the realm and adventurers delved into the depths of Old Inbhir Ness. From the ruins wielding the newfound (and old lost!) hammer, came Phaestus the Smith! While citrus proved a balm to the world’s ills, oracles began to speak prophecies of doom for all to hear. Gear released in August as the first major new system of the new administration. This has been widely popular and one of the best additions we’ve made in recent years. Expansions are planned! Alongside the gear system came the Elemental Fringes, a new series of advanced PvE focused area builds. Lady Moon returned to the realm after prophecies of doom resulted in a meteor shower, and all throughout the month, the Realm of Love fractured and split, causing emotional chaos across the world until the Muse Ferenthal arose as its steward. Achaea’s birthday in September saw the return of the nameless tournament, and as the final quarter of the year rolled around, the township of Bjarnstead was founded on the Yggdrasil, rumoured to be related to planar events months prior. What the Tash’la have planned remains anyone’s guess. We also released a huge rework to dexterity and avoidance, and finally brought AUDIT to Achaea! Pirates besieged Targossas, and in the aftermath Captain Blackgale was taken into custody. As investigations progressed and a trial was prepared, the prisoner perished under suspicious circumstances and his true identity was uncovered as the famed Sir Gladius. Dwarven shenanigans continued in Inbhir with a cultural festival (Phaestus REALLY loves Dwarves…), and Targossas won the support of the Orcsplitter clan as new guards. Formicaries redefined totemic defence for Eleusis amid the triumphant return of Gaia, and an adventure by Ashtan resulted in the binding of Shimite’s Mirror. Last but not least in December, gifts from distant realms made their way into ours, including Ironbeard’s irascible and unpleasant brother, Flintbeard! While festive cheer infected the realm, Cyrene’s conquest of the Aalen resulted in broken oaths, murder, and sylvanic ritual causing turmoil in the lands of the Tsol’aa while on Meropis, the Chaghut tribes did ride… As we look ahead to 2026, we plan to continue our focus on modernising the game and implementing much needed and long requested quality of life updates, overhauls to various systems, and a re-imagining of some long-abandoned ideas. Year 1000 looms in March and with it comes the Staff of Nicator Games as well as numerous other plans for this most auspicious of milestones. We’ll be continuing in our approach toward events and roleplay with an aim to broaden interest and appeal in as many ways as we can. PvE will remain a significant focus of our development resources with some major plans on the horizon for additional content and perhaps something entirely new! That’s on top of classleads, active Gods, holiday events, and no doubt tons of unplanned feature creep that we’ll somehow squeeze into the year to come! Here’s to 2026! **Categories:** Announcements --- ### [More classleads (fear the mighty firelash)](https://www.achaea.com/2025/12/31/more-classleads-fear-the-mighty-firelash) **Published:** December 31, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/Classleads-169-1024x576.png "Classleads 169 | Achaea")Some classleads to round out 2025 (have a great new year!): ## Charnel - (190) CRYPTBOUND will now cause the Pariah to embrace somewhat faster, and they shall no longer possess divine grace upon resurrection. ## Elementalism - (55) FIRELASH has been sped up in several contexts (also applies to various enchantments and similar): - Lash ground is now 3.0 seconds base, down from 5.0. - Lash wall is now 3.5 seconds base, down from 4.0. - Lash vines is now 3.6 seconds base, down from 4.0. - (96) New spell: METEORITE. ## Excision - (148) Increased the window of opportunity to activate MARTYR slightly. ## Formulation - (bug) Fixed an issue with high POTENCY CONCUSSIVE FORMULA. ## Oppression - (50) DEMENTIA, HYPERSOMNIA, and IMPATIENCE have been cut from the INFESTATION list. I will monitor and potentially cut CONFUSION as well, but I am inclined that this low rate passive focus may be useful as something you can offensively adapt off of, so am leaving it for now. ## Pervasion - (239) QUENCH has been sped up (3.0 seconds to 2.0). ## Survival - (146) LEAP has been added to the skill, though with a much slower balance than all other forms of LEAP. - (259) DOUSE GROUND now costs balance even when it fails (2.0s instead of 3.0s for a successful douse). ## Twoarts - (185) DOYA now increases limb damage. ## Misc - (194) The SPEED defence no longer clears on death. Enjoy! **Categories:** Announcements --- ### [In the Aalen...](https://www.achaea.com/2025/12/24/in-the-aalen) **Published:** December 24, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/In-The-Aalen-169-1024x576.png "In The Aalen 169 | Achaea")How many years have I stood quietly in Eleusis, shuddering in my memories and not facing my fears? I lingered in the past, much like you did. Lost, broken, forgetting who and what I am. Blaming others for what I had become, when I should have been looking forward to what I could grow into. I never quite forgave Her. Displacing the blame as if it might heal me, but it does not. Oh, dearest Celaabi, if we had known each other before, I might have helped you – perhaps we could have helped each other. I remember what they did to me, while I was in Evil’s hands, smelling the red fog, feeling the way my body was \[the parchment and ink is discoloured here by drops of dried liquid\]. I did not expect to learn of your son and think I could help him. Sitting at his bedside these past few months has allowed me time to think, to be with myself in this quiet room. I am not a mother, but I imagine the loss you felt, the pain you knew he would feel and still accepted the burden of it. The trudge across the mountains, walking down that horrendous highway that destroyed the geography of Her worlda how terrible it must have been. I am not brave like you, Celaabi, though I am trying to be. I look at your son, and I see the future you must have wanted for him, free of your pain and the past. His road ahead is not easy; the burdens will not ease or be lightened upon his broad shoulders, but I see your village and Eleusis gathering to support him, and I believe that he will prevail, as you would have wanted. Rest easy wherever you are, Celaabi, Queen Mother of the Aalen. Truly, you were the best of them, and now, they have quite the legacy to live up to. ————– Summary: Alianna, the Malefic Dryad of Eleusis overcame her own past with Mhaldor to brew a potion to heal the slumbering King Tu’eras and her efforts were aided by Blackwillow, Yavita, Dierdre, Miriew, Thato and Aelyn, plus a mandrake-digging black dog. She spent over a month at the King’s beside, urging him to wake and return to guide his people and to honour the dying wish of his beloved mother. **Categories:** Announcements --- ### [Twelve and Twelve](https://www.achaea.com/2025/12/23/twelve-and-twelve) **Published:** December 23, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/Twelve-169-1024x576.png "Twelve 169 | Achaea")Twelve and twelve sit about a great fire in advancing night, their meeting one surrounded by the watching tribes. “The time is now,” Noyan Thoksikh roars, slapping a bowl of milk ferment against his thigh. “Noyan Tokhta issued the summons! He must take his title, lead us in war!” Noyan Tokhta only chuckles, taking a long drink of tripartite swallows from his own bowl. This meeting was settled. He and his cousins have considered, he knows. Checked, he knows. And concluded how best to navigate the seething sea that awaits, to what must be done without what could be done. A quorum would bring all tribes as one in a horde to squander all life west of the Sarave. Noyan Tokhta seeks not this. But how could one who loves peace speak of battle and war? So it is his fellow Noyan, Keidou of Ogdei Encampment, who speaks in his place, while he drinks in solidarity as arranged. And the words are strong. Charismatic. Honourable. But the words of his cousin surprise him. Noyan Tokhta’s head snaps to one side, watching his cousin with uncertainty. What his cousin Keidou says is… different, slightly. A term here. A phrase there. In sum this was not entirely what they discussed. He cannot take back the words. A delicate balance, among so many competing tribes. He has always kept constraint. So his voice echoes forth in parallel to called battle, called blood, called war, of bringing death to the outlanders. “We protect what is ours,” Noyan Tokhta proclaims. “That is what we fight for! Take the west? What is west? Mountains of the monstrous. Hills of those not hale as we are. There is nothing of value to us there. We will demonstrate the might that the outlanders know not. We will make clear where we roam-“ “AND if they do not yield, they will die until it is done!” Keidou’s voice rises to a roar. “My cousin speaks well! He loves peace. Are we not a peaceful people? But we know that the west brings no peace to us, that these northern outlanders bring no peace to us. He made them friends, and they spit on it! He offers them seven entire months and they dissemble, they deceive, they lie! Instead they only insult! This we must answer in protection, of ourselves and our honour!” “And there is time yet for their western allies to yield,” says Noyan Tokhta, dragging convocation back toward once-clear paths. “Some understand us, support us. Some are our true Friends. It was I who delivered ultimatum, I who made insult that they would give attention. But my word of seven months will not be ignored! Those who do will sully my honour and see my blade!” “And are they likely to yield?” The voice comes from Noyan Khutan, her fair features furrowed in question and her crimson hair a firebrand. She is wise for her years, and more than cunning. And utterly unmatched with a blade taught in her family line by those known only as the ancient Pyramid. A thousand horses and her very bloodline are promised to he who defeats this sword maiden in battle. None have. “If they do not, I have warned them the Yekes Ghoum will ride with us,” says Noyan Tokhta. “We know that it will be so, for the shamans have already marked and made their ritual. The greater the blood, the stronger they be, and the greater their manifest.” “And if they do not yield even to the Yekes Ghoum?” Noyan Keidou’s gaze is just the right mix of expression. But still just slightly the wrong words. Perhaps he is milk-flushed. He has ever loved it more than he should. “Cousin,” he continues, “of course we must know of the worst of events! Let me be the one to defend your honour. We will ride with Chaghut’s banner, not for ourselves but for you!” Noyan Tokhta’s smile remains. A smile, or a grimace. Who could say? “If they do not yield in direct we ride out,” he begrudges at last. “We return forever to days of the hard and the harsh, the days we once left behind generations ago. We are hostile once more. And the title will be claimed sooner, must be claimed nearer than later. If they yield, we may yet relent. This I swore, and this is my word. But if we surrender what is ours now, then they will take more. So we must ride out.” Only one of the gathered Noyan says nothing. His figure is vast, his body purest towering muscle and his long moustaches true groomed. But his fellows give him wide berth, and in his empty eyes waits the death and slow torture of the stone-sitters and their children. All of them. ~ ~ ~ ~ ~ Summary: A meeting upon Meropis and determination of a path forward. While less than half of the full martial might lurking in Daoric depths, against Aerek Ancyrion’s refusal to accept their ancestral claim the assembled tribes of the great plains prepared to make a demonstration and return to the chaotic years near Seleucar’s fall. **Categories:** Announcements --- ### [The Last Will and Testament of Celaabi, the Tsol'aa Queen Mother](https://www.achaea.com/2025/12/21/the-last-will-and-testament-of-celaabi-the-tsolaa-queen-mother) **Published:** December 21, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/background-5-1024x574.png "background | Achaea")The trees are bright tonight, bright enough that the light slips beneath doors and into corners. From where I sit, I can hear the celebration as a living thing: the scrape of chairs on wood, a burst of singing that cannot find its tune, the clatter of cups, the sudden roar of laughter when someone says something sharp and everyone pretends it is only wit. It is strange to listen to joy while waiting to die. Time feels unreliable now. A moment stretches, then collapses. I keep thinking I hear footsteps meant for me; then it is only another guest, another errand, another pair of hands carrying a tray. My mouth will not hold moisture. My fingers slip on the page as though my body is already forgetting how to belong to itself. If this becomes a will, let it leave no coins and no keepsakes, only the last honest shape of a woman who has been handled too often. Tu’eras, my son, you may be among them still, holding yourself so carefully. You may have been ushered away with a kind word that is not kindness at all. Or you may be asleep. That is my doing. I have put sleep into you without your permission, and I am ashamed of the theft even as I cling to the reason for it. I imagine the flare of anger when you realise, the cut of betrayal, the sick understanding that your own mother chose to make your body unreliable. If you can forgive me, forgive me. If you cannot, then let the truth sit plainly between us. I did not do it to weaken you. I did it because there are people who do not merely punish, they curate. They turn consequence into performance, and performance into a feast, until the victim cannot tell where the pain ends and the audience begins. So I have tried to steal you one small mercy, purchased with the only currency I have left. The draught is not meant to spare you. It is meant to narrow what comes, to deny them the pleasure of variety. If an image must be planted in your sleep, let it be one image, returned to until it grows dull at the edges. Let them have their single pointed instruction and be forced to swallow it whole. I cannot protect you from everything. I never could. Still, I can choose where I place myself at the end. I can decide what is taken, and what is not offered. That is what I have done tonight. I am frightened, Tu’eras. Frightened of the Red Square, of death and metal and hot breath, frightened of my own voice and what it might do if I am pressed hard enough. I am frightened that my courage will turn out to be only silence, and that silence will be mistaken for consent. I am frightened, and I am still going. Because I have been made into a lesson before, in a thousand small ways that never earned a witness. I have been told, in every language power speaks, that my body exists to prove someone else’s point. Not tonight. Tonight, I choose the point. Remember me, if you do, as a woman who was cornered and still found one direction that belonged to her, who did not become fearless, but refused to let fear be the only author left in the room. To the Tsol’aa of the Aalen: I leave you no blessing, only a warning: look closely at what we call normal. We have lived inside cages so long we name the bars after virtues. We call obedience discipline. We call numbness strength. We call the absence of protest wisdom. We say that this is simply how it is, until our children believe pain is not merely common, it is rightful. Let my death not become another story told to keep you in line. Let it be remembered as refusal. Tu’eras, my son: live. Do not live as penance. Do not let my name become a chain around your throat. If grief comes, let it come. If rage comes, give it a spine and a direction. If tenderness shows its face, do not kill it out of spite. You are allowed to be more than what they demand of you. The party swells again, a chorus of voices rising and breaking, the stamp of feet as though joy can be hammered into place. Someone is shouting for another song. Someone is calling a name that is not mine, yet. The ink is still wet. My hands are still shaking. The candles in the tree are burning down into thick tears of wax. I will stand up now, and I will walk towards Mhaldor on my own feet, if for no other reason than because I have spent too long kneeling. \~~~ Summary: Despite rituals from Sjeng, the Gaian Knights, Adrey, and Ramilies, Sevet’s curse for the Aalen Tsol’aa proved too carefully crafted. After drugging her son during his going-away party, Celaabi, the Tsol’aa Queen Mother, struck a deal with Tyrannus Tabethys Aristata that saw her take Tu’eras’ place in the Red Square forevermore, lifting the curse placed on the Tsol’aa by the City of Evil. **Categories:** Announcements --- ### [Convocation](https://www.achaea.com/2025/12/22/convocation) **Published:** December 22, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/Convocation-169-1024x576.png "Convocation 169 | Achaea")Three figures stand upon a hillock, their gaze overlooking a growing crowd below. Further out, new emissaries, new riders, join the expanding encampment. Each of the three is titled Noyan, each of mighty call among the tribes of the Daoric. “I must know. You have been silent, but I can be silent no more. Did you summon us for prophecy, cousin Tokhta?” The first asks with eyes bright, face eager. He grips the scimitar at his waist with a hand turned white at the knuckle. “Rumour runs rampant among tribe and clan from near and far.” “For protection, cousin Keidou,” replies the second after a long moment. Grand trailing moustaches sweep from face to beneath his chin, and his hand too grips a scimitar hilt albeit with a lighter touch. “We must again guard what we have, what is ours beneath blue sky. The Yekes Ghoum warned us that the north would not respect us in the end. Warned us that we would have to make it known, even if it were to risk return to harder, harsher ways.” Noyan Keidou turns his gaze to the Noyan Tokhta, confusion writ large in his eyes. “Two score tribes gather from across our Daoric sea,” he demands, “and you would still seek only to protect? To state again what is already ours? What all beneath great sky knows is ours? Look at what comes to this ancient meeting place just for your honour, cousin! They are here for you!” “Two score tribes is still not enough for that particular quorum, cousin,” says the Noyan. “If you would only just take the title! Chaghut is senior among even the first twelve. You lead Chaghut! Yes, you love peace. Your people love peace. Let my tribe and encampment make the war for you! It is what we learn, what we will do!” Noyan Keidou’s voice echoes with charisma, with need. He wants this. He is ready for this. “The remaining two and thirds would come,” he continues, “bringing their forty thousand horse and more to be united in the horde!” Noyan Tokhta laughs, but there is little mirth in it. “There is time yet to what I granted the invaders, cousin,” he at last demurs. “I am a man of my word, even if they are perhaps not. I will give them the seven to state their yield in formal.” “You will risk opprobrium just for that, cousin. You have for years offered outlanders friendship, made your encampment seen when our way is within the Daoric sea, and now they spit in your face. But to spit in your face is to spit in the faces of all and every one of us. The honour of us all, the honour of each of us in separate! All is offended.” “I find that I am able to bear up under their distaste with great ease, cousin Keidou,” says Noyan Tokhta. “When a small dog yaps beneath your knee, do you pay much note to the pup? And there are still some who present spit to us on nothing save their palm in agreement. If they give me what I demand, then we will but demonstrate.” Noyan Keidou turns, grumbling, to watch the gathering tribes below. “Are you with me, cousin?” Noyan Tokhta’s voice is quiet. Almost, for a moment, uncertain, as one atop a golden sea’s wave sees the coming rush and wonders. “Always, cousin,” says Noyan Keidou at last, in a dispelling of doubt. He chuckles. “Even when you are simple. Foolish.” “It is because you are my blood that I let go such insult!” Noyan Tokhta’s smile is wide. Noyan Keidou’s laugh echoes out yet further, but his own smile only barely reaches his eyes. He yet wishes for blood much heightened. He would tear down rock and stone and set the world alight, then bask in the warmth of the flame. But the Noyan Tokhta is his blood by mother and by mare’s milk, and so he says no more. The third of the trio says nothing to it all, his countenance grim and his mien one of only cold fury. He would have blood if the stone-sitters must weep it from ruined eyes at the witnessed corpses of their children. ~ ~ ~ ~ ~ Summary: A meeting of three clan lords from both the Daoric and Sarave, in a meeting place never visited by Sapient adventurers. **Categories:** Announcements --- ### [Shimite](https://www.achaea.com/2025/12/14/shimite) **Published:** December 14, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/background-4-1024x574.png "background | Achaea")The Tsol’aa known affectionally among his peers as Embertail reclined in his chair, fingers pressing the bridge of his nose while the parchment rested open upon his lap. Ink smeared the page in a hurried crawl, Ponder’s hand racing ahead of sense. The missive spoke of Ashtan, where citizens laboured through sleepless days to retrieve an elderly man from an alien world, filch a volatile explosive, and unmake the Weave once bestowed upon them by Lord Aegis. The tale carried the sharp tang of truth mixed with lunacy, a familiar Ashtani blend. In any other city he would have blamed fermented mushrooms, yet the north rarely bothered with restraint. All of it unsettled him, yet the final paragraph sank its hooks deepest. Lady Pandora poured Her essence into Imyrr Invictus, reshaping him into Her avatar, then sent him through the rift torn open by the explosion. From that breach he returned with a monstrous prize, rewoven by Her hand into a new font of power. One word burned into the page and refused to fade from his thoughts. Shimite. Dusty tomes and scattered journals crowded his memory, each recounting the ancient clash between Divinity and an immense being of Chaos. They spoke of a planar prison wrought by the Gods to contain the beast, a prison to bind the creature beyond reach. The living tattoos painted upon his own flesh traced their lineage to that day, patterns born from a sky split open by writhing limbs and screaming light above Achaea. That name belonged to history, to ink, ritual and glyphs, not to the present hour. Seeing it rise again, unburied and uncontained, tightened his jaw. Lady Pandora assured Her city that the new font served them alone, a gift bound to Ashtan. She declared that the entity known as Shimite remained contained, and that what now flowed into the font came only from one of her innumerable offspring and a not so small portion of the Wayward Heir’s power. The words carried confidence and ceremony, yet ink held no weight, and to his mind promises rarely survived first contact with Chaos. The Tsol’aa known as Embertail poured himself some more tea. This worry would remain with him, and only time would tell what would come of this new development. — Elsewhere, upon deep within the Chaos Plane, Eldritch Imperator Glaaki observed the revels of the Seat through a jagged, screaming aperture torn into the air. Below, citizens celebrated around their newest engine of power, contained and already bent toward the familiar business of conquest. A celebration three centuries in the making; the sight satisfied him. The opening snapped shut with a violent recoil, and a thin smile crept across his features. Plots within plots. A comforting tradition. From the shadowed flank of the Eldritch Throne, Lady Pandora emerged, an obsidian dagger spinning with careless precision between her fingers. She dropped into the seat without ceremony, the throne accepting her weight without complaint, and turned Her gaze upon the Imperator. “I have upheld my end of the bargain, Glaaki. You will uphold yours.” Glaaki answered with a sneer, sharp and wordless, a gesture that promised nothing and implied everything. — Summary: After many trials and mounting complications, Ashtan tore its way into a world already obliterated hollow by Chaos and drew out its final living survivor. With his guidance, the city seized an artefact of sufficient potency to unseat their existing font and fashion another in its place. What now anchors their font defies sanity, a child retrieved from the prison an immense Chaos entity remembered as Shimite, calcified, repurposed and bound to serve the ambitions of the Seat. **Categories:** Announcements --- ### [Captivity](https://www.achaea.com/2025/12/13/captivity) **Published:** December 13, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/background-4-1024x574.png "background | Achaea")A slow pulse rolls through the walls again. The latticed surface wrinkles under the infinity of my touch and pulls away before settling into place. The cage remembers every strike I ever made against it, and it enjoys the memory. I hear the mocking laughter of He in the vibrations. A seam opens near my reach. Not a doorway. A thought. A gesture. Am I being watched? It drags a trail of pale luminescence across the chamber floor and leaves it trembling. The glow fades before I claim it. The glow always flees. I taste the retreat in the cold that follows. Another throb rises from the deep belly of this place. The ceiling shakes. A cluster of bone extrusions rattles in answer and curls inward. They want to speak yet they never form words. They only scrape out a rhythm that sinks into my limbs until those that held the very stars answer with barely a restless twitch. A distant heartbeat cracks the silence. The sound does not come from me. It comes from the hollow behind the wall. The hollow grows larger each time. The hollow stretches toward me. Something in that darkness waits for the moment I look away, so I never indulge it. The floor swells. A mound forms and splits. A single thread of meat rises and points upward before melting back into the stone. The gesture repeats itself over and over until the stone grows tired of the game and seals the fissure shut. My children, they swarm across my body and beg for sustenance. I ignore them. I feel warmth near my ribs. A message. Not a voice. A pressure. A reminder that the world outside still strains against itself. The reminder sinks through my flesh and joins the rest of the quiet truths this prison collects from me. The walls breathe again. I breathe with them. Not in surrender. In recognition. The next pulse arrives sooner than expected. The cage feels eager. Something approaches from beyond its folds. Oh. It’s singing. **Categories:** Announcements --- ### [Flintbeard and Festivities!](https://www.achaea.com/2025/12/12/flintbeard-and-festivities) **Published:** December 12, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/background-3-1024x574.png "background | Achaea")Hi folks! As December rolls on, it will soon be time for Makesh to open his doors and for Merrywick to once again invite adventurers to play! So far we’ve seen a fantastic reception to the Iron Realms Logosmas event and to Flintbeard. Be sure to send at least one present and you’ll receive a special gift from Iron Realms on December 25th! And at month end, everyone who’s fought Flintbeard will also receive an additional reward for doing so! **Categories:** Announcements --- ### [Classleads.](https://www.achaea.com/2025/12/09/classleads) **Published:** December 9, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/Classleads-169-1024x576.png "Classleads 169 | Achaea")Here is the first batch of classleads from the last round of 2025: ### Aeonics - (admin) DISTORTION has been brought in line with other static room hinders. Previously we audited room hinders and made their balance knocks unmodified, consequently reducing them all at the same time. Distortion was made unmodified but not reduced, hence was hitting for a much higher balance knock than other hinders. ### Anathema - (269) Epicentre of alien life in Ashtan has been added to the list of PIERCE locations. ### Apostasy - (266) STRIP is now base two seconds equilibrium. ### Charnel - (172) For each two crypt expansions purchased, crypt tablet capacity now increases by one. ### Composition - (57) SONATA now always fires for allies as well as the bard. ### Groves - (323) LIGHTNING is no longer blocked by time-distorting effects in line with other magical ranged attacks. - (150) An artefact staff used for PORTABILITY no longer does the unnecessary unwielding/removal of the fist sigil, since it does just stay in your hands anyway. - (303) When creating a new temporary grove, the time remaining is set back to a higher value. It is not fully reset, but does not carry over the remaining time from the last temporary grove any longer (so you’ll always get some window of opportunity from a newly planted grove). ### Kaido - (170) The CRIPPLE immunity window has been lowered from four seconds to three. I’m aware you could still hit this, but I’m not comfortable lowering it further and feel this is still substantially in spirit with the request, and should address most of the edge cases. - (admin) The aura from a recent ENFEEBLE now strictly only blocks vital-based instakills, it no longer blocks ENFEEBLE itself. This ability is nowhere near as powerful as it was in the past given the change to how it functions against a standing target, so locking it out in this manner is unnecessary. These recent enfeeble auras do stack, so chaining enfeebles will extend the lockout timer for vital-based instakills. ### Physiology - (308) SINGLE WRACK can now miss due to clumsiness. - The mana threshold for SULFUR HOMUNCULUS to disrupt has been reduced from 75% to 70%. ### Psionics - (79) EXPUNGE is now blocked by having a mangled head as well as confusion. ### Reclamation - (286) OMNISCIENCE no longer picks up phased movement. ### Runelore - (98) PITHAKHAN has had its mana drain against target’s with a broken head increased( 10% to 13%). - (201) KENA now fires if target mana below 40%, rather than 20%. ### Sculpting - (54) CALCIFY timers should now be more accurate and resolve slightly slower. ### Shikudo - (122) There is now a 3p line when LIVESTRIKE blacks out. ### Spirituality - (252) SAP is now faster against a prone target for nimble priests. See classlead 252 for context. - (266) STRIP is now base two seconds equilibrium. ### Tekura - (85) SIDEKICK now does the same limb damage as other tekura kicks (functionally a minor reduction, but should add a degree of consistency for counting purposes). Health damage remains unchanged. ### Twoarts - (171) All sword attacks now correctly use the limb scaled values rather than a couple of them still pulling from old health-based values. I.e. attacks are now consistent limb damage against all targets. ### Warrior tertiaries - (46) RAGE has undergone a rework. Rather than continuing to chip away at what it can cure, we’ve reworked this. It no longer has any restrictions upon what afflictions it can cure and retribution no longer blocks its use, but the affliction cured is now reapplied after around 3.5 seconds (when the rage ‘fades’). The cooldown has been increased, and the idea is that rather than this functioning as a random cure ability on classes that already have a lot going for them in this regard, it will serve as a combo disrupter with a high skill ceiling. Note that though this is not relevant currently, stacks will be preserved when the affliction is reapplied. - (39) RAGE now respects random-cure-ability on afflictions. Consequently, it does not interact with PYRE any longer. ### Weaponmastery - (260) (Dual blunt): ASSAULT TORSO does much less against an unbroken torso. Damage vs a level one broken torso is slightly higher than previously stock assault torso, and damage against a mangled torso is mucher higher (don’t get hit with a mangled torso assault, you won’t have a good time). - (255) (Dual cutting): MASTERY has had its armour bypassing potential cut from 20% to 15%. ### Woe - (316) PANTHEON has had its cooldown cut in half (to thirty minutes). - (311) VENGEANCE from SAVANT now has an expiration timer, though it is long (mostly so it does just eventually go away on its own). - (313) ENHEDUANNA cooldown reduced from five minutes to one minute. ### Misc - (311) You may now RELAX VENGEANCE (or SAVANT). - (56) POURING water on people specifically incurs some restrictions standard pour oes not. It requires you be able to act (on balance, not paralysed etc), and incurs a balance cost on its use. Alas, the days of escaping damnation by vigorously pouring water over yourself have come to an end. - (310) Things that stop SQUINT now also stop WHO . This most significantly applies to walls. - (176) Fixed an issue where balances going through a certain balance consuming method weren’t showing up to the seebalances config. Most significantly applies to room hinders, but some abilities as well (like alchemist wrack). - (203) You now require at least one unbroken arm to have denizens give you items via the ORDER command. Enjoy! **Categories:** Announcements --- ### [NOTICE: GRAND LARCENY](https://www.achaea.com/2025/12/01/notice-grand-larceny) **Published:** December 1, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/background-2-1024x574.png "background | Achaea")REPORT ID: O/DOC-3454 SUBJECT: WARNING – GRAND LARCENY CLASS: SEC (REP, EYE, O:C) REL: VER, KEL, ILL, LOR, ELE, CAU TEXT: Be it known that under treaty law and for the necessary sharing of intelligence regarding criminal activities across our region, that the Imperial Security Directorate of Sorathia is pursuing ALL leads in the recent theft of ninety-four crates from Imperial warehouses. We advise that the items removed in this larcenous activity primarily consist of arrayed shield arcanum, scheduled for destruction pursuant to the instructions of General Arkayn given its obsolete nature and in accordance with Imperial Vertan’s obligations under the Loramere Treaty. The Directorate seeks any information from our allies and friends regarding the identities of the two smalling thieves – known only at this time by the pseudonyms “M” and “R” – as well as any information that may lead to their detainment for their crimes committed against Imperial Vertan. The sentence for these committed acts, namely the deliberate transfer of Vertani knowledge and arcanum to illegal recipients, is death by bambine penetration. Penned by My hand on the 1st of Lupar, in the year 991 AF. **Categories:** Announcements --- ### [December in Achaea!](https://www.achaea.com/2025/12/01/december-in-achaea-5) **Published:** December 1, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/background-1-1024x574.png "background | Achaea")December has arrived! Some of you may notice that you start receiving wrapping paper while going about your renown hunting activities. This is deliberate. Read on! Later today (in around 12 hours), an IRE-wide festive event will begin, allowing you to wrap and send presents that transcend the worlds of the Iron Realms! This will include the opportunity to receive a promo stocking for completion, among many other rewards, so look out for my post! Halfway through the month the realm will become entirely festive. Makesh will put his Logosmas wares on sale, Ironbeard will make his rounds, and Merrywick will open once again! Meanwhile, stockings have returned to www.achaea.com/credits featuring the new Empires talisman set (see below or HELP EMPIRES TALISMANS)! There is no bonus for Iron Elite owners with stocking purchases, but credits are also on sale at www.achaea.com/credits offering a 30% bonus on the purchase, that’s 40% if you have Iron Elite! Stockings can also be opened for Logosmas talismans (OPEN STOCKING LOGOSMAS) if preferred! See \[0;1;37mHELP STOCKINGS\[0;37m for all stocking-related commands and to see a complete list of prizes and minimum stocking values! Every 150 stockings opened will trigger a bonus stocking in the next 50 to be opened, awarding massively increased prizes! ADDITIONALLY! For every 5 stockings of each type you purchase, you’ll receive either a gold or platinum stocking of that tier! So if you purchase 5 fancy stockings, you’ll get a gold (or platinum) fancy stocking. Gold and platinum stockings are special and fill up only on Christmas and New Year’s Day, respectively! All previously hung stockings have been returned to their original owner’s inventories, and can be hung fresh for yourselves or new recipients! And now presenting the Empires talisman set… A luminous prism (TALISMAN INFO LUMINOUSPRISM) – Valued at 300 credits. – Themed for Targossas. – While worn, this prism shall produce a dazzling light, making it impossible to look directly at you and so hiding your description and what you might be wearing. – Note: does not hide divine favours or rare mineral statuses. A malevolent bullhorn (TALISMAN INFO MALEVOLENTBULLHORN) – Valued at 200 credits – Themed for Mhaldor. – Increases shout length by 100 characters (stacks with other shout length increases). Reduces the stun length of a shout of ridiculous length by 25%. A resin-cast formicary (TALISMAN INFO FORMICARY) – Valued at 500 credits. – Themed for Eleusis. – Invoke this formicary towards someone and it will burn away all ropes and webbing that entangle them. Carries a one minute cooldown. An imperial grapevine (TALISMAN INFO GRAPEVINE) – Valued at 800 credits. – Themed for Ashtan. – Possession of this perfectly pruned plant shall grant you the ability to PROPAGANDISE in locations where such tales may be swiftly spread (typically drinking establishments or similar). – This talisman mimics the functionality of the spreading aspect of the gossip ability in Sagas. A scorched tome bound in infernal iron (TALISMAN INFO INFERNALTOME) – Valued at 100 credits. – Themed for the Inferno. – This tome grants access to five suitably malicious forging descriptors: bloodwrought, abyssal, fissured, corrupted, and hellscorched. A Lethstead vessel (TALISMAN INFO LETHSTEADVESSEL) – Valued at 1000 credits. – Themed for the Kelstaad. – ACTIVATE this vessel and for the next four instances of someone perishing in the location, up to four random individuals will find themselves healed a significant amount. – Carries a thirty minute cooldown. A Seleucarian jousting shield (TALISMAN INFO SELEUCARSHIELD) – Valued at 1600 credits. – Themed for Seleucar (of course). – RAISE this shield while leading a group and all members in your location shall receive a defence which halves all battlerage costs for its duration. – This carries a high battlerage cost and a three minute cooldown, and only benefits your group: it does not benefit you personally. An undulating nautilus (TALISMAN INFO NAUTILUS) – Valued at 200 credits. – Themed for the Underworld. – A dread steed from the depths of the Underworld. An ancient Kasmarkin war drum (TALISMAN INFO KASMARKINDRUM) – Valued at 1200 credits. – Themed for Kasmarkin. – Play this drum and all tauntable denizens in your location will become taunted by you. – Costs a large amount of battlerage and carries a one minute cooldown. A blue-green spiral shell (TALISMAN INFO HARBOURSHELL) – Valued at 600 credits. – Themed for the Empire of the Sea. – LISTEN TO SHELL FOR and you will be informed if they are at sea or, if their ship is at harbour, what harbour they are currently at. A Vertani shield arcanum (TALISMAN INFO SHIELDARCANUM) – Valued at 400 credits. – Themed for Vertan. – ACTIVATE this arcanum and for the next thirty seconds meteors that would strike at you will be deflected to strike another in your location (if there is someone present). Five minute cooldown. Enjoy! Penned by My hand on the 1st of Lupar, in the year 991 AF. **Categories:** Announcements --- ### [Logosmas... Cheer?](https://www.achaea.com/2025/12/01/logosmas-cheer) **Published:** December 1, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/background-1024x574.png "background | Achaea")As many of you have now seen, when the global cheer reaches maximum (see my last post for details!), Flintbeard, the Malignant will arrive! Flintbeard is the irascible relative of our magnanimous Ironbeard and will stalk the land until defeated! Everyone who participates in the fight will have their renown instantly capped for the day, gain a random buff, and also enjoy \[redacted\]! Spread that cheer! **Categories:** Announcements --- ### [Christmas Cheer in the Iron Realms!](https://www.achaea.com/2025/12/01/christmas-cheer-in-the-iron-realms) **Published:** December 1, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/12/16x9-1024x576.png "16x9 | Achaea")Ironbeard has done it again! In a fit of questionable holiday cheer, the old dwarf drank a bit too much halfnog and scared off his entire crew of helpers. Now he needs YOUR assistance to keep the celebrations alive! Throughout the month of December, this festive event will let you send anonymous gifts and custom messages to players not only here in Achaea, but across every Iron Realms world! Wrap up something generous, or slip in something a little more nefarious, and help spread chaos, kindness, and mischief in equal measure. Sending a gift requires five wrapping paper (earned via obtaining renown in December), and you can send out a single gift per real-life day. While recipients are random, you must send a gift to become eligible to receive one, and so the more people who take part, the more festive cheer will be flying around the worlds. Presents are delivered in waves roughly once every hour, and as you all send gifts, you will fill a global “cheer” meter (see FESTIVE STATUS!). Every present nudges it higher, and when it finally hits 100 percent, a notably irascible dwarf will descend upon Sapience, rewarding buffs and renown to those who defeat him! Senders will also earn special milestone rewards as they help Ironbeard with his deliveries, receiving special prizes when they reach 1, 3, 5, 10, 15, 20, and 25 presents sent: – 1 present: a Logosmas chocolate – 3 presents: a promo XP lantern – 5 presents: a festive stocking – 10 presents: a custom Logosmas hat – 15 presents: An orb vision of Ironbeard, including a glass orb filled with writhing smoke if you don’t have one – 20 presents: a Logosmas sleigh mount – 25 presents: an honours line! Every present you send also grants you a ticket in the Logosmas lottery. At the end of the event, three lucky winners from each game will receive credit prizes: – 1st prize: 1000 credits – 2nd prize: 500 credits – 3rd prize: 250 credits Be sure to read \[0;1;37mHELP LOGOSMAS\[0;37m for full details on how to get involved, what you can send, and the commands you will need. Sharpen your quills, hoard your wrapping paper, and get ready to surprise your fellow adventurers. ‘Tis the season! **Categories:** Announcements --- ### [For the Queen!](https://www.achaea.com/2025/11/27/for-the-queen) **Published:** November 27, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/background-1024x574.png "background | Achaea")The warm spring sun of a late Miraman afternoon shone down upon the flourishing boughs of the village of Eleusis. Fthora, hulking servant of the Earthmother, called upon the villagers, demanding their attention for a matter of the swarm. “Bodies. Corpses. Fill the heap!” the masked mycorizae rasped gleefully to the gathered Eleusians. “More and more, we will need them all soon.” Led by High Warden Vothaec and Blackthorn General Trendric Distara, the Untamed Legion turned its attention to the followers of iron and stone. Conflict and conquest proved no match for the warriors and, even when they did, the dutiful villagers placed their own bodies willingly into the foetid pool beneath Eleusis. Months later, a low, bone-deep thrumming echoed from within the Eastern Ithmia, a warning of the escaping swarm. Soon, rampaging formicaries dotted the mainland of Sapience as Eleusians fought to protect the queen of each one, bearing her back to the reeking sump of rotting vegetation and corpses. In the months that followed that initial formicary, queens slipped free to found colonies across the world, and each time they were brought home again through the harmonious teamwork of Eleusis. Never satisfied, Fthora called upon the ritualists of the village to beseech the swarm and to honour every queen and brood that had been reclaimed. Aelyn Le’Yuet-Mercadia, Memory of Nature, together with the rest of Her Coven, led the villagers in a humming tribute to the insects, calling upon the Wildwood Queen to rally the swarm to their aid. A slender formicary was swiftly constructed in the midst of the dancers, whose steps faltered and stilled as the Earthmother Herself appeared beside it. “Remember this day,” Lady Gaia said, a hint of pride echoing in Her icy features, “for it stands as proof that when you remain true to who and what you are, Nature will respond.” \~~~ Summary: Eleusis worked to capture the swarm’s queens and return them to the heap beneath the village. A slender formicary was formed in the midst of a ritual to honour the insects and call upon Nature to aid in the protection of Eleusis. Lady Gaia’s return was heralded by a new skill to replace the runic totems Eleusis gave up nearly a century ago. Penned by My hand on the 21st of Miraman, in the year 991 AF. **Categories:** Announcements --- ### [Formicaries!](https://www.achaea.com/2025/11/25/formicaries) **Published:** November 25, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/16x9-2-1024x576.png "16x9 | Achaea")Hi folks! With the swarm once again calmed and other things afoot across the land, I’m pleased to announce the release of the FORMICARY ability to Groves! Inspired by Eleusis’ uprooting of all their totems some years ago, we’ve long been hoping to provide a more nature-themed alternative to this key part of city (now village) defence. Formicaries can be built by calling on the swarm and, much like totems, can be empowered, tuned, and set up to defend Eleusis and the Forests. They work in a manner similar to Shaman totems and can either restrict the movement of enemies or afflict those deemed hostile to Eleusis or the Forests. Note that a room cannot have a formicary and a totem: they are mutually exclusive with each other. Full details can be found in AB FORMICARY for those with access. The runic gauntlet artefact will work to decrease raise and reclaim times, but other abilities which specifically interact with totems will have no effect on formicaries. For those less inclined toward sylvan empathy, fear not! While we do not yet have a finalised counter to formicaries to announce (they cannot be uprooted like totems), we are working on something and will have more information very soon. Enjoy, and be sure to send your esteems to Caesan and Gaia for their hard work on this! Penned by My hand on the 10th of Daedalan, in the year 991 AF. **Categories:** Announcements --- ### [Carol Contest!](https://www.achaea.com/2025/11/28/carol-contest) **Published:** November 28, 2025 **Author:** The Achaea Team **Content:** We’ve just finished judging the Logosmas Carols from this month’s Discord contest, and here are the results: 1st place: Blonk! 2nd place: Avikare 3rd place: Poxie 4th place: Gundrun 5th place: Ryssa Each of these winners take home credits, but we would like to thank everyone who submitted a carol! And keep an eye out, for some of these might show up again… Penned by My hand on the 17th of Scarlatan, in the year 991 AF. **Categories:** Announcements --- ### [A cosmic adventure](https://www.achaea.com/2025/11/25/a-cosmic-adventure) **Published:** November 25, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/16x9-1-1024x576.png "16x9 | Achaea")Overseer Alashi Shiva of Ashtan polished his glasses and released a long sigh. The artisans and builders settled on a plan and moved at once to clear the latest heap of rubble after the recent incursion. Dust still drifted from the broken stone and each footfall sent a dull echo across the ruins. Alashi surveyed the wreckage and rubbed a smear of grit from his sleeve while the workers hauled shattered beams into neat stacks. A sudden pressure tightened the air above the plaza. Colours warped around a single point and the space tore open with a sharp crack. A portal split the air in front of him and surged outward in a violent bloom, bursting into a thousand panes of glass that spun through the light before they fell and disappeared on impact. The shockwave rattled the loose rubble and sent a few fragments skittering toward his boots. Pandora, the Wayward Heir, stepped through the fading shimmer with brisk purpose. Stray flecks of colour trailed behind each step and scattered over the broken stone. She cast a quick glance at the gathered workers before She fixed Her attention on Alashi. Her expression held the same bright energy that usually precedes trouble, and the plaza answered her arrival with a faint crackle that crawled across the ground. “Want to go on an adventure?” Started, Alashi rushed to his feet. How can a man refuse a Goddess? Pandora drew Alashi beyond the skies and did not allow a simple pause for breath. Witnesses reported a tear of pale colour widening above the world before the pair vanished into its heart. Their trail left a thin shimmer that clung to the horizon for several minutes. Their journey began on the edge of a dying world. Suspended in the void of space, they watched as fault lines burned across the surface of the planet and each tremor sent entire landmasses drifting into the void. Pandora held the scene for Alashi and pushed him to watch the final break. Light flooded the dark as the world shattered and scattered across the stellar gulf. “Beautiful isn’t it? Makes you think. Do you wait for the terrible, beautiful end, or should you enjoy life to the fullest until then?” Pandora mused with a mischievous grin, already knowing Her answer. She hurled them onward before the glow dimmed. Their next stop carried them over a Sartai homeland where an immense mountain swelled and pulsed. The ground tremored with a rising pressure and the air shook with constant rumble. Lava churned beneath the stone and threatened the settlement below. Pandora did not intervene. She only marked the moment and set it into Alashi’s memory before dragging him away again, leaving the devotees of Sartan to prepare for survival of the fittest. “The Sartai here have dominated the lands for millenia, and yet here their existance may end. I wonder who will survive?” Their third destination brought them to Yahan. Towers of pale stone rose from the plains and the city moved in perfect order beneath them. Every judgement began and ended with the sacred Sceptre of Yahn and its High Priest. Alashi realised that Pandora was no longer there, and yet an unmistakable figure watched the ritual from the shadows, gliding through the crowded hall without disturbing a single devotee. When the High Priest raised the relic for the closing rite, She stepped forward and claimed it with a clean sweep of Her hand. Alashi watched agape as She raced through the corridors and fled into the open sky to join him. The pair returned to Ashtan hours later. A ripple of colour rolled across the firmament as the breach sealed and the wind carried a faint crackle that lingered over the continents. Pandora did not offer an explanation for the theft or the tour of collapsing world, just simply tossed the stolen relic to the Overseer and disappeared into thin air with a tinkling laugh. Meanwhile, on the planet of Yahan, the High Priest reclined in his chair as society collapsed around him. The one image burning in his third eye, the face of Alashi Shiva. Penned by My hand on the 18th of Daedalan, in the year 991 AF. **Categories:** Announcements --- ### [The Second Breath](https://www.achaea.com/2025/11/25/the-second-breath) **Published:** November 25, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/16x9-1024x576.png "16x9 | Achaea")In the archives of distant Vaelithar, three scholars closed their journals with satisfaction. The experiment had exceeded all projections. The subjects performed beautifully, each acting according to nature with such authenticity that no artificially constructed scenario could have produced superior results. One spoke of love as though it were armour. Another offered blood as medium, bearing divine grief as though mortality were merely a suggestion. The third chose dignity over expediency and, when forced to select between two deaths, refused the binary entirely. The woman died holding her daughter, smiling. The child was born not crying but glowing, eyes ancient and aware. Now the real work could begin. For the child lived, and the village stood, and the prophecy hung between them like a blade suspended by a gossamer thread. The subjects had forged profound bonds with the prophesied destroyer, had taken her pain into themselves, had promised Light’s eternal guidance. What would they do when the thread finally snapped? The scholars already knew. They had seen it in the edited vision, the future carefully suppressed from the child’s awareness. But the subjects did not know. Could not know. Would not be allowed to know until the moment arrived and the choice became inevitable. Across planes and stars, in a room still stained with birth and farewell, the infant opened her eyes and touched the world. Somewhere in Yaroven, reality shuddered. Somewhere in Yaroven, dreams turned prophetic. Somewhere in Yaroven, the countdown had begun. End documentation: Phase One complete. Proceeding to Phase Two. \~~~ Summary: On the distant world of Vaelithar, a prophesied child was born under unknown observation. Three Targossians forged bonds with the infant while her mother died, setting the stage for an impossible choice between love and prophecy. Penned by My hand on the 14th of Daedalan, in the year 991 AF. **Categories:** Announcements --- ### [Social Contest Winners Announced](https://www.achaea.com/2025/11/19/social-contest-winners-announced) **Published:** November 19, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/template_16x9_2560x1440-1024x576.jpg "template_16x9_2560x1440 | Achaea")We are delighted to share the winners of our cross-realm contest: Shaul (Achaea), Kyrista (Achaea), and Rinata (Aetolia)! Thank you to everyone who participated by spreading the word and joining in. Your support keeps the realms thriving. We will reach out to each winner in-game to arrange prize delivery. We will run another community contest soon, so keep an eye on in-game news and our sites for details! Penned by My hand on the 15th of Lupar, in the year 990 AF. **Categories:** Announcements --- ### [PvE Expansion](https://www.achaea.com/2025/11/14/pve-expansion) **Published:** November 14, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/PvE-Reforged-16x9-1-1024x576.jpg "PvE, Reforged 16x9 | Achaea")## Alchemy - IRON no longer gains bonus damage if the caster has the NIMBLE trait. ## Anathema - SCREAM can now be used against denizens. Naturally, this attack does no damage to most chaos entities. - SCREAM scales with intelligence and the magic\_damage artefact power against denizens. ## Apostasy - SEAR can now be used against denizens. See the AB file for details. - SEAR scales with intelligence and the magic\_damage artefact power against denizens. ## Bladedance - FLICK can now be used against denizens. See the AB file for details. - FLICK scales with dexterity and rapier stats when used against denizens. - JAB now deals CUTTING damage rather than BLUNT damage against denizens. ## Devotion - PURITY can now be used against denizens and its flavour-text has been updated. Naturally, this attack does no damage to angels. - PURITY scales with intelligence and the magic\_damage artefact power against denizens. ## Domination - LYCANTHA can now be used against denizens. See the AB file for details. - LYCANTHA scales with intelligence against denizens. ## Dragoncraft - BLAST now scales with intelligence and the magic\_damage artefact power against denizens. It did not scale at all previously, so even without any intelligence boosts you should find this does significantly more damage now. - REND can now be used against denizens. - REND scales with strength against denizens. - BURST has had its damage slightly increased against denizens. ## Duress - SCOUR can now be used against denizens. - ZEPHYR can now be used against denizens. - STRANGLE can now be used against denizens. - All relapsing attacks in Duress scale with intelligence and the magic\_damage artefact power. - The relapsing portion of BUFFET, SCOUR, ZEPHYR, and STRANGLE now scale with intelligence and magic\_damage against denizens. Previously these did not, which meant that Airlords only got partial benefit from their stat-scaling. - The damage of all duress skills has been slightly increased against denizens. ## Excision - CONFRONT can now be used against denizens. This always deals FIRE damage. - CONFRONT scales with intelligence and the magic\_damage artefact power against denizens. ## Ignition - FLAMEWHIP now deals bonus damage against denizens when invoked. - Note that using the INVOKE parameter without the requisite spark level will no longer work against denizens. ## Metamorphosis - BASILISK GAZE can now be used against denizens. See the AB file for details. - BASILISK GAZE scales with intelligence and the magic\_damage artefact power against denizens. - HYDRA SNAP can now be used against denizens. This can still be done off-balance from any group 1 ability (Bite, Flame, or Freeze). - HYDRA SNAP scales with strength against denizens. - HYDRA BITE can now be used against denizens. - HYDRA BITE scales with strength against denizens. - HYDRA FLAME can now be used against denizens. - HYDRA FLAME scales with intelligence and the magic\_damage artefact power against denizens. - HYDRA FREEZE can now be used against denizens. - HYDRA FREEZE scales with intelligence and the magic\_damage artefact power against denizens. - While active, WYVERN WREATHE now grants bonus damage to MAUL and changes it damage type from CUTTING to FIRE against denizens. - MAUL has had its damage slightly increased against denizens. ## Necromancy - TAINT can now be used against denizens. Naturally, this attack does no damage to demons or daemons. - TAINT scales with intelligence and the magic\_damage artefact power against denizens. ## Oppression - QUASH can now be used against denizens. This does strip magical shields against denizens. - QUASH scales with intelligence and the magic\_damage artefact power against denizens. ## Pervasion - DRENCH and CHOKE can now be used against denizens. - All skills in Pervasion scale with intelligence and both the magic\_damage and fluvial\_fury artefact powers against denizens. - BLADE now deals reduced damage to account for the ability to use two damage spells simultaneously via FLUX - BLADE now deals CUTTING damage rather than ASPHYXIATION against denizens. ## Pestilence - STING can now be used against denizens. Note that this does not benefit from MEMORIUM EXPOSE and always costs and requires equilibrium against denizens. - STING scales with intelligence and the magic\_damage artefact power against denizens. ## Physiology - WRACK can now be used against denizens. See the AB file for details. - WRACK scales with intelligence and the magic\_damage artefact power against denizens. ## Pranks - GALLOWSHUMOUR can now be used against denizens. See the AB file for details as this skill is much different when targeting a denizen. - GALLOWSHUMOUR scales with intelligence and the magic\_damage artefact against denizens. - BOP has had its damage slightly increased against denizens. ## Runelore - BISECT can now be used against denizens. Note that the instant-kill effect does not apply to denizens. - The lightning damage dealt by BISECT against denizens scales with intelligence and the magic\_damage artefact. - The cutting damage dealt by BISECT against denizens scales with strength. ## Sculpting - AVALANCHE can now be used against denizens. See the AB file for details. - AVALANCHE scales with intelligence and the magic\_damage artefact power against denizens. - PASTE can now be used against denizens when in Titan form. See the AB file for details. - PASTE does not scale with any stats or artefact powers when used against denizens in Titan form. ## Shindo - BURST has had its damage slightly increased against denizens. ## Skirmishing - LACERATE, GOUGE, and DOUBLESTRIKE can now be used against denizens. - All Skirmishing skills scale with strength and your weapon’s damage and speed stats. - The damage of all skirmishing skills has been slightly increased against denizens. ## Striking - STERNUM can now be used against denizens either standalone or INLINE with a sword attack. - STERNUM scales with strength against denizens. - You can now generate shin by striking denizens, though the amount is greatly reduced against denizens. Note that you cannot generate shin against player loyals or city guards. ## Spiritlore - ARIUS now deals COLD damage rather than MAGICAL against denizens. ## Spirituality - SEAR can now be used against denizens. See the AB file for details. - SEAR scales with intelligence and the magic\_damage artefact power against denizens. - SMITE now deals BLUNT damage rather than CUTTING against denizens. - SMITE has had its damage slightly increased against denizens. ## Tekura - Tekura punches and kicks have had their damage slightly increased against denizens. ## Terminus - LAIAD’s damage boost against denizens has been slightly increased and will now cause your Shadowmancy attacks to deal UNBLOCKABLE damage against denizens. ## Twoarts - MULTISLASH can now be used against denizens. - MULTISLASH scales with strength and artefact band level against denizens. - Using any INFUSE skill now increases the damage of your next sword attack against a denizen and convert its damage to the corresponding type. - The damage dealt by DRAWSLASH against denizens has been adjusted to accomodate for the ability to combo it with a strike. ## Weaponmastery - SLAUGHTER against denizens now deals BLUNT damage when wielding a warhammer rather than CUTTING. - SLAUGHTER now deals bonus damage when under the effects of BATTLEFURY FOCUS PRECISION. - DSL has had its damage slightly increased against denizens. - WHIRL and DOUBLEWHIRL (DwB) have had their damage slightly increased against denizens. - SLICE and SMASH (SnB) have had their damage slightly increased against denizens. ## Weatherweaving - STATIC, THUNDERCLAP, RAZORWIND, CYCLONE, WATERSPOUT, and HAILSTONE can now be used against denizens both via CAST and SYNCHRONISE. - The damage values of these spells against denizens have been adjusted to account for the ability to use two damage spells simultaneously via SYNCHRONISE. - All spells in Weatherweaving scale with intelligence and the magic\_damage artefact power against denizens. - Note that there is still no benefit to using OVERCHARGE against denizens. - WINDWHIP now deals CUTTING damage rather than UNBLOCKABLE against denizens. ## Weaving - The damage dealt by weaving attacks has been slightly increased against denizens. **Categories:** Announcements --- ### [PvE Fixes & Tweaks](https://www.achaea.com/2025/11/16/pve-fixes-tweaks) **Published:** November 16, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/PvE-Reforged-16x9-1-1024x576.jpg "PvE, Reforged 16x9 | Achaea")## Curses We’ve fixed a bug with SWIFTCURSE BLEED where it was considered an equilibrium-based attack in certain places and thus was having its damage re-calculated for players with the faster\_eq artefact. ## Domination The willpower cost when using LYCANTHA\[ against denizens has been reduced. ## Metamorphosis The willpower cost when using GAZE against denizens has been reduced. ## Physiology WRACK no longer bypasses denizen shields. ## Striking STERNUM can now be used after TWOARTS RAZE against denizens. ## Twoarts Using an infusion with MULTISLASH now converts all three slashes to the infused damage type against denizens. Note that the damage bonus still only applies to the first slash. ## Misc The KILL command now prioritizes WRACK over EDUCE IRON for alchemists. **Categories:** Announcements --- ### [Inbhir Ness](https://www.achaea.com/2025/11/17/inbhir-ness) **Published:** November 17, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/16x9-1-1024x576.jpg "16x9 | Achaea")It started with a spark. Not just any spark, but a tragedy that evolved into a cataclysmic eruption that caused the eruption of Mount Harae, destroying countless lives throughout its unyielding rampage. But from that, came hope. Excitement. Potential. Tremors in the following months caused sinkholes to form about the farm of a small valley village named Inbhir Ness. In the village, a settlement of dwarves, refugees from their underground domain once ravaged by earthquakes and avalanches that forced them to eke a life above ground. Things changed for the worst for this almost forgotten clan, and now was the moment for things to swing in their favour once more. Amidst the excitement, a Deep Council was rapidly organised: representatives of clans of multiple dwarven families around one table. Orcsplitters, Boulderscorch, Fiania, Ironson and more. An adventure was planned, for the sinkhole revealed Old Inbhir Ness, once thought lost to those of the living. The journey was eventful, groups from every city upon Sapience navigated puzzles of recounting past history, musical performances for ghosts, and even routing steam to a winding pipe network. It was the Mhaldorians that found a key to the one remaining area locked away from eyes, but it was the Hashani who entered the Abbey first. A substantial amount of the old Ness was laid bare, perfect for restoration and the return of the dwarves to their ancestral home. Many years passed and finally Rhorg, Chief of Inbhir Ness announced the news many were waiting for. A festival to celebrate the reopening of their home, restored to greater glories. Worked upon by more than just Inbhir dwarves, but the very Chosen of Lord Phaestus, His most loyal children. With the doors declared open once more, the fruits of hard labour were shown to the world. A great brewery promising a guided effort to produce your own drink! Anvilwake Memorial honouring relics and past notables. An area showcasing their crafting prowess and dwarven shops selling rugged wares! And the games! From Boldarihm, came the rarely seen beardball! Standing upon the mountainside, countless kegs were tossed until only one remained. Of course it was a dwarf, the very Hand of Phaestus winning the Champion keg tossing belt. Statue carving followed, a faithful hound pulling at the heartstrings of the judges, earning Tahquil a miniature statue of her creation. And not to forget the dwarven classic: axe throwing! With many twists and turns to rival any sentinel axe thrower, it was Lystet who stood alone clutching the victor’s trophy. What started with such despair and countless lives lost, balance was restored, as the dwarves of Inbhir Ness stand restored and invigorated. With suggestions of continued collaboration and projects of grandeur, it might just be prudent to keep on eye on what the dwarves do next. **Categories:** Announcements --- ### [Classleads commenting phase.](https://www.achaea.com/2025/11/17/classleads-commenting-phase) **Published:** November 17, 2025 **Author:** The Achaea Team **Content:** Classlead submissions are now closed, and the commenting phase begins. This is the period when historically you’d apply any comments to a classlead you had thoughts on, but now it shall mostly serve to comment any that either were submitted close to the deadline or that you’ve not quite finalised your thoughts on yet. Please remember that this is not a voting round – you should supply reasoning for any comment on a classlead! This phase shall run until 0 gmt on Wednesday 17th. Penned by My hand on the 21st of Ero, in the year 990 AF. **Categories:** Announcements --- ### [Share Posts, Earn Credits](https://www.achaea.com/2025/11/13/share-posts-earn-credits-2) **Published:** November 13, 2025 **Author:** The Achaea Team **Content:** Feeling social? We’re giving 3 lucky winners 100 credits just for following us on social media! Head on over to the IRE account on any social platform to learn more and enter to win: Facebook: Iron Realms Entertainment Twitter/X: @IronRealms Bluesky: @IronRealms.bsky.social Contest closes Sunday 16/11, so head on over today for your chance to take home the gold. Good luck! Penned by My hand on the 10th of Aeguary, in the year 990 AF. **Categories:** Announcements --- ### [Share Posts, Earn Credits](https://www.achaea.com/2025/11/13/share-posts-earn-credits) **Published:** November 13, 2025 **Author:** The Achaea Team **Content:** Penned by My hand on the 10th of Aeguary, in the year 990 AF. **Categories:** Announcements --- ### [Dexterity Update](https://www.achaea.com/2025/11/07/dexterity) **Published:** November 7, 2025 **Author:** The Achaea Team **Excerpt:** We have entirely reworked the dexterity stat and the avoidance skill. Here are the quick changes, with some exposition below. If you aren't interested in the why and only the what, this is your section. **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/16x9-1024x576.jpg "16x9 | Achaea")***PLEASE SEE CLASSLEADS post 161 FOR A FULL BREAKDOWN ON ASSOCIATED CHANGES, BUT READ THIS ANNOUNCE POST FIRST.*** The dexterity stat has historically proven to be one of our more problematic areas when it comes to PVP. In general, it either did not influence a class at all, was easy to overcome for a class, or was utterly crippling for a class. This was primarily due to the nature of a binary dodge system. In Achaea, missing an attack entirely is so extremely punishing that there was not really a way to make dexterity both impactful across the majority of classes while not also feeling terrible (because ultimately, everyone just hates missing due to RNG with very little you can do about it). As a consequence, we have entirely reworked the dexterity stat and the avoidance skill. Here are the quick changes, with some exposition below. If you aren’t interested in the why and only the what, this is your section! - Dexterity continues to scale your avoidance score, as do dexterity scaling abilities such as Subterfuge Weaving or Bladedance Acrobatics. - Missing as a dodge mechanic has been removed. You may still miss under clumsiness or in conditional contexts (axekick against a standing target, for example). - There is a new ability in avoidance: You may AVOID PHYSICAL, ARCANE, MENTAL, or AOE. - Avoidance rolls have been added to the majority of classes. - When hit with a category of what you’re avoiding, you make an avoidance roll. If successful, the damage of that attack is reduced. - AOE is a special category – you’ll try to avoid all AOE attacks that can be avoided independent of the attack type, but of course this means you won’t avoid any directed attacks at all. This type of dodge does not have a third person line when it occurs currently, we can revisit this potentially but I think minimising the spam here is more important. - You may not avoid if incapacitated by afflictions or conditions that make dodging impossible. These are the traditional ones: prone, paralysis, and entanglements of all forms. - Unblockable sourced damage (and things that would bypass a shield of absorption artefact) are universally undodgeable regardless of any other factors in play. - Asphyxiation damage is also undodgeable. - New transcendent avoidance ability: EPITOMISE. This is functionally a very short-lived version of SHINDO PERFECTION and is intended to give a little more agency in large group fights. - Six second duration, one minute cooldown. - The light stepper trait no longer contributes to your avoidance rolls. Instead it increases duration by three seconds and cuts the cooldown by ten seconds. This trait has been automatically un-selected for everyone who had it, so you may reselect what you wish for that slot be it light stepper or something new. Some exposition: The two major goals of this update are to make dexterity universally applicable and desirable, and to give people more defensive agency (in both solo and team contexts). On what criteria we used for if something should be dodgeable: generally if its a passive it can’t be as of this time. This is a design choice and not a technical limitation, so if it becomes warranted we can change this (or do it case-by-case). If it is an ambush attack like Subterfuge backstab, it also can’t be dodged. If it is a conditional attack (so gated in some means), it is unlikely to be dodgeable. If it is a ranged ability, (used in a ranged context), it cannot be dodged. If there’s something about the ability that contextually means that dodging is not likely (psionics bloodboil for example), then we might specifically decide in that case it can’t be dodged. Otherwise, generally if it is an active damaging attack, it can be. See the CLASSLEADS POST 161 for a full patch breakdown. Dodge AOE: one recent frustration point that we’ve seen a lot is knowing people are going to AOE bomb you, but having very little way to mitigate it since a lot of people will just blow up to the on-mass damage. I think AOE serves an important role in large scale pvp as you do need ways to thin down huge numbers, but I’m also of a mind that if you know exactly what a team is going to do, being in the position that ‘a lot of our guys will just melt to off target damage’ is not a good place to be. This is a first step at adding more universal mitigation options here. Basically if you know a team is going to try something, we’d like you to have some ways to preemptively prepare for it. Epitomise: dying instantly because six people all (to use a technical term) f1’d you sucks. This will still happen, but making this more engaging has been hign on the list for a while. A general purpose anti gank mechanism that is always on has been floated in the past, but I’m not convinced this is a good idea and feel this is a reasonable middle ground. Asphyxiation damage: we’ve decided, given how held breath currently works, not to make asphyxiation damage dodgeable. This may change in the future, but having two defensive layers on top of general resistance does not currently feel appropriate. Future plans: This is the bulk of the technical work on the update. However, we’d like dexterity to apply to affliction and limb based offenses as well. We’ve got some ideas here, but they’re not quite there just yet. You can expect more added to the avoidance skill once those are finalised. **Categories:** Announcements --- ### [Dex patch.](https://www.achaea.com/2025/11/07/dex-patch) **Published:** November 7, 2025 **Author:** The Achaea Team **Content:** ![](https://www.achaea.com/wp-content/uploads/2025/11/16x9-1024x576.jpg "16x9 | Achaea")PLEASE REFER TO [ANNOUNCE POST 5735 before READING THIS POST](https://www.achaea.com/2025/11/07/dexterity). IF YOU DO NOT, THIS WILL MAKE ABSOLUTELY NO SENSE. ## Alchemy - IRON is now dodgeable. ## Anathema - Nothing is dodgeable. ## Apostasy - HUNT is no longer a dex roll to evade the ticks and will instead be a consistent skill based roll. ## Artifice - STAFFCAST is now dodgeable when not under convergence (very high accuracy). ## Bladedance - All basic bladedance attacks are now dodgeable. - Conditional bladedance damage is not dodgeable (i.e. the extra damage dealt when striking an already damaged limb). - EARWORM damage is not dodgeable. ## Charnel - Nothing in Charnel is dodgeable. ## Composition - Nothing in composition is dodgeable. ## Crystalism - Nothing in Crystalism is dodgeable. ## Curses - Nothing in Curses is dodgeable. ## Devotion - Nothing in Devotion is dodgeable. ## Discipline and clones - Nothing is dodgeable. ## Domination - Nothing in domination is dodgeable. ## Dragoncraft - Everything that was dodgeable under the old system is dodgeable under the new one. ## Duress - Nothing in Duress is dodgeable, due to being asphyxiation damage. See announce for commentary. ## Elementalism - BOMBARD is now dodgeable. - DEEPFREEZE is now dodgeable(AOE, extremely accurate). - FREEZE is now dodgeable. - FULMINATE is now dodgeable. - HAILSTORM is now dodgeable(AOE). \* - MAGMA is now dodgeable. - STORMHAMMER is still not dodgeable. I may revisit this, but I feel this generally serves more of a closer roll still. I’m aware this one might be a somewhat contentious choice. ## Emulation - Nothing in Emulation is dodgeable. ## Excision - Nothing in Excision is dodgeable. ## Formulation - Nothing in formulation is dodgeable. ## Groves - Nothing in groves is dodgeable. ## Hypnosis - Nothing in Hypnosis is dodgeable. ## Ignition - Nothing in ignition is currently dodgeable. This will change, but it will require further discussion. ## Kaido - Nothing in Kaido is dodgeable. ## Memorium - WRACK is now dodgeable unless it has any kind of plague modifier on the damage. ## Metamorphosis - All HYDRA attacks are now dodgeable. - All misc morph attacks that were previously dodgeable under the old system are dodgeable under the new one. - Failed INCINERATE is now dodgeable. - INFERNO is now dodgeable (AOE). - MAUL remains dodgeable under the new system in contexts it was dodgeable before. Maul augmentations remain undodgeable. General MAUL accuracy has gone up slightly, though not by much. - SHRED is now dodgeable. - STAMPEDE is now dodgeable. - Wyvern FRENZY is now dodgeable. ## Necromancy - DECAY is now dodgeable. - TAINT is now dodgeable. - VENGEANCE is not currently dodgeable, as this is unblockable damage. To be discussed in upcoming classlead round. ## Occultism - BODYWARP is now dodgeable. - CHAOSRAYS is now dodgeable(AOE). - INSTILL is now dodgeable (unless you have a Glaaki truename). - WARP is now dodgeable (when not used at ranged). - Not that this probably ever came up, but fixed an assumedly ancient bug where if you got truenamed under level 30 instead of doing reduced damage, it did the reduced damage then did the full damage anyway. Those poor newbies. ## Oppression - nothing is dodgeable. ## Pervasion - All of Pervasion damage is now dodgeable (unless in a context you cannot dodge). ## Pestilence - All pestilence damage is now dodgeable, except for SACRIFICE which joins the undodgeable AOE club. ## Physiology - None of physiology is dodgeable. ## Pranks - BOP remains dodgeable in contexts it was before. - BACKHANDSPRING is now dodgeable. - HANDSPRING is now dodgeable. - VENT is now dodgeable. ## Propagation - LACERATE is now dodgeable, unless they already have a slashed throat. - THORNREND is now dodgeable. ## Psionics - Nothing in Psionics is dodgeable. ## Puppetry - Nothing in Puppetry is dodgeable. ## Reclamation - LASH is now dodgeable (AOE). ## Sagas - Nothing in Sagas is dodgeable. ## Sculpting - POWDERISE is now dodgeable. ## Shadowmancy - REAP and CULL are now dodgeable. This does not apply to the conditional aspects of the attacks (such as degeneration capstone). ## Shikudo - Functionally all of shikudo is now dodgeable. Exceptions apply in the cases where nothing is dodgeable (prone/SoA bypassing attacks). ## Skirmishing - Everything that was dodgeable under the old system is dodgeable under the new one. ## Spiritlore - Nothing in Spiritlore is dodgeable. ## Spirituality - Everything that was dodgeable under the old system is dodgeable under the new one. ## Sublimation - COMBUSTION is now dodgeable (AOE). ## Subterfuge - GARROTE vs players remains dodgeable against standing targets, though it is now a skill based roll and not a dex one. It is likely slightly more accurate in this case as a result, but that isn’t saying much as it is still very inaccurate in this case. ## Tarot - Nothing in Tarot is dodgeable. ## Tekura - Everything that was dodgeable under the old system is dodgeable under the new one. Things that were conditionally guaranteed to miss still miss (so axk, throws if not prone etc). ## Telepathy - CRUSH without a mindlock is now dodgeable. ## Terminus - TOOROS is not dodgeable, as it has built in cooldowns already. - Tuad is now dodgeable (AOE, very high accuracy though). ## Twoarts - All of twoarts that was dodgeable under the old system remains dodgeable under the new system. - MULTISLASH has been reworked to be a roll independent of target’s dex for the subsequent slash chances (it gets harder to make each subsequent slash roll). ## Venom - Nothing in Venom is dodgeable. ## Vodun - Nothing in Vodun is dodgeable. Yes, shaman cannot be dodged. ## Weaponmastery - If noted, flat tohit means the abilities do not scale to weapon tohit. The default behaviour is they do. - Everything that was dodgeable under the old system is dodgeable under the new one. - ARC is now dodgeable(AOE). This tohit is flat. - LUNGE is now dodgeable. This tohit is flat. ## Weatherweaving - HAILSTONE is now dodgeable. - WATERSPOUT is now dodgeable. ## Weaving - All weaving weapon attacks are now dodgeable, excluding FLURRY as this is covered by one of the general undodgeable cases (ignores SoA). ## Zeal - PURGE is now dodgeable. ## Misc - Being afflicted with AEON no longer makes you immune to dodging. This was previously introduced to make the jester aeonlock more reliable, and this is no longer necessary with the dexterity update. - All clumsiness involving weapons has been moved to a standard roll system. Previously this was a modifier on tohit into dex, which could result in either clumsiness being utterly crippling or utterly inaffective. - WEARINESS no longer reduces the value of dex in the new dodge calculations – this was a patch fix that is no longer needed. - The GUISE talisman has had its damage type changed from unblockable to psychic. - The GUISE talisman proc is now dodgeable(AOE). - The CRUCIBLE talisman proc is now dodgeable (AOE). Penned by My hand on the 16th of Phaestian, in the year 989 AF. **Categories:** Announcements --- ### [Classleads for November.](https://www.achaea.com/2025/11/10/classleads-for-november) **Published:** November 10, 2025 **Author:** The Achaea Team **Content:** The hour is once more upon us: the last classlead round for 2025 is at hand. The classlead process is how we balance classes and add new abilities to skills as appropriate, and is generally the time when you can get your voices heard on issues of combat balance. For those of you unfamiliar with the classlead process (or who would just like a refresher), here are the basics: – Classleads are anonymous. – Each person can submit up to ten classlead reports. Please do not utilise alternative characters to bypass this limit: I will be annoyed (and yes, I can tell). – Your reports should supply reasoning alongside the perceived problem: if something is too strong/weak, you should always state why. It’s best to avoid drawing comparisons to other classes, although sometimes this is appropriate. Use your best judgement! – You should attempt to supply multiple solutions (where applicable – some cases are fairly cut and dry). There are full details along with command breakdowns under HELP CLASSLEADS and the CLASSLEAD command. I have made some small changes this round to facilitate easier commenting: – You may now comment on any submitted report, there is no need to wait for the commenting phase. We will still have this phase of the process as usual, but I know this is a pain point since people try to cram it all in during that window when they could very easily have done so in a more relaxed manner over the submission period. Additionally, this will more easily facilitate getting community feedback on reports still in the system, since these naturally are already there and there is no reason to wait for commenting if people have thoughts. – There was a previous limit on how many reports you could comment on. I’ve drastically raised this (by an order of magnitude), so there is no longer a need to hold your commenting for reports you feel strongly about. Classlead submissions will run through the week, closing at 0 gmt on Monday the 17th of November. I look forward to reading your reports! Penned by My hand on the 20th of Mayan, in the year 989 AF. **Categories:** Announcements --- ### [The Trial of Sir Gladius Dorn: Part II](https://www.achaea.com/2025/11/09/the-trial-of-sir-gladius-dorn-part-ii) **Published:** November 9, 2025 **Author:** The Achaea Team **Content:** Old Despair by Sister Elenara “Grey mist settles on the hushed quay of New Hope, where convent bells once braided dawn to prayer. Their copper tongues lie quiet now, cold beneath a spreading stain of iron. A widow stands upon the tide-slick stones; her lantern tilts, its sputtering flame recalls a sister’s voice long drowned, a promise pared to silence by the sea. She names no killers, only absence, and feeds the surf a strand of silver hair. Within the ruined cloister, walls remember how scholars traced forbidden circles round a shard of bridling light. They sang of duty, bound in wax and vellum, yet the hymn turned sharp: cut sister from sister, truth from breath, left hope to bloom in candle smoke alone. Gladius walked that corridor of echoes, seeking verdict, seeking voice. Few knew the hunger buried in his breast, fewer still the shape of what was taken. On a night of splintered rigging pirate weapons split the dark; Vorondil hewed the final thread, and captain fell: no court, no plea, only the quiet acceptance of the deep. Now parchment drifts on hollow wind, ink weeps, memory congeals. The case is closed by claw and shrapnel, witness lost to mortal rage. Yet in the vaulted hush of the archive, unused tomes breathe open, revealing the sinuous path of every oath that led to this undone day. Let the record show: one drowned prophetess, one widow crowned in salt, one knight fractured by stolen light, one village trading vows for steel, and in the hush between each name, a question none may answer: was any of it justice, or only the echo of a covenant forsaken? The lantern guttered; the inquest drowned; the tale, unfinished, sinks beneath the tide. What remains is ash upon the ledger, and the soft insistence of the waves that all bright things remembered will one day wash ashore again.” \~~~ Summary: Following an attack by the pirates of Captain Blackgale, or Sir Gladius Dorn, a particular Targossian murdered the shackled man before his trial, silencing all secrets that might be revealed, forever. Penned by My hand on the 2nd of Glacian, in the year 989 AF. **Categories:** Announcements --- ### [Transportation Precept: Traverse](https://www.achaea.com/2025/11/04/transportation-precept-traverse) **Published:** November 4, 2025 **Author:** The Achaea Team **Content:** By order of the Children of the Eastern Plains, the following is declared: In furtherance of our goals of propagating continued safe travel for any and all planar travellers across above around and through the reaches of the Traverse, we have deemed the dimensional wormholes instituted by Sapient Primes on the lower reaches of the Traverse to be within acceptable parameters. Connection between Frysta and Bjarndyr is therefore approved for public use. Wormhole transportation is heavily regulated under Kelstaad Statute TV-6194 for reasons of safety and security. Sapient Primes who wish to splice additional wormholes between Bjarnstead or other Kelstaad territories must submit the appropriate paperwork outlining a clear and present necessity for it to exist. Unauthorised splicing of Kelstaad territory will be redressed accordingly. Glory to the Kelstaad! Penned by My hand on the 18th of Ero, in the year 989 AF. **Categories:** Announcements --- ### [Logosmas carols!](https://www.achaea.com/2025/11/04/logosmas-carols) **Published:** November 4, 2025 **Author:** The Achaea Team **Content:** Hey, everyone! It’s time for a brand new Discord contest! (HELP DISCORD if you’re not already in our server). With Logosmas coming up, we’re asking that you write your very own \*\*Logosmas carol\*\*! The winners may even be featured in an upcoming Logosmas event, so this is a good chance to get your work seen by all! We’ll be awarding bound credits (and featuring in game) up to five winners: 400/300//150/100/50 respectively. Here are the rules: \* NO AI. We will 100% disqualify you at the minimum for it. \* No minimum or maximum length. \* The work must be distinctly Achaean and not based on any OOC carols in any way, including parodies. \* It should be singable so keep that in mind! We don’t expect you to write the music, though, just the lyrics. You have until \*\*November 28th\* to submit your work in the #contests channel. Good luck! Penned by My hand on the 17th of Ero, in the year 989 AF. **Categories:** Announcements --- ### [Trade Notice: Bjarnstead](https://www.achaea.com/2025/11/02/trade-notice-bjarnstead) **Published:** November 2, 2025 **Author:** The Achaea Team **Content:** By the authority of the Eastern Plains, the following is declared: – With proper supply routes secured, trade with Bjarnstead is now permitted beyond the outer walls. – A tradekeeper has been assigned to oversee all sanctioned exchange. – All requisitions, requests, and bounty turn-ins are to be made directly through this representative without exception. Trade will be accepted in rare minerals only. Coin holds no measure in these dealings. Additionally, a bounty is hereby issued for the removal of pests within the Traverse. Verified kills are to be reported to the appointed tradekeeper of Bjarnstead for compensation. Let the work of the Kelstaad continue in strength and purpose. No stone unturned. Penned by My hand on the 23rd of Miraman, in the year 989 AF. **Categories:** Announcements --- ### [November in Achaea!](https://www.achaea.com/2025/11/01/november-in-achaea-6) **Published:** November 1, 2025 **Author:** The Achaea Team **Content:** Hi folks! Somehow November has arrived already and we’re nearing the end of 2025! This month you can expect a classlead round and a major update to avoidance in addition to continuing narratives around Inbhir Ness (including the triumphant return of Beardball), the newly-established outpost of Bjarnstead, and something \[redacted\] late in the month! Meanwhile the artefact cart returns to the Achaea website and throughout November you can also obtain talisman pieces via direct purchase. The Artefact Cart lets you add your artefacts to your shopping cart on the website and purchase them at a discounted rate directly (30% discount by default, 40% if the purchaser has an Iron Elite membership. Remember to be logged in to the website to take advantage of the IRE Elite discount!) On top of the standard 30/40% discount offered by the artefact cart, we’re also further discounting select artefact categories throughout the month: 1st through 10th – Offensive and Class artefact categories. 11th through 20th – Crafting and Tradeskill, and Miscellaneous categories. 21st through 30st – Defensive, Stat and Regen, and Artefact Armour categories. Talisman pieces are also available directly from the Achaea website in batches of 1, 5, 10, 15, and 30. Sets available include Historical, Monks, Invasion, Blackwave, Wonders, Moderngods and Marks, in addition to the random cache! Talisman piece purchases give caches. Every ten caches (this is tracked per set, so four Moderngods and six Marks won’t work): – If you have elite, you get another cache – In addition, you get either: \* A random rarer piece if its a specific set. \* Another random piece cache if its your tenth random cache. But there’s more! By popular demand, we’re also bringing back the Delos discount for the second time this year! For November, all artefacts in the Delosian shops will be 20% cheaper! This is a flat discount that won’t scale with anything else. This includes artefact upgrades, and purchases from the talisman shop but does not include partial completions. Stay tuned for another busy month, enjoy! Penned by My hand on the 6th of Aeguary, in the year 989 AF. **Categories:** Announcements --- ### [RE: Your concerns.](https://www.achaea.com/2025/10/18/re-your-concerns) **Published:** October 18, 2025 **Author:** The Achaea Team **Content:** Good morning. While the Professor is out of the office this month, he asked me to check his mail for anything relevant and to coordinate with Academy spokespeople if a comment might be necessary, particularly given his recent status as a public figure. I’ve been instructed to inform you that our institution has always supported free and open exchanges. Such things, however, are not remotely the same as a matter of security. The increasingly lawless nature of the Traverse – including societal rights abuses like slavery – is rendering notions of intellectual exchange farcical, alongside the rising death toll. The right to safe travel between communities is a fundamental necessity in order to facilitate an ongoing free and open trade in ideas and research between civilised societies. Kindly, Seminarian Bedesh School of Planar Metaphysics Campaign Publicity Associate, Alarstead Penned by My hand on the 8th of Daedalan, in the year 988 AF. **Categories:** Announcements --- ### [An Internal Audit](https://www.achaea.com/2025/10/14/an-internal-audit) **Published:** October 14, 2025 **Author:** The Achaea Team **Content:** Hi folks! I’m pleased to announce the debut of a long requested feature that has finally come to Achaea: \[0;1;37mAUDIT\[0;37m! Inspired by the Aetolia ability, AUDIT allows you to see a breakdown of various information related to your character, including critical hit bonuses, XP bonuses, resistances, and some other bits. Crucially, it also allows you to audit a specific thing to see what is currently modifying it, fulfilling a long-standing request for more transparency on this front. \[0;1;37mHELP AUDIT\[0;37m has a more detailed breakdown for those interested. Some final notes: – We’ve spent a few weeks doing internal and ACC testing, but please report any bugs or inconsistencies ASAP. – This is a phase 1 release. Health and mana regeneration are not currently included but are on the to-do list for the next update. Enjoy, and send your esteems to Caesan for his hard work on this! Penned by My hand on the 14th of Chronos, in the year 987 AF. **Categories:** Announcements --- ### [Reminder: Scheduled Downtime Tomorrow at 22:00 CST](https://www.achaea.com/2025/10/14/reminder-scheduled-downtime-tomorrow-at-2200-cst) **Published:** October 14, 2025 **Author:** The Achaea Team **Content:** Hi folks, This is just a reminder that as per my last post, our ISP will be undertaking maintenance that will cause some amount of downtime around 22:00 CST tomorrow (Tuesday 14th October). This may last up to a maximum of eight hours but we hope it will be significantly shorter than that. Some quick addendums from the previous: – The game may or may not go down at exactly 22:00, it could be slightly earlier or slightly later. – I’d recommend not being engaged in anything strenuous or dangerous around then. – The game clock and tasks will not continue while the server is down, which should mean no advancement on time-based events or decays, etc. – As this is far into the night for me, it is unlikely (but not impossible) that I will be around when the game comes back up, so there won’t be any notification or post until the next morning. Thanks again for your patience! Penned by My hand on the 4th of Chronos, in the year 987 AF. **Categories:** Announcements --- ### [Go Forth, Children of the Eastern Plains](https://www.achaea.com/2025/10/12/go-forth-children-of-the-eastern-plains) **Published:** October 12, 2025 **Author:** The Achaea Team **Content:** The recently published points of our representative’s conclave gave me cause for elation. It is no secret that there have been regular fissures emerging within what we once assumed was the bedrock of a safe, secure society. I lost my own second-mother in the Vigilant uprisings, and the onslaught we suffered in our outposts and Compliances from demonic forces was well-reported in these pages. Furthermore, there is a common theme in assessments by security experts about how we have been repeatedly blindsided in recent decades, even centuries. That the Infernal substrate proclaimed alliance with their ruled peoples, the Akaen, is something that has been given too little attention. I, at least, have believed for some time that we should all be wary of and take precautions against such creatures. Whoever these people are, and whatever their reverence for the deeds of an Infernal Prince, our society can only be harmed if we risk permitting another Vigilance movement to emerge within our political class. And so the vote means not only the prohibition of Vigilance views and political allegiance, embedded in the very veins and arteries of our legal code, but it furthermore ensures and provides funding for new security cordons on the approaches to the homeworld, to Sanctus and the Kelstaad plains. No longer will we suffer from the open border that offered the Vigilant such opportunity for subversion, or have our free market policies exploited by extraplanar actors. No more will we be at risk from Rajamalan crime and enslavement of peaceful travellers. Nor, for that matter, are we to be endangered by Pelagia-esque genocides and purges for “seditious behaviour” detailed in recent Inquirer articles. We will not sleepwalk into another crisis of our freedom or society. But this is not isolation, like Illythrin. We are not hiding behind high walls. It is security. As reported in these pages by our investigators, Sorathia has pledged there will be no objection from the Solarn. Administrator Chellen and Emissary Ulghoch likewise support our proposals in pursuit of reasonable expectations for future venture safety. We are not putting the legions into the fray. There is no need for the Liberation. We are simply taking on the rights and burdens of a responsible great power. The time is now, people of the Tribes. Now is our opportunity to make sure we bring peace, safety, and security not just to our outposts and efforts elsewhere in the Traverse, but to the sacred earth of our home. Writing for “The Samaritan” (always by the people, for the people), Antelne, the Discoverer. Penned by My hand on the 18th of Lupar, in the year 987 AF. **Categories:** Announcements --- ### [Upcoming Maintenance Downtime: 14th October, 22:00 CST](https://www.achaea.com/2025/10/10/upcoming-maintenance-downtime-14th-october-2200-cst) **Published:** October 10, 2025 **Author:** The Achaea Team **Content:** Hi folks, This is just a notice to inform you that our ISP has scheduled maintenance to occur on Tuesday 14th October at 22:00 CST which will potentially involve up to 8 hours of downtime. We hope that the downtime will not be anywhere near this long, and that this is a worst case scenario, but that’s the information we’ve been given. Sorry in advance for any inconvenience this may cause. Penned by My hand on the 23rd of Ero, in the year 987 AF. **Categories:** Announcements --- ### [On behaviour and attitudes toward staff and volunteers](https://www.achaea.com/2025/10/08/on-behaviour-and-attitudes-toward-staff-and-volunteers) **Published:** October 8, 2025 **Author:** The Achaea Team **Content:** Hey folks, While we do not generally publicise or announce administrative punishments, it is almost inevitable that you will end up hearing rumours about a recent high profile shrubbing. We want to clarify where we are coming from with this and hopefully avoid a game of telephone situation in the process. I mentioned recently that one of the reasons volunteers leave or may be hesitant to take on a certain god role is that the environment in an organisation tied to that role is less than welcoming or is unappealing in some way beyond simply the themes or the god itself. There can be numerous reasons for this, ranging from a low period of interest in the org’s rp all the way up to being outright toxic or otherwise abusive to volunteers. The problem, especially with the latter, is that this does not only impact the volunteer in question but actively harms your own organisation. It can and does result in fewer people (staff or volunteer) willing to interact or engage with you or your organisation, fewer god roles to rp with for you, fewer opportunities for events, Order membership, patrons, and org-requests all as a consequence of a bad attitude. This is an absolute morale killer because frankly if nobody on my team wants to play with your city because of the people in it, then it becomes less fun for everyone involved and starts a bit of a vicious cycle that I would always prefer to avoid. Our general stance on this has typically been that while it is unfortunate, we can’t really interfere directly most of the time because it steps over into interfering with your organisation, or telling you how to play the game, or sometimes there’s no rule technically being broken. Moving forward, however, we’ve concluded that it’s impossible to ignore certain problem behaviours forever without unfairly punishing everyone else that surrounds the problematic individuals. This means that if you display a history of (OOC) harassing, insulting, belittling, or otherwise discouraging volunteers from even looking at your organisation, you may face actual punishment. You can expect similar if your raison d’etre is to continually berate the staff and make it impossible to engage with you in a reasonable, rational way. \*\* Please note that having an in character opposition to a God is not what we’re talking about here. You’re free to, in character, swear vengeance upon an opposing divine, to work to thwart their plans, and so on. You will only be in trouble if you go after volunteers or staff themselves or play in such a way that your disruptiveness is impossible to separate from OOC disruption. \*\* \*\* Similarly, expressing negative feedback, having an earnest complaint, or disliking something in the game is not at all an issue here. But it’s entirely possible to communicate that in a constructive and mature way without feeling the need to (for example) levy personal insults or attacks against the event runner, concoct and spread false narratives of bias about volunteers that are not even involved in the matter being discussed, or respond to genuine attempts to buy in to your IC actions with world-impacting consequences with a tirade of curse-laden abuse. (All of these have happened recently) \*\* Rest assured that it is practically impossible for you to ever run into issues with this by accident. Unless you have explicitly and knowingly gone out of your way to make volunteers feel bad for playing with you (and this is a very small number of people who can even debatably be on this list) you are probably 100% fine. I want to close with a reminder that at the end of the day, I and my team want absolutely nothing more than to make the game fun for as many people as possible. As always, I strongly counsel that treating everything that happens in the game as part of the IC narrative will result in a much more satisfying experience for everyone. I can offer my personal promise that nobody is out to get you or invested in seeing your experience as a player be an OOC-negative one. – Icti Penned by My hand on the 5th of Scarlatan, in the year 987 AF. **Categories:** Announcements --- ### [And more changes.](https://www.achaea.com/2025/10/07/and-more-changes) **Published:** October 7, 2025 **Author:** The Achaea Team **Content:** I’m going to start including the classlead report numbers where relevant in these, just so people can review them. I’m Also going to stop deleting reports and keep the resolved ones around going forward so people can review things post fact more easily. I’ll set up some kind of archival before the next round so the list doesn’t become a nightmare to parse through. We likely should have done this a long time ago! Anathema ——– \* (200) Being prone and paralysed (both, not one or the other) will cause presence not to tick. I do not love this solution, but finding something that everyone has access to and that only really comes into play post lock was surprisingly challenging. I’m open to revising this condition, but this should patch the issue until a better idea makes itself known. Crystalism ———- \* (84) \[0;1;37mFOREST\[0;37m can now be destabilised for room wide bleeding. Very narrow use case, but it was missing from the list and perhaps this can be used. \* (critical) The destabilise abfile vibe list is now alphabetic. Elementalism ———— \* (bug) Fixed an issue with \[0;1;37mDEHYDRATE\[0;37m left over from the old freeze/burning interaction. Propagation ———– \* (175) I did this a while ago apparently but didn’t update the abfile (so possibly did not announce it). \[0;1;37mTHORNREND\[0;37m now supports inline for all three of venoms, limb, and propagation for arms. The abfile now reflects this. \* (261) \[0;1;37mVINEWREATHE\[0;37m duration reduced by ten seconds (twenty five to fifteen). \* (261) \[0;1;37mVINEWREATHE\[0;37m no longer cuts thornrend damage in half. \* (261) \[0;1;37mTHORNREND\[0;37m has had its damage increased slightly so that it always preps in five hits (sometimes could round down to six previously). Spiritlore ———- \* (113) \[0;1;37mSOULREND\[0;37m now has other afflictions which can modify it in addition to manaleech. See the abfile for specifics. Vision —— \* (114) \[0;1;37mSECRETS\[0;37m no longer can be performed while impatient. I’ve gone back and forth on the secrets issue a lot over the years, but ultimately I think there is value in retaining this to keep an element of nondeterminism at the higher tiers, particularly with how automation has improved over the years. That said, I think its worth this being more of a transient benefit or something opted in for with a more fragile focus stack and not something which sticks under impatience for prolong periods. Enjoy! Penned by My hand on the 15th of Aeguary, in the year 987 AF. **Categories:** Announcements --- ### [September Daily Quest Rewards!](https://www.achaea.com/2025/10/01/september-daily-quest-rewards) **Published:** October 1, 2025 **Author:** The Achaea Team **Content:** The rewards for the September daily quest have been distributed to all those who completed at least 15 riddles during the month! In cases where folks already owned a glass orb of writhing smoke, that existing orb has been updated with the new visions! Thank you for everyone who participated! Also a quick clarification for everyone! Even if you did not complete all 19 riddles during September, you can still preserve your gilded scrolls of regal affirmation through the CUSTOMISATION system if you want to do so! Penned by My hand on the 16th of Phaestian, in the year 986 AF. **Categories:** Announcements --- ### [October in Achaea](https://www.achaea.com/2025/10/01/october-in-achaea-5) **Published:** October 1, 2025 **Author:** The Achaea Team **Content:** Hi folks! Birthday month comes to a close and those of who you completed the September daily quest at least 15 times will soon receive your reward! As always we have another busy month planned with Mayaween shenanigans and more on the calendar for the weeks ahead. In the meantime we’re welcoming back polymegahedral dice! These can be obtained on the website via www.achaea.com/credits. Dice purchases also award House and City credits, and, for Iron Elite members, every 10 you purchase grants you an extra one! You can roll up to five dice at one time. DICE ROLL \[number of dice to roll (defaults to 1 if unspecified)\] For each two dice rolled in combination in this way you will receive 1 racetrack ticket (so 1 ticket if you roll 2 or 3 in combination, 2 tickets if you roll 4). There is a bonus for rolling all 5 together, so you will receive 3 racetrack tickets if you roll 5 dice together. Dice currently have six sides. The prizes for each side are as follows (and yes, these dice are weighted). 1: Credits (between 30 and 50). 2: Interlocked caches that open for the War, Scholars, and Renegades sets. 3: Legend Deck card sleeves 4: 1 or 2 Mayan crowns 5: Shining teardrops for use in the FAESHOP, see HELP FAESHOP for details! \* You will always receive between 10 and 15 of these, and they trade in for 3 bound credits per tear (FAESHOP TRADEIN ). \* These can also now be traded with FAESHOP GIVE TO ) 6: One of: a silver giftbox, a golden giftbox, a bronze giftbox, or 100 credits. There is a very small chance for a particularly lucky dice to land on its corner. This dice will pay out a platinum giftbox instead of its standard prize! Every 500 dice rolled (gamewide), the lucky roller will also receive 500 credits on top of their standard prizes. As always, capping renown 7 times will also award one dice! Enjoy! Penned by My hand on the 16th of Phaestian, in the year 986 AF. **Categories:** Announcements --- ### [30 Years of Adventure](https://www.achaea.com/2025/09/29/30-years-of-adventure) **Published:** September 29, 2025 **Author:** The Achaea Team **Content:** I want to begin by thanking Matt. His creativity, vision, and persistence are the reason these worlds exist at all, and we are all in his debt. His legacy is everywhere in Iron Realms, and we are grateful for everything he has built. It is astonishing to think that our games have been running for nearly 30 years. Few online communities in the world can boast that kind of history, and the fact that MUDs remain alive and thriving today is a testament to you, the players who breathe life into them every single day. It is also the result of the hard work and creativity of current and past staff who have poured their passion into building and maintaining these worlds. Today, it is the staff who continue to drive our games forward with their dedication and imagination. They create the experiences and stories that keep our worlds vibrant. But none of that would be possible without the support of you, the players, whose presence and commitment allow us to sustain well-staffed games and push the boundaries of what a text games can be. My commitment is simple: to honor what makes these worlds special while ensuring they grow. That means finding new ways to introduce people to MUDs, making it easier for fresh faces to discover our games, and giving both new and veteran players reasons to keep coming back. Iron Realms has always been about collaboration between staff, volunteers, and most of all, our community. I am excited to keep building the next chapter with you, and to make sure the next 30 years are as full of adventure as the first. Thank you for being part of this wonderful adventure. Penned by My hand on the 16th of Lupar, in the year 986 AF. **Categories:** Announcements --- ### [Hate Speech Penalties Updated](https://www.achaea.com/2025/09/29/hate-speech-penalties-updated) **Published:** September 29, 2025 **Author:** The Achaea Team **Content:** Hello everyone, Thanks to Matt being ahead of his time in the 90’s, Achaea has always tried to be inclusive to people of all ethnicities, genders, and sexualities. It’s true that sometimes we have failed and had to correct course, and it’s also true that as times have changed, what was once progressive policy can also fall behind. To that end, from now on we are going to be MUCH harsher on all manner of OOC slurs and hate speech. Per HELP ADMIN PENALTIES, your first offence will now be a minimum 30 day shrub, zero tolerance. There is no excuse in 2025 to belittle people with OOC references to gender, race, or orientation and we see no reason to give anyone using these terms or language the benefit of the doubt. Please be proactive in reporting hate speech to us via the ISSUE command. We really cannot watch everything at once and we can’t act on what we don’t see (we don’t actually want to watch all your communications by default, and we don’t). Sincerely, the Achaean administration team. Penned by My hand on the 16th of Lupar, in the year 986 AF. **Categories:** Announcements --- ### [Transition](https://www.achaea.com/2025/09/29/transition) **Published:** September 29, 2025 **Author:** The Achaea Team **Content:** Hi everyone, Some of you know me, and for others I was before your time, but I’m Matt Mihaly, the founder & CEO of Iron Realms. I started working on Achaea in 1995, 30 years ago, and we launched Achaea over 28 years ago. Back then, there was no Iron Realms – the company was just called Achaea LLC because I had never envisioned there being more than one game. Four years later we launched Aetolia, and then in 2003 Imperian and in 2004 Lusternia. Starmourn, of course, came much later, and in the meantime we also launched and later shutdown Midkemia Online. Starting Iron Realms is probably the best decision of my life – up there with marrying my wife. It’s given me an incredible creative outlet and a livelihood doing something I love. But, 30 years is a long time. I was 23 when I started work on Achaea. I’m 53 now, and it’s time for a new phase of my life. So, I’m stepping down as CEO of Iron Realms and promoting Jeremy Saunders, IRE’s long-time President, to CEO. Jeremy’s been running Iron Realms day to day for a long time as it is, and there’s nobody who is more steeped in Iron Realms than Jeremy. He started his involvement playing Achaea a couple years after we launched, and became Sartan, the God of Evil. He then started Imperian and was the initial producer of the game, eventually getting promoted to President many years ago. Jeremy’s been involved with Iron Realms longer than anyone else (other than me) that’s active either as a staff member, volunteer or an even semi-regular player and if anyone can keep a commercial MUD developer-publisher thriving in 2025 and onwards, its him. I won’t be disappearing completely – I’ll still be available to Jeremy as an advisor and I continue to own most of the company – but I’m excited that he’s going to be running the show fully and of course, the producers of the individual games will continue running their own fantastical circuses. Thank you all for being the beating heart of our worlds. It’s been a pleasure (occasionally a pain too, not gonna lie but what are ups without some downs?) and an honor co-creating these worlds with all staff, volunteers, and players that have contributed. If you want to reach me for whatever, Im at matt@mattmihaly.com or matt@ironrealms.com. I wont be able to assist you with any issues with the games or company youre having, but I try to always reply. Jeremy can always be reached at jeremy@ironrealms.com, and I believe he’ll be posting his own letter to you all soon. Thank you for everything and I sincerely hope you continue to enjoy the worlds weve all built together. -matt Penned by My hand on the 16th of Lupar, in the year 986 AF. **Categories:** Announcements --- ### [More wishes?](https://www.achaea.com/2025/09/26/more-wishes) **Published:** September 26, 2025 **Author:** The Achaea Team **Content:** Based on feedback, props in the Tournament of Names have had their wish for cost divided by five for participating jester-classed shells. If this really has inspired you to want to play jester for the tournament where the cost limitations put you off before, let me know in the next 24 hours and I’ll swap you over! Penned by My hand on the 22nd of Miraman, in the year 986 AF. **Categories:** Announcements --- ### [Auctions Ending](https://www.achaea.com/2025/09/25/auctions-ending) **Published:** September 25, 2025 **Author:** The Achaea Team **Content:** Hi folks! Just a reminder that the current batch of AUCTIONS will be ending this coming Serenade, and that there is not a day 0 on the countdown! Penned by My hand on the 8th of Miraman, in the year 986 AF. **Categories:** Announcements --- ### [Nameless Tournament: Some Rules Etc](https://www.achaea.com/2025/09/22/nameless-tournament-some-rules-etc) **Published:** September 22, 2025 **Author:** The Achaea Team **Content:** Before the Tournament of Names rolls around, we ask that everyone familiarise themselves with these rules. These will be in place for the duration of the tournament. PARTICIPANTS: Nameless members of the Pariah class will not have access to tablets. Nameless members of the Pariah class will not be able to raise crypts. Nameless members of the Pariah class will start with the interment ritual already performed. Contenders will be able to pinpoint the location of other contenders at all times. Immolation in the Yggdrasil flame will not be possible. Recovery from death is by embrace only. Phasing will not be possible. The hour of grace is counted as part of the six hours. All Nameless will have all proficiencies learned / maxed out. Do not accept assistance from outsiders. Do not intentionally attack outsiders. The following areas are entirely off-limits: – Refuge areas (isolation, nirvana, etc. Chaos plane is permitted for pacting only). – Ships. – Cities and non-public organisation property. TO THE REST OF THE WORLD: If you are not participating in this contest officially DO NOT INTERFERE. You will be shrubbed for at least the duration of the contest if you do and may affect the competition for the contender you are attempting to help. Outsiders should avoid contender fighting. If you are unlucky enough to die from contender fighting you have no recourse, you cannot hire, and you cannot issue. Let it go. If you do not wish to die to a room attack, stay away from places where contenders are fighting. We will reiterate again: do not assist these characters. Do not transfer them items by any means. Do not scout for them. Do not exile, anathema, forest enemy, or excommunicate participating characters. Those involved in the event should also not give out any of their items, be that cures or other resources. Thank you! Penned by My hand on the 22nd of Sarapin, in the year 986 AF. **Categories:** Announcements --- ### [The Tournament of Names, 2025 Edition](https://www.achaea.com/2025/09/22/the-tournament-of-names-2025-edition) **Published:** September 22, 2025 **Author:** The Achaea Team **Content:** The Tournament of Names returns on September 27th at 17:00 GMT (see UPCOMING)! This will be a 6 hour long PK contest in which contenders take on the role of a Kashari character in the class of their choice. The winner will earn 2000 bound credits, a unique honours line, and a special challenger’s horn. As an added twist, the winner will have the option to change their true character’s name. This will involve either working with the Garden team to decide on a name, or you may keep the name of your champion contender character. All participants will also earn an honours line regardless of placement. Adopting your character will be done with a command to be announced at the start of the contest. We strongly suggest setting a new password when you assume your character for the first time, as the one we will supply you with may not be ideal (or memorable). Each contender will be level 80 with most general skills transcendent and their class skills transcendent. Contenders will have 5000 bound credits with which to buy artefacts. They will have a full complement of vials and curatives, but selling/trading these is not permitted. A full rift will be provided, ensuring adequate supplies of tarot cards, crystals, commodities for traps/puppets and so on. All contenders will begin with full karma, devotion, and essence reserves. Contenders will have a gold amount at the start and begin in a starting shop. Sharing gold/items from this location is not permitted with other contenders or the general public. As an update to the format, all contenders will also gain access to a one-off use of the new \[0;1;37mRECUPERATE\[0;37m ability. This can be used once, at any time throughout the contest and will restore all resources other than health, mana, and afflictions back to their fresh values. This includes devotion, karma, and essence. As each contender enters the contest they will have an hour of grace for setup time. This time can be used to setup curing/systems, as well as purchase artefacts and supplies. This grace can be renounced early, but it can’t be extended. Each participant will have three lives, and will have no starburst effects accessible. If you die three times, you are out of the contest. Disconnecting, journalling, or hiding in any similar fashion for 30 minutes or more will result in a loss of a life. If you do so for an hour or more you will lose two lives. Your number of lives can be replenished by removing other contenders from the contest (killing off their final life), though your life count remains capped at three. Contenders will not earn or lose experience. We’re also going to strongly suggest you do not inform people of who you are when you assume your shell character. You can do this if you want to, but if large groups of shells who happen to all share the same city affiliation on their standard characters start working together, said characters will find themselves penalised. This does not mean you can’t team people, but you should do so organically in the spirit of the event rather than splitting down factional lines. This will be very obvious to us if it starts happening, so please do not do it. This however is not a duelling event: we do expect carnage. Kills will be tracked in case of multiple people still being alive at the end of the contest. If more than one contender is alive at the end there will be a single area deathmatch to determine the winner. All other contenders will be considered an enemy, and allies will not be available. Forming parties will not be possible. SIGNING UP ———- Haidar can be found at the Tasur’ke harbour and as of this post, is accepting sign-ups for the Tournament. To sign up: say “I wish to earn my name as a member of the class” Give Haidar the 100,000 when prompted. Once you have signed up you cannot change your class choice. Choose wisely. Go forth, have fun, and earn your name! Penned by My hand on the 13th of Sarapin, in the year 986 AF. **Categories:** Announcements --- ### [Auctions one and six.](https://www.achaea.com/2025/09/19/auctions-one-and-six) **Published:** September 19, 2025 **Author:** The Achaea Team **Content:** Due to a technical issue, auctions one and six have both been reset. We apologise for any inconvenience! Penned by My hand on the 16th of Chronos, in the year 985 AF. **Categories:** Announcements --- ### [Birthday Auctions, Double Renown, Double XP](https://www.achaea.com/2025/09/15/birthday-auctions-double-renown-double-xp) **Published:** September 15, 2025 **Author:** The Achaea Team **Content:** Hi folks! This is just a reminder that Double Xp and Double Renown will both end at the coming Serenade! Coincidentally this is also when the birthday auctions will be opening! HELP AUCTIONS will be of interest for those not familiar. Penned by My hand on the 5th of Valnuary, in the year 985 AF. **Categories:** Announcements --- ### [Snap classleads.](https://www.achaea.com/2025/09/15/snap-classleads) **Published:** September 15, 2025 **Author:** The Achaea Team **Content:** Here are the changes from the snap classlead round, as well as some others: Bladedance ———- \* Refrain is now hindered by clumsiness instead of weariness. The first person message to the caster has changed in the event of a failure. Domination ———- \* Command is now hindered by clumsiness instead of weariness. The first person message to the caster has changed in the event of a failure. Evileye ——– \* Evileye now correctly unmasks the hinder affliction in the event of a failure. Hypnosis ——– \* \[0;1;37mSNAP\[0;37m now requires and incurs equilibrium, similar to suggest. \* \[0;1;37mSNAP\[0;37m can now be processed inline (i.e. \[0;1;37mDSTAB MAKARIOS CURARE KALMIA SNAP\[0;37m). Necromancy ———- \* \[0;1;37mBLACKWIND\[0;37m may no longer be performed within the Oniar arena. Occultism ——— \* \[0;1;37mASTRALFORM\[0;37m may no longer be performed within the Oniar arena. Pestilence ———- \* Swarm abilities are now hindered by clumsiness instead of weariness. First and third person messages have changed in the event of a failure. Venom —– \* \[0;1;37mSHRUGGING\[0;37m is moved into a comboable active (so happens post dstab not pre) and incurs an equilibrium. \* \[0;1;37mSHRUGGING\[0;37m can now be processed inline (i.e. \[0;1;37mDSTAB MAKARIOS CURARE KALMIA SHRUGGING\[0;37m). \* \[0;1;37mSHRUGGING\[0;37m has had its cooldown reduced from thirteen seconds to ten. \* Resolved various bugs surrounding scytherus combined with ekanelia. \* A new ekanelia has been added (\[ACONITE\] requiring DEADENING + DEMENTIA = PARANOIA). Essentially better focus lock support. Vision —— \* \[0;1;37mSEARCH\[0;37m has had its balance cost reduced. Zeal —- \* Recite is now hindered by clumsiness instead of weariness. The first person message to the caster has changed in the event of a failure. \* Zeal now correctly unmasks the hinder affliction in the event of a failure. Misc —- \* \[0;1;37mHYPOCHONDRIA\[0;37m becomes a lobelia cure. \* General note: weariness is no longer going to serve as a clumsiness hinder for some classes. This is being unified and clumsiness will fill this role universally. Enjoy! Penned by My hand on the 22nd of Ero, in the year 985 AF. **Categories:** Announcements --- ### [Great Hunt Results!](https://www.achaea.com/2025/09/14/great-hunt-results-3) **Published:** September 14, 2025 **Author:** The Achaea Team **Content:** The Great Hunt is now concluded, after a relentless 24 hours of hunting! My congratulations go out to Thiev, Veanna, and Chikoo, the winners in their tiers claiming the grand prize of five hundred credits each! The top ten in each tier have also been awarded credit prizes! Rank Sub-80 Sub-99 Open ———————————————– 1 Chikoo Veanna Thiev 2 Kekek Kazume Dochitha 3 Phinara Goche Khaseem 4 Sallow Taril Gavai 5 Alania Tressania Crixos 6 Twylish Kilmora Faedwyn 7 Jinha Danthan Proficy 8 Zini Delia Tarvius 9 Pompom Meral Veldrin 10 Adelicia Niyol Cooper Well done to all who participated. We hope you’ve enjoyed it as much as we enjoyed putting it together! For the rest of the month there are two more visits from the Itinerant Bazaar scheduled, a CTF next weekend, and the Nameless Tournament the weekend after! Keep your eyes on \[0;1;37mUPCOMING\[0;37m! Penned by My hand on the 9th of Scarlatan, in the year 985 AF. **Categories:** Announcements --- ### [Renown Cap Increase](https://www.achaea.com/2025/09/13/renown-cap-increase) **Published:** September 13, 2025 **Author:** The Achaea Team **Content:** Hi folks! Due to some confusion with when the extra renown cap was supposed to end, I’ve re-enabled it until Monday at 00:00 – that’s not the coming Serenade but the one after. That means 4000 renown is the cap until then. Enjoy, and sorry for any mix ups! Penned by My hand on the 24th of Miraman, in the year 985 AF. **Categories:** Announcements --- ### [The Great Hunt looms!](https://www.achaea.com/2025/09/12/the-great-hunt-looms) **Published:** September 12, 2025 **Author:** The Achaea Team **Content:** In a few hours (see UPCOMING for details!), the horns will sound, signalling the beginning of the Great Hunt! For those who are not familiar, a Great Hunt is a 24 hour hunting contest with various credit prizes! Prize tiers are split into three levels: below level 80, below level 99, and “open” which is anything above 99 and onwards! As is customary, we have: \* Double experience \* Credits will be awarded to everyone who reaches different point thresholds. 5cr at 100 points, 10cr at 1000, and 15cr at 2500 points. \* Credit prizes for the top ten winners in each tier. 500cr for first through to 50cr for 10th. On top of that: \* All of the Great Hunt caves will be opening, offering bonus XP and gold for all the boss kills. \* The more difficult foray bosses (Horald, Vulkuz, and all Reckoning forays) have massively increased XP and gold rewards. \* The forces of the Underworld will be deployed to the battlefield on a more frequent basis. \* Invasions will be breaking out on the Elemental Planes, also offering boosted XP for kills of hostile elementals. \* The Gnolls of Manara Burrow will be spreading their influence to the Granite Hills in great number for lower level players to enjoy! \* The Sidhe and Unsidhe will clash in the forests of Annwyn, bringing greater numbers and new forces to be fought. \* The outriders of Istarion will be regularly deployed in larger numbers into the Istar Jungle. \* Additionally, for the duration of the Great Hunt there will be a chance to loot rare, honour-mob trinkets from any killed denizen in addition to normal gear drops! See HELP GREAT HUNT for the rest! Good luck! Penned by My hand on the 3rd of Miraman, in the year 985 AF. **Categories:** Announcements --- ### [Love Lost: Postscript](https://www.achaea.com/2025/09/09/love-lost-postscript) **Published:** September 9, 2025 **Author:** The Achaea Team **Content:** In the frigid days of the new year, the Unholy Sister, Emalaith brought glad tidings to the Tyrannus of Mhaldor. Swiftly the servants of Malevolence gathered to mete vengeance upon those who would use the instruments and servants of Evil as nothing more than an advantageous tool. They marched at once, following the trail laid out by their agent; soon, they stood under the rushing waters of the Morland waterfalls, in the Vashnar mountains. There sat Viol’aa, the dispossessed, defeated but still defiant. What words were exchanged in that moment of meeting, who can say? Whatever they were, there was never much to say. The whip of barbed teeth which which the Mhaldorians subjugated a demon in the name of the Conqueror Iniquitous once more unfurled from the Tyrannus’ hand. A first strike cleaved skin and muscle alike from bone, and a second silenced any reply. The unbeliever was forced to kneel upon a shattered leg, and as the Mhaldorians watched on, Sartan’s Chosen Tyrant ripped apart what little was left of Viol’aa’s mortal flesh, leaving her pinned to the ground upon her own spine as so many other infidels were, before her. Despite her ambition, she amounted to nothing more than a common criminal. The cold and unfeeling hand dispensed the same fury upon her that any other who steals from Mhaldor is due to receive: a note pinnedd to the shattered sternum echoing the time-honoured words all victims of Necromancy are graced with. The corpse will there remain, as decreed by this new Tyrannus. Thus opens the year of brutality in the West. Penned by My hand on the 9th of Sarapin, in the year 985 AF. **Categories:** Announcements --- ### [Happy Birthday - Quick Followup](https://www.achaea.com/2025/09/09/happy-birthday-quick-followup) **Published:** September 9, 2025 **Author:** The Achaea Team **Content:** Hi folks! I did not realise that the HAPPYBIRTHDAYACHAEA command also gave you double XP for 24 hours. To compensate those who got the buff when they didn’t want to activate it, I will be enabling double XP to run from this coming Friday to Monday (inclusive) instead of only throughout the Great Hunt. And for reference: the command \[0;1;37mstill does give 24 hours of double XP\[0;37m. Sorry about that! Penned by My hand on the 24th of Mayan, in the year 984 AF. **Categories:** Announcements --- ### [Happy Birthday Achaea!](https://www.achaea.com/2025/09/09/happy-birthday-achaea-2) **Published:** September 9, 2025 **Author:** The Achaea Team **Content:** Hello! As of today, Achaea turns \[0;1;37m28 years old\[0;37m! This is older than some of our players and team! To celebrate, everyone can type \[0;1;37mHAPPYBIRTHDAYACHAEA\[0;37m once throughout the month to receive a one-off prize of 28 bound credits. In addition to that, until the Great Hunt on Friday, renown cap will be doubled! And there’s more! Seek out Nissa in New Thera and ask about her quest to receive \[0;1;37ma gilded scroll of regal affirmation\[0;37m and begin the September quest celebrating Achaea’s many kings, emperors, and rulers! Every day, your scroll will refresh with a new riddle hinting at the identity and realm of an Achaean king, queen, or ruler, whether historic or a present denizen. Using this riddle, you must seek out that specific area on Sapience, Meropis, or the many worlds of Yggdrasil, and once there TOUCH your scroll to learn of this historic or present ruler and add their royal seal to your scroll. For those who manage to acquire 15 royal seals, you’ll receive a prize at the end of September: \[0;1;37ma glass orb filled with writhing smoke\[0;37m! This is a returning prize from years past, and it will be updated with new lore-based stories and visions for you all to witness! Should you complete the September quest and already possess one of these orbs, then your existing orb will be updated to include these new visions! For the true completionists among you, there are a total of 19 royal seals that can be obtained during the month of September, and acquiring them all will preserve your scroll, making it non-decay and resetting! Last but not least, keep your eyes on \[0;1;37mUPCOMING\[0;37m for the Bazaar, Great Hunt, Capture the Flag, Nameless Tournament, and soon to be announced birthday auctions! Enjoy! Penned by My hand on the 14th of Mayan, in the year 984 AF. **Categories:** Announcements --- ### [Love Lost: Part IV](https://www.achaea.com/2025/09/08/love-lost-part-iv) **Published:** September 8, 2025 **Author:** The Achaea Team **Content:** Through the long months, the adventurers of Sapience again and again gathered to repel the incursions of the Lament, whose music tormented souls across the mainland nearly unto madness. The mortals of Sapience proved the stronger each time. While they did battle, regrouping with their loved ones in between bouts with the Eternal Song, a single solitary figure descended from her mountain home to walk the lands she came to know so well over the centuries. The Muse Ferenthal traveled over the isles of Hallowed Targossas, feeling the cool water of the Silverveil between her fingertips as she strode where mortals once prayed for a miracle. She gazed upon the great tree in the Village of Eleusis, sharing in the many quiet moments to which it bore witness in the modern age. She listened to the music in Mhaldor Cathedral, lost in the vim and vigour of the fury of Malevolence and His servants, their iron resolve as unyielding as the black stone of His edifice. Her quiet moment in the butterfly garden of Cyrene’s Imperium recalled the serenity of halcyon days when the city brimmed with song. In Ashtan, she stood at the circle of the Tree King and recalled the dancing and rejoicing following the raising of the bridge across the Accra river so long ago. Finally, she gazed upon the night sky in the planetarium of Hashan, admiring the mortal spirit to defy the limitations the world seeks to impose. In each of these locations and every other she tread, she remembered always her Lord’s words: If you choose to do this, you will be no more. She did not regret asking to staunch the wound caused by Love’s unguarded realm. The price, though, engendered a deep sense of loneliness at the thought of losing everything she’d come to know. When she arrived at the Shrine of Ascension, the Lament returned, beckoned by her wounded heart and unyielding will. Upon the Lament’s final defeat, the Great Bard returned to Sapience. He said His final farewell to His most beloved Muse, knowing what came next would make it impossible to look upon this most loyal of companions ever again. She accepted His love and His blessing, and hand-in-hand with the Lament, surrendered to her new charge. But Scarlatti’s Divine will was not enough. The responsibility for the Gods’ realms is not one easily transcended, and the transgression of unilateral appointment was a challenge even He could not overcome alone. Only through Phaestus’ intervention and Their shared sacrifice could the barrier be overcome. Ferenthal, Witness of Love was raised as the Celani guarding Selene and formerly Eros’ realm, the turmoil plaguing the mortals of Sapience contained at long last. All was well once more, the fabric of Creation made more vibrant for Their action. Such victories do not come without cost, however. The Jade Empress reminded Her Brother of the price to be paid, and timeless law exacted its toll. Scarlatti’s snow-white wings, a joy since time immemorial, blackened and melted away, undone in His sacrifice. His azure gaze bled their hue and turned a wiser, more temperate grey in outward reminder of what He gave up to preserve mortality’s ability to feel and express emotion. ~ ~ ~ Summary: Ferenthal, the Muse sacrificed herself to become the new custodian of the realm of Love. With Phaestus’ help, Scarlatti destroyed His faithful companion so that she might be remade a Celani and thus fulfill her new duties. Penned by My hand on the 12th of Mayan, in the year 984 AF. **Categories:** Announcements --- ### [Love Lost: Part [Illegible]](https://www.achaea.com/2025/09/08/love-lost-part-illegible) **Published:** September 8, 2025 **Author:** The Achaea Team **Content:** Love Lost: Part III Moved to act, the Great Bard set His Muse, Ferenthal, to help the mortals of Sapience unburden their laden hearts of the storming emotions plaguing them. With the progressing degeneration of the veil that separates individuals’ consciousness, the struggle to remain even-keeled and sane in the face of such whirling and often-shared feeling threatened to lay low many a fragile mind. White candles were made available to all who would take them. Instructed to take them someplace quiet and will their burdens onto the snowy wax, scores of adventurers withdrew to the privacy of their places of solace to focus on the task at hand. With every heart lightened thus, the candles became the bearers of those troubles, their niveous quality replaced entirely by a midnight hue. These the Great Bard requested be brought to Him in Caer Witrin, so their weight might be transferred partially to Him. Preparations continued apace, and the appointed time swiftly approached. The Bard spoke to the gathered, hopeful crowd of the shared link that all living beings share; lived experiences and the effect every passing soul imposes upon all those it touches. The candles lit, He began a Song to ease the imbalance of feeling plaguing hearts across Creation. His music grew and His prowess soothed, and it seemed, for one shining and golden moment, that all would be well once more. And then- – “Yes, faithful of the Dread Lord, it will kneel before the Master! Continue!” The whip cracked against the demon’s hide again, and again. Whimpering in pain, it acquiesced at last. Sartan, the Malevolent, would count among His ranks a new servant forevermore, brought low by the machinations and cruelties of His chosen people in Mhaldor Isle. At the last moment, something unexpected happened. As the demon bowed before the oppression of the Faithful, the hooded figure in the corner of the room, whom the demon had thus far plagued, suddenly took up the discarded whip. She stamped upon the screaming mouth of the onyx idol that was the ritual implement and the vicious weapon cracked through the air once more, eliciting one final scream from Mhaldor’s defeated foe. The pain and resentment stored in the idol’s opal tongue escaped, amplifying the scream into a cacophonous shriek that split the very air across the mainland with its piercing note. – Scarlatti’s Song was subsumed, for only an instant, by this amplified scream. Demonic in origin, made greater still by some sinister force, the sound split the Great Bard’s music for a moment. But a moment can mean the end of all things, where such powers are concerned. From the Place of Eternal Song, a desolating Lament emerged alongside Scarlatti’s own. This embodiment of the dread of loneliness, the angst of loss, the wounds Love leaves, and so much more, immediately drained the warmth and hope from all the world around it. Encouraging the gathered crowd to drive the Lament back, the Elder God observed as music of His own making was silenced, then disappeared with a cryptic promise of resolving the situation. The mortals now needed to hold out against the Lament’s ravages until His solution was brought forth. ~ ~ ~ Summary: To assuage the turbulent emotions felt by adventurers across the realms, Scarlatti performed a Song that would unburden them; before its conclusion, a terrible scream escaped Mhaldor Isle and unleashed an eternal Lament which wreaked havoc upon all those gathered and would return many times for renewed battle. Penned by My hand on the 12th of Mayan, in the year 984 AF. **Categories:** Announcements --- ### [Love [illegible]: Part II](https://www.achaea.com/2025/09/08/love-illegible-part-ii) **Published:** September 8, 2025 **Author:** The Achaea Team **Content:** The bow of the storied ‘Sinope’ cut through the waters of eastern Sapience as Himalia, the Offspring returned to the continent whence she parted on such contentious terms. Her landfall in the wake of the turbulence witnessed following the wedding of Claes and Darona Ancyrion-Firedancer portended greater trouble still. Drawing to her three souls burdened by their troubles, she quickly struck an accord with her would-be helpers: their assistance in exchange for a royal boon. All they needed to do was help her fray the already-thin veil made weak by the absence of a caretaker of the realm of Love so that she might bring back her lost lover, Ortho. The agreement made and the terms accepted, Ortho did indeed return by mysterious ritual. But this act also meant breaking the last veneer of the order imposed upon the realm of Love. Echoes soon made their appearance in his wake, deep-feeling souls with unfinished business returning once more to find one last chance to resolve what they could not before their time was up. It began in Hashan, where the ritual took place, and from there spread to the fount of the wound in the abandoned Temple of the fallen Goddess, Selene. Thence the phenomenon spread to Ashtan, Mhaldor, Eleusis, Cyrene, and Delos- and everywhere in between. Mortals across the world found themselves being possessed by these restless echoes of the past; a serial killer prowling Martin’s Sorrow, a Duke requesting a banquet in quiet Cyrene, a drowned sailor’s wife made angry by his delay. More troubling still, many gathered at times to witness a true glimpse into the feelings and thoughts of people long-dead. In experiencing these turbulences to the fullest, it was abundantly clear that the fragmented and precarious state of Love could no longer be ignored. The Elder God Scarlatti convened with His Divine Brother, the Skylord, upon the Shrine of Ascension. They spoke of the ongoing trouble; though the Great Bard pressed Vastar for a commitment to resolve the situation, He received only an assurance that a new custodian for the long-abandoned realm would be found. Time raced towards inevitable catastrophe, and the world would soon learn just how dire the situation could become if only it got but the faintest nudge. ~ ~ ~ Summary: Himalia’s return to Sapience heralded a decided worsening of the situation with the realm of Love. She struck a bargain for help to bring back her dead lover, Ortho, and this further fractured Creation, resulting in many strange happenings. Penned by My hand on the 11th of Mayan, in the year 984 AF. **Categories:** Announcements --- ### [Snap classlead round: commenting phase.](https://www.achaea.com/2025/09/08/snap-classlead-round-commenting-phase) **Published:** September 8, 2025 **Author:** The Achaea Team **Content:** Classlead submissions are now closed and the commenting phase begins. Remember this is not a voting phase, aim to supply commentary of some form on why you thing a change is positive or negative. This phase will run until 0 gmt on Wednesday. Penned by My hand on the 25th of Glacian, in the year 984 AF. **Categories:** Announcements --- ### [Class Loyal Customisations](https://www.achaea.com/2025/09/06/class-loyal-customisations) **Published:** September 6, 2025 **Author:** The Achaea Team **Content:** Hi folks! As of now, it is possible to customise your class loyals as one of the warrior classes again. These cost the same as regular loyal customisations and include hounds, falcons, eagles, and hyenas! As always these must adhere to the lore of your class, so be sure to make submissions appropriate. Enjoy! Penned by My hand on the 10th of Chronos, in the year 984 AF. **Categories:** Announcements --- ### [Get cracking.](https://www.achaea.com/2025/09/04/get-cracking) **Published:** September 4, 2025 **Author:** The Achaea Team **Content:** Two more changes! Excision ——– \* \[0;30mCONDEMN\[0;37m has had its balance reduced (six seconds to four). Should help two h a little bit since you’ll be able to roll into tenderskin a little faster. Still more to do here, but I think this is a good place to start. – As a general note on my inclination for direction here, I think it isn’t really worth trying to make two h push damnation – it doesn’t mesh well with two h and concentrates even more on the head which is generally just going to be a losing prospect for paladin and (I suspect) would ultimately just become a bit of a meme. Instead, I’m going to lean more into the tenderskin interactions for this spec. Weaponmastery ————- \* (Two handed/dual blunt): members of these specs now perceive when fractures give afflictions in their room (note: when they afflict, not when they tick). The initial hit does not show this message, as this is manifestly apparent from the attack in question already. Enjoy! Penned by My hand on the 2nd of Lupar, in the year 984 AF. **Categories:** Announcements --- ### [Snap classlead round - serpents.](https://www.achaea.com/2025/09/04/snap-classlead-round-serpents) **Published:** September 4, 2025 **Author:** The Achaea Team **Content:** I’ve just opened a fast classlead round for serpents. I know many of you have thoughts here and feel it is worth putting these up for general discussion. Depending how successful this is I may aim to do more of these, as the fast cycle does let us iterate quickly. Naturally, these won’t conflict with the major rounds we run normally. Quick notes: – Reports will run until the end of the week (0 gmt on the eighth). – A two day commenting phase thereafter. – You may only submit classleads for subterfuge, venom, and hypnosis. – Everything else functions as with normal classleads. Please constrain your reports to combat balance for these rounds! Major rounds are a bit more forgiving on this, but with a mind to keep these fairly efficient I’ll be enforcing that strictly in this case. Penned by My hand on the 2nd of Lupar, in the year 984 AF. **Categories:** Announcements --- ### [Lesson Sale Clarification](https://www.achaea.com/2025/09/01/lesson-sale-clarification) **Published:** September 1, 2025 **Author:** The Achaea Team **Content:** Hi folks! I forgot to mention this in the original post but the lesson sale \[0;1;37mdoes\[0;37m benefit from the 40% credit sale. That means all lesson purchases award 40% more, 50% with Iron Elite. Enjoy! Penned by My hand on the 24th of Miraman, in the year 984 AF. **Categories:** Announcements --- ### [September in Achaea!](https://www.achaea.com/2025/09/01/september-in-achaea-3) **Published:** September 1, 2025 **Author:** The Achaea Team **Content:** Hi folks! September has arrived and that means it’s birthday month! As emotions, colours, and unravelling love continue, throughout September you can look forward to: – A birthday daily quest commencing on 9th. This will have a very special reward for those with an interest in lore! – A Great Hunt on 13th. – The return of the Itinerant Bazaar in the latter half of the month. – A Capture the Flag on 20th. – Birthday auctions (opening date TBD)! – The return of the NAMELESS TOURNAMENT on the 27th to cap out the month! Meanwhile, Globes of Shifting Continents return to the Achaea website alongside a lesson sale and a \[0;1;37m40%\[0;37m birthday credit sale! This does stack with Iron Elite for a total of \[0;1;37m50%\[0;37m extra credits per purchase! Globes, lessons, and credits can be obtained from the Achaea website ( www.achaea.com/credits ). Globes contain a variety of prizes, including: – Unbound credits. – Talisman caches containing pieces from the Races, Memory, and Historical sets. – Card sleeves, containing one card from the deck of legends in each. – Mayan crowns. – Bloodstained shards. – Artefact discount vouchers. – A range of artefacts valued from 50 credits all the way up to the 2000+ range. – Free reincarnations/trait resets(\*\*). – Additional tradeskill slots(\*\*). \*\* You will not receive free reincarnations, trait resets, or additional tradeskill slots if you already have a means by which to reset your race/traits via artefacts or other means in the former’s case, or have 3 or more bonus slots already in the latter’s case. You’ll receive a different prize instead. Upon opening a globe you will also receive a bonus to experience, battlerage generation, or critical hits! There is also a chance to receive consumables! In addition, the 500th globe bonus prize will award 500 bound credits! For globe buyers who have an Iron Elite membership, every 10 globes you buy earns you a free globe. This is cumulative across purchases, so if you buy 3 globes today and 7 globes next week, you’ll still get your free globe! Capping renown 7 times throughout the month of September will award you one free globe! This is not repeatable, however. Keep an eye on \[0;1;37mUPCOMING\[0;37m for birthday month fun! Penned by My hand on the 22nd of Miraman, in the year 984 AF. **Categories:** Announcements --- ### [August Tea Time](https://www.achaea.com/2025/08/23/august-tea-time) **Published:** August 23, 2025 **Author:** The Achaea Team **Content:** Hi folks! On Tuesday August 26th at 10.30PM GMT (11.30PM BST), Makarios and I will be hosting another Tea Time! This is an informal meeting to which everyone is welcome to come along and ask questions or chat for a short while. As is now tradition, I will be capping this at about an hour to prevent it running too long. But there’ll be plenty more opportunities, and you are always welcome to message or email me with concerns outside of these! UPCOMING has the exact time. See you there! Penned by My hand on the 25th of Lupar, in the year 983 AF. **Categories:** Announcements --- ### [[Illegible] Lost: Part I](https://www.achaea.com/2025/08/18/illegible-lost-part-i) **Published:** August 18, 2025 **Author:** The Achaea Team **Content:** For three hundred and twelve serene cycles, the azure world of Brevion spun in gentle harmony beneath twin lilac moons. Its people, the Tervashi, had woven an age of concord from the tapestry of their once-divided clans. Cities of coral-white stone rose beside crystal estuaries, and gardens breathed music through scented air. Novarch Councils, each member a Keeper of Memory, met beneath the Orisiel Calmhold. There they tended the Covenant of Tranquillity, a pact sealed so long ago that only the eldest sky-readers recalled its forging. Yet in the quiet hush before dawn on the final day of peace, a single flare of anger erupted in the district of Valdrin-Spire. No chronicler would ever trace its spark. The Keeper Arath Valdrin, guardian of the tower’s lore, called for calm, but whispers of betrayal rushed swifter than his counsel. Crystalline transmitters sent rumours across hemispheres before the sun had fully risen. Within hours, chimes of alarm tolled from the Wind-Forged Beacons; by nightfall, the covenant lay in shards. The Tervashi turned their brilliance to ruin. Skalleons, once used to sow rainclouds, now rained fire upon the gardens. Tengines cracked the estuaries into fuming rifts. Wards inscribed for healing inverted and scoured flesh from bone. Brother cried against brother, each side certain the other had struck first, though none possessed proof. In seven turning suns, every library burned and each spire toppled, until only ash clouds wandered the empty air. It ended as swiftly as it ignited. Permanent silence settled where song had lived, the hush broken only by the soft hiss of glass cooling upon blackened sand, and by the uneasy question left trembling in the scorched air: what would be next to bow? Days prior and far beyond the reach of any chart Brevion’s scholars had ever inked and on a sphere unnamed by Tervashi star-maps, two women stood beneath an unfamiliar sky and kissed. \~~~ Summary: As prophesied, something fundamental fractured following the wedding of Darona and Claes Ancyrion-Firedancer. Penned by My hand on the 15th of Aeguary, in the year 983 AF. **Categories:** Announcements --- ### [INSIGHT Into Current Event](https://www.achaea.com/2025/08/17/insight-into-current-event) **Published:** August 17, 2025 **Author:** The Achaea Team **Content:** Hi folks! As part of the current event, we’re introducing a new, experimental feature called \[0;1;37mINSIGHT\[0;37m. You can access this simply by typing the command INSIGHT, but the short of it is that it is an OOC sort of “intro guide” for current events. If it works out well, it will be used for future events that need some sort of guidance from us so you don’t have to rely on catching someone on Discord or hearing about an ISSUE response five degrees removed. Please note, however, that this is intended to supplement, not substitute your own lines of RP. The reason we’re introducing this now is because this event has the potential to affect your day to day roleplay, should you choose to participate, and we think that those of you looking to buy in might benefit from some guidance in order to stay “canon” to the event. For now, INSIGHT will give you some basic guidelines for that purpose, though as we get Questions, Comments, and Concerns through the INSIGHT QCC syntax, we might add more to it. Bonus: INSIGHT also has special features for Order messages, too, though we’ll see if they come up. Check out HELP INSIGHT for more details or to reference it more easily. Enjoy! Penned by My hand on the 3rd of Aeguary, in the year 983 AF. **Categories:** Announcements --- ### [Pay to lose, apparently...](https://www.achaea.com/2025/08/12/pay-to-lose-apparently) **Published:** August 12, 2025 **Author:** The Achaea Team **Content:** This is just a quick patch to tone down a couple of Occultist things I’ve observed over the last little while, and to fix what might be the bug of the year (though has been a long standing one, it only was realised today). Domination ———- \* \[0;1;37mCHIMERA\[0;37m stun attack no longer prones, because it already has a prone attack on the other head. \* \[0;1;37mCHIMERA STUN\[0;37m duration has been reduced to be less of a massive fight swing. \* \[0;1;37mBUBONIS\[0;37m gains a lesser benefit in attack speed bonus under feed. This was always intended to benefit other routes primarily rather than pushing the already very good one into new heights of… domination. Memorium ——– \* New ability: \[0;1;37mBLASPHEMY\[0;37m. Essentially just a one command way to combo tracing and pestilence. Misc —- \* … artefact leadropes no longer make hostile occultist entities stick with you when you leap or similar. Sometimes, artefacts are apparently not the answer. Enjoy! Penned by My hand on the 10th of Chronos, in the year 982 AF. **Categories:** Announcements --- ### [PSA: Language Rules & Harassment](https://www.achaea.com/2025/08/11/psa-language-rules-harassment) **Published:** August 11, 2025 **Author:** The Achaea Team **Content:** Hi folks, I’m writing to remind everyone about the existence of HELP LANGUAGE RULES, and HELP HARASSMENT, and to reiterate that Achaea and Iron Realms as a whole has a zero tolerance policy for hate speech or harassment. We take all reports of harassment seriously and as such there is only one venue for making these reports. That method is directly to me, either via an ISSUE, email, or message. Whilst I understand that making an “official” report can be a difficult step, it is an essential part of the process in ensuring a safe environment for everyone involved. If you believe a situation is serious enough to merit IC handling via your leaders or other means of redress, then it is serious enough to report to me. This is already the official policy made visible to leaders (post #240 for those with access), and will remain in place going forward. If for any reason you, or someone you know, is unwilling to report it, please do not file issues on their behalf, and please do not continue to “handle” the scenario in character. Make liberal use of ignore and cut yourself off from the situation as best you can. This is for your own safety and for the safety of everyone who might be involved. Thank you. Penned by My hand on the 9th of Phaestian, in the year 982 AF. **Categories:** Announcements --- ### [Crafting Additions: The Beard Update](https://www.achaea.com/2025/08/09/crafting-additions-the-beard-update) **Published:** August 9, 2025 **Author:** The Achaea Team **Content:** Hi folks! I have just added another slew of new crafting options to the available patterns in Delos. These are all under the purview of tailoring and include: – Heels – Mocassins – Overalls – Pinafore – Tights – Purse – Handbag – Knapsack – Satchel – Pack – Sack – Pouch And the long-awaited \[0;1;37mbeard\[0;37m! Beards are a special case insofar as while they’re crafted, they are a very desirable RP tool and so I’m tentatively allowing them to be designed, worn, used, and rped with as though they were an actual beard. This is entirely at our discretion, however, and will need you to treat them with some common sense. Enjoy! Penned by My hand on the 9th of Valnuary, in the year 982 AF. **Categories:** Announcements --- ### [I'm Not One For Gossip, But...](https://www.achaea.com/2025/08/08/im-not-one-for-gossip-but) **Published:** August 8, 2025 **Author:** The Achaea Team **Content:** Hi folks! In keeping with my focus on atmosphere and immersion, we have some updates to the GOSSIP system to announce today. Before I get into the specifics, I want to reiterate that the feeling of Achaea’s world being alive and active and busy is one of my chief concerns as Producer and I consider this to be another important step forward in achieving that. – GOSSIP LISTEN can now be used by anyone and no longer has a cooldown. – GOSSIP LISTEN will still require you to be in a location suitable for eavesdropping (taverns, etc). – CONFIG GOSSIPNOTIFICATION now exists and is off by default. This will give you a periodic reminder if there is non-player gossip (see below) that you haven’t listened to. – GOSSIP SPREAD is still limited to Bards on the player side (and only visible in the tavern they use it in), but can now also be used by Gods and Celani to spread “worldwide” gossip. – Gossip of this nature can be discerned from any valid listening location. – Gossip has a lifetime of seven days and will gradually become gibberish as it ages. I anticipate this seeing common use during events and other times in order to propagate information or clues or simply raise the atmosphere of the game alongside the “main” pillars of content delivery: game emotes, globals, shouts, etc. If there are locations that you think should work that don’t, please file a bug and we’ll fix them up. Enjoy! Penned by My hand on the 9th of Ero, in the year 982 AF. **Categories:** Announcements --- ### [Seconds, Multiplaying, Roleplay, Etc](https://www.achaea.com/2025/08/07/seconds-multiplaying-roleplay-etc) **Published:** August 7, 2025 **Author:** The Achaea Team **Content:** Hi folks, I’m writing to remind everyone about the existence of HELP SECONDS, HELP MULTIPLAYING, and HELP ROLEPLAY. In particular, I want to remind everyone that under no circumstances is it ever allowed to use one of your characters to benefit another in any way. Period. No exceptions. This includes obtaining information in a way that your main character could not possibly do: either from your alts or people you are friends with, and then passing it off as your own intelligence IC. Legitimate espionage / social networking to obtain this info is perfectly fine and an important aspect of the game’s RP environment. Bypassing it using methods that leave no recourse or create no engagement for anyone due to their OOC nature is not. Obviously it should go without saying too that if your character can do this, then it should be done in character in the game and not through email / discord / some other method and then pretending the rp happened after the fact. Thanks! Penned by My hand on the 23rd of Miraman, in the year 982 AF. **Categories:** Announcements --- ### [Fringes, Loot, and Gear!](https://www.achaea.com/2025/08/03/fringes-loot-and-gear) **Published:** August 3, 2025 **Author:** The Achaea Team **Content:** Hi folks! With much of the elemental calamity stabilised (for now… the story is not over), the Fringes are now fully unleashed upon the world! Much like the Lupine Hunting Grounds, the Fringes are designed to provide additional high-end PvE content in an area without Open PK. Most of the creatures here boast new tactics and unique behaviours that interact and synergise with one another. You’ll want to remain on your toes and alert to succeed in these Elemental borderlands. Some content still remains to be revealed as the soldiers of the Prime work to fully stabilise these locations, including new group-oriented bosses with a total of 10\[0;1;37m\*\[0;37m new honours lines to be discovered and earned. \* Seven entirely new, and three returning from recent events. Alongside these new areas comes the much-anticipated first system release of the new administration: \[0;1;37mThe Gear System\[0;37m! For those who have not seen my previews on Discord: Gear is specialist equipment obtained from and designed for hunting and use in PvE. The items are in many ways similar to artefacts, with each piece conveying a distinct effect when equipped and some combining into full sets that have their own powerful bonuses. As of the current first-phase release, we have about four hundred unique items and thirteen unique sets, with more planned! You can expect to find a number of interesting effects available as well as damage buffs, resistance buffs, resistance debuffs on enemies, and defensive effects, to name just a few. You may also find gear that is tailored to be stronger against certain mob types, only take effect in certain environments or areas, battlerage-impacting effects, powers that only activate based on your stored battlerage, and more. Gear is acquired primarily through hunting. Virtually every area in the game has a chance to drop gear when the denizens are slain, with themed set gear being obtainable only from the plane, region, or area(s) associated with the sets, and more broad (and consequently less powerful) adventurer and explorer equipment available almost everywhere you can think of. We will be monitoring drop rates closely over the coming days and weeks and making adjustments where appropriate, but our aim with this system is for it to be something everyone with even a passing interest in bashing can take advantage of. Some high end quests will now also offer gear as an additional reward, as will taking on Achaea’s most fearsome challenges. We also plan to feature this system in future events and storylines, as circumstances allow. \[0;1;37mHELP GEAR\[0;37m and \[0;1;37mHELP GEAR TRADING\[0;37m contain a more detailed overview of the system, but there are some things I want to highlight in particular: – These are not “real” items, which means they won’t bloat your inventory or cause nightmares of item management. They are their own fully independent system. – Gear pieces are assigned to certain slots, and you can only equip one piece per slot. The current slots are: head, chest, hands, feet, and trinket. – Newbie areas do not drop gear pieces by design to prevent overwhelming new players with even more systems. Areas beyond the designated newbie zones, however, do. – Forays (including their bosses) also do not drop gear, for now. – All gear decays over time, with the lifespan of any given piece semi-random (within a range) and increased by its rarity (see the HELP for specifics here). – Gear can be traded, using a brand new interface and method outlined in HELP GEAR TRADING. – This decay time cannot be averted entirely, but can be restored provided you have some arcane ephemera (see below). – Ephemera is obtained from scrapping pieces of gear (the amount depends on the life left on the piece) and can be used by Armoursmithing or Augmentation to restore or transform a gear piece. – You can only have up to 999 ephemera at any given time. – Gear can also be transformed to reroll the effect into another from those available within its set and slot. In cases where the same affix is rolled as the original, the magnitude will still be generated fresh. – Restoration and Transformation share charges, and a piece can be adjusted up to three times. – Restoration and Transformation can both be done as part of a trade negotiation, allowing someone to adjust your gear for you at a cost of ephemera (and whatever other price they may impose). – Gear will not be enabled for XPEVENT participants in the next Championship Games, but we will review this after those games (they are still quite a bit off yet, but creeping up…). Naturally, this is a brand new system with a lot of moving parts. We’ve created \[0;1;37mGEARBUG\[0;37m to directly report gear-related issues, so please bug anything that looks odd or unintentional ASAP. I’ve also created a dedicated gear thread on the Achaea Discord for discussion and feedback. Enjoy! Penned by My hand on the 20th of Sarapin, in the year 982 AF. **Categories:** Announcements --- ### [August in Achaea!](https://www.achaea.com/2025/08/01/august-in-achaea-4) **Published:** August 1, 2025 **Author:** The Achaea Team **Content:** Hi folks! August has arrived and as the game teems with activity elemental, Arcadian, earthen, and otherwise, the Wheel of Fortune returns to New Thera! Prismatic tokens for the Wheel can be obtained from the Achaea website (www.achaea.com/credits). Capping renown seven times in August will also award you with a free prismatic token to get a premium wheel spin as a one time only benefit. Prizes from the wheel include: – Unbound credits starting at 33 – Legend Deck Sleeves that unwrap for any suit, including the new \[0;1;37mTitans\[0;37m\* suit (see below). – Bronze, Silver, Gold, and Platinum giftboxes – Artefact vials – Phials of shimmering ink – Talisman caches that open for Invasion, Wanderer, Death, and the Elemental set will be remaining given the current turmoil. – 300 lessons (You won’t win lessons if you have over 2500 lessons or 5 classes.) – Collections cache that opens for any collection (these trade in for 30 credits). – Artefact upgrade credits – Mayan crowns In addition to the prizes above, you may also win bonus racetrack tickets for the humgii races! The Titans card suit features the guardians of the Elemental Planes, and powers include: – Aigra: Draw this card and you will learn the location of any active tanks in the world, including their percentage charge. 3 charges, 1 regen per hour – Cetan: Draw this card against a target and, depending on the season, one of the Cetan of Water will afflict them with a battlerage affliction: Spring: Parililos, sensitivity Summer: Chamiloia, charm Autumn: Vathirr, inhibit Winter: Thalastos, stun 3 charges, 1 regen per hour – Dolodach: Draw this card and any implanted totem in your location will be disabled for 10 seconds. 2 charges, 1 regen per hour – Rovalamm: Draw this card against someone on your continent and in the stratosphere to be teleported there. Stopped by a monolith on your end, but not theirs. 1 charge, 1 regen per hour The Joker for this suit is the indefatigable and eternal \[0;1;37mChellen\[0;37m! The Titans suit joins the Intrepid suit in the new \[0;1;37mENIGMA\[0;37m collection. \[0;1;37mHELP WHEEL OF FORTUNE\[0;37m has all the details. Looking ahead you can expect another busy month of stories, events, and perhaps even something brand new and long-awaited! And the birthday month is right around the corner, too! Enjoy! Penned by My hand on the 4th of Glacian, in the year 981 AF. **Categories:** Announcements --- ### [UPDATE ON PLANAR DEVELOPMENTS](https://www.achaea.com/2025/07/31/update-on-planar-developments) **Published:** July 31, 2025 **Author:** The Achaea Team **Content:** STATUS UPDATE: BLISTERWASH CALDERA Ref. No. 861-FR/FRINGES/ACCESS-CLEARANCE Date of Issue: 21st of Chronos, 981 years after the fall of the Seleucarian Empire. Summary of Developments: Stabilisation efforts within the Blisterwash Caldera have shown marked success following the confirmed infusion of pillar constructs attuned to Kkractle and Sllshya. Flux activity in the region has decreased to tolerable levels, and sustained access for Prime operatives is now considered viable. No elemental degradation has been observed outside established norms for the Elemental Fringes. Emissaries are instructed to initiate all preparatory measures required for the deployment of paramount-class entities. Upon activation, these entities are expected to establish direct linkage with infused pillar constructs, reinforcing them with concentrated Elemental force. Preparations are to remain active and in readiness pending full infusion across all recognised Fringe locations. Administratively yours, Chellen Penned by My hand on the 21st of Chronos, in the year 981 AF. **Categories:** Announcements --- ### [Player Names In Titles](https://www.achaea.com/2025/07/22/player-names-in-titles) **Published:** July 22, 2025 **Author:** The Achaea Team **Content:** Hi folks, This is a quick reminder that outside of official Knightly squires, it is not allowed to have other player names in your title. I’ve noticed this cropping up a lot lately and it’s confusing for both new and experienced players – so please change them! HELP TITLES should be up to date with current standards! Penned by My hand on the 8th of Daedalan, in the year 981 AF. **Categories:** Announcements --- ### [February in Achaea!](https://www.achaea.com/2025/02/03/february-in-achaea-3) **Published:** February 3, 2025 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/book-09-1024x539.jpg "book-09 | Achaea")While stories are unfolding all across the land, 2025 chugs along! For February we have a new promotion available at www.achaea.com/credits – Giftcards! Buy these and send to yourself (or to others) to unlock the rewards contained within. For those with the Iron Elite membership, every 10 you purchase earns a free giftcard! A giftcard is also available in the renown shop! You can theme the giftcard from a list to choose whether it is delivered in a manner themed to your fancy, your city, or maybe you’re in the Guild of Knights, or are one of the Marks! On reading a giftcard you receive: - One of the major prizes\*. - One of the consumeable prizes\*. - A bonus\*. If you are missing one of the giftcard bonuses, you will get that with a 12 hour duration. If you have all the bonuses, you’ll get a random extension of 1-3 hours on an existing bonus. - If the card was not sent to you by yourself, the sender also gets a random bonus under the same rules. - See the prize and bonus lists below. Details: GIFTCARD SEND \[ANON\] : Send a giftcard to someone (or yourself!) If you choose to send it anonymously, your identity will be concealed. You can send to yourself with your name or me/self. GIFTCARD READ \[ALL \[VERBOSE\]/\]: Read a giftcard! If you include no arguments, it reads the first giftcard in your inventory. If you specify all, it reads all giftcards and gives you a summary of everything you received. If you read ALL VERBOSE, it shows you what each card is giving as well as the summary (this might get spammy if you have a lot of giftcards!). You can read a specific giftcard by number if you want to do that for some reason! GIFTCARD STATUS: Shows you how many giftcards you have available to send and how many you have to read! GIFTCARD OPTIONS: Shows you the types of giftcards available for you to send. Not all will be available to everyone, each org has their own special design for instance. Options affect the style of the giftcard and the delivery manner! Major items: - Card sleeves that open for all suits. - Talisman caches (eldergods, moderngods, elemental.) - Collection caches. - Bronze, silver, gold, and platinum giftboxes. - A concoctorial strand (NEW ITEM) Apply this to a pipe or vial that is not an artefact and it will convey artefact bonuses + non-decay/resetting if not present! APPLY \[TO\] This is consumed on use – SINGLE USE ONLY This is now listed in HELP PROMO ITEMS Consumeables: - Grey and clouded bottle (Consumeable beckon) - Ledolian surcoat (Consumeable +armour/resistances) - Amber ampoule (Consumeable goblin minipet racial traits) - Carved wooden horse (Consumeable Raido) - Bottle of fairy dust (consumeable prismatic barrier) See HELP PROMO ITEMS for more information on these Bonuses: - 10% xp bonus. - 30% battlerage generation bonus. This does stack with the mineral one, though there is diminishing returns (together they push you to a 140% bonus). - A critical hits bonus. About Bonuses: - If you are missing one of the giftcard bonuses, you will get that with a 12 hour duration. - If you have all the bonuses, you’ll get a random extension of 1-3 hours on an existing bonus. HELP GIFTCARDS has all of this information! **Categories:** Announcements --- ### [January in Achaea!](https://www.achaea.com/2025/01/01/january-in-achaea-2) **Published:** January 1, 2025 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/building-1024x538.jpg "building | Achaea")Happy New Year everyone! A post will follow this with our resolutions for next year, so I’ll keep this one as brief as possible! On January 10th the raffle will be drawn! The first name will win gloves of arrowcatching (or 2000 bound credits), the second name will take home a gold inkbrush, and the third name drawn will claim a red inkbrush! All tickets belonging to non-winners will be converted to 2 bound credits each. For January you’ll find Polymegahedral Dice available at www.achaea.com/credits! Dice purchases also award House and City credits, and, for Iron Elite members, every 10 you purchase grants you an extra die! You can roll up to five dice at one time. DICE ROLL \[number of dice to roll (defaults to 1 if unspecified)\] For each two dice rolled in combination in this way you will receive 1 racetrack ticket (so 1 ticket if you roll 2 or 3 in combination, 2 tickets if you roll 4). There is a bonus for rolling all 5 together, so you will receive 3 racetrack tickets if you roll 5 dice together. Dice currently have six sides. The prizes for each side are as follows (and yes, these dice are weighted). 1: Credits (between 30 and 50). 2: Interlocked caches that open for Renegades, Contenders, and Underworld sets. On cache open the Renegades, Contenders, and Underworld sets have a 25% chance to give a second piece. 3: Legend Deck card sleeves 4: 1 or 2 Mayan crowns 5: 50 to 80 customisation credits 6: One of: a silver giftbox, a golden giftbox, a bronze giftbox, or 100 credits. There is a very small chance for a particularly lucky dice to land on its corner. This dice will pay out a platinum giftbox instead of its standard prize! Every 500 dice rolled (gamewide), the lucky roller will also receive 500 credits on top of their standard prizes. All of the credits for the above prizes are unbound. Enjoy! **Categories:** Uncategorized --- ### [December in Achaea](https://www.achaea.com/2024/12/01/december-in-achaea-4) **Published:** December 1, 2024 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/book-01-1024x538.jpg "book-01 | Achaea")December is here! Later in the month the realm will become entirely festive, Makesh will put his Logosmas wares on sale, Ironbeard will make his rounds, and Merrywick will open once again! (UPCOMING has the date, and also the dates for gold and platinum stocking reminders!) For the promotionally inclined stockings have returned to www.achaea.com/credits featuring a new talisman set, the Scholars talisman set (see below or HELP SCHOLARS TALISMANS)! There is no bonus for Iron Elite owners with stocking purchases, but credits are also on sale at www.achaea.com/credits offering a 30% bonus on the purchase, that’s 40% if you have Iron Elite! Caches from stockings can also be opened for Logosmas set talismans if desired. See HELP STOCKINGS for all stocking-related commands and to see a complete list of prizes and minimum stocking values! Every 150 stockings opened will trigger a bonus stocking in the next 50 to be opened, awarding massively increased prizes! ADDITIONALLY! For every 5 stockings of each type you purchase, you’ll receive either a gold or platinum stocking of that tier! So if you purchase 5 fancy stockings, you’ll get a gold (or platinum) fancy stocking. Gold and platinum stockings are special and fill up only on Christmas and New Year’s Day, respectively! All previously hung stockings have been returned to their original owner’s inventories, and can be hung fresh for yourselves or new recipients! ALSO! On January 10th we will also be drawing a raffle! Tickets for this will be gained from opening stockings, and each day you earn your maximum of 2000 renown you will earn a ticket too! First winner will take home a pair gloves of arrowcatching (or 2000 bound credits if they don’t want them)! Second winner will take home a gold inkbrush! Third winner will take home a red inkbrush! Any tickets held by non winners after the raffle is drawn will be converted to 2 bound credits each. (If you win prize 1, 2, or 3, all of your tickets are consumed and do not convert.) AND FINALLY! The Scholars Talisman Set: A portly capybara – TALISMAN INFO CAPYBARA - This handsome gentleman is a minipet with full scrapper capability and ambient reactions. An owlish plume – TALISMAN INFO OWLISHPLUME - Drop this in a room and for the next sixty minutes all learning will be enhanced as if everyone learning in said room had consumed myrrh. Note: does not stack with myrrh. A reflex mallet – TALISMAN INFO REFLEXMALLET - While holding this you may INVESTIGATE to see the damage on a target’s limb. A Logosmas war goat – TALISMAN INFO WARGOAT - This is a unique war goat with a Collar of Lupus and badge of returning included. A curious quiz box – TALISMAN INFO QUIZBOX - Answer 4 questions to get a reward! You have a chance at a small number of lessons, a small amount of xp, or a short lived experience bonus. - TOUCH to show the current question - TURN to attempt to answer the question - The questions/counter resets at Serenade. A vigilant model guard – TALISMAN INFO MODELGUARD - Valued at 500 credits - ACTIVATE this model guard and he will tell you whenever someone enters or leaves your city. Lasts thirty minutes and has an hour cooldown. An intricately plotted chart – TALISMAN INFO GUARDCHART - Valued at 750 credits - Study this chart and for a relatively significant balance you will be able to determine whether you are within CALL FOR HELP range of any nearby city guards. - Naturally, only works in cities. A stark librarian’s desk – TALISMAN INFO LIBRARIANDESK - Valued at 1300 credits - Drop this desk in a room and the next time someone tries to SAY something or CALL FOR HELP you will shush them, conveying a silence effect upon that person. - This lasts around twenty seconds and after you shush your first person your desk will go on cooldown for an hour after thirty seconds. - Note that if no one speaks or calls for help for two minutes after your initial drop of the desk, it goes on cooldown regardless. A pearl of wisdom – TALISMAN INFO WISDOMPEARL - Valued at 1600 credits - CLUTCH this pearl of wisdom and for the next five minutes most stunning effects and all modifiable willpower costs will be reduced by approximately fifteen percent. - Note that some stuns and willpower costs are strictly unmodified, and these will not be included. Enjoy! **Categories:** Uncategorized --- ### [November in Achaea](https://www.achaea.com/2024/11/03/november-in-achaea-5) **Published:** November 3, 2024 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/05/owl-1024x539.jpg "owl | Achaea")While we were busy working away preparing for December, the end of the year, and all that those things mean, Mayaween gave us a good old jumpscare and reminded us that November is here right now! So, to tide you over until glorious stockings arrive, we have the artefact cart, the Wheel of Fortune, and lesson packages available at www.achaea.com/credits for November! You can purchase prismatic tokens for the Wheel from the website and there is also a token available from the renown shop. (WALK TO WHEEL will take you to spin them!) You can find the full list of what is available from the wheel under HELP WHEEL OF FORTUNE. Talisman caches this month open for Blackwave, Planes, and the Wanderer sets. The Artefact Cart lets you add your artefacts to your shopping cart on the website and purchase them at a discounted rate directly (30% discount by default, 40% if the purchaser has an Iron Elite membership). Do note that you do need to be logged in on the website to buy artefacts in this way, so to be sure that your elite bonus always applies if applicable! On top of the standard 30/40% discount offered by the artefact cart, we’re also further discounting select artefact categories throughout the month: 1st through 10th – Offensive and Class artefact categories. 11th through 20th – Crafting and Tradeskill, and Miscellaneous categories. 21st through 30th – Defensive, Stat and Regen, and Artefact Armour categories. The changes in discount are listed on UPCOMING! Enjoy! **Categories:** Announcements --- ### [October in Achaea](https://www.achaea.com/2024/10/01/october-in-achaea-4) **Published:** October 1, 2024 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/raven-1024x539.jpg "raven | Achaea")Somehow, there are only three months left in 2024! October arrives with the promise of Mayaween on the horizon, and then we’re only a hop, skip, and a jump away from Logosmas and the end of the year! First of all though, congratulations to Veldrin, the newest Champion bearing the Staff of Nicator. And a hearty well done to all who contended for the Staff in the Games, it was a ride! For October’s promotion, keys to the caskets are available at www.achaea.com/credits then you can visit the graveyard in Tomacula and open one to see what you can rob from the grave! When there are no prizes left, when the special prize has been claimed, or on the first of the month, the restless dead will reset the casket contents to full once more! There is a game announce when this happens! CASKETS OPEN NUMBER <#> – open a specific unopened casket CASKETS OPEN – open an unopened casket by coordinates CASKETS OPENED – list all opened caskets CASKETS CLOSED – list caskets still to be opened CASKETS / – view a specific casket See HELP CASKETS for all of the details on prizes and commands! In the renown shop you will find a magnificent pumpkin available to be purchased once per character this month. AND, also in the Tomacula Graveyard, you can now purchase magnificent pumpkins for bound credits. Every five purchased from the graveyard will reward a free magnificent carved pumpkin which contains increased prizes! HELP PUMPKINS contains all the information on these! **Categories:** Announcements --- ### [September Has Arrived!](https://www.achaea.com/2024/09/01/september-has-arrived) **Published:** September 1, 2024 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/09/color-1024x539.jpg "color | Achaea")It’s our birthday! We’re going to play games! This month over at www.achaea.com/credits you can get lesson packages, talisman caches, and a 40% credit bonus sale! That’s a 50% credit bonus if you have an Iron Elite membership and are logged into the website! (This does not include no-brainer lesson or credit packages.) Talisman piece purchases give caches. Every ten caches (this is tracked per set, so four Moderngods and six Eldergods won’t work): - If you have elite, you get another cache - In addition, you get either: - A random rarer piece if its a specific set. - Another random piece cache if its your tenth random cache. This month in Achaea: Use the HAPPYBIRTHDAYACHAEA command once per character to earn 27 credits, and 24 hours of double XP! The double XP activates when you use the command, so don’t do it just before QQing! Visit Stian in the Wander Inn to begin a daily quest! Complete this 20 times and you’ll earn a prize! The 16th through the 20th of September will have double experience activated for everyone! This is the Mon-Fri between the two XP event weekends. Achaea’s actual birthday is September 9th and we have an expansion to our customisation system to announce on that day, keep your eyes peeled! Next, the Championship Games. Again. These dates are all on UPCOMING, but we start on Saturday the 6th with the Race Around The World, and the World Games Extravaganza. See HELP RACE AROUND THE WORLD and HELP CHAMPS WORLDGAMES for the details! Sunday the 7th will be the riddle! HELP GROUP RIDDLES has all of the information you’ll need to get started! CHAMPFAQ has a list of questions and answers for other information regarding all of the games, and we will have a new scoreboard for tracking points via the CHAMPS command! Good luck to all of our contenders and their supporting crew, we’ll see you at sea on Saturday! Finally, it’s the first of the month (at the time of posting – obvs), don’t forget your resolutions, especially if you are planning on winning the Staff of Nicator! **Categories:** Announcements --- ### [August in Achaea!](https://www.achaea.com/2024/08/01/august-in-achaea-3) **Published:** August 1, 2024 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/05/mage2-1024x539.jpg "mage2 | Achaea")It’s time to say hello again to the Wheel of Fortune which has returned to the Ace of Spades Casino in New Thera. You can purchase prismatic tokens from the website at www.achaea.com/credits and there is also a token available from the renown shop. Simply WALK TO WHEEL if you can’t find it! You can find the full list of what is available from the wheel under HELP WHEEL OF FORTUNE. Talisman caches this month open for Eldergods, Moderngods, and Memory talismans. We’re looking forward to the last foray bounty, the design contest entries, and the Twins tournament still to come this week! Plus the CTF for the Effigy of Victory on Sunday! We’re going to be spending August focussing on the Championship games, getting information and fixes setup ready for September’s month of birthday and Championship madness! For those currently competing in the games for a chance at an auction item, the list to choose from is: Everything on the current AUCTION LIST AND Phylactery of Sixth Sense - Mindnet Cloak of Many Feathers - Tracking cloak Any colour inkbrush - Replaces ink for that colour when tattooing. (Winner will choose which colour inkbrush.) Staff of Garash - This staff will allow you to raise stonewalls across all exits of a room once every 15 minutes. It also serves as a magi staff and a level 3 Shikudo staff. It does NOT work as a Druidic quarterstaff. Pyramidian boots - Wearing these legendary boots will allow you to BOUND in any direction, just like a practitioner of Shindo. Breathstealer ring - This ring holds the power to bring down a room-wide silence effect for 20 seconds. This is instant and not subject to being dampened or dispelled. - It does require balance and equilibrium to use, will consume balance, and will incur a five minute cooldown before it can be called on again. Campfire kit - Build and stoke a campfire with this handy kit. While lit, the campfire will increase the regeneration of willpower and endurance of all those in the room. Gavel of Etheric Revelation - POUND GROUND to reveal phased serpents! Good luck to our competitors! **Categories:** Announcements --- ### [Auctions are live!](https://www.achaea.com/2024/07/29/auctions-are-live) **Published:** July 29, 2024 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/building-1024x538.jpg "building | Achaea")Running for 10 days,(keep an eye on AUCTIONS!) the following items are available to be bid upon. Please read HELP AUCTIONS in full for instructions on how to bid! Remember, there is no day 0, at the end of day 1 the auctions close! ## For Credits 1. Dual Elemental Citizenship: The winner of this auction will be able to claim a second Elemental Lord type without needing to complete the various quests. This second type can be changed every 24 hours. 2. Chenubian Wings: These wings grant the owner access to a customised skies room with exits of their choice. Outer Islands are not allowed. 3. Eurilla’s Paw: Eurilla’s paw grants one of five effects when you manipulate one of its fingers. These can include: a boon of fire, creating periodic firewalls around you. a boon of healing, passively healing all in room. a boon of mirrors, passively granting reflections to random players in the room. a boon of knives, creating passive room-wide bleeding, AND a curse, periodically stunning or blacking out the user. These effects last fifteen minutes with a one hour cooldown between uses. 4. Resilient Translucent Mask: A non-decaying version of the translucent mask. This has five charges which regenerate every 24 hours. 5. Custom Deathsight: Work with the design team to create your own custom deathsight. This can trigger on your kills OR your deaths! 6. Ankh of Vitality: The Ankh of Vitality grants access to the VITALITY defence regardless of class. 7. Innate Morphing Armour: This armour set is the equivalent of three-slotted armour with innate morphing capabilities that do not require use of one of the three slots. 8/9/10. Any Completed Talisman: Obtain any completed talisman of your choice from any promotional set. This does not include the forays set. 11. Black Inkbrush: This rare inkbrush removes the need for the holder to possess black ink when sketching runes or inking tattoos. 12. Gold Inkbrush: This rare inkbrush removes the need for the holder to possess gold ink when sketching runes or inking tattoos. 13. Orb of Sllshya’s Wrath: THROW ORB to summon a magical snowstorm in the room. Grants all of the same benefits as the Groves ability SNOWSTORM. 14. Gloves of Arrowcatching: These gloves grant arrowcatching! If you are Shaman, Jester, or Bard, the proc chance for catching arrows is increased! 15. Algiz on a Stick: A simple FLOURISH of this wand will allow you to sketch an algiz rune on yourself no matter what class you are in and without an ink cost! The rune lasts one hour before fading. ## For Gold 16/17/18. Legend Deck Card: Choose any Legend Deck Card from HELP LEGENDDECK! 19/20/21. Level 1 Talisman Piece: Choose any level 1 talisman piece from any of the promotional sets. 22/23/24. 5 Mayan Crowns Receive 5 Mayan crowns to spend in the Shop or House of Wonders! 25. A giant ghost crab (Bazaar) This giant ghost crab is a magnificent mount returning from an ancient Itinerant Bazaar and comes with a collar of Lupus, ensuring it will reset to you! Please read HELP AUCTIONS in full for all details on how to bid! **Categories:** Announcements --- ### [It's May!](https://www.achaea.com/2024/05/01/its-may) **Published:** May 1, 2024 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/book-09-1024x539.jpg "book-09 | Achaea")Hi everyone! It’s time to say hello again to the Wheel of Fortune which has returned to the Ace of Spades Casino in New Thera. You can purchase prismatic tokens from the website at www.achaea.com/credits and there is also a token available from the renown shop. Simply WALK TO WHEEL if you can’t find it! You can find the full list of what is available from the wheel under HELP WHEEL OF FORTUNE. Talisman caches this month open for Wanderer, Underworld, and Death talismans. Dev-wise we’re in the middle of a few projects this month, including the first stage of our House update which will roll out later in the year, preparations for the upcoming Championship Games, and our ongoing expansion to customisations (which did get briefly derailed by the crafting updates.) We are still accepting applications for Guides. Guides earn unbound credits and renown for their time spent as Romeo and Juliet as they help to foster a welcoming environment for those taking their shaky first steps here in our world! See HELP BECOMING A GUIDE for more information! Our new design handlers are getting up to speed, and we’re working with them to smooth out the system they’re learning. As always, please check your designs (see HELP PROOFREADING and HELP DESIGN) and use our proofing system to double check your designs before you submit. We also recommend seeking out other crafters for another pair of eyes! If you get feedback on a design that you do not understand, you are welcome to use ISSUE ME for clarification! Enjoy! **Categories:** Announcements --- ### [April in Achaea!](https://www.achaea.com/2024/04/01/april-in-achaea-4) **Published:** April 1, 2024 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/forge-01-1024x539.jpg "forge-01 | Achaea")It’s April and that means no more globes, but we welcome back the artefact cart with several new artefacts available! Lessons and talisman caches (Invasion, Eldergods, and Moderngods) will also be available at www.achaea.com! For those of you unfamiliar (or who just want a refresher), the Artefact Cart lets you add your artefacts to your shopping cart on the website and purchase them at a discounted rate directly (30% discount by default, 40% if the purchaser has an Iron Elite membership). Do note that you do need to be logged in on the website to buy artefacts in this way, so to be sure that your elite bonus always applies if applicable! On top of the standard 30/40% discount offered by the artefact cart, we’re also further discounting select artefact categories throughout the month: 1st through 10th – All class artefacts. 11th through 20th – Stat and regen artefacts, and all things artefact armour. 21st through 30th – All offensive and defensive category artefacts. These dates are listed on UPCOMING. Available on the cart for April these new artefacts can be found in the New Artefacts section! (These are not subject to the additional rolling discount.) - a wyrmskin patch; APPLY PATCH TO PACK to an existing artefact or resetting pack to expand its capacity by 50. This item is consumed on use and only one can be applied to a pack. Artecart Exclusive! 100 credit value - a writ of higher education; with this writ in hand, you can LEARN lessons instantly! Artecart Exclusive! Learning will only be instant if you have already learned at least one batch of lessons in the skill. 200 credit value - a ponderous plume; this will allow you to GLIDE without needing to be in dragonform. (Glide) 500 credit value - an ampoule of starlight; for Alchemists, this will allow you to change fields between Sublimation and Formulation every hour instead of every 24, and for free. (master\_of\_science) 500 credit value - an Atlantian quiver and a moon-bright quiver; these are level two and three versions of artefact quivers respectively, holding far more arrows (15 meteors and 1500 standard arrow for level 2, 25 meteors and 2000 standard arrows for level 3.) 300 and 600 credit value respectively. - a matrix of primal energy; with this in hand, the time taken to PREVAIL into your elemental form will be reduced by 30%. (Faster\_prevail) 1000 credit value As always, you can find the artefact cart, credits, and members on the Achaea website at www.achaea.com/credits. Enjoy! **Categories:** Announcements --- ### [March in Achaea!](https://www.achaea.com/2024/03/02/march-in-achaea-3) **Published:** March 2, 2024 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/07/coins-1024x539.jpg "coins | Achaea")With city guides and guide updates out of the way, we’re going to be making TASK updates next! Keep an eye on this board throughout the month for updates on this project! Over at www.achaea.com/credits Globes of Shifting Continents are back and keys to the Delos Bank vaults will be available for the duration of March! All of the Vault prizes can be found in HELP DELOSBANKVAULT and Globes of Shifting Continents contain a variety of prizes upon being opened, including: - Talisman caches, containing pieces from the Elemental, Marks, and Underworld sets (pick which set you’d like when opening). - Card sleeves, containing one card from the deck of legends in each. These cards trade in for 33 bound credits, so even if you do not want what you get, you’re not out of pocket. - Mayan crowns. - Bloodstained shards. - Customisation credits. - Artefact discount vouchers. - A range of artefacts, from very small ones all the way up to statistic altering ones. - Free reincarnations/trait resets(\*). - Additional tradeskill slots(\*). - Small bonuses such as racetrack tickets or shop carts. These will always be awarded alongside another prize and are not factored into the value of your globe’s contents. - You will not receive free reincarnations, trait resets, or additional tradeskill slots if you already have a means by which to reset your race/traits via artefacts or other means in the former’s case, or have 3 or more bonus slots already in the latter’s case. You’ll receive a different prize instead. In addition, every 500th globe that is opened will receive a bonus prize: an OFFSPRING TALISMAN. For globe buyers who have an Iron Elite membership, every 10 globes you buy earns you a free globe. This is cumulative across purchases, so if you buy 3 globes today and 7 globes next week, you’ll still get your free globe! Finally, for 10,000 renown you can purchase a globe from the renown shop once during March! **Categories:** Announcements --- ### [February in Achaea!](https://www.achaea.com/2024/02/02/february-in-achaea-2) **Published:** February 2, 2024 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/09/color-1024x539.jpg "color | Achaea")Hi everyone! February is upon us already and that means goodbye to dice and hello to the Wheel of Fortune which has returned to the Ace of Spades Casino in New Thera. You can purchase prismatic tokens from the website at www.achaea.com/credits and there is also a token available from the renown shop. Simply WALK TO WHEEL if you can’t find it! We’ve carried out an audit of the Wheel’s prizes this month and made some adjustments to the odds – functionally this means the rarer prizes have been made a bit more likely to occur on your spin, meaning even better overall value! You can find the full list of what is available from the wheel under HELP WHEEL OF FORTUNE. Talisman caches this month open for races, blackwave, and death. For February we’ve also brought back the velvet pouches of chocolates – these can also be obtained from the wheel and convey a range of possible effects which I’ve detailed below as we haven’t seen these for a while! - Eating one of the chocolates in this pouch will grant a boon to your character or, if you’re feeling generous, to someone else for double the benefits. - The effects that the chocolates can provide range from experience boosts, increased stats, critical hit bonuses, faster movement, increased regeneration, the levitation defence, and the ability to travel to a mutual ally. - Each of these lasts for 24 hours. Alas, there is also the possibility of being turned into a toad for 20 minutes. Alack! - If you FEED one of the chocolate to a denizen, you will receive a bonus to all experience gained from killing denizens of that type for 24 hours. - You can also eat more than one at once – in the event that you get the same effect, the duration of your bonus will be extended! Enjoy! **Categories:** Announcements --- ### [December in Achaea!](https://www.achaea.com/2023/12/03/december-in-achaea-3) **Published:** December 3, 2023 **Author:** Nicola **Content:** ![](https://www.achaea.com/wp-content/uploads/2019/09/throne-1024x539.jpg "throne | Achaea")December is here! Later in the month the realm will become entirely festive, Makesh will put his Logosmas wares on sale, Ironbeard will make his rounds, and Merrywick will open once again! For the promotionally inclined stockings have returned to www.achaea.com/credits featuring a new talisman set, the Wanderer talisman set! Caches from stockings can also be opened for Logosmas set talismans if desired. The Wanderer Talisman Set A large slice of waybread EAT this waybread once per Achaean day to fully satiate yourself and remove any vestiges of tiredness. A globe of the aimless THROW this globe at someone and they will suffer from poor accuracy with their bows for the next five minutes. Can only be used once every 30 minutes. A tattered parchment CONSULT PARCHMENT will tell you how many non-player loyals are currently alive in that area. A wanderer’s starchart This starchart will increase the radius of your visible map when on board a ship. A Khalasian compass Possessing this compass will increase your celerity when not upon the Prime Material Plane. A featureless sculpture Declare that your foe is a mistake – MISTAKE -, and you will begin a channeled action which, if it resolves, will slay them outright and leave a stone statue of them behind. This sculpture will also change to be the last person you slew with it. A bloody knife With this knife in your inventory (not wielded), you may BETRAY a mutual ally and plunge it into their chest. While this does deal some damage, it will also let you balancelessly farsee that person (requires but does not consume equilibrium) for the next thirty minutes. You may only betray someone every ten minutes in this way. Some woven hand wraps These unassuming hand wraps convey truly mighty power upon the wearer. You may OVERPOWER