Achaea
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Welcome to Achaea! Here you'll find an extraordinary, original world of high fantasy, epic conflict, and exciting gameplay. We've been called "the only text MUD that still matters," and one of the co-creators of Doom has said he "doesn't believe there is a deeper game in existence."

We are:
The most successful new MUD of the last nine years.
Under constant development by full & part-time staff.
Absolutely committed to providing you with the most engaging gaming experience possible.
We have:
A huge, original world that includes other planes like the Underworld and the Parthren Gare.
A deep, fast-paced combat system with over a thousand abilities and spells.
A wide range of player-run organizations from city-states to Houses, clans, religious Orders, and the Quisalis assassins.
The ability to customise an immense number of things about your character, from your castle to your clothes to your personal history to your bloodline.
A roleplaying environment aimed at being fun without being oppressive.
An engaging interactive tour for newbies, and a comprehensive Quick Start Guide so that you can dive in with all the information you need to get started right at your fingertips.

 

 

 

 

 

 

 

 


 
 
 
 

So come in and join us. You may never leave!
September 29, 2008
Another Great Hunt has been scheduled for this weekend, from Friday 5pm PST to Sunday 5pm PST! Win credits for hunting creatures and denizens throughout the realm. See the Announce board in-game for details.

Furthermore, a 2-week bonus on lessons has gone into effect! Every time you convert a credit to lessons for the next two weeks, you'll receive 7 lessons instead of 6.
September 28, 2008
A mysterious cult was discovered recently upon the Isle of Shala-Khulia, clear-cutting the lush jungle in efforts to raise a strange shrine. The defenders of Nature currently engage in fierce battle against the cult and its Mhaldorian protectors, but the purpose of the shrine has yet to be revealed.
September 6, 2008
The peak of Mount Inbhir came to life suddenly, revealing its true form as a sleeping rock giant and laying waste to the dwarven village of Inbhir Ness until a cadre of adventurers journeyed north to assist the Inbhir dwarves' chief in bringing down the giant.

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