19.10.5 Miscellaneous Artefacts
(see also HELP ARTEFACT TRADEINS and HELP ARTEFACT TRANSFERS)
Artefacts are special items that can be purchased only with Bound Credits.
Unless otherwise stated, artefacts can be purchased in Merentesh's series of
shops in Delos. They will reset into your inventory frequently, which means
they cannot be loaned out, or stolen(!), for very long. Some only work for
the owner. They never decay. They cannot be changed to reset to anyone
else's inventory, so do not buy artefacts of any kind if you intend to sell
them.
Note About Stacking
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Artefact effects (for similar artefacts) don't combine or stack. If you have,
say, a Collar of Ceylon and a Collar of Agatheis, then only one will boost
damage of a magical nature. If you have a Logosian Ring and a Mayan Ring, then
only one will increase the value of sipping a health elixir. In general, the
best item rules, but there may be exceptions. So don't count on having two
artefacts and somehow stacking their effects.
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MISCELLANEOUS ARTEFACTS
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Aldar Diadem OR Aldar talisman: 850 credits
- Reduces the time it takes to recover equilibrium, by about 15%.
Anklet of Dashing: 500 credits
- Lets you use the DASH/SPRINT ability to move through multiple
rooms at once.
Armband of Celerity: 500 credits
- Gives you an extra move/second before the "Don't be so hasty" message
kicks in.
Atavian Wings: 2000 credits
- Lets you fly to a room ABOVE where the eagle's wings take you, with
more exits. You can also reach 'On the clouds.'
Aural Earrings: 150 credits
- An earring that when worn, functions like it has the earring of
hearing enchantment, allowing you to hear while deaf, but unlike the
earring of hearing, will also let you hear shouts and yells.
Box of chocolates: 200 credits
- This neverending box of chocolates functions like the magic flowerpot,
but for chocolates. Open a chocolatterie! 18 types of chocolates are
available, and sometimes more are added.
Bracelet of Sustenance: 550 credits
- Wear this bracelet and you'll never need to sleep or eat again.
(this acts exactly as though you were level 80+. It does not
give immunity to hunger attacks).
Brass cigar box: 100 credits
- Like a magic flowerpot or chocolate box, the box will regularly
produce up to six different kinds of cigar. The box will produce
one cigar per Achaean day and hold up to five at a time.
Brooch of the Tempest: 150 credits
- You will never be blown laterally while flying, or blown out of the
trees.
Cane of the Quickening: 300 credits.
- Lets you walk normally with one broken leg. Must be wielded.
While walking normally, you appear to be walking normally to those
that look on, and to yourself. Thus, no appearance of hobbling.
Chitin greaves: 700 credits
- When worn, allows the owner to LEAP like a Horkval.
The owner and wearer of the greaves must possess both balance and
equilibrium to begin a leap and may not be prone. Balance is used.
The leap may still be disrupted by slipping on icy ground, closed
doors, gravehands, piety, grounding vibration, or banana peel.
There is an endurance cost. No defences are disturbed by leaping
beyond those disturbed by any other normal movement (such as,
for example, a prismatic barrier).
Circle of Friends: 25 credits
- Increases your maximum number of friends above the original 20.
A new circle of friends can be purchased from any room using the
syntax BUY CIRCLE OF FRIENDS PERMIT. This will increase your
circle of friends by five spaces. Because of the nature of
this artefact, it may not be traded in or refunded, so buy with
care. At this time you may purchase up to twenty permits.
Clan slot permit: 25 credits
- Increases your maximum clan count above 10. You may purchase a clan
slot permit at any time by entering BUY CLANSLOT PERMIT. Because of
the nature of this artefact, it may not be traded in or refunded,
so buy with care. At this time you may purchase up to twenty permits.
Collar of Lupus: 250 credits
- ATTACH <collar> TO <mount> that is loyal to you, excluding chimeras
and inflatable giraffes, but including falcons and snakes. Makes the
mount reset to you approximately every 18 hours. Can never be killed
permanently. *NEW: May be used with some customised class loyals
(see HELP CUSTOMISATION for more details).
********************************************************************
* NOTE: this particular artefact cannot be traded in at all. *
* NOTE: this artefact may be used exactly once and no longer *
* exists after it is used. It may not be removed or transferred, *
* nor may the now-resetting-to-you mount be traded or transferred *
* NOTE: This collar does not allow you to keep class loyals (such *
* as falcons and snakes) when quitting class. If, through some *
* error, your class loyal stays with you after quitting class, *
* please report this at once. The cost of the Collar will not be *
* refunded, nor will a new Collar be issued, so be careful! *
********************************************************************
Dagger of Reincarnation: 100 credits
- Lets you reincarnate.
- SACRIFICE MYSELF once you have it, and then you may reincarnate in the
Flame as usual. This ignores soulcage and starburst and works even if
you have either of those up/active/etc.
- The dagger is destroyed upon sacrificing yourself.
Deathmask: 750 credits
- If the owner of the deathmask dons the mask and slays another
adventurer, the name of the owner will be concealed from those with
deathsight. A deathsight message will still occur, but the name of
the slayer will not be given.
Dragonskin Quivers: 100 credits
- For sale in Moghedu, right next to the entrance, in a shop.
- These quivers never decay.
Drinking horn: 150 credits
- Replenishes with 30 draughts of ale every Achaean day.
- For additional credits (50-250+ depending on type of liquor), you
can customise what kind of liquor is produced in the flagon every
Achaean day. For example, if you want the horn to replenish with
beer or mead instead of ale, you can request this customisation on
your horn for 50 credits. You can request non-alcoholic liquids
as well, such as apple juice or milk. Some liquids are not available,
such as fairy nectar. You can also add more draughts per Achaean
month for additional credits. For exact price quotes and availability,
please email customisations@achaea.com.
Eagle's Wings: 800 credits
- Lets you fly to 'On the clouds' where there are exits connecting
directly (and thus very quickly!) to places across the lands.
Earrings of Sinope: 800 credits (e-mail artefacts@achaea.com about this one)
- A pair of earrings. You wear one, and somebody else wears the other.
As long as you are both wearing yours, you can travel to each other,
if suitably close to each other(*). The command is TRAVEL TO <person>.
For those wearing multiple Earrings of Sinope, use TRAVEL TO <person>
WITH earringID (for example, TRAVEL TO CALLISTO WITH earring123).
Earrings of Sinope are always owned by exactly one person, though
clearly they are used by two. If the owner should decide to bestow
the other pair to some different partner at a later time, this can
be accomplished. Cost: 100 credits.
Earrings of Sinope are blocked by grounding vibrations, being
in the arena, or being in a ferry, and only these things. You
must also not be prone/paralysed/bound or off eq/balance to
travel to someone.
(*) "Suitably close" means that you are on the same plane, same
continent, and both in, or both not in, the wilderness, and if
both in the wilderness, then within not too great a distance.
Ekanelian Jewel: 350 credits. (Lowered from 900 credits!)
- Halves both wormhole splicing and cancelling time for the owner. Must
be worn. If splicing, only one of the duo needs to have a Jewel, and
the Jewel-bearer must be the one to accept the link for the splice -
i.e. the second one to WORM SPLICE <target>.
Fishscale tunic: 400 credits.
- When worn, allows the owner of the tunic to move underwater without
drowning. In practical terms, functions like prickly pear.
Gem of Transmutation: 1000 credits
- Lets you change race up to once an Achaean month (once per rl day).
This will not work for anyone but the owner.
Gemstone vials: 40 credits
- For sale in Moghedu, right next to the entrance, in a shop.
- Choice of diamond, ruby, sapphire, emerald, glass, quartz, amethyst,
peridot, onyx, garnet, moonstone, and jade.
- They never decay, and can hold up to 240 sips instead of the usual 200.
- It will require fewer brewings of elixirs and salves to fill to maximum
capacity than a normal vial.
Gloves of Harvesting: 300 credits
- If you can harvest, cuts your balance recovery for harvesting
approximately in half.
- The gloves will also increase the potential number of herbs
per harvest.
Goggles of Whitesight OR Spectacles of Whitesight: 150 credits
- Lets you see in blizzards. Affects multiple things, including
look, squint, glance, and examine, among others.
Hammer of Forging: 400 credits
- A hammer that cuts forging time in half and makes the results of your
forging substantially more likely to be at the extremes, high or low.
The average of all forging results is the same as without a Hammer.
The hammer does not have to be wielded to be effective.
Horn of plenty: 250 credits
- Like a magic flowerpot or chocolate box, the horn will regularly
produce up to six different kinds of food, including a turkey potpie,
waybread, a smoked wheel of cheddar, and more. If you purchase a horn
of plenty, you can also email customisations@achaea.com regarding
customising what sort of food it produces, at additional per-item
credit cost of minimum 100 credits per item. Buy a horn of plenty and
customise it to produce nothing but strawberry cheesecakes and seared
oysters on the shell all day long!
Intellect Crown: 500 credits
- When you are trying to mind lock someone else, this cuts the time
that it takes to gain the mind lock by 40%.
Ivory Dice: 50 credits
- ROLLDICE will allow you to roll the pair of dice, allowing you to run
gambling rings, etc.
Ivory Pipe: 50 credits
Ebony Pipe: 50 credits
Marble Pipe: 50 credits
- For sale in Moghedu, right next to the entrance, in a shop.
- They will never decay.
- They do not need to be lit with a tinderbox.
Loki's Tear amulet: 250 credits
- For serpents milking venoms, the special properties of this amulet
will allow the owner of this amulet, while the amulet is worn, to
milk 2 doses per turn instead of 1.
Lupine Plinth: 300 credits (e-mail artefacts@achaea.com about this one)
- Place in a grove to greatly increase the rate at which you gain
sunlight energy. It also increases the max sunlight energy your grove
can hold to 18000.
- Having a Plinth in your grove will reduce the cost of GROVE IMBUE by
1000 energy.
Magic flowerpot: 200 credits
- 33% chance of growing one random flower (out of 17 types) every
Achaean day. The flowerpot holds 6 flowers, and will stop producing
them when full, until you pick one. Open your own flower business!
Mask of Lifevision: 750 credits
- Lets you use lifevision to see most hidden people. This does not
simply work by being worn. Rather, wearing it allows you to use
the ability 'lifevision.' This identifies some of those who may
be walking around as ghostly forms, defeats some illusions, and
reveals some forms of hiding or concealing of one's presence.
Medallion of Enchantments: 300 credits
- Useful for magi only. This will allow you to batch up to 5
enchantment creations. The syntax is:
BEGIN CREATION OF <1-5> <enchantment>
Mithril Spurs: 500 credits
- Same as the Chivalry ability Swiftmount.
- Regain balance more quickly while mounting a steed.
- If you have the vault ability in Riding you may use it with
no loss of balance.
Orb of Suppression: 500 credits
- Hides your worn artefacts from people examining you. If an artefact
isn't being hidden, notify Tecton. The orb is simply
possessed: it need not be worn in order to operate. It works for:
- remove/unwear - onlookers will not see you remove the item.
- house inventory - conceals worn and inventory but not wielded.
- appraise - conceals worn, wielded, and inventory items.
The orb is itself an artefact, which means that if you have one,
worn or not, it is not visible.
** Exceptions: for an extra 50 credits per artefact, you may
** arrange things so that the artefact is NOT suppressed, and
** therefore will be visible even if you have an orb.
Painter's Palette: 450 credits
- Fills with inks on a regular basis, much like a flower pot.
Permanent Tattoos (also known as Artefact Tattoos): 400 credits
- See HELP PERMANENT TATTOOS.
Prismatic lantern: 350 credits
- This lantern will allow its owner to see what room is on the other
side of a portal, and the name of the adventurer from whom the
portal originated. This includes sonicportals, grove portals,
grove gateways, and the fiery portals created by the Wand of
Portals artefact. To use this artefact, the owner merely has to
PROBE the portal with the lantern in his or her inventory.
Note: this does not show the contents of the room on the other
side of the portal, only the name of the room itself.
Prospero's Lesser Vault: 350 credits
- Doubles rift capacity.
- Not stackable with Lesser or Greater Vault.
- Works when in inventory. Does not have to be wielded.
- Will only work for the owner.
- Only affects putting things in - you can always take things out,
even if you don't have your vault at the moment, and the actual
contents of the rift are unchanged, whether you have your vault
or not.
Prospero's Greater Vault: 500 credits
- Quadruples rift capacity.
- Not stackable with Greater or Lesser Vault.
- See other notes on the Lesser Vault.
Quill of Inscribing: 250 credits
- Cuts tarot-card inscribe time in half, when wielded.
Ring of Flying: 400 credits
- Lets you fly like an Atavian.
Robes of the Magi: 1000 credits
- Cuts your mana usage by 1/3. This does not apply to every case
where you use mana, but almost all. Draining of mana by demons
or runes is not affected. Transmutation is also not affected.
Runic Gauntlet: 350 credits.
- For runelorists, reduces the time it takes to implant and uproot
totems bearing your mark by 50%, and the time it takes to uproot
others' totems by 25%. Must be worn.
- Works as a falconry glove.
Serpentine keyring: 100 credits
- These lovely keyrings are crafted from the finest jade, in the
form of a serpent biting its own tail. For the owner of the keyring
only, the enchanted serpent will allow keys to be ATTACHed to it.
The owner, and only the owner, may remove keys (using GET (key#)
FROM KEYRING).
Shadowcloak: 800 credits
- A cloak that lets you use the occultist/serpent shroud ability.
Signet Ring: 50 credits
- Allows you to SEAL <letter> WITH <ring> (after it has been emblazoned
with your personal arms by an Herald).
NOTE: a signet ring may ONLY bear personal, not organisational arms.
Silver tuning fork: 200 credits
- Its presence in the inventory of its owner will allow Crystalism,
Harmonics, and Devotion users to create vibrations or harmonics or
rites with double the lifetime.
Staff of Illusion: 500 credits
- Cast an illusion in your room. Takes a 2 second equilibrium.
(Allows use of CONJURE ILLUSION). Just having the staff is enough:
it is not needful to wield it. The length of the illusion is
MUCH longer for a staff, though the limit on newlines is the same.
The staff requires balance.
Talisman of Obfuscation: 800 credits
- Reduces the effectiveness of the lifevision defense by 33%.
Taper of Eternity: 50 credits
- Endless sealing wax candle with several new colours available
only to owners of this special artefact. See HELP 7.19 for
the colours available.
Top Hat: 25 credits
- This beautiful top hat has various interesting properties.
It is a container, and it holds 75 items: put what you want into it.
When you look in it, all you see is if it's empty or not.
When you try to take anything out (GET x FROM HAT) you will not know
in advance what item you are getting. The hat does not create new
(or destroy existing) things, nor does it change the things you put in.
If you put in ten things, and pull out ten things, you'll still have
the same ten things exactly. You just won't know what order they'll
come out. THINK OF THE POSSIBILITIES!
Vibrating stick: 800 credits
- Lets you warp through wormholes in space-time.
Specifically, you gain the ability to WORM WARP and WORM SEEK.
Wand of Portals: 800 credits
- Opens up a portal between you and another adventurer. Takes 6 seconds
and is stopped by a monolith sigil. To use this POINT <wand> AT <person>.
Wolverine's Claws: 500 credits
- Magical claws you wear on your hands which will allow you to burrow
like a druid in wolverine morph. These claws must be worn to grant
their surpassing power. They do not conflict with any other worn
item.
Wyrmskin Packs: 100 credits
- For sale in Moghedu, right next to the entrance, in a shop.
- These packs hold 100 items instead of 50, and never decay.
Wyvernskin tabac pouch: 100 credits
- Like a magic flowerpot or chocolate box, the pouch will regularly
produce up to nine different kinds of tabac. The pouch will produce
one tabac per Achaean day and hold up to eight at a time.
(see also HELP ARTEFACT TRADEINS and HELP ARTEFACT TRANSFERS)