Achaea
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The Gods in Achaea are powerful, enigmatic beings. They exist for their own reasons and you are well-advised to pay them the respect they are due. Unlike in many worlds, Achaea's Gods are played by individual human beings. They regularly interact with their worshippers, and provide guidance and advice. Though they rarely directly interfere, when they do, it is always with dramatic consequences.

Each of the Gods have a Divine Order. Joining a God's order is a way of actively declaring your faith and loyalty to that god, and a pledging of support to that diety's cause. Being in an Order is an integral part of many Achaean's lives, and some find membership and participation in the activities of the Order to be the most rewarding aspect of their existence. It should be noted that each of the Divine Ones have their own goals and their own distinct methods of accomplishing them, but they must nearly always act through mortals, rather than acting directly, for were direct action permitted, it would lead to a war such as the world has not seen since the Chaos Wars.

Please see the menu to the right to quick jump to a particular God.

Gods of Achaea

Shrines and Offerings

Offerings
Offerings are the major way in which you as a devoted follower may gain your God essence. Many things that a Divinity might do cost He or She essence. In order to offer to your God, you must first find a location in which a shrine to that God has been erected.

Once you have done that, you must choose what to offer. You may offer gold or dead things. Be warned that offering gold will automatically offer all the gold in your hands. Simply type offer and you will send your offering winging its way to your beloved patron, who will be notified of your offering.

Shrines
As you wander about the land, you will undoubtedly encounter shrines to various Gods. These shrines have been erected by highly-ranked followers of Gods as testaments to the glory of their God or Goddess, and in order to provide more offering points for followers.

Those who have attained rank eight or higher in an Order may erect shrine . This will take approximately ten seconds, during which you may not do anything else. It will also sap half your willpower. It should be noted that shrines may not be placed closer than four locations away from each other.

If you wish to help strengthen a shrine, you will do offer to sanctify while if you wish to harm a shrine, you will offer to defile . In both of these cases, the God's essence will not be affected.


Order Powers
Please see the page on Divine Orders.

Ascension
Ascension to the Divine is perhaps the greatest accomplishment possible within Achaea. In this process a mortal is transformed into a God. Thus far in Achaea's history, but three mortals have ever Ascended. Servelan de Vermiis achieved this by summoning the Spawn of the Unnamable Horror, transforming her into Eris, Goddess of Chaos. Elentari Lokelinde-Danial Ascended through the collective will of the pantheon of Gods, who deemed her most worthy. She now lives on as Ourania, Goddess of the Moon. Finally, Maran La'Saen, the Sultan of Shallam, and a Rider of the Black Boar in the Order of The Logos, ascended into Pentharian, the Righteous, while trying to awake the sleeping God Deucalion from His slumber.

While some mortals have, in the past, sacrificed themselves in order to bring a God back to the land, it must be emphasized that this is _not_ the same thing as Ascension. An Ascension represents nothing less than a formal recognition that the person Ascending has reached the pinnacle of achievement within Achaea. He or she has, in some way or another, left his or her indelible stamp upon Achaea forever and his or her name will be forever rememered as one of Achaea's elite.

For a more personal account of the moment of Ascension, read the last memories of Servelan de Vermiis.

 


The Gods
Sarapis, the Logos
Sarapis, the Logos is the force behind all creation. The inspiration for this was his desire to experience something other than oneness. Before this inspiration, all that was, was Sarapis. To say that this state of affairs went on for a long time would be a misinterpretation, as would saying it went on for a short time. Since time is merely an element of creation, Sarapis transcends Time.

Long ago, Sarapis was known as Ayar, and He split His conciousness into two parts, Ayar and Proteus, who led the Elder gods. At the time of the reunion of the omnipotent Ayar and Proteus, the God changed His name to Sarapis.

Logos is a word in meaning the cosmic reason giving order, purpose, and intelligibility to the world.

Though He has since passed on the overseership of Creation to Maya, the Great Mother, imbuing Her with His own power, He remains a part of the Pentad that rules Creation.

Eris, Goddess of Chaos
On the 4th of Scarlatan, 190 years after the fall of the Selucarian Empire, an Occultists known as Servelan de Vermiis completed a vastly intricate experiment by summoning forth across time and space the Unnamable Horror, a being of pure Chaos that had died aeons ago. The unexpected result of this experiment was that the Unnamable Horror merged with Servelan finally resulting in the birth of Eris, Goddess of Chaos. As Eris' realm includes all matters of chaos, confusion and discord, others often find her extremely fickle, unpredictable, mischievous and scattered. She delights in intrigue and plots, favouring those who show an uncommon aptitude in disrupting the establishment. Despite her dark beginnings, she is not necessarily a vindictive or evil goddess. Her symbol is a golden apple.

Oneiros, God of Peace
Created by the Logos 185 years after the Fall of the Selucarian empire, The God of Peace stands as a reminder of the more peaceful way of life in Achaea. Renowned for his patience and understanding, Oneiros challenges violence in the land by accepting followers into his order who abhor violence of any form. Only those pure of spirit and truly repentant of previous violent acts are granted access to his Divine Order. His symbol is a white feather.
Phaestus, the Smith
Known by many as the Father of Dwarves, having created them originally as intelligent tools and companions, before bartering for a soul for them, He nevertheless watches over all races with near equanimity. Phaestus is especially beloved of craftsmen, artisans and honest labourers, who, perhaps, feel an affinity with His work. To those who do not know Him, He is often taciturn and quick to anger, but to those who do - He is full of humour and tolerant love.
Pentharian, the Luminescent
Much like the great platinum dragon that stands as the symbol of the Divine Order of Light and Righteousness, its immortality representing the eternal presence of light within all living things within the realm, while its might personifying the power of Righteousness against those that would profess to infringe on the freedom of life and happiness of others. Such are the teaching of Pentharian and what is expected of those that call him their lord.

Pentharian is known to be very selective of his followers. None understand why some are welcomed into his Divine fold on the mere merit of their actions alone, while others find themselves tested in various ways. One thing that is known to be true about Pentharian is that he treats his followers and their allies as if they were his children, nurturing and guiding them. Though his benevolence towards mortals is unparalleled, the wrath of Lord Pentharian is a terrible thing to behold.

Valnurana, the Goddess of Dreams
The realm of the ancient Goddess Valnurana has been the subject of fascination for many through the ages. Her realm is a conflicting one, with the life sustaining, healing nature of sleep on one hand and the oft savage, always unpredictable nature of dreams on the other. Valnurana, whom it is said is the source of the dreams of all mortalkind, has remained quietly at the center of this paradox since the beginnings of time, granting only a few mortals the chance of a clearer glimpse into the mysterious Dreamworld. From the days of the first Dreamseers of the Obeah Ecstasia cult to Her present-day order, the Goddess leads mortals in pursuit of both inner and cosmic realizations. Her realm has been pursued by prophets, seers, scholars, and madmen, but those She accepts into Her order must have a unique capacity for insight. In all other aspects, Her followers may vary to extremes. Valnurana is associated with the rare black swan and is said to favour orchid flowers. Her beloved children are the recognizable angels of madness, fear, and guilt, and the seductive nightmare siren.

Daedalus, Guardian of Balance
Daedalus is the fulcrum upon which the force of Chaos and Order, Good and Evil, balance. The first Divinity created by Ayar/Sarapis, his goals are much the same. Often invisible and working behind the fabric of reality, he is nevertheless a powerful and pervading influence. During the Chaos Wars, Daedalus fought alongside Proteus and the other Elder Gods to defend orderly Creation from the forces of pure Chaos.

Vastar, Lord of the Skies
The Sky is vast and boundless. The infinite realm of Vastar, the Skylord, represents the complete freedom for all to pursue their goals, and to fulfill their dreams. He is known for his impartial attitudes towards all beings as they all live under the great Achaean sky. However, only those who are most devoted to their goals and dreams will be accepted into his order.
Twilight, God of Darkness
The Principles of Darkness are Seven; he who knows these, understandingly, possesses the Magic Key before whose touch all the Doors of Ti'rith fly open.

[1] The Ain Sof is mind; The Multiverse is Mental.

[2] As above, so below; as below, so above.

[3] Nothing rests; everything moves; everything vibrates.

[4] Everything is Dual; everything has poles; everything has its pair of opposites; like and unlike are the same; opposites are identical in nature, but different in degree; extremes meet; all truths are but half-truths; all lies are but half-lies; all paradoxes may be reconciled.

[5] Everything flows, out and in; everything has its tides; all things rise and fall; the pendulum-swing manifests in everything; the measure of the swing to the right is the measure of the swing to the left; rhythm compensates.

[6] Every Cause has its Effect; every Effect has its Cause; everything happens according to Law; Chance is but a name for Law not recognized; there are many planes of causation, but nothing escapes the Law.

[7] Gender is in everything; everything has its Masculine and Feminine Principles; Gender manifests on all planes."

So it is written in the Qadeshai, the holy book that forms the basis of the Order founded by Lord Twilight Trismegistus. This Order does not seek popular approval or numbers of followers. They are indifferent to these things, for they know how few there are in each generation who are ready for the truth, or who would recognize it if it were presented to them. They reserve the strong meat for adults, while they furnish the milk for babes. They reserve their black pearls of wisdom for the few elect, who recognize their value and who wear them in their crowns, instead of casting them before the materialistic vulgar swine, who would trample them in the mud and mix them with their disgusting mental food.

The Divine Emblem of this Order is a pair of glowing red eyes on a field of darkness. The symbolism behind this standard remains unknown to the uninitiated, but it is said to be an arcane reference to an obscure Darkling Axiom: "In its essence, the Ain Sof is unknowable and dark."

Lupus, God of the Beasts
Lupus, the beating heart of Nature, the spirit of Lupus, can be found inthe soul of the wary observer from afar, to the racing mind of a fearfulprey eluding the hunter, to the cold, calculating mind of the Predator, Lupus' spirit flows throughout them all.

The essence of Lupus transcends the mere savagery of the wilderness, andpermeates through the ritualistic culture of the Hunt. From the intricate, enchanting song during a Lupine offering, to the boisterous escapades of hunters celebrating over a pint, and even woven within the wondrous depths of a Tomaculan tapestry; it is here, in the refinement of mortal culture the Spirit of Lupus dwells, allowing those worthy of His blessing to be lost in the hypnotic pleasure of the Hunt.

The Chosen of Lupus dwell within the mortal realms under the ways of a Wolf pack. Undyingly loyal to their brethren, these wolves tread through the lands not just as an individual, but an extremity of a greater whole. The hearts of the Lupine souls are so woven together that no force within the realms can sever this bond, save the Creator Himself. As the Pack,they live together, love together, and bleed together, such is the way of the Lupine soul. Woe be to the fool who draws the wrath of the Lupine pack upon themselves.

Lupus has been known to appear to mortals in the form of a Great White Wolf, dashing through the underbrush of the lands, on a never-ending hunt through the Ethers. By the right side of the White Wolf walks Grimaldrin, the long time hunting companion of Lupus Himself, forever immortalized in the Hunt for his great deeds as the Captain of Lupus' Werewolf Guardians. Lupus is said to favor the talons of the mighty birds of prey that soar through the heavens above, as his shrines are known to reflect the might of the Lupine Spirit in the beasts of the land.

Aegis, God of War
Aegis is the god of War. One of the elder gods of yore, he embodies the part of mankind which many say is the most irrepresible...the need for war. He is the patron god of many who claim lordship and dominion over those who are weaker than themselves, as well as those who have taken war and made it their art, following warfare as the eternal muse.

Those who call themselves his prophets are the most exalted of his divine order. Whilst the term 'prophet' has come to imply meekness and pacifism to many, to those who follow Aegis, this title is indeed the pinnacle of achievement. Perhaps it was with some touch of humor that Aegis declared that those who were to be held above all others in service to him, those who had risen to the highest esteem in his eyes as warriors, would wear the title of Prophet. Above Warlords do they stand. Above generals. Warlords in the order of Aegis are to be accorded respect second only to the Avatars of the god themselves.

Aegis is said to have been absent from Achaea for many years, and the reasons for this are unknown, a multitude of rumours floating amidst the ranks of man.

Whatever the case, He has returned.

Aegis has put out the call to arms, beckoning those who would follow him to petition. Of all the Gods, his motives for accepting an induvidual into his order are most easily understood. A love of war and combat are paramount, but the attrition, or washout rate for those petitioners is inclined to be a high one, for Aegis is not merely some brute, unthinking God. He seeks something more within those who would follow him. What this is is a question which will be asked in various forms to every petitioner to his order.

Ourania, Goddess of the Moon
Ourania is the enigmatic Goddess of the Moon. She bears within Her hands the Holy Lamp of the night sky, and the stars, Her handmaidens, chant Her praises in the heavens. Ourania stands between the Light and the Dark, and it is said by some that She is the fulcrum where they may meet. She is the light that shines, unabashed, amid deepest, darkest night, yet also, betimes, veils her radiance in stygian blackness.

Like the Moon and its phases, Ourania is constant yet ever-changing. Some may call Her fickle, but the truth is deeper. This goddess is sometimes titled Trisagia, the "Thrice-Holy," for She is a triune goddess and may appear to mortals in the form of virginal Maiden, fruitful Matron, or wizened Crone.

Little is truly known of Her, but the loremasters say that hints as to Her nature may be found within the physical aspects of the lunar orb. As the moon rules the tides of sea, so Ourania rules the tides in the fates and fortunes of mortal kind. She sees that which men hope to keep hidden in night, and ofttimes even the day may find Her peering down, unnoticed amidst the glare, upon the acts of the children of the world. At her whim she reveals that which is hidden or hides what should be evident. She may stun with inspiration, or smite with insanity. She is Mistress of Secrets, the Lady of Subterfuge. Like the creatures of night, to whom only the patient and serene moon bears witness, the esoteric, eldritch and arcane arts are within her sway, as are the secrets of dreams and divination.

Let no man or woman tell you that he or she knows the ways of Ourania, for Her faces and aspects are manifold, and are veiled and unveiled at Her pleasure. The Holy Symbol of Ourania is a waxing crescent Moon surrounded by seven Stars, above a Tree of crystal with a white Python wrapped about its trunk. All on a field of black.

Maya, the Great Mother

The year 395 A.F. marked the conclusion of one epoch and the birth of another. Sarapis, the Logos, who had overseen all Creation since the beginning of Time itself, merged Makali, the Goddess of Destruction, and Maya, the Mother of Humanity, into one being: Maya, the Great Mother. Imbuing the new Goddess with His own power, He passed on to Her the mantle of Supreme Creator of Achaea.

Maya, the Great Mother, exists at the fount of all Creation. Reality as it is experienced through ordinary consciousness can be ultimately understood as a manifestation of Her fundamentally creative energies. The multiplicities and complexities of Creation belie their origin in the same Source, and this illusion is called the Veil of Maya.

Her favoured animal is the Great Grey Owl, and it is said that She sometimes appears in its form, seeing through its eyes.

Agatheis, the Elemental Lord
Freed by the benevolent Logos after centuries of imprisonment as a Unicorn for his part in the Triumverate War, Agatheis was the first Immortal to master full control of the elements. His selfless act in rescuing Phaestus, the Smith from His own imprisonment inside His hammer earned Agatheis both freedom and a place in the Garden once more.

Agatheis maintains a vast library of books, dealing with many aspects of life. He smiles upon engineers, scientists and scholars - He does not waste time with those who are not prepared to dedicate themselves to their profession.

His symbol is a black diamond divided into four smaller segments - Red, yellow, green and blue.

Tarah, Goddess of Harmony
Tarah is the goddess of harmony, mysticism and compassion. Playful and free-spirited in nature, She supports the humble of spirit in their journey towards self-mastery. Her goal is a joyful life for all people, in harmony with each other and with all creation. She works tirelessly to oppose intolerance, hatred and arrogance and replace them with empathy and understanding.

Tarah's appearance is that of a young woman with short flame-red hair. She loves the paradox of water - the way it yields to all and yet always overcomes - and her favoured places can be found near lakes or oceans, where she likes to walk with those who follow Her teachings. Tarah welcomes all into Her order who seek to conquer their pride and find joyous contentment in all that Is, warrior and pacifist alike. She offers a gentle refuge from attachment to life's turmoil. Her symbol is a silver dolphin leaping against a deep blue background, representing the unbounded joy and contentment of a soul unhindered by selfish pride.

Lorielan, the Goddess of Knowledge
Once the Queen of Proteus, Lorielan yet possesses Her exquisite beauty, rapier-sharp wit, and most importantly Her divine power. Aeons of imprisonment after Her nearly-successful attack on the elder gods as one member of the Triumverate have shifted the goddess' bent for domination and power in another direction. Confined to the Crystal plane as the Jade Empress of the Kx'Khrah, She has had untold ages in which to contemplate Her actions and the wrongs which have resulted from their source. Over uncountable years has Her enlightenment grown and Her heart shifted to a true desire to understand that against which she once rebelled.

This essential change within Her being did not go unnoticed. Sarapis Himself visited Her in the heart of Her palace and tested the very caliber of Her soul. His hand and might have found Her pure, and He has released Her from Her prison to join the other gods and goddesses, and to walk the fields of Achaea once more.

She has come to embody the sphere of Knowledge in all its myriad aspects and applications, and holds a special interest in chroniclers, librarians, curators, students, teachers and, indeed, any that pursue the goal of enlightenment. Those who seek to follow in Her path, treading the ways of understanding, may appeal to the goddess directly for acceptance into Her own Order.

Her symbol, chosen with specific meaning to reflect the essential aspect of knowledge to a fulfilling life, is the golden ankh which represents both the immortality of understanding and the endless renewal which can be gained through proper insight.

Pandora, the Goddess of Mischief
Born of the seed of Chaos and War, Pandora is the girl-child of twins born to Eris and Aegis after Their marriage, the first in Immortal history. Her twin brother was stolen to another Realm by Lord Slith, of Chaos War fame and Their father, Aegis gave chase, disappearing from the reach of the Gods of Achaea.

Pandora has grown up, the golden apple of Her Mother's eye, left to run riot around Achaea. She began to play tricks on the strange mortal creatures who, to Her, seemed frail and amusing. The kind of child who pulls the legs off craneflies to watch them flutter around uselessly, Pandora's capers escalated abruptly, when She took a precious artifact belonging to Sarapis while He was away and ran rife turning people into maggots, cripples and mutes. Her over-use of this artifact caused it to fuse itself into Her hand, making it necessary for Sarapis to amputate Her hand at the wrist on His return.

Angry, but also amused by Her activities, Sarapis branded Pandora with the title 'Goddess of Mischief' so that mortals would know their peril when She was near. Having been severely chastened by losing Her hand, and pulled into check by Her Mother, Pandora is now the patron of all who are fun-loving, enjoy toppling the structures of conformity and can orchestrate a good prank.

Her symbol is a silver hand, modeled on the one constructed for Her by Phaestus.

Shaitan, the God of Oppression
Once an Elder God who fought in the Chaos Wars in the beginning of time with His dreadlords, Shaitan spent nearly two centuries joined with the god Apollyon in the form of Sartan, God of Evil, in a metaphysical union that only another Divine could truly comprehend.

Returned to His former self, albeit changed in mysterious ways, Shaitan has taken on the title of the God of Oppression. The savage face of Evil takes full manifestation in Shaitan, who seeks to quench His bloodlust on any who stand against Him. He is contemptuous of less than direct methods in His pursuit of greatness, preferring raw power over deviousness: an axe to the throat over parleying with words. Domination over the weak and advancement of the flesh and spirit, at whatever cost, are His. Between He and the Suffering One, the Seven Truths of Evil are upheld.

A fierce and primeval God, Shaitan favours warriors, exulting in the carnage of the battlefield and ruthless slaughter. Those who seek Him must be prepared for a demanding and pitiless Master indeed. One who is not utterly devoted to the path of domination over the weak and advancement of the flesh and spirit would do well to avoid the path of this Horned God.

Melantha, Goddess of the Seasons
When the Wyrm of the World imprisoned Demeter's soul in the netherworld, She experienced a nightmare that would change Her forever. A ritual was performed to free her from this prison, and She was reborn as Melantha, Goddess of the Seasons. She is the embodiment of dark and light within Nature, Her personality changing with the Seasons to reflect the experiences She had in the netherworld. Her first act upon returning from the netherworld was to battle the Wyrm and rid the world of its evil influence.

Her realm is but one piece of the greater whole that is Nature, and She supports the balance of Nature, ccepting each Divine realm within it as an integral part of the cycle of life. Each Season in turn is essential to the Cycle: the Spring for cultivating birth and reawakening; the Summer for nurturing life and growth; the Autumn for culling the ripened harvest; the Winter for preserving through death and slumber. Each Season leads to the next, on and on until the Cycle leads to the beginning to start again.

The Goddess of the Seasons teaches of Change, that inevitable part of each man's journey through these realms. She accepts among her followers those who embrace Change and strive to adapt and better themselves along the paths they choose. Each path leads to the next, just as the Seasons, and progress is measured by what Change has wrought when the Cycle leads a man back to the beginning again.


Prospero, the God of Wealth
As the Lord of Wealth, Prospero shares with His followers an intense passion for the finer things in life. His tastes run the gamut from priceless jewelry to rare and expensive ores, and He stores these acquisitions within His vault on the Isle of Delos. It is said that His treasury outstrips even the hoards of the great dragons of Achaea, but He is well-known for His sumptuous feasts and generous gifts.

Located within Delos is Lord Prospero's Bazaar, a motley assortment of strange and fabulous market stalls bearing exclusive and exotic wares. Rumour has it that nearly anything can be purchased within the cluttered shops of the Bazaar- provided, of course, that the price is right. Prospero's followers can frequently be found gleefully and adeptly haggling with the shopkeepers there, and are generally considered to be the most shrewd businessmen in Sapience. They tend to be hard-working merchants and the heirs of wealthy families, though anyone who answers the siren's song of a well-polished sovereign is familiar with the God of Trade and Wealth. His symbol is a gleaming circlet forged of silver and gold.

Aeyr, God of Magic
Aeyr chooses to have limited interaction with mortals and chooses not to provide any further information about Himself. It is known, however, that He uses his mastery of the very foundation of magic to assist Sarapis in the alteration of the fabric of reality.

Clementius, the Weaver
Clementius is the Weaver. By his power he aids Sarapis in weaving reality. He has no order nor shrine, and plans neither. He also eschews the use of capitalisation for personal pronouns related to himself.

Keresis, Goddess of Vengeance
Vengeance is well known to the population of Sapience. Each mortal and denizen has felt the all-consuming desire for revenge and the emotionless plotting that kindles after the flames die. Keresis, Goddess of Vengeance is the avatar of these urges and Her realm embodies both the passionate and the cold-hearted.

The Goddess of Vengeance can be a raging inferno, barely cooling even as She destroys everything around Her in a ten-fold equal share. She can also manifest as a cold and calculating plot that destroys everything those who anger Her hold dear, Her divine retribution taking years to manifest. To Her, the greatest acts of revenge are more than just physical death - they are the systematic destruction of mind, body and soul.

Some who do not understand Vengeance may label Her evil, and in some ways She embraces the title. For those who truly wish to embrace Vengeance, morality and forgiveness are merely needless obstacles getting in the way of reaching one's goals.

Keresis, Goddess of Vengeance is not apologetic for Her ways, and She cares little for those who wish to be coddled and led down the path of true Vengeance. Her children are those that will seek Her guidance and follow through to the climax of their plans regardless of what pain comes from it. Those who embody Her teachings are Her children, and She is their harsh but loving mother.

Those who desire to obtain entrance into Her order must see Vengeance from all sides and seek to understand its myriad facets. All aspirants should have a grasp of what revenge means to them, and be able to temper their natural instincts in favour of the bigger picture.

Her Divine symbol is of a sword pointing down with a large python twisting around the blade. Perched upon the pommel of the blade is a large crow with its wings outspread.

Neraeos, God of the Sea
The divine child of Caspian, the Elder God of the Seas, and an unknown mother, Neraeos was born a Demi-God early in the history of the world. He was raised in the faraway undersea, among the tritonic empires. Living there, He grew into a scholar, a philosopher and a warrior. He fought with distinction in the Battle of Nishnatoba, having led a legion of tritons under the command of His father. After the War of Power was finished, Neraeos disappeared for the rest of recorded history, living among the peoples of the sea. Upon the fall and death of Caspian, the mantle of Godhood passed to Neraeos, and He has since emerged from the Deep, curious, yet suspicious of the world above.

Neraeos is the God of the Sea, the Keeper of the Lakes, and Master of Flowing Waters. He is at times cold and placid, yet He can be driven to great passions, for good or for ill. The fickle, tempestuous sea reflects His moods, the waters an extension of His will. Neraeos feels that it is the duty of His Order to watch over the waters of Achaea, to nurture and protect them, to make certain that the oceans and the peoples that dwell within them are kept safe both from the foul beasts of the deep, and from the greedy hands of those who walk the land. The virtues espoused by the Lord of the Sea include those of Strength, Passion, Vigilance, and Duty.

The Sea is Eternal, yet always in Flux. Cloaking the vast reaches of Achaea, its waters are the blood of the world, a sustainer of life. At the same time, the Sea is capable of passionate, merciless destruction. A paradox, a riddle, a mystery... The Sea is all of these and more, and but few of the land will ever truly understand it.

 


Matsuhama, The Eternal Warrior
Little is documented about the Lord of Combat since the conquest over the Triumvirate and the forces of the Inferno. There are stories told among warriors of a handsome man, who has been seen wandering battlefields and slaughtering entire armies single-handedly. While other tales tell of a man who would appear from thin air, flanked by a phalanx of four-armed armored men, all prepared to rush into the conflict, only to stand and observe the outcome of the battle before vanishing just as mysteriously as they appeared. Other fables speak of a lone man who travels battlefields, healing the fallen so they may rise again and continue to fight.

Of all the stories, whether they be myth or fact, one thing has always been constant and true about Matsuhama and that is His passion for combat. He takes great pleasure in combat, whether it is participating in a great battle among armies, a single match against a lone foe or observing skilled warriors.

Indrani, Lady of Sin
"The only true sin is that of self-deception." Devotees of the Lady Indrani assert that this simple phrase is the key to understanding Her realm in its totality . . . a goal sought by many, but achieved by few. They maintain that the so-called "Seven Sins" - Lust, Envy, Gluttony, Pride, Wrath, Avarice, and Dominion - are characteristics inherent in every sentient being, and only through experiencing and mastering these aspects of their personas can true power over oneself and others be exercised.

The Lady of Sin Herself wears many faces, but each bears the mark of Desire; the allure of the forbidden, the unattainable, and pleasures both sacred and profane. She embodies temptation in its purest form, and delights in confounding mortal perceptions of morality. Her philosophies are realized in the symbols of the hooded serpent and the arcane septagram.

Miramar, Goddess of Justice
Known as also the Even-handed, Miramar is the Goddess of Justice and She has meted out Justice since before the Triumvirate. Her realm encompasses not only Justice; it also includes the realms of Good and Judgement.

Those seeking Justice are never turned away from Her presence, no matter what creed or ethos they ascribe. For some this may be incomprehensible that She would extend Her hand toward those that others may see as not deserving. None are undeserving of Justice, regardless being the victim or aggressor, as both will be equally viewed by the Even-handed.

Aspirants to Her Order must possess a strong arm, quick mind, and propensity for good. They must be able to see all acts from many angles in order to demonstrate a strong grasp of Justice, Judgement, and Law. Miramar's realm can be both confusing and exhilarating, but for those with an aptitude to Her teachings they will find it a rewarding experience. Her most holy symbol is that of the silver Scales of Justice, its balance only swayed by acts of justice and injustice.

Kastalia, Goddess of Lakes and Rivers
Given life by the will of two Gods and purpose by the call of nature, Kastalia is the Goddess and Protectress of Lakes and Rivers and a friend to nature. She is the daughter of Ourania, Goddess of the Moon and Neraeos, Lord of the Sea, and is represented by an ivory water lily.

In the year 385 AF, the Goddess of the Moon arose from Her slumber at the bottom of the ocean off the coast of Tasur'ke. As She did so, She shed a single tear for the beauty of the vast world She was leaving behind. The tear rolled off Her cheek and into the churning waters where it was seemingly forgotten.

However, rather than let it drift aimlessly through the ocean, Neraeos, God of the Sea captured the tear and placed it in a hidden temple to the Goddess Ourania in Riparium for safekeeping. Along with the tear, He sent a trusted priest to tend to its growth.

For nine years, the priest kept vigil over the tear as it was nurtured by the ocean. The tear began to transform and grow more quickly. Feeling its call, the rivers and lakes began to flow towards the ocean, carrying towards the tear their purer waters until the lakes had all but dried themselves out. Satiated at last, the tear blossomed into the form of a fully-grown young Goddess.

Kastalia looks favourably upon accomplished explorers and those who strive to know the ins and outs of the lands, and enjoys exploring places Herself
whether She has seen them before or not. She prefers to dwell within natural environments near a source of water, and can sometimes be seen by explorers
as She wanders through wilds in the dead of night, beckoning those who have become lost in the mists to safety.

Selene, Goddess of Beauty and Love
Feisty and flirtatious, Selene favours those who seek to find Beauty and Love in all that they encounter, especially within oneself. Love of oneself is not to be confused with arrogance however. Only through accepting and even embracing one's own faults, can one truly seek beauty in the world and honestly love others.

Selene seeks to share Her view of the world with all who wish to learn it. Although most mortals are content with their own unique views of love, Selene tries to help them recognise that Love has no boundaries and encompasses many different elements while still remaining faithful unto itself.

Beauty, as well, can be found anywhere one seeks it, as long as it is truly sought, for Beauty appears in more forms than the mortal mind can imagine or even comprehend.

Accepting and loving towards all She meets, Selene is the summation of all that is perfect in love and beauty: yet this does not mean She is easily blinded. Quite the contrary! Love in its truest form is not blind as some would say, but more accurately sees all and understands it for what it is, seeking only to embrace things for what they truly are, not for what one wishes them to be. By this same token, love is not easily taken advantage of, since it is fully aware of what is underneath and will not participate in its own destruction.

Apollyon, the Suffering
Revealed together with Aurora, soon joined with Shaitan in a perfect combination as Sartan, accustomed both to unquestioned rule and complete agreement with His co-ruler, Apollyon, the Suffering has only recently emerged from His sublimation as part of Sartan into full independence and separate being. He retains a remarkably intimate link with Shaitan, alongside whom He labours towards Their joint ends.

The losses He suffered during the initial absorption are unutterably deep. As a permanent token of those sufferings, and as a means to more complete mastery, Apollyon has taken on The Ultimate Wounding. Apollyon's suffering taught Him much of introspection, indirection, subtlety, manipulation, and mental control.

The Suffering God is sought by many, though truly apprehended by few. His presence is widespread, though almost impossible to discern. So also are His followers. Let those who comprehend this mystery fashion their approach to Apollyon accordingly.

Hermes, the Messenger
The Messenger is an ever-youthful deity who began His existence as a Celani. Long ago, He risked all in an audacious bet against Raclawice, the Elder Goddess who was the patron of Rogues and Wanderers. Winning the bet, He gained her godhood and took over her realm. Hermes holds true to the realm which He won. Hermes is the patron of rogues, wanderers, and those who seek or are graced with Luck.

The arcane symbol of Hermes, the Messenger, is the Caduceus, His heraldic staff. Two serpents intertwine around its length, their heads facing each other at the top which is adorned with a pair of wings. His more public symbol is a golden playing card: the Ace of Spades.

Mithraea, Goddess of the Sun
A recently arisen star in the Garden, Mithraea was born through the melding
of primal fire, extraordinary mortal faith and dedication, and the will of the Logos. She acts as the sentinel of the sun, and is in some fashion, its creator as it was birthed from the same primal fire which is now a part of Her makeup. It is through Her energy and vigilance that the Sun is maintained, yet She gives it and all that comes from it as a gift to the mortals of Achaea. She is a bringer of life, hope, clarity, and healing.

From Her celestial throne, She watches the movements of mortals and divine alike and is especially fascinated by the mortal drive and ability to overcome even the greatest of odds. Though many seemingly insurmountable forces align against them, some still perservere. Mithraea enjoys fostering this trait in mortals and has a great interest in seeing mortalkind as a whole reach its full potential.

She also has a strong affinity to life, and wishes to see it flourish in all its varied forms. This does not mean She has a distaste for death as it is a natural conclusion to life, but She abhors needless destruction and mindless brutality. Her love of life has also inspired Her to be a patron of the healing arts. She has a profound empathy towards those in need of healing and will go to great lengths to ensure they receive it. She also delights in finding ever more effective treatments for afflictions and infirmities.

 

Artemis, Goddess of the Cataclysm
Born of a seed of Destruction within the temple of Gaia and Propasia, the exiled spirit of the forest which once lay beneath Cyrene's cobblestone, the personification of primal, violent nature has come in the form of Artemis. She manifests within the raw force of the rumbling in the earth and the heart of a volcano. She is nature at its cruelest, its most unrelenting and fiercest. Like a building tremor in the earth She comes, raining down upon those who do Her charge harm.

The Cataclysm is a dispassionate force, set apart from the ideals of 'Good' and 'Evil'. There is only what 'is', and with nature in particular, that 'is' constantly redefines itself. Artemis embodies the unpredictable ferocity of Nature and is a guiding force to those who seek to maintain the natural balance with spear, sweat, and blood. She often appears as a fiery jungle warrior, and Her Divine symbol is that of a yew tree, split by a bolt
of lightning. Like that bolt, the Cataclysm comes sudden and strong - She is the Warrioress of Nature. Woe to the fool who crosses Her and invokes Her wrath.

 
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